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Codename T.2847

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  1. Focus is if you wanna win (almost) every 1v1, daggers are if you want to gank people or quick burst then run away right after. Warhorn is just meh there, offhand dagger is better for support in large scale WvW, although I'm not sure anymore since the server I'm mostly playing for made it de-facto illegal to join squads as tempest xD
  2. PvP players when an e-spec specifically designed to be doing great in PvP is good in PvP
  3. I'd honestly have 0 problems with S/D if it wasn't for larcenous being unblockable being mildly annoying to fight against (also the daze bug but this hasn't been fixed for 11 years or so now)as a frickin core ele player I very rarely get hard owned by average joe thieves (well, it's in a WvW context but still applies) and the good ones that frag out on me i'm cool with it tbh, except when theyre salty : D
  4. I agree, theorycrafting with core builds and playing them extensively can be fun. If you are truly having a good time with the core class you like, while not giving a frick about losing to certain others, then by all means. That being said tho, all of the core classes are designed to be baseline, to be just fine. Core S/D thief in this case loses easily to d/p daredev, rifle deadeye (probably) but even S/D Specter too. If the player is good as hell core classes can appear to be more than just 'fine', but still, I hope you don't have the same qualm about every other (arguably worse offender) meta classes out there in PvP atm, because if yes you are signing yourself up to a lot of misery and misfortune. (I've been there)
  5. loses* Sorry I keep seeing it whenever you post here. loosing is what you do to your shoelaces or a rope, losing is when you don't win in something. : )
  6. Moa signet works best for ganking tbh. If a class like Warrior or Ele had it they would have no issues following up transform with another CC before the guy can evade frame away, however it's an issue with mesmer, because they can't really follow up on their transform half the time, except they run more condi oriented builds with pistol and/or signet of domination.
  7. Great read! Now that almost all the oldheads left who were still playing the gamemode when I started, it indeed feels like player mentality changed a lot. Also the fair-weather phenomenon and the related population issues are probably more dangerous to the health of WvW than any cele build or boonball and it really sūcks Anet can't get their act together and figure out some anti-bandwagoning device : ( we live in a society
  8. Or they could introduce a new condi that hurts affected players for some minor hp% each time they would receive a boon, but it could be stacked 😄
  9. No. Thief mains are the most oppressed groups of people in videogame history and they will make sure you never hear the end of it.. : )
  10. I agree, my main is on WSR for years now, and it's either boring as sh*t domination, or on alt it's boring as sh*t getting dominated. xD On main I'm honestly just there for the pals and banter anymore, I have very little interest in keeping the cogs turning as of now... and it shouldn't be this way, but it is. Well this issue is kinda not on-topic but still interesting to bring up And no I'm not (or only rarely) some spawn camping doofus, gankbanging freak or voice squad elitist who people claim all WSRers to (simultaneously) be, I care about quality and sorta evenly matched weeks, reminding me of those days where we fought the other big dogs like FoW or Vabbi. As annoying as we might have been we provided entertainment for eachother at the end of the day and saved the misery for smaller or more casual servers :,D
  11. Goofy kitten changes... A bunch of truly randoms will more often than not lose stuff yes, but I don't know man... maybe it's just my weirdo side coming out of me whenever I log on to WvW talking, but I always liked the almost battle RP side of WvW, sprinkled with the funny social interacitons ofc, and not the part where PPT keeps getting easier by each patch, from defensive tools getting nerfed through the wall changes to the smaller rings. -.- They esentially just promote this idiotic, robotic kTrain mindset and I'm not sure if I like it... you can still develop good strategies with teammates but it's only something that *maybe* helps you instead of always paying off, once some big map blob decides to reaaally capture all your stuff it's joever, unless you outnumber them : ( and even then...
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