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bravan.3876

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Everything posted by bravan.3876

  1. You must be in silver and below to see op bots i guess gold is FULL of mirage bots...:scream: if bots can get into gold the skill lvl there also from players must be horrible low, even lower than i would have expected Or add an extra dodge to everyone else so they can get past clones and ranger birds ? At least Daredevil needs a 4. dodge, they rly need a lot of dodges to make their mechanics work well, oh wait...
  2. On sale and you get a BOGO 2 in 1 :wink: That's something! Really inspires one to buy in bulk.Makes it hard to keep up with all your alts, Alt :joy:
  3. You must be in silver and below to see op bots i guess Copper leagueI can’t even imagine how much I’m gonna have to tank to snipe those. Jeez. Or we kindly ask OP to do a video that we can enjoy that feature too, at least as long as it lasts and Anet removes the other dodge (and better also mirrors when we are on it) from this op spec. They will increase ambush dmg a little bit to compensate for having no dodges at all anymore :joy: Anet logic as we know it. Otta be your 2nd shortest post, yet. :lol: I'm learning^^
  4. You must be in silver and below to see op bots i guess Copper leagueI can’t even imagine how much I’m gonna have to tank to snipe those. Jeez.Or we kindly ask OP to do a video that we can enjoy that feature too, at least as long as it lasts and Anet removes the other dodge (and better also mirrors when we are on it) from this op spec. They will increase ambush dmg a little bit to compensate for having no dodges at all anymore :joy: Anet logic as we know it.
  5. It's like if I don't say it, they'll all chase around a spb for 5 minutes @.@I get you, sadly that feeling doesn't evens stop when you are plat3 or legend. Not sure what is worse, the matchmaking or the general skill lvl in this game
  6. On sale and you get a BOGO 2 in 1 :wink: That's something! Please don't!
  7. You must be in silver and below to see op bots i guess
  8. Time to delete the second dodge ma man!
  9. @ArlsTipsierAlt.9138 yes and expansion was on sale xD
  10. Did I? Sorry I’m nursing a glorious high. @local authorities I promise I have a Medical card. Your other account perma banned ArlAlt? Feels like every incarnation of yours gets more troll...y...ish No escape for you!
  11. It's more that because chrono can double up on anything then anything it can double up on has to be garbage to not make Chrono insanely strong. Remember Phantasm Chrono? All those phantasms were OK without Chrono but because of Chrono phantasma every phantasm it used is poo. So yes, I'd rather Chrono be unusable if the rest of the class and other elite specs (we know another is coming) can actually have decent utility skills. Edit: However my preferred choice is to remove the ability to double up and boost alacrity gains for Chrono. This provides CDR without running a foul of doubling up.Chrono Phantasma could give you alacrity for every phantasm you summon.Continuum Split could give you alacrity based on number of clones shattered. Turns Chrono from a "higher skill ceiling than core" spec into a simple lower cds- lower punishment for cd wastes- lower skill ceiling skill spam monster, gg. CS at least is active gameplay, gives more combos and adds for that skill cieling, makes a big difference between a good and a bad Chrono. Just some lower cds in a very passive way (ok you click one button to apply the boon or effect of alacrtity but that is not rly highering the skill ceiling remarkable, all other ways to get alacrity just happen as a side effect from spamming other skills for other purposes and are for that active-passive in a way not adding skill ceiling). Overall you just give Chrono lower cds without adding any skill ceiling. That is clearly worse than the CS mechanic. My PoV still is, that stat penalty can do the job without turning Chrono into something completely different would need a rename, by keeping its interesting and higher skill ceiling main mechanic (CS) and without making it unplayable by contradicting basic mechanics of the class or elite spec itself. If Chrono has to give up dmg and sustain for some lower cds on utilities, like a strong double boon remove on the utility phantasm or double moa than this is a fair trade off and no balance issue anymore. Yes, much skill giving an instant refresh button to every skill. You messed up your skills? No problem you were in CS so get to use it all again while the enemy had to manage their cool downs, positioning and abilities to avoid your stuff. Rinse and repeat. This was exactly one of the problems with Phantasm Chrono, you summoned your stuff 2-4 times and it didn't actually matter if you used skills correctly you threw out so much stuff no-one could really deal with it. Giving a free reset to skills doesn't increase the skill ceiling unless those skills are weaker than without the reset which is hard to balance because as I pointed out you can't simply reduce stats and say good enough as many skill effects will be left untouched which is a major aspect to mesmer, the effects. You could reduce the duration and effect in CS but then you're creating a lot of work for yourself back end as each one would have to be a separate skill (like lesser X) which also means adjustments any time you buff/nerf elsewhere. Adding alacrity to those components does make it simpler to use but it also makes it less of a headache to balance and adjust, what would you rather have? A mangled corpse of a spec that can never be allowed to be good and will always have the potential to throw off balance in a massive way or a more streamlined spec that is actually useable and won't cause the rest of the class to be a mangled misshapen mess(mer) of a class? I know what I would choose. You were a horrible Chrono i guess? xD Whatever i am still not in the mood for wall of text explanations of the obvious. Even more a waste of time because Anet seems to not read and understand anything about Mesmer anyway either. nobody gets mesmer, only you. I would never claim that. But you (and few others, asparma it seems for example) and Anet for certain not, that is all i am saying. I can date back apharma for about as long as I've kitten posted. That alones gives me the impression that we've played the same game and have had similar experiences over time. The problem with forum heroes is: Every 2 or so years we get a fresh batch of players wanting to express their opinion about the status quo, while repeating previously expressed opinions of now Former players. Just that how long you know ppl and how long ppl play the game doesn't prove anything about how much they know and understand or how well they play. Also i play this game from beta days myself, still doesn't prove anything. Means you will get nowhere with that claims. Also there is a difference between blindly repeating other opinions or adapting while rethinking stuff i heard/ read based on logic, logical deduction and own knowledge/ understanding and experience with the game. The first thing is stupidity/narrowness paired with lack of knowledge and understanding and lack in the ability of own creative thinking. The second is being flexible in mind and not stubborn while not blindly following every propaganda no matter how right the propaganda looks on a first superficial view and how good it looks for ppl without either the iq or the knowledge to look deeper by their own. There's literally nothing you can say that will prove said point. Because of that , what're you on about?\ It's like you're arguin for the sake of argument... what are you? 15? Please what? It's more that because chrono can double up on anything then anything it can double up on has to be garbage to not make Chrono insanely strong. Remember Phantasm Chrono? All those phantasms were OK without Chrono but because of Chrono phantasma every phantasm it used is poo. So yes, I'd rather Chrono be unusable if the rest of the class and other elite specs (we know another is coming) can actually have decent utility skills. Edit: However my preferred choice is to remove the ability to double up and boost alacrity gains for Chrono. This provides CDR without running a foul of doubling up.Chrono Phantasma could give you alacrity for every phantasm you summon.Continuum Split could give you alacrity based on number of clones shattered. Turns Chrono from a "higher skill ceiling than core" spec into a simple lower cds- lower punishment for cd wastes- lower skill ceiling skill spam monster, gg. CS at least is active gameplay, gives more combos and adds for that skill cieling, makes a big difference between a good and a bad Chrono. Just some lower cds in a very passive way (ok you click one button to apply the boon or effect of alacrtity but that is not rly highering the skill ceiling remarkable, all other ways to get alacrity just happen as a side effect from spamming other skills for other purposes and are for that active-passive in a way not adding skill ceiling). Overall you just give Chrono lower cds without adding any skill ceiling. That is clearly worse than the CS mechanic. My PoV still is, that stat penalty can do the job without turning Chrono into something completely different would need a rename, by keeping its interesting and higher skill ceiling main mechanic (CS) and without making it unplayable by contradicting basic mechanics of the class or elite spec itself. If Chrono has to give up dmg and sustain for some lower cds on utilities, like a strong double boon remove on the utility phantasm or double moa than this is a fair trade off and no balance issue anymore. Yes, much skill giving an instant refresh button to every skill. You messed up your skills? No problem you were in CS so get to use it all again while the enemy had to manage their cool downs, positioning and abilities to avoid your stuff. Rinse and repeat. This was exactly one of the problems with Phantasm Chrono, you summoned your stuff 2-4 times and it didn't actually matter if you used skills correctly you threw out so much stuff no-one could really deal with it. Giving a free reset to skills doesn't increase the skill ceiling unless those skills are weaker than without the reset which is hard to balance because as I pointed out you can't simply reduce stats and say good enough as many skill effects will be left untouched which is a major aspect to mesmer, the effects. You could reduce the duration and effect in CS but then you're creating a lot of work for yourself back end as each one would have to be a separate skill (like lesser X) which also means adjustments any time you buff/nerf elsewhere. Adding alacrity to those components does make it simpler to use but it also makes it less of a headache to balance and adjust, what would you rather have? A mangled corpse of a spec that can never be allowed to be good and will always have the potential to throw off balance in a massive way or a more streamlined spec that is actually useable and won't cause the rest of the class to be a mangled misshapen mess(mer) of a class? I know what I would choose. I'm so close to voluntarily getting an infraction when reading stuff like this you have no idea. You simply don't understand what something being "skilled" means. Ask yourself, will a random gold Mesmer get as much consistent value from continuum split as some 10k hours high-level Mesmer? No, not even close, because CS is incredibly situational, with a myriad of ways to use it appropriately, plan your cooldowns, and so on and so forth. It is not like having perma alacrity, or perma 25 might (as an example), which would be buffs that any player get huge value out of. What you are saying, is the same as saying that Portal is "just an instant teleport across the map, no skill in that waow", i.e. completely dumb. When compared to mirage and (especially) core, chrono is more "skilled". Ask yourself, will a random gold [class] get as much consistent value from [overpowered skill] as some 10k hours high-level [class]? No not even close. That's your entire argument and it works with literally everything because worse players will always get less value out of something. Got a real candidate for the 2020 stating the obvious competition here. The problem is at all levels you have to balance every skill to take into account that you could use it twice in a fight which means those singular skills have to be worse in general so that when they are reliably doubled up on they don't become overbearing. Did literally no-one here understand that it's chrono phantasma and continuum split doubling up that made phantasm chrono so completely broken even on those gold pleb mesmers? The easiest way to figure this out was asking yourself "was the same build broken on mirage or core mesmer?" No because neither of those classes could double up on the skills involved. "Were the skills involved overpowered on core and mirage?" No because you could only use them once per cool down. Want more? Look at Moa. The entire skill was balanced around continuum split when they reduced it's duration to 6s making it useless on all mesmer builds ever since despite core mesmer using it in core on the same cool down. Facepalm... a lot of them actually Hey, I at least keep it down to about 200 words. Yes it's 228, I'm allowed a little over and under! True, can't argue with that :joy: I try, you can see i try, i tryhard even... to do the same! I'm starting to UNDERSTAND what @Odik.4587 means, when he said talking to Bravan is like talking to the Radio. If i understand you right, your argument was, that you know apharma longer and based on that you assume, that apharma