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Nimon.7840

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Everything posted by Nimon.7840

  1. From my experience. Dagger mainland only really works on core necroAnd dagger offhand, well it's soooo slow. Best for scourge in zergs
  2. Which gamemode? Guess you are referring to pve? And the snowcrows build? If yes: there is no optional slot here. Even though one mainland weapon isn't equipped. You just play scepter torch/scepter torch.You just use 2 different sigils on both torches, so you can get the maximum dmg out of them
  3. Did you turn away from your opponent?If yes, it does interrupt then. You cannot leech from enemies behind you or on your side anymore. I didnt have the same issue I think, but I'll be looking into it when I play mainland dagger next time
  4. one main issue I have is: Things seem to basically "require" other things to even function normally, lifesteal as it is now, is more "50-100 healing a hit" which is Almost nothing when you consider necromancers have 20-30,000 health and very low armour, so healing already has a lower "effect" on necromancers as Healing benefits from toughness over vitality. the build you mention I assume is a Blood magic and Death magic thing, but as death magic outside of some general use PvE builds is REALLY bad it doesn't really mean much if you're "unkillable" when you do very low damage, Minions don't benefit from your power etc at all and for you to get any noticeable healing from it you need healing power or to hit lots of things fast: reworking lifesteal would mean reworking traits too, so the "unkillable" build wouldn't be unkillable since it'd be tweaked from a balance standpoint, although having said that necromancers need something they excel in because they have nothing atm, Healing is druid, condition is Mirage, tankinees is spellbreaker, Power is basically anything. Blood, Death, Reaper yes, used to use Soul Reaping pre HoT.Designed largely around maximizing minions and heal sustain.. it's very hard to kill in PvE and prior to minion changes and the addition of Elite specs it was really hard to kill in PvP too pre HoT.I don't actually use Healing power (except the 150 I get from Last rites).. I use Soldier stats so my damage isn't as terrible as you might expect neither is the incoming healing.In many fights I can maintain around 10-11 minions sometimes 12 depending on what i'm running and how many enemies are around and that does add up both in damage and in incoming life steal.Sure I'm not going to win any DPS awards or anything but it's good enough to go toe to toe with just about anything solo. Adding to that I have access to regen on dodge (Lesser Mark of Blood) and protection when leaving shroud (Beyond the Veil)Sometimes I use Death Nova for more minions = more lifesteal + more damage and tons of poisonfields when they die :D or Corrupter's Fervor for more toughness.I get more toughness per minion with Flesh of the Master amd More damage from minions and they take conditions with Necromantic Corruption.Minion and Player Lifesteal with Vampiric and Vampiric Pressence as well as stopping ally bleedout and being able to pull rez them in shroud. Then in Reaper line I have lifesteal on shout + reduced cooldown for Rise per target, 15% damage increase to chilled foes which is easy to exploit with focus 5, Reaper Shroud and GS auto and lastly I get 300 ferocity and quickness while in shroud which goes really nicely with Decimate Defences 2% crit chance per stack of Vulnerability on foes allowing me to get 50% crit chance without needing any precision stat in the build at all.I can get more ferocity and power from food etc too if I want extra damage as well as more crits from Superior Sigil of Preception(25 stacks combined with 25 stacks of Vulnerability = 66.90% Crit chance without a single investment in precision) Contributing to the healing factor as well I have constant health regen from Superior Rune of the Dolyak and I AoE heal on crits with Superior Sigil of Water. So as you can see I have a lot of constant incoming healing from multiple sources mostly life steal from on average 10ish minions. (can also get more from food)Likewise multiple pockets of damage being done by myself, minions and poison fields caused by their death which are numerous thanks to timegated minions I get when I kill stuff and the minions summoned with Rise.I can get almost 70% crit chance without precision (which is ridiculous)My stats bounce around 2,382 Power + 2,340-2,500 Toughness depending on how many minions I have (2660 in shroud) which gives me a max Armor rating of 3,307- 3,500 (3600+ in shroud) Not so "very low" after all is it :PCombine that with 29,812 base Hp (30K + with food) and 20,571 Life force and you can see what I mean when I say lifesteal is already capable of making you nearly unkillable as it is without needing to completely sacrifice your damage. Functions great as a solo build and benefits from a moderate damage buff when playing with others thanks to 25 vulnerability and perma chill being extremely easy to maintan with a small group.Dagger 2 even functions as a main healing skill thanks to it's bigger heal and 6 second shorter cooldown than sacrificing the Blood Fiend. I highly recommend giving it a try sometime if you like the power tank playstyle, more than happy to give you the exact build I use, all traits, gear etc.It's never going to be best DPS meta or anything but it's still very capable, definitely the kind of build you use to help people out when they get in over their heads which is a fun pastime for me.Oh yeah the Shroud skill 4 does AoE healing too, I've managed to get upwards of 6K AoE healing on it in some situations (around 4-5K normally) which is a nice boon for fractals and stuff, I've