initiative makes thief good at bursting by having the option to spend its resource. Its terrible in the sustainfight, which is why thiefs leave/resets fights to regain initiative.As for the damage, take S/D: the third hit of the autoattack has the same power damage as the LarcenousStrike (sword#3 flipover). Now from what Ive understood, thiefs wpnskills do less damage because they are repeatable, which is why most damage comes from AA chain.As for the "in a row" mechanics; sword#2 and #3 are both flipover skills. so you'd add +1 to each activation?"spamming" usually comes from an ability in itself being so good that nothing else matters. condi drd sword#2 spam is an example. S/P #3 is also an example.I don't like the idea of forcing the player to use a suboptimal ability, just to not get punished.