knows the game better (or at least you trust his comments more). I told you that the fat, that you know apharma lionger doesn't prove anythign about how right or wrogn he is, how good he knows or understand the game. Means i don't get your firts response to me. It makes no sense at all. Who is the radio here? But me agreeing with the bulk of his opinions over the years compared to me having less opinions agreed with over the overall span of time, MAKES ME more inclined to take APHARMA's word over yours more openly.I mean we don't have to look at my case and if you want to do the read, we can take a look at Human Psychology 101. Edit: In other words, yes I know apharma longer so I'm much more likely to take his word over yours. Why is that so surprising? No it is ok that you will take his word over mine, i don't even care at all. I just told you, that the reasons you listed for that do not rly make much sense. But it is up to you ofc. The best would be, you start to use your own brain instead just taking anyones word, also not mine... Being able to take and understand someone else's point (other than yours) is a fundamentally human trait. Being able to understand we're not always right is a tad bit more complicated but it's still only human trait. I don't agree with Apharma just because I know him longer, I agree with him because over the span of 8 years I've read enough of his opinions that I agreed with (even if I didn't express myself verbally,) to make me think Them and I see the game in much the same way. Now what you say makes more sense, please re-read your first comment, you literally called me a short time playing forum hero what turns your argument into something you might not have intended but it limits it and makes it look narrowed. As said i don't care at all if you agree to me or not. I can accept and also now understand your point, also when i do not agree to apharma or you. I still would have prefered a response like "i agree to apharma, because... insert based on logic and knowledge arguments to the topic" instead only saying "i agree to apharma because i think we see the game in the same way". That would have been way more contructive for the topic itself, because tbh i don't care who you know better and agree more with or not. I am only interested in your arguments, because that is all that can convince me to be wrong in anything. Arguments based logic, facts combined with correct logical deductions, knowledge/understanding and experience with/ of the game. And you felt the need to express your dissatisfaction with my response in so many words because?Also it’s WITH, not TO.Seems you just want to be negative, and i don't want to waste more time with unconstructive ppl only having fun in (sry with ofc) semantic responses. Wait are you ArlAlt?
  12. And you find just as many comments of me defending Mesmers vs stupid nonsense changes, means yes you are paranoid. I still don't think CS needs to be removed, it just need another trade off instead contradicting basic shatter mechanics with deletion of IP or overnerfs with deletion of f4.
  13. It's more that because chrono can double up on anything then anything it can double up on has to be garbage to not make Chrono insanely strong. Remember Phantasm Chrono? All those phantasms were OK without Chrono but because of Chrono phantasma every phantasm it used is poo. So yes, I'd rather Chrono be unusable if the rest of the class and other elite specs (we know another is coming) can actually have decent utility skills. Edit: However my preferred choice is to remove the ability to double up and boost alacrity gains for Chrono. This provides CDR without running a foul of doubling up.Chrono Phantasma could give you alacrity for every phantasm you summon.Continuum Split could give you alacrity based on number of clones shattered. Turns Chrono from a "higher skill ceiling than core" spec into a simple lower cds- lower punishment for cd wastes- lower skill ceiling skill spam monster, gg. CS at least is active gameplay, gives more combos and adds for that skill cieling, makes a big difference between a good and a bad Chrono. Just some lower cds in a very passive way (ok you click one button to apply the boon or effect of alacrtity but that is not rly highering the skill ceiling remarkable, all other ways to get alacrity just happen as a side effect from spamming other skills for other purposes and are for that active-passive in a way not adding skill ceiling). Overall you just give Chrono lower cds without adding any skill ceiling. That is clearly worse than the CS mechanic. My PoV still is, that stat penalty can do the job without turning Chrono into something completely different would need a rename, by keeping its interesting and higher skill ceiling main mechanic (CS) and without making it unplayable by contradicting basic mechanics of the class or elite spec itself. If Chrono has to give up dmg and sustain for some lower cds on utilities, like a strong double boon remove on the utility phantasm or double moa than this is a fair trade off and no balance issue anymore. Yes, much skill giving an instant refresh button to every skill. You messed up your skills? No problem you were in CS so get to use it all again while the enemy had to manage their cool downs, positioning and abilities to avoid your stuff. Rinse and repeat. This was exactly one of the problems with Phantasm Chrono, you summoned your stuff 2-4 times and it didn't actually matter if you used skills correctly you threw out so much stuff no-one could really deal with it. Giving a free reset to skills doesn't increase the skill ceiling unless those skills are weaker than without the reset which is hard to balance because as I pointed out you can't simply reduce stats and say good enough as many skill effects will be left untouched which is a major aspect to mesmer, the effects. You could reduce the duration and effect in CS but then you're creating a lot of work for yourself back end as each one would have to be a separate skill (like lesser X) which also means adjustments any time you buff/nerf elsewhere. Adding alacrity to those components does make it simpler to use but it also makes it less of a headache to balance and adjust, what would you rather have? A mangled corpse of a spec that can never be allowed to be good and will always have the potential to throw off balance in a massive way or a more streamlined spec that is actually useable and won't cause the rest of the class to be a mangled misshapen mess(mer) of a class? I know what I would choose. You were a horrible Chrono i guess? xD Whatever i am still not in the mood for wall of text explanations of the obvious. Even more a waste of time because Anet seems to not read and understand anything about Mesmer anyway either. nobody gets mesmer, only you. I would never claim that. But you (and few others, asparma it seems for example) and Anet for certain not, that is all i am saying. I can date back apharma for about as long as I've kitten posted. That alones gives me the impression that we've played the same game and have had similar experiences over time. The problem with forum heroes is: Every 2 or so years we get a fresh batch of players wanting to express their opinion about the status quo, while repeating previously expressed opinions of now Former players. Just that how long you know ppl and how long ppl play the game doesn't prove anything about how much they know and understand or how well they play. Also i play this game from beta days myself, still doesn't prove anything. Means you will get nowhere with that claims. Also there is a difference between blindly repeating other opinions or adapting while rethinking stuff i heard/ read based on logic, logical deduction and own knowledge/ understanding and experience with the game. The first thing is stupidity/narrowness paired with lack of knowledge and understanding and lack in the ability of own creative thinking. The second is being flexible in mind and not stubborn while not blindly following every propaganda no matter how right the propaganda looks on a first superficial view and how good it looks for ppl without either the iq or the knowledge to look deeper by their own. There's literally nothing you can say that will prove said point. Because of that , what're you on about?\ It's like you're arguin for the sake of argument... what are you? 15? Please what? It's more that because chrono can double up on anything then anything it can double up on has to be garbage to not make Chrono insanely strong. Remember Phantasm Chrono? All those phantasms were OK without Chrono but because of Chrono phantasma every phantasm it used is poo. So yes, I'd rather Chrono be unusable if the rest of the class and other elite specs (we know another is coming) can actually have decent utility skills. Edit: However my preferred choice is to remove the ability to double up and boost alacrity gains for Chrono. This provides CDR without running a foul of doubling up.Chrono Phantasma could give you alacrity for every phantasm you summon.Continuum Split could give you alacrity based on number of clones shattered. Turns Chrono from a "higher skill ceiling than core" spec into a simple lower cds- lower punishment for cd wastes- lower skill ceiling skill spam monster, gg. CS at least is active gameplay, gives more combos and adds for that skill cieling, makes a big difference between a good and a bad Chrono. Just some lower cds in a very passive way (ok you click one button to apply the boon or effect of alacrtity but that is not rly highering the skill ceiling remarkable, all other ways to get alacrity just happen as a side effect from spamming other skills for other purposes and are for that active-passive in a way not adding skill ceiling). Overall you just give Chrono lower cds without adding any skill ceiling. That is clearly worse than the CS mechanic. My PoV still is, that stat penalty can do the job without turning Chrono into something completely different would need a rename, by keeping its interesting and higher skill ceiling main mechanic (CS) and without making it unplayable by contradicting basic mechanics of the class or elite spec itself. If Chrono has to give up dmg and sustain for some lower cds on utilities, like a strong double boon remove on the utility phantasm or double moa than this is a fair trade off and no balance issue anymore. Yes, much skill giving an instant refresh button to every skill. You messed up your skills? No problem you were in CS so get to use it all again while the enemy had to manage their cool downs, positioning and abilities to avoid your stuff. Rinse and repeat. This was exactly one of the problems with Phantasm Chrono, you summoned your stuff 2-4 times and it didn't actually matter if you used skills correctly you threw out so much stuff no-one could really deal with it. Giving a free reset to skills doesn't increase the skill ceiling unless those skills are weaker than without the reset which is hard to balance because as I pointed out you can't simply reduce stats and say good enough as many skill effects will be left untouched which is a major aspect to mesmer, the effects. You could reduce the duration and effect in CS but then you're creating a lot of work for yourself back end as each one would have to be a separate skill (like lesser X) which also means adjustments any time you buff/nerf elsewhere. Adding alacrity to those components does make it simpler to use but it also makes it less of a headache to balance and adjust, what would you rather have? A mangled corpse of a spec that can never be allowed to be good and will always have the potential to throw off balance in a massive way or a more streamlined spec that is actually useable and won't cause the rest of the class to be a mangled misshapen mess(mer) of a class? I know what I would choose. I'm so close to voluntarily getting an infraction when reading stuff like this you have no idea. You simply don't understand what something being "skilled" means. Ask yourself, will a random gold Mesmer get as much consistent value from continuum split as some 10k hours high-level Mesmer? No, not even close, because CS is incredibly situational, with a myriad of ways to use it appropriately, plan your cooldowns, and so on and so forth. It is not like having perma alacrity, or perma 25 might (as an example), which would be buffs that any player get huge value out of. What you are saying, is the same as saying that Portal is "just an instant teleport across the map, no skill in that waow", i.e. completely dumb. When compared to mirage and (especially) core, chrono is more "skilled". Ask yourself, will a random gold [class] get as much consistent value from [overpowered skill] as some 10k hours high-level [class]? No not even close. That's your entire argument and it works with literally everything because worse players will always get less value out of something. Got a real candidate for the 2020 stating the obvious competition here. The problem is at all levels you have to balance every skill to take into account that you could use it twice in a fight which means those singular skills have to be worse in general so that when they are reliably doubled up on they don't become overbearing. Did literally no-one here understand that it's chrono phantasma and continuum split doubling up that made phantasm chrono so completely broken even on those gold pleb mesmers? The easiest way to figure this out was asking yourself "was the same build broken on mirage or core mesmer?" No because neither of those classes could double up on the skills involved. "Were the skills involved overpowered on core and mirage?" No because you could only use them once per cool