saved a lot of people with this build over the years not to mention being the main reason my fractal pug group hasn't wiped multiple times in the same encounter ^^ It is very low since you're ENTIRELY specced for toughness/survivability. I'm not though.As I said it's main stat is power not toughness and despite no stat investment I can still hit 70% crit chance quite often.That's why I call it a Power Tank not just a Tank. You'll just have to try it yourself to understand, it's by far the best build I've used that you could call a highly proficient Jack of all trades.It could be more tanky, it could be more dps focused, could be more healing focused but it sits nicely in the middle being respectably competent at all 3.I've attempted to make similar builds on other classes but they simply cannot replicate the same level of tankyness while possessing the same level of damage output and sustain, that's mainly where the minions and lifesteal come in and Necro is the only class that can use summons to that effect.There are ways to make other classes play Jack of all trade playstyles but they cannot compete with the Necromancer on that front.. not even remotely close. Two of your stats are defensive, meaning the MAJORITY of you stats are defensive. that makes it Defensive. Defensive yes but that's not what you said.You said i'm "ENTIRELY specced for toughness/survivability." and that's not true. I may only be using 3 defined stats on my gear.. Power(Main), Toughness and Vitality but my traits and skills give me the ability to function as a character that's utalizing 4 different stats at high investment, therefore i'm not entirely specced for toughness/survivability.The 69.90% Crit chance I can get upto through the combination of my Sigil stacks and the enemies applied Vulnerability (which like I said is almost constantly 25 in any group based content) effectively means that my build can operate with more base crit chance than a character running a full set of Bezerker gear without me needing to put a single point into the precision stat on any of my weapons, trinkets or armour. My Ranger in full bezerker gear has 2,145 precision giving him a base total of 59,52% Crit chance.. that's 10.38% crit chance lower than what my Necromancer can get without any gear precision stat investment at all.Granted the Ranger can self apply Fury and Might and my Necro build can't but it can get that from allies easily and often.The difference comes down to Ferocity and that's the only real weak point of the build, high crit chance but low ferocity crit damage. It's still enough to make a noticable difference when I am operating at my peak though.High crit chance and raw power combined with high toughness and health.. and add to that a significant amount of constant incoming healing.No other class in Gw2 can function like that.. i've tried to replicate it in various ways on most classes but none of them can gain the same level of tank, damage and sustain at the same time.. Necro is the only class capable of it thanks to it's unique traits and skills. The way the build works essentially means I am more or less running the exclusively PVP Paladin stat set in PvE and WvW.Power, Precision Main - Toughness, Vitality minor..Only i'm doing it with higher stats than the Paladin stats can provide. Paladin Amulet + Superior Rune of Dolyak2050 Power2050 Precision (55.00% Crit chance, easily caps 100% crit chance with Vulnerability)1860 Toughness1660 Vitality (25,812 health, 17,811 Life Force) My PvE Build + Superior Rune of Dolyak2381 Power1000 base precision (5% crit chance) +250 Precision Sigil (19,90% Crit chance) + Decimate defences Vulnerability (69,90% Crit chance)2261 Toughness2061 Vitality (29,822 health, 20,578 life force) 2 Primary stats are defensive yes but with maxed sigil and Decimate Defenses taking advantage of 25 Vulnerability it technically remains as offensive as it is defensive since when my crit chance is at 69,90% i'm effectively functioning as if my precision stat is 2384 which is higher than my base toughness, vitality and power.Factor in additional Toughness from traits though my two main stats are typically Power and Toughness.. but when operating at my peak they are Toughness and Precision.So either way my two highest stats at any one time are one offensive and one defensive, so I cannot be as you said "ENTIRELY specced for toughness/survivability" when the offensive capabilities of the build are equally present.If anything at best combining Power/Precision against Toughness/Vitality i'm technically more offenisve than defensive stat wise. did you try mirage, or revenant of any kind with a mace, with runes of tormenting? that heals as much as lifesteal and you proc it every hit Yep, I have a Hybrid Mace/Axe Renegade build with Sigil and Runes of tormenting, the heals are nothing close to the Necromancers lifesteal though.Necro Dagger is faster and lifesteals on hit as well as the big skill 2 heal, plus Revenant doesn't have 5-12 minions feeding it lifesteal either. Yeah but did you try Mallyx's AoE skill + the torment on chill trait? you apply torment ( in an AoE) really fast I will have to check to be sure but I think so.I don't use my Revenant all that much tbh but It is built to maximize torment so I probably do use it considering each traitline is kind of defined to a legend and I do use Mallyx. Regarding the whole lifesteal thing, The existence of the rune of tormenting states lifesteal needs work, as lifesteal is on the following: Necromancer, Thief, Revenant.Torment is on the following: Warrior, Revenant, Thief, Mesmer, Necromancer. This means that the Rune of Tormenting for Condition-centric builds is much better than lifesteal as in this list, professions like revenant get a TON of torment. On the flip side, Lifesteal is NOT good