down. Want more? Look at Moa. The entire skill was balanced around continuum split when they reduced it's duration to 6s making it useless on all mesmer builds ever since despite core mesmer using it in core on the same cool down. Facepalm... a lot of them actually Hey, I at least keep it down to about 200 words. Yes it's 228, I'm allowed a little over and under! True, can't argue with that :joy: I try, you can see i try, i tryhard even... to do the same! I'm starting to UNDERSTAND what @Odik.4587 means, when he said talking to Bravan is like talking to the Radio. If i understand you right, your argument was, that you know apharma longer and based on that you assume, that apharma knows the game better (or at least you trust his comments more). I told you that the fat, that you know apharma lionger doesn't prove anythign about how right or wrogn he is, how good he knows or understand the game. Means i don't get your firts response to me. It makes no sense at all. Who is the radio here? But me agreeing with the bulk of his opinions over the years compared to me having less opinions agreed with over the overall span of time, MAKES ME more inclined to take APHARMA's word over yours more openly.I mean we don't have to look at my case and if you want to do the read, we can take a look at Human Psychology 101. Edit: In other words, yes I know apharma longer so I'm much more likely to take his word over yours. Why is that so surprising? No it is ok that you will take his word over mine, i don't even care at all. I just told you, that the reasons you listed for that do not rly make much sense. But it is up to you ofc. The best would be, you start to use your own brain instead just taking anyones word, also not mine... Being able to take and understand someone else's point (other than yours) is a fundamentally human trait. Being able to understand we're not always right is a tad bit more complicated but it's still only human trait. I don't agree with Apharma just because I know him longer, I agree with him because over the span of 8 years I've read enough of his opinions that I agreed with (even if I didn't express myself verbally,) to make me think Them and I see the game in much the same way.Now what you say makes more sense, please re-read your first comment, you literally called me a short time playing forum hero what turns your argument into something you might not have intended but it limits it and makes it look narrowed. As said i don't care at all if you agree to me or not. I can accept and also now understand your point, also when i do not agree to apharma or you. I still would have prefered a response like "i agree to apharma, because... insert based on logic and knowledge arguments to the topic" instead only saying "i agree to apharma because i think we see the game in the same way". That would have been way more contructive for the topic itself, because tbh i don't care who you know better and agree more with or not. I am only interested in your arguments, because that is all that can convince me to be wrong in anything. Arguments based logic, facts combined with correct logical deductions, knowledge/understanding and experience with/ of the game.
  14. It's more that because chrono can double up on anything then anything it can double up on has to be garbage to not make Chrono insanely strong. Remember Phantasm Chrono? All those phantasms were OK without Chrono but because of Chrono phantasma every phantasm it used is poo. So yes, I'd rather Chrono be unusable if the rest of the class and other elite specs (we know another is coming) can actually have decent utility skills. Edit: However my preferred choice is to remove the ability to double up and boost alacrity gains for Chrono. This provides CDR without running a foul of doubling up.Chrono Phantasma could give you alacrity for every phantasm you summon.Continuum Split could give you alacrity based on number of clones shattered. Turns Chrono from a "higher skill ceiling than core" spec into a simple lower cds- lower punishment for cd wastes- lower skill ceiling skill spam monster, gg. CS at least is active gameplay, gives more combos and adds for that skill cieling, makes a big difference between a good and a bad Chrono. Just some lower cds in a very passive way (ok you click one button to apply the boon or effect of alacrtity but that is not rly highering the skill ceiling remarkable, all other ways to get alacrity just happen as a side effect from spamming other skills for other purposes and are for that active-passive in a way not adding skill ceiling). Overall you just give Chrono lower cds without adding any skill ceiling. That is clearly worse than the CS mechanic. My PoV still is, that stat penalty can do the job without turning Chrono into something completely different would need a rename, by keeping its interesting and higher skill ceiling main mechanic (CS) and without making it unplayable by contradicting basic mechanics of the class or elite spec itself. If Chrono has to give up dmg and sustain for some lower cds on utilities, like a strong double boon remove on the utility phantasm or double moa than this is a fair trade off and no balance issue anymore. Yes, much skill giving an instant refresh button to every skill. You messed up your skills? No problem you were in CS so get to use it all again while the enemy had to manage their cool downs, positioning and abilities to avoid your stuff. Rinse and repeat. This was exactly one of the problems with Phantasm Chrono, you summoned your stuff 2-4 times and it didn't actually matter if you used skills correctly you threw out so much stuff no-one could really deal with it. Giving a free reset to skills doesn't increase the skill ceiling unless those skills are weaker than without the reset which is hard to balance because as I pointed out you can't simply reduce stats and say good enough as many skill effects will be left untouched which is a major aspect to mesmer, the effects. You could reduce the duration and effect in CS but then you're creating a lot of work for yourself back end as each one would have to be a separate skill (like lesser X) which also means adjustments any time you buff/nerf elsewhere. Adding alacrity to those components does make it simpler to use but it also makes it less of a headache to balance and adjust, what would you rather have? A mangled corpse of a spec that can never be allowed to be good and will always have the potential to throw off balance in a massive way or a more streamlined spec that is actually useable and won't cause the rest of the class to be a mangled misshapen mess(mer) of a class? I know what I would choose. You were a horrible Chrono i guess? xD Whatever i am still not in the mood for wall of text explanations of the obvious. Even more a waste of time because Anet seems to not read and understand anything about Mesmer anyway either. nobody gets mesmer, only you. I would never claim that. But you (and few others, asparma it seems for example) and Anet for certain not, that is all i am saying. I can date back apharma for about as long as I've kitten posted. That alones gives me the impression that we've played the same game and have had similar experiences over time. The problem with forum heroes is: Every 2 or so years we get a fresh batch of players wanting to express their opinion about the status quo, while repeating previously expressed opinions of now Former players. Just that how long you know ppl and how long ppl play the game doesn't prove anything about how much they know and understand or how well they play. Also i play this game from beta days myself, still doesn't prove anything. Means you will get nowhere with that claims. Also there is a difference between blindly repeating other opinions or adapting while rethinking stuff i heard/ read based on logic, logical deduction and own knowledge/ understanding and experience with the game. The first thing is stupidity/narrowness paired with lack of knowledge and understanding and lack in the ability of own creative thinking. The second is being flexible in mind and not stubborn while not blindly following every propaganda no matter how right the propaganda looks on a first superficial view and how good it looks for ppl without either the iq or the knowledge to look deeper by their own. There's literally nothing you can say that will prove said point. Because of that , what're you on about?\ It's like you're arguin for the sake of argument... what are you? 15? Please what? It's more that because chrono can double up on anything then anything it can double up on has to be garbage to not make Chrono insanely strong. Remember Phantasm Chrono? All those phantasms were OK without Chrono but because of Chrono phantasma every phantasm it used is poo. So yes, I'd rather Chrono be unusable if the rest of the class and other elite specs (we know another is coming) can actually have decent utility skills. Edit: However my preferred choice is to remove the ability to double up and boost alacrity gains for Chrono. This provides CDR without running a foul of doubling up.Chrono Phantasma could give you alacrity for every phantasm you summon.Continuum Split could give you alacrity based on number of clones shattered. Turns Chrono from a "higher skill ceiling than core" spec into a simple lower cds- lower punishment for cd wastes- lower skill ceiling skill spam monster, gg. CS at least is active gameplay, gives more combos and adds for that skill cieling, makes a big difference between a good and a bad Chrono. Just some lower cds in a very passive way (ok you click one button to apply the boon or effect of alacrtity but that is not rly highering the skill ceiling remarkable, all other ways to get alacrity just happen as a side effect from spamming other skills for other purposes and are for that active-passive in a way not adding skill ceiling). Overall you just give Chrono lower cds without adding any skill ceiling. That is clearly worse than the CS mechanic. My PoV still is, that stat penalty can do the job without turning Chrono into something completely different would need a rename, by keeping its interesting and higher skill ceiling main mechanic (CS) and without making it unplayable by contradicting basic mechanics of the class or elite spec itself. If Chrono has to give up dmg and sustain for some lower cds on utilities, like a strong double boon remove on the utility phantasm or double moa than this is a fair trade off and no balance issue anymore. Yes, much skill giving an instant refresh button to every skill. You messed up your skills? No problem you were in CS so get to use it all again while the enemy had to manage their cool downs, positioning and abilities to avoid your stuff. Rinse and repeat. This was exactly one of the problems with Phantasm Chrono, you summoned your stuff 2-4 times and it didn't actually matter if you used skills correctly you threw out so much stuff no-one could really deal with it. Giving a free reset to skills doesn't increase the skill ceiling unless those skills are weaker than without the reset which is hard to balance because as I pointed out you can't simply reduce stats and say good enough as many skill effects will be left untouched which is a major aspect to mesmer, the effects. You could reduce the duration and effect in CS but then you're creating a lot of work for yourself back end as each one would have to be a separate skill (like lesser X) which also means adjustments any time you buff/nerf elsewhere. Adding alacrity to those components does make it simpler to use but it also makes it less of a headache to balance and adjust, what would you rather have? A mangled corpse of a spec that can never be allowed to be good and will always have the potential to throw off balance in a massive way or a more streamlined spec that is actually useable and won't cause the rest of the class to be a mangled misshapen mess(mer) of a class? I know what I would choose. I'm so close to voluntarily getting an infraction when reading stuff like this you have no idea. You simply don't understand what something being "skilled" means. Ask yourself, will a random gold Mesmer get as much consistent value from continuum split as some 10k hours high-level Mesmer? No, not even close, because CS is incredibly situational, with a myriad of ways to use it appropriately, plan your cooldowns, and so on and so forth. It is not like having perma alacrity, or perma 25 might (as an example), which would be buffs that any player get huge value out of. What you are saying, is the same as saying that Portal is "just an instant teleport across the map, no skill in that waow", i.e. completely dumb. When compared to mirage and (especially) core, chrono is more "skilled". Ask yourself, will a random gold [class] get as much consistent value from [overpowered skill] as some 10k hours high-level [class]? No not even close. That's your entire argument and it works with literally everything because worse players will always get less value out of something. Got a real candidate for the 2020 stating the obvious competition here. The problem is at all levels you have to balance every skill to take into account that you could use it twice in a fight which means those singular skills have to be worse in general so that when they are reliably doubled up on they don't become overbearing. Did literally no-one here understand that it's chrono phantasma and continuum split doubling up that made phantasm chrono so completely broken even on those gold pleb mesmers? The easiest way to figure this out was asking yourself "was the same build broken on mirage or core mesmer?" No because neither of those classes could double up on the skills involved. "Were the skills involved overpowered on core and mirage?" No because you could only use them once per cool down. Want more? Look at Moa. The entire skill was balanced around continuum split when they reduced it's duration to 6s making it useless on all mesmer builds ever since despite core mesmer using it in core on the same cool down. Facepalm... a lot of them actually Hey, I at least keep it down to about 200 words. Yes it's 228, I'm allowed a little over and under! True, can't argue with that :joy: I try, you can see i try, i tryhard even... to do the same! I'm starting to UNDERSTAND what @Odik.4587 means, when he said talking to Bravan is like talking to the Radio. If i understand you right, your argument was, that you know apharma longer and based on that you assume, that apharma knows the game better (or at least you trust his comments more). I told you that the fat, that you know apharma lionger doesn't prove anythign about how right or wrogn he is, how good he knows or understand the game. Means i don't get your firts response to me. It makes no sense at all. Who is the radio here? But me agreeing with the bulk of his opinions over the years compared to me having less opinions agreed with over the overall span of time, MAKES ME more inclined to take APHARMA's word over yours more openly.I mean we don't have to look at my case and if you want to do the read, we can take a look at Human Psychology 101. Edit: In other words, yes I know apharma longer so I'm much more likely to take his word over yours. Why is that so surprising?No it is ok that you will take his word over mine, i don't even care at all. I just told you, that the reasons you listed for that do not rly make much sense. But it is up to you ofc. The best would be, you start to use your own brain instead just taking anyones word, also not mine...
  15. It's more that because chrono can double up on anything then anything it can double up on has to be garbage to not make Chrono insanely strong. Remember Phantasm Chrono? All those phantasms were OK without Chrono but because of Chrono phantasma every phantasm it used is poo. So yes, I'd rather Chrono be unusable if the rest of the class and other elite specs (we know another is coming) can actually have decent utility skills. Edit: However my preferred choice is to remove the ability to double up and boost alacrity gains for Chrono. This provides CDR without running a foul of doubling up.Chrono Phantasma could give you alacrity for every phantasm you summon.Continuum Split could give you alacrity based on number of clones shattered. Turns Chrono from a "higher skill ceiling than core" spec into a simple lower cds- lower punishment for cd wastes- lower skill ceiling skill spam monster, gg. CS at least is active gameplay, gives more combos and adds for that skill cieling, makes a big difference between a good and a bad Chrono. Just some lower cds in a very passive way (ok you click one button to apply the boon or effect of alacrtity but that is not rly highering the skill ceiling remarkable, all other ways to get alacrity just happen as a side effect from spamming other skills for other purposes and are for that active-passive in a way not adding skill ceiling). Overall you just give Chrono lower cds without adding any skill ceiling. That is clearly worse than the CS mechanic. My PoV still is, that stat penalty can do the job without turning Chrono into something completely different would need a rename, by keeping its interesting and higher skill ceiling main mechanic (CS) and without making it unplayable by contradicting basic mechanics of the class or elite spec itself. If Chrono has to give up dmg and sustain for some lower cds on utilities, like a strong double boon remove on the utility phantasm or double moa than this is a fair trade off and no balance issue anymore. Yes, much skill giving an instant refresh button to every skill. You messed up your skills? No problem you were in CS so get to use it all again while the enemy had to manage their cool downs, positioning and abilities to avoid your stuff. Rinse and repeat. This was exactly one of the problems with Phantasm Chrono, you summoned your stuff 2-4 times and it didn't actually matter if you used skills correctly you threw out so much stuff no-one could really deal with it. Giving a free reset to skills doesn't increase the skill ceiling unless those skills are weaker than without the reset which is hard to balance because as I pointed out you can't simply reduce stats and say good enough as many skill effects will be left untouched which is a major aspect to mesmer, the effects. You could reduce the duration and effect in CS but then you're creating a lot of work for yourself back end as each one would have to be a separate skill (like lesser X) which also means adjustments any time you buff/nerf elsewhere. Adding alacrity to those components does make it simpler to use but it also makes it less of a headache to balance and adjust, what would you rather have? A mangled corpse of a spec that can never be allowed to be good and will always have the potential to throw off balance in a massive way or a more streamlined spec that is actually useable and won't cause the rest of the class to be a mangled misshapen mess(mer) of a class? I know what I would choose. You were a horrible Chrono i guess? xD Whatever i am still not in the mood for wall of text explanations of the obvious. Even more a waste of time because Anet seems to not read and understand anything about Mesmer anyway either. nobody gets mesmer, only you. I would never claim that. But you (and few others, asparma it seems for example) and Anet for certain not, that is all i am saying. I can date back apharma for about as long as I've kitten posted. That alones gives me the impression that we've played the same game and have had similar experiences over time. The problem with forum heroes is: Every 2 or so years we get a fresh batch of players wanting to express their opinion about the status quo, while repeating previously expressed opinions of now Former players. Just that how long you know ppl and how long ppl play the game doesn't prove anything about how much they know and understand or how well they play. Also i play this game from beta days myself, still doesn't prove anything. Means you will get nowhere with that claims. Also there is a difference between blindly repeating other opinions or adapting while rethinking stuff i heard/ read based on logic, logical deduction and own knowledge/ understanding and experience with the game. The first thing is stupidity/narrowness paired with lack of knowledge and understanding and lack in the ability of own creative thinking. The second is being flexible in mind and not stubborn while not blindly following every propaganda no matter how right the propaganda looks on a first superficial view and how good it looks for ppl without either the iq or the knowledge to look deeper by their own. There's literally nothing you can say that will prove said point. Because of that , what're you on about?\ It's like you're arguin for the sake of argument... what are you? 15? Please what? It's more that because chrono can double up on anything then anything it can double up on has to be garbage to not make Chrono insanely strong. Remember Phantasm Chrono? All those phantasms were OK without Chrono but because of Chrono phantasma every phantasm it used is poo. So yes, I'd rather Chrono be unusable if the rest of the class and other elite specs (we know another is coming) can actually have decent utility skills. Edit: However my preferred choice is to remove the ability to double up and boost alacrity gains for Chrono. This provides CDR without running a foul of doubling up.Chrono Phantasma could give you alacrity for every phantasm you summon.Continuum Split could give you alacrity based on number of clones shattered. Turns Chrono from a "higher skill ceiling than core" spec into a simple lower cds- lower punishment for cd wastes- lower skill ceiling skill spam monster, gg. CS at least is active gameplay, gives more combos and adds for that skill cieling, makes a big difference between a good and a bad Chrono. Just some lower cds in a very passive way (ok you click one button to apply the boon or effect of alacrtity but that is not rly highering the skill ceiling remarkable, all other ways to get alacrity just happen as a side effect from spamming other skills for other purposes and are for that active-passive in a way not adding skill ceiling). Overall you just give Chrono lower cds without adding any skill ceiling. That is clearly worse than the CS mechanic. My PoV still is, that stat penalty can do the job without turning Chrono into something completely different would need a rename, by keeping its interesting and higher skill ceiling main mechanic (CS) and without making it unplayable by contradicting basic mechanics of the class or elite spec itself. If Chrono has to give up dmg and sustain for some lower cds on utilities, like a strong double boon remove on the utility phantasm or double moa than this is a fair trade off and no balance issue anymore. Yes, much skill giving an instant refresh button to every skill. You messed up your skills? No problem you were in CS so get to use it all again while the enemy had to manage their cool downs, positioning and abilities to avoid your stuff. Rinse and repeat. This was exactly one of the problems with Phantasm Chrono, you summoned your stuff 2-4 times and it didn't actually matter if you used skills correctly you threw out so much stuff no-one could really deal with it. Giving a free reset to skills doesn't increase the skill ceiling unless those skills are weaker than without the reset which is hard to balance because as I pointed out you can't simply reduce stats and say good enough as many skill effects will be left untouched which is a major aspect to mesmer, the effects. You could reduce the duration and effect in CS but then you're creating a lot of work for yourself back end as each one would have to be a separate skill (like lesser X) which also means adjustments any time you buff/nerf elsewhere. Adding alacrity to those components does make it simpler to use but it also makes it less of a headache to balance and adjust, what would you rather have? A mangled corpse of a spec that can never be allowed to be good and will always have the potential to throw off balance in a massive way or a more streamlined spec that is actually useable and won't cause the rest of the class to be a mangled misshapen mess(mer) of a class? I know what I would choose. I'm so close to voluntarily getting an infraction when reading stuff like this you have no idea. You simply don't understand what something being "skilled" means. Ask yourself, will a random gold Mesmer get as much consistent value from continuum split as some 10k hours high-level Mesmer? No, not even close, because CS is incredibly situational, with a myriad of ways to use it appropriately, plan your cooldowns, and so on and so forth. It is not like having perma alacrity, or perma 25 might (as an example), which would be buffs that any player get huge value out of. What you are saying, is the same as saying that Portal is "just an instant teleport across the map, no skill in that waow", i.e. completely dumb. When compared to mirage and (especially) core, chrono is more "skilled". Ask yourself, will a random gold [class] get as much consistent value from [overpowered skill] as some 10k hours high-level [class]? No not even close. That's your entire argument and it works with literally everything because worse players will always get less value out of something. Got a real candidate for the 2020 stating the obvious competition here. The problem is at all levels you have to balance every skill to take into account that you could use it twice in a fight which means those singular skills have to be worse in general so that when they are reliably doubled up on they don't become overbearing. Did literally no-one here understand that it's chrono phantasma and continuum split doubling up that made phantasm chrono so completely broken even on those gold pleb mesmers? The easiest way to figure this out was asking yourself "was the same build broken on mirage or core mesmer?" No because neither of those classes could double up on the skills involved. "Were the skills involved overpowered on core and mirage?" No because you could only use them once per cool down. Want more? Look at Moa. The entire skill was balanced around continuum split when they reduced it's duration to 6s making it useless on all mesmer builds ever since despite core mesmer using it in core on the same cool down. Facepalm... a lot of them actually Hey, I at least keep it down to about 200 words. Yes it's 228, I'm allowed a little over and under! True, can't argue with that :joy: I try, you can see i try, i tryhard even... to do the same! I'm starting to UNDERSTAND what @Odik.4587 means, when he said talking to Bravan is like talking to the Radio.If i understand you right, your argument was, that you know apharma longer and based on that you assume, that apharma knows the game better (or at least you trust his comments more). I told you that the fact, that you know apharma longer doesn't prove anything about how right or wrong he is, how good he knows or understand the game. Also i played the game at least as long as him, means that even proves, that the points you made are even pointless. Means i don't get your first response to me. It makes no sense at all. Who is the radio here? If i understood you wrong feel free to explain otherwise all you said in response to me (if understood you right) is nothing more than statistical noise until now.
  16. It's more that because chrono can double up on anything then anything it can double up on has to be garbage to not make Chrono insanely strong. Remember Phantasm Chrono? All those phantasms were OK without Chrono but because of Chrono phantasma every phantasm it used is poo. So yes, I'd rather Chrono be unusable if the rest of the class and other elite specs (we know another is coming) can actually have decent utility skills. Edit: However my preferred choice is to remove the ability to double up and boost alacrity gains for Chrono. This provides CDR without running a foul of doubling up.Chrono Phantasma could give you alacrity for every phantasm you summon.Continuum Split could give you alacrity based on number of clones shattered. Turns Chrono from a "higher skill ceiling than core" spec into a simple lower cds- lower punishment for cd wastes- lower skill ceiling skill spam monster, gg. CS at least is active gameplay, gives more combos and adds for that skill cieling, makes a big difference between a good and a bad Chrono. Just some lower cds in a very passive way (ok you click one button to apply the boon or effect of alacrtity but that is not rly highering the skill ceiling remarkable, all other ways to get alacrity just happen as a side effect from spamming other skills for other purposes and are for that active-passive in a way not adding skill ceiling). Overall you just give Chrono lower cds without adding any skill ceiling. That is clearly worse than the CS mechanic. My PoV still is, that stat penalty can do the job without turning Chrono into something completely different would need a rename, by keeping its interesting and higher skill ceiling main mechanic (CS) and without making it unplayable by contradicting basic mechanics of the class or elite spec itself. If Chrono has to give up dmg and sustain for some lower cds on utilities, like a strong double boon remove on the utility phantasm or double moa than this is a fair trade off and no balance issue anymore. Yes, much skill giving an instant refresh button to every skill. You messed up your skills? No problem you were in CS so get to use it all again while the enemy had to manage their cool downs, positioning and abilities to avoid your stuff. Rinse and repeat. This was exactly one of the problems with Phantasm Chrono, you summoned your stuff 2-4 times and it didn't actually matter if you used skills correctly you threw out so much stuff no-one could really deal with it. Giving a free reset to skills doesn't increase the skill ceiling unless those skills are weaker than without the reset which is hard to balance because as I pointed out you can't simply reduce stats and say good enough as many skill effects will be left untouched which is a major aspect to mesmer, the effects. You could reduce the duration and effect in CS but then you're creating a lot of work for yourself back end as each one would have to be a separate skill (like lesser X) which also means adjustments any time you buff/nerf elsewhere. Adding alacrity to those components does make it simpler to use but it also makes it less of a headache to balance and adjust, what would you rather have? A mangled corpse of a spec that can never be allowed to be good and will always have the potential to throw off balance in a massive way or a more streamlined spec that is actually useable and won't cause the rest of the class to be a mangled misshapen mess(mer) of a class? I know what I would choose. You were a horrible Chrono i guess? xD Whatever i am still not in the mood for wall of text explanations of the obvious. Even more a waste of time because Anet seems to not read and understand anything about Mesmer anyway either. nobody gets mesmer, only you. I would never claim that. But you (and few others, asparma it seems for example) and Anet for certain not, that is all i am saying. I can date back apharma for about as long as I've kitten posted. That alones gives me the impression that we've played the same game and have had similar experiences over time. The problem with forum heroes is: Every 2 or so years we get a fresh batch of players wanting to express their opinion about the status quo, while repeating previously expressed opinions of now Former players. Just that how long you know ppl and how long ppl play the game doesn't prove anything about how much they know and understand or how well they play. Also i play this game from beta days myself, still doesn't prove anything. Means you will get nowhere with that claims. Also there is a difference between blindly repeating other opinions or adapting while rethinking stuff i heard/ read based on logic, logical deduction and own knowledge/ understanding and experience with the game. The first thing is stupidity/narrowness paired with lack of knowledge and understanding and lack in the ability of own creative thinking. The second is being flexible in mind and not stubborn while not blindly following every propaganda no matter how right the propaganda looks on a first superficial view and how good it looks for ppl without either the iq or the knowledge to look deeper by their own. There's literally nothing you can say that will prove said point. Because of that , what're you on about?\ It's like you're arguin for the sake of argument... what are you? 15?Please what? It's more that because chrono can double up on anything then anything it can double up on has to be garbage to not make Chrono insanely strong. Remember Phantasm Chrono? All those phantasms were OK without Chrono but because of Chrono phantasma every phantasm it used is poo. So yes, I'd rather Chrono be unusable if the rest of the class and other elite specs (we know another is coming) can actually have decent utility skills. Edit: However my preferred choice is to remove the ability to double up and boost alacrity gains for Chrono. This provides CDR without running a foul of doubling up.Chrono Phantasma could give you alacrity for every phantasm you summon.Continuum Split could give you alacrity based on number of clones shattered. Turns Chrono from a "higher skill ceiling than core" spec into a simple lower cds- lower punishment for cd wastes- lower skill ceiling skill spam monster, gg. CS at least is active gameplay, gives more combos and adds for that skill cieling, makes a big difference between a good and a bad Chrono. Just some lower cds in a very passive way (ok you click one button to apply the boon or effect of alacrtity but that is not rly highering the skill ceiling remarkable, all other ways to get alacrity just happen as a side effect from spamming other skills for other purposes and are for that active-passive in a way not adding skill ceiling). Overall you just give Chrono lower cds without adding any skill ceiling. That is clearly worse than the CS mechanic. My PoV still is, that stat penalty can do the job without turning Chrono into something completely different would need a rename, by keeping its interesting and higher skill ceiling main mechanic (CS) and without making it unplayable by contradicting basic mechanics of the class or elite spec itself. If Chrono has to give up dmg and sustain for some lower cds on utilities, like a strong double boon remove on the utility phantasm or double moa than this is a fair trade off and no balance issue anymore. Yes, much skill giving an instant refresh button to every skill. You messed up your skills? No problem you were in CS so get to use it all again while the enemy had to manage their cool downs, positioning and abilities to avoid your stuff. Rinse and repeat. This was exactly one of the problems with Phantasm Chrono, you summoned your stuff 2-4 times and it didn't actually matter if you used skills correctly you threw out so much stuff no-one could really deal with it. Giving a free reset to skills doesn't increase the skill ceiling unless those skills are weaker than without the reset which is hard to balance because as I pointed out you can't simply reduce stats and say good enough as many skill effects will be left untouched which is a major aspect to mesmer, the effects. You could reduce the duration and effect in CS but then you're creating a lot of work for yourself back end as each one would have to be a separate skill (like lesser X) which also means adjustments any time you buff/nerf elsewhere. Adding alacrity to those components does make it simpler to use but it also makes it less of a headache to balance and adjust, what would you rather have? A mangled corpse of a spec that can never be allowed to be good and will always have the potential to throw off balance in a massive way or a more streamlined spec that is actually useable and won't cause the rest of the class to be a mangled misshapen mess(mer) of a class? I know what I would choose. I'm so close to voluntarily getting an infraction when reading stuff like this you have no idea. You simply don't understand what something being "skilled" means. Ask yourself, will a random gold Mesmer get as much consistent value from continuum split as some 10k hours high-level Mesmer? No, not even close, because CS is incredibly situational, with a myriad of ways to use it appropriately, plan your cooldowns, and so on and so forth. It is not like having perma alacrity, or perma 25 might (as an example), which would be buffs that any player get huge value out of. What you are saying, is the same as saying that Portal is "just an instant teleport across the map, no skill in that waow", i.e. completely dumb. When compared to mirage and (especially) core, chrono is more "skilled". Ask yourself, will a random gold [class] get as much consistent value from [overpowered skill] as some 10k hours high-level [class]? No not even close. That's your entire argument and it works with literally everything because worse players will always get less value out of something. Got a real candidate for the 2020 stating the obvious competition here. The problem is at all levels you have to balance every skill to take into account that you could use it twice in a fight which means those singular skills have to be worse in general so that when they are reliably doubled up on they don't become overbearing. Did literally no-one here understand that it's chrono phantasma and continuum split doubling up that made phantasm chrono so completely broken even on those gold pleb mesmers? The easiest way to figure this out was asking yourself "was the same build broken on mirage or core mesmer?" No because neither of those classes could double up on the skills involved. "Were the skills involved overpowered on core and mirage?" No because you could only use them once per cool down. Want more? Look at Moa. The entire skill was balanced around continuum split when they reduced it's duration to 6s making it useless on all mesmer builds ever since despite core mesmer using it in core on the same cool down. Facepalm... a lot of them actually Hey, I at least keep it down to about 200 words. Yes it's 228, I'm allowed a little over and under!True, can't argue with that :joy: I try, you can see i try, i tryhard even... to do the same! I am certain i will lose the moment i get triggered too hard by something though
  17. It's more that because chrono can double up on anything then anything it can double up on has to be garbage to not make Chrono insanely strong. Remember Phantasm Chrono? All those phantasms were OK without Chrono but because of Chrono phantasma every phantasm it used is poo. So yes, I'd rather Chrono be unusable if the rest of the class and other elite specs (we know another is coming) can actually have decent utility skills. Edit: However my preferred choice is to remove the ability to double up and boost alacrity gains for Chrono. This provides CDR without running a foul of doubling up.Chrono Phantasma could give you alacrity for every phantasm you summon.Continuum Split could give you alacrity based on number of clones shattered. Turns Chrono from a "higher skill ceiling than core" spec into a simple lower cds- lower punishment for cd wastes- lower skill ceiling skill spam monster, gg. CS at least is active gameplay, gives more combos and adds for that skill cieling, makes a big difference between a good and a bad Chrono. Just some lower cds in a very passive way (ok you click one button to apply the boon or effect of alacrtity but that is not rly highering the skill ceiling remarkable, all other ways to get alacrity just happen as a side effect from spamming other skills for other purposes and are for that active-passive in a way not adding skill ceiling). Overall you just give Chrono lower cds without adding any skill ceiling. That is clearly worse than the CS mechanic. My PoV still is, that stat penalty can do the job without turning Chrono into something completely different would need a rename, by keeping its interesting and higher skill ceiling main mechanic (CS) and without making it unplayable by contradicting basic mechanics of the class or elite spec itself. If Chrono has to give up dmg and sustain for some lower cds on utilities, like a strong double boon remove on the utility phantasm or double moa than this is a fair trade off and no balance issue anymore. Yes, much skill giving an instant refresh button to every skill. You messed up your skills? No problem you were in CS so get to use it all again while the enemy had to manage their cool downs, positioning and abilities to avoid your stuff. Rinse and repeat. This was exactly one of the problems with Phantasm Chrono, you summoned your stuff 2-4 times and it didn't actually matter if you used skills correctly you threw out so much stuff no-one could really deal with it. Giving a free reset to skills doesn't increase the skill ceiling unless those skills are weaker than without the reset which is hard to balance because as I pointed out you can't simply reduce stats and say good enough as many skill effects will be left untouched which is a major aspect to mesmer, the effects. You could reduce the duration and effect in CS but then you're creating a lot of work for yourself back end as each one would have to be a separate skill (like lesser X) which also means adjustments any time you buff/nerf elsewhere. Adding alacrity to those components does make it simpler to use but it also makes it less of a headache to balance and adjust, what would you rather have? A mangled corpse of a spec that can never be allowed to be good and will always have the potential to throw off balance in a massive way or a more streamlined spec that is actually useable and won't cause the rest of the class to be a mangled misshapen mess(mer) of a class? I know what I would choose. I'm so close to voluntarily getting an infraction when reading stuff like this you have no idea. You simply don't understand what something being "skilled" means. Ask yourself, will a random gold Mesmer get as much consistent value from continuum split as some 10k hours high-level Mesmer? No, not even close, because CS is incredibly situational, with a myriad of ways to use it appropriately, plan your cooldowns, and so on and so forth. It is not like having perma alacrity, or perma 25 might (as an example), which would be buffs that any player get huge value out of. What you are saying, is the same as saying that Portal is "just an instant teleport across the map, no skill in that waow", i.e. completely dumb. When compared to mirage and (especially) core, chrono is more "skilled". Ask yourself, will a random gold [class] get as much consistent value from [overpowered skill] as some 10k hours high-level [class]? No not even close. That's your entire argument and it works with literally everything because worse players will always get less value out of something. Got a real candidate for the 2020 stating the obvious competition here. The problem is at all levels you have to balance every skill to take into account that you could use it twice in a fight which means those singular skills have to be worse in general so that when they are reliably doubled up on they don't become overbearing. Did literally no-one here understand that it's chrono phantasma and continuum split doubling up that made phantasm chrono so completely broken even on those gold pleb mesmers? The easiest way to figure this out was asking yourself "was the same build broken on mirage or core mesmer?" No because neither of those classes could double up on the skills involved. "Were the skills involved overpowered on core and mirage?" No because you could only use them once per cool down. Want more? Look at Moa. The entire skill was balanced around continuum split when they reduced it's duration to 6s making it useless on all mesmer builds ever since despite core mesmer using it in core on the same cool down.Facepalm... a lot of them actually
  18. It's more that because chrono can double up on anything then anything it can double up on has to be garbage to not make Chrono insanely strong. Remember Phantasm Chrono? All those phantasms were OK without Chrono but because of Chrono phantasma every phantasm it used is poo. So yes, I'd rather Chrono be unusable if the rest of the class and other elite specs (we know another is coming) can actually have decent utility skills. Edit: However my preferred choice is to remove the ability to double up and boost alacrity gains for Chrono. This provides CDR without running a foul of doubling up.Chrono Phantasma could give you alacrity for every phantasm you summon.Continuum Split could give you alacrity based on number of clones shattered. Turns Chrono from a "higher skill ceiling than core" spec into a simple lower cds- lower punishment for cd wastes- lower skill ceiling skill spam monster, gg. CS at least is active gameplay, gives more combos and adds for that skill cieling, makes a big difference between a good and a bad Chrono. Just some lower cds in a very passive way (ok you click one button to apply the boon or effect of alacrtity but that is not rly highering the skill ceiling remarkable, all other ways to get alacrity just happen as a side effect from spamming other skills for other purposes and are for that active-passive in a way not adding skill ceiling). Overall you just give Chrono lower cds without adding any skill ceiling. That is clearly worse than the CS mechanic. My PoV still is, that stat penalty can do the job without turning Chrono into something completely different would need a rename, by keeping its interesting and higher skill ceiling main mechanic (CS) and without making it unplayable by contradicting basic mechanics of the class or elite spec itself. If Chrono has to give up dmg and sustain for some lower cds on utilities, like a strong double boon remove on the utility phantasm or double moa than this is a fair trade off and no balance issue anymore. Yes, much skill giving an instant refresh button to every skill. You messed up your skills? No problem you were in CS so get to use it all again while the enemy had to manage their cool downs, positioning and abilities to avoid your stuff. Rinse and repeat. This was exactly one of the problems with Phantasm Chrono, you summoned your stuff 2-4 times and it didn't actually matter if you used skills correctly you threw out so much stuff no-one could really deal with it. Giving a free reset to skills doesn't increase the skill ceiling unless those skills are weaker than without the reset which is hard to balance because as I pointed out you can't simply reduce stats and say good enough as many skill effects will be left untouched which is a major aspect to mesmer, the effects. You could reduce the duration and effect in CS but then you're creating a lot of work for yourself back end as each one would have to be a separate skill (like lesser X) which also means adjustments any time you buff/nerf elsewhere. Adding alacrity to those components does make it simpler to use but it also makes it less of a headache to balance and adjust, what would you rather have? A mangled corpse of a spec that can never be allowed to be good and will always have the potential to throw off balance in a massive way or a more streamlined spec that is actually useable and won't cause the rest of the class to be a mangled misshapen mess(mer) of a class? I know what I would choose. You were a horrible Chrono i guess? xD Whatever i am still not in the mood for wall of text explanations of the obvious. Even more a waste of time because Anet seems to not read and understand anything about Mesmer anyway either. nobody gets mesmer, only you. I would never claim that. But you (and few others, asparma it seems for example) and Anet for certain not, that is all i am saying. I can date back apharma for about as long as I've kitten posted. That alones gives me the impression that we've played the same game and have had similar experiences over time. The problem with forum heroes is: Every 2 or so years we get a fresh batch of players wanting to express their opinion about the status quo, while repeating previously expressed opinions of now Former players. Just that how long you know ppl and how long ppl play the game doesn't prove anything about how much they know and understand or how well they play. Also i play this game from beta days myself, still doesn't prove anything. Means you will get nowhere with that claims. Also there is a difference between blindly repeating other opinions or adapting while rethinking stuff i heard/ read based on logic, logical deduction and own knowledge/ understanding and experience with the game. The first thing is stupidity/narrowness paired with lack of knowledge and understanding and lack in the ability of own creative thinking. The second is being flexible in mind and not stubborn while not blindly following every propaganda no matter how right the propaganda looks on a first superficial view and how good it looks for ppl without either the iq or the knowledge to look deeper by their own.
  19. It's more that because chrono can double up on anything then anything it can double up on has to be garbage to not make Chrono insanely strong. Remember Phantasm Chrono? All those phantasms were OK without Chrono but because of Chrono phantasma every phantasm it used is poo. So yes, I'd rather Chrono be unusable if the rest of the class and other elite specs (we know another is coming) can actually have decent utility skills. Edit: However my preferred choice is to remove the ability to double up and boost alacrity gains for Chrono. This provides CDR without running a foul of doubling up.Chrono Phantasma could give you alacrity for every phantasm you summon.Continuum Split could give you alacrity based on number of clones shattered. Turns Chrono from a "higher skill ceiling than core" spec into a simple lower cds- lower punishment for cd wastes- lower skill ceiling skill spam monster, gg. CS at least is active gameplay, gives more combos and adds for that skill cieling, makes a big difference between a good and a bad Chrono. Just some lower cds in a very passive way (ok you click one button to apply the boon or effect of alacrtity but that is not rly highering the skill ceiling remarkable, all other ways to get alacrity just happen as a side effect from spamming other skills for other purposes and are for that active-passive in a way not adding skill ceiling). Overall you just give Chrono lower cds without adding any skill ceiling. That is clearly worse than the CS mechanic. My PoV still is, that stat penalty can do the job without turning Chrono into something completely different would need a rename, by keeping its interesting and higher skill ceiling main mechanic (CS) and without making it unplayable by contradicting basic mechanics of the class or elite spec itself. If Chrono has to give up dmg and sustain for some lower cds on utilities, like a strong double boon remove on the utility phantasm or double moa than this is a fair trade off and no balance issue anymore. Yes, much skill giving an instant refresh button to every skill. You messed up your skills? No problem you were in CS so get to use it all again while the enemy had to manage their cool downs, positioning and abilities to avoid your stuff. Rinse and repeat. This was exactly one of the problems with Phantasm Chrono, you summoned your stuff 2-4 times and it didn't actually matter if you used skills correctly you threw out so much stuff no-one could really deal with it. Giving a free reset to skills doesn't increase the skill ceiling unless those skills are weaker than without the reset which is hard to balance because as I pointed out you can't simply reduce stats and say good enough as many skill effects will be left untouched which is a major aspect to mesmer, the effects. You could reduce the duration and effect in CS but then you're creating a lot of work for yourself back end as each one would have to be a separate skill (like lesser X) which also means adjustments any time you buff/nerf elsewhere. Adding alacrity to those components does make it simpler to use but it also makes it less of a headache to balance and adjust, what would you rather have? A mangled corpse of a spec that can never be allowed to be good and will always have the potential to throw off balance in a massive way or a more streamlined spec that is actually useable and won't cause the rest of the class to be a mangled misshapen mess(mer) of a class? I know what I would choose. You were a horrible Chrono i guess? xD Whatever i am still not in the mood for wall of text explanations of the obvious. Even more a waste of time because Anet seems to not read and understand anything about Mesmer anyway either. nobody gets mesmer, only you.I would never claim that. But you (and few others, asparma it seems for example) and Anet for certain not, that is all i am saying.
  20. It's more that because chrono can double up on anything then anything it can double up on has to be garbage to not make Chrono insanely strong. Remember Phantasm Chrono? All those phantasms were OK without Chrono but because of Chrono phantasma every phantasm it used is poo. So yes, I'd rather Chrono be unusable if the rest of the class and other elite specs (we know another is coming) can actually have decent utility skills. Edit: However my preferred choice is to remove the ability to double up and boost alacrity gains for Chrono. This provides CDR without running a foul of doubling up.Chrono Phantasma could give you alacrity for every phantasm you summon.Continuum Split could give you alacrity based on number of clones shattered. Turns Chrono from a "higher skill ceiling than core" spec into a simple lower cds- lower punishment for cd wastes- lower skill ceiling skill spam monster, gg. CS at least is active gameplay, gives more combos and adds for that skill cieling, makes a big difference between a good and a bad Chrono. Just some lower cds in a very passive way (ok you click one button to apply the boon or effect of alacrtity but that is not rly highering the skill ceiling remarkable, all other ways to get alacrity just happen as a side effect from spamming other skills for other purposes and are for that active-passive in a way not adding skill ceiling). Overall you just give Chrono lower cds without adding any skill ceiling. That is clearly worse than the CS mechanic. My PoV still is, that stat penalty can do the job without turning Chrono into something completely different would need a rename, by keeping its interesting and higher skill ceiling main mechanic (CS) and without making it unplayable by contradicting basic mechanics of the class or elite spec itself. If Chrono has to give up dmg and sustain for some lower cds on utilities, like a strong double boon remove on the utility phantasm or double moa than this is a fair trade off and no balance issue anymore. Yes, much skill giving an instant refresh button to every skill. You messed up your skills? No problem you were in CS so get to use it all again while the enemy had to manage their cool downs, positioning and abilities to avoid your stuff. Rinse and repeat. This was exactly one of the problems with Phantasm Chrono, you summoned your stuff 2-4 times and it didn't actually matter if you used skills correctly you threw out so much stuff no-one could really deal with it. Giving a free reset to skills doesn't increase the skill ceiling unless those skills are weaker than without the reset which is hard to balance because as I pointed out you can't simply reduce stats and say good enough as many skill effects will be left untouched which is a major aspect to mesmer, the effects. You could reduce the duration and effect in CS but then you're creating a lot of work for yourself back end as each one would have to be a separate skill (like lesser X) which also means adjustments any time you buff/nerf elsewhere. Adding alacrity to those components does make it simpler to use but it also makes it less of a headache to balance and adjust, what would you rather have? A mangled corpse of a spec that can never be allowed to be good and will always have the potential to throw off balance in a massive way or a more streamlined spec that is actually useable and won't cause the rest of the class to be a mangled misshapen mess(mer) of a class? I know what I would choose.You were a horrible Chrono i guess? xD Whatever i am still not in the mood for wall of text explanations of the obvious. Even more a waste of time because Anet seems to not read and understand anything about Mesmer anyway either. It's more that because chrono can double up on anything then anything it can double up on has to be garbage to not make Chrono insanely strong. Remember Phantasm Chrono? All those phantasms were OK without Chrono but because of Chrono phantasma every phantasm it used is poo. So yes, I'd rather Chrono be unusable if the rest of the class and other elite specs (we know another is coming) can actually have decent utility skills. Edit: However my preferred choice is to remove the ability to double up and boost alacrity gains for Chrono. This provides CDR without running a foul of doubling up.Chrono Phantasma could give you alacrity for every phantasm you summon.Continuum Split could give you alacrity based on number of clones shattered. Turns Chrono from a "higher skill ceiling than core" spec into a simple lower cds- lower punishment for cd wastes- lower skill ceiling skill spam monster, gg. CS at least is active gameplay, gives more combos and adds for that skill cieling, makes a big difference between a good and a bad Chrono. Just some lower cds in a very passive way (ok you click one button to apply the boon or effect of alacrtity but that is not rly highering the skill ceiling remarkable, all other ways to get alacrity just happen as a side effect from spamming other skills for other purposes and are for that active-passive in a way not adding skill ceiling). Overall you just give Chrono lower cds without adding any skill ceiling. That is clearly worse than the CS mechanic. My PoV still is, that stat penalty can do the job without turning Chrono into something completely different would need a rename, by keeping its interesting and higher skill ceiling main mechanic (CS) and without making it unplayable by contradicting basic mechanics of the class or elite spec itself. If Chrono has to give up dmg and sustain for some lower cds on utilities, like a strong double boon remove on the utility phantasm or double moa than this is a fair trade off and no balance issue anymore. Yes, much skill giving an instant refresh button to every skill. You messed up your skills? No problem you were in CS so get to use it all again while the enemy had to manage their cool downs, positioning and abilities to avoid your stuff. Rinse and repeat. This was exactly one of the problems with Phantasm Chrono, you summoned your stuff 2-4 times and it didn't actually matter if you used skills correctly you threw out so much stuff no-one could really deal with it. Giving a free reset to skills doesn't increase the skill ceiling unless those skills are weaker than without the reset which is hard to balance because as I pointed out you can't simply reduce stats and say good enough as many skill effects will be left untouched which is a major aspect to mesmer, the effects. You could reduce the duration and effect in CS but then you're creating a lot of work for yourself back end as each one would have to be a separate skill (like lesser X) which also means adjustments any time you buff/nerf elsewhere. Adding alacrity to those components does make it simpler to use but it also makes it less of a headache to balance and adjust, what would you rather have? A mangled corpse of a spec that can never be allowed to be good and will always have the potential to throw off balance in a massive way or a more streamlined spec that is actually useable and won't cause the rest of the class to be a mangled misshapen mess(mer) of a class? I know what I would choose. I'm so close to voluntarily getting an infraction when reading stuff like this you have no idea. You simply don't understand what something being "skilled" means. Ask yourself, will a random gold Mesmer get as much consistent value from continuum split as some 10k hours high-level Mesmer? No, not even close, because CS is incredibly situational, with a myriad of ways to use it appropriately, plan your cooldowns, and so on and so forth. It is not like having perma alacrity, or perma 25 might (as an example), which would be buffs that any player get huge value out of. What you are saying, is the same as saying that Portal is "just an instant teleport across the map, no skill in that waow", i.e. completely dumb. Saw it after my comment, i would have used 5 times the number of words for saying something like that. I maybe would have covered few more aspects than you but that is useless when no one is reading the wall of text... Means i am glad i don't need to. i think it is Coremes<Chrono< IH-Mirage in terms of skill ceiling, maybe not for condi but for power. While Core and Chrono have a little bit higher skill floor. That is what i heard but also felt myself when trying all specs. Even though Chrono was not rly something i was that interested in after it was played as bunker during first HoT span. Most HoT specs i actually find more boring than PoF specs actually. Scrapper, Druid, Bunkerchrono, Tempest... Resident Sleeper. I liked Reaper and Berserker the most during HoT. Funny that most ppl say PoF was the worst happend for the game, during i think that PoF specs added way more skill ceiling and way more interesting mechanics for most classes than HoT. And most of the PoF specs came with inherent costs (trade offs) already but were in need of some normal nerfs to not overperfrom compared to core or HoT. While the current trade off agenda but also normal nerfs are just about destroying specs, gameplay flow and contradicting mechanics while way better options for balance changes are available. And Mesmer is until now the biggest victim of those nonsense changes (trade off and normal nerfs). I am afraid what they will do to specs they say have no trade off until now (and i doubt they even understand their own definition of trade off tbh). I am worrying what they will do to FB for example, if they listen to gold plebs saying it doesn't have a trade off (what it clearly has, get rdy for a one or two tome Fb...). The moment they destroyed all elite specs with their nonsense clunky changes i will ask for my money back.
  21. Nerf signet? I guess you missed where I said reduce it's cool down to 30s and when you trait it that can remove 5 boons, CC and give you 1s of invuln, it would be insanely broken as a 3s stun and even 2s would make it a sure pick.Pistol, magic bullet you mean, is a very overloaded skill and stuns/dazes for a long time for a ranged 1/2s cast that's meant for interrupting. It interrupts fine but interrupt CC should be short duration.Tides of time, again you miss where I ask for it to be cast behind you, the idea is to make it better to use but likewise it's an overloaded skill so reduce the CC duration an argument can be made to remove the stun entirely.Mantra of distration I asked for it to be able to be cast behind you again which would be a major usability buff to interrupt play styles but it can't be used to stunlock opponents by chaining mantra into diversion into mantra and then repeat 15s later because one recharges the other. Mesmer has a lot of CC and needs it for interrupt play styles but it's not fun to be constantly CC'd so making them shorter duration allows you to keep the interrupt style while making it less egregious on the receiving end. I think you missed the part where magic bullet is the only hard CC mesmer uses, if you think you can set up bursts with dazes then think again, interrupting is cute, its all it really is Every Mesmer who cannot hit its burst without a stun simply cannot reactively outplay opponents and is nothing more than a oneshot hero and not a decent Mesmer at all. Removing the instant stun from f3 is one of the balance changes i 100% agree to. every enemy who gets hit by mesmer burst without stun simply cannot reactively outplay oponents by pressing dodge is nothing more then "?" and not a decent player at all. More concrete just for you: IF you need an instant stun to hit your skills on a class that has instant driven combos, teleports and stealth than you are just a bad Mesmer. Mesmer doesn't need an instant stun to hit his skills, you can bait dodges and outplay opponents and even outspeed opponents. Mesmers basic mechanics are very strong they do not need a lock down mechanic, at leats not an instant lock down. Mesmer, a burst class with (nearly) oneshot potential will never be balanced with an instant lock down.
  22. It's more that because chrono can double up on anything then anything it can double up on has to be garbage to not make Chrono insanely strong. Remember Phantasm Chrono? All those phantasms were OK without Chrono but because of Chrono phantasma every phantasm it used is poo. So yes, I'd rather Chrono be unusable if the rest of the class and other elite specs (we know another is coming) can actually have decent utility skills. Edit: However my preferred choice is to remove the ability to double up and boost alacrity gains for Chrono. This provides CDR without running a foul of doubling up.Chrono Phantasma could give you alacrity for every phantasm you summon.Continuum Split could give you alacrity based on number of clones shattered. I think I have said it before but you simply overrate continuum split. It is not really much different from having a different form (shroud, rampage, CA), but instead of getting different skills you get to use your regular skills.Also i totally agree, that apharma overrates CS and in general overrates problems caused by adding more skills to a skill ensemble but there is a little difference: When balancing core skills you always have to think about how strong they can be when Chrono can double them. When you get different skills like in Rampage you can just balance Rampage skills seperately. Means Chrono needs a trade off for the double of core traits if you want to avoid weaker core skills due to Chrono existence. Or we give Chrono differnt skills in CS, like a CS form of the core skill (means Anet needs to create a CS version of every core skill, and we know how much effort Anet is willing to put into good balance instead doing low effort nonsense kitten, in particular when it comes to Mesmer, a class they seems to not understand at all).
  23. Nerf signet? I guess you missed where I said reduce it's cool down to 30s and when you trait it that can remove 5 boons, CC and give you 1s of invuln, it would be insanely broken as a 3s stun and even 2s would make it a sure pick.Pistol, magic bullet you mean, is a very overloaded skill and stuns/dazes for a long time for a ranged 1/2s cast that's meant for interrupting. It interrupts fine but interrupt CC should be short duration.Tides of time, again you miss where I ask for it to be cast behind you, the idea is to make it better to use but likewise it's an overloaded skill so reduce the CC duration an argument can be made to remove the stun entirely.Mantra of distration I asked for it to be able to be cast behind you again which would be a major usability buff to interrupt play styles but it can't be used to stunlock opponents by chaining mantra into diversion into mantra and then repeat 15s later because one recharges the other. Mesmer has a lot of CC and needs it for interrupt play styles but it's not fun to be constantly CC'd so making them shorter duration allows you to keep the interrupt style while making it less egregious on the receiving end. I think you missed the part where magic bullet is the only hard CC mesmer uses, if you think you can set up bursts with dazes then think again, interrupting is cute, its all it really isEvery Mesmer who cannot hit its burst without a stun simply cannot reactively outplay opponents and is nothing more than a oneshot hero and not a decent Mesmer at all. Removing the instant stun from f3 is one of the balance changes i 100% agree to.
  24. It's more that because chrono can double up on anything then anything it can double up on has to be garbage to not make Chrono insanely strong. Remember Phantasm Chrono? All those phantasms were OK without Chrono but because of Chrono phantasma every phantasm it used is poo. So yes, I'd rather Chrono be unusable if the rest of the class and other elite specs (we know another is coming) can actually have decent utility skills. Edit: However my preferred choice is to remove the ability to double up and boost alacrity gains for Chrono. This provides CDR without running a foul of doubling up.Chrono Phantasma could give you alacrity for every phantasm you summon.Continuum Split could give you alacrity based on number of clones shattered.Turns Chrono from a "higher skill ceiling than core" spec into a simple lower cds- lower punishment for cd wastes- lower skill ceiling skill spam monster, gg. CS at least is active gameplay, gives more combos and adds for that skill cieling, makes a big difference between a good and a bad Chrono. Just some lower cds in a very passive way (ok you click one button to apply the boon or effect of alacrtity but that is not rly highering the skill ceiling remarkable, all other ways to get alacrity just happen as a side effect from spamming other skills for other purposes and are for that active-passive in a way not adding skill ceiling). Overall you just give Chrono lower cds without adding any skill ceiling. That is clearly worse than the CS mechanic. My PoV still is, that stat penalty can do the job without turning Chrono into something completely different would need a rename, by keeping its interesting and higher skill ceiling main mechanic (CS) and without making it unplayable by contradicting basic mechanics of the class or elite spec itself. If Chrono has to give up dmg and sustain for some lower cds on utilities, like a strong double boon remove on the utility phantasm or double moa than this is a fair trade off and no balance issue anymore.
  25. If infused light gets nerfed, defiant stance better as well since they are literally the same skill just about..War has 1 healing skill, revs has 2. These are facts. @Thornwolf.9721 said: If infused light gets nerfed, defiant stance better as well since they are literally the same skill just about..War has 1 healing skill, revs has 2. Warrior has more tools, and is more reliable. It also has strong CC and can easily our pressure a revThis is an opinion.@Thornwolf.9721 said: If infused light gets nerfed, defiant stance better as well since they are literally the same skill just about..War has 1 healing skill, revs has 2. Infused light is rev's best heal because the others are kinda bleh most of the time. (This wouldn't be an issue if rev had more weapons they could reliably use.)Infuse light is only the best because it s broken. Infuse light on berzerker could rival with kalla heal on mender.The average healing skills on 30s cd are around 5k heal. "The others" heal for 5k-6k. They re not "meh". They re just being outshined. Lmfao alright so I swapped to warrior a while ago, and I have no issue stomping revenants. And I use defiant stance. I also use shake it off and basically just out box and overpower them. Its not opinion you're just unwilling to let your specific narrative rest, because im all for removing Infused light completely and replacing it with something more fun. As a spellbreaker/core warrior Rev's are not an issue especially when you know how they play, plus I can out burst them with duel axes any day as well use shield for reliable blocks, or warhorn for buffs. Duel daggers shut them down with boon cleave and interrupts and paired with my CC and Condi-cleanse condi rev is a clown on legs. And power rev is a baby me with less tools, so again. They have two heals and two sets of utilities MOST of which are garbo, and most of their heals are garbo with their weapons being primarily garbo and they all run about the same thing because its all they really can run. So being pigeon-holed with no choice in your utilities and your utilities most of the time equating to joke skills that honestly don't compare to the impact of other classes half the time and there ya go. Infused light is not the problem, the problem is people being unwilling to learn the class and its weakness's/strengths. And the propagation that they are an issue when you have other classes out there who literally do everything they can do better. I feel guardian is BY far the biggest offender of being broken with tons of Aegis and tons of other tools, they are bloated out the window and can run just about anything. Rev needs some reworks/fixes/changes and I mean the only reason condi-mallyx is being played as much regardless of if its core or herald is because its kind of easy to understand. And its efficient at its job and can do good work, where as power right now feels horrible and lacks a lot of fun and is more of a meme of what "balanced" means to be fair. So get out of my face with your bias, I was a rev main and now that my fave class is in this state im going back to other classes who can do what they do better and honestly there are quite a few. (Its also why im not playing a lot right now, because its just not fun..) Plus infused light only works because YOU KEEP HITTING THE DANG REV. It turns all the damage you receive into healing which is the exact same skill warrior has in defiant stance, both of which only work if you keep hitting them.. So when you see the strands of light swirl into them and notice that they are healing stop wacking them and get away. Can't heal if you're not hit. war is the weakest class in the game, rev is potentially the strongest Warrior is by far not as weak as ppl want to make it. Some other builds need nerfs which share same role in conquest but Warrior is far away from any need of buffs. didn't say that it needs buffs but it is the weakest class, due to not performing to standards in any roleAight, as long as you don't want to buff it.Weakest class sounds not fitting to me, sounds like needs buff. I would say it is not the strongest pick in any role in conquest due to op builds on other classes atm. In a game with devs even taking some random jokes on reddit serious and turn it into a balance change, i would be more careful with how to say things. :joy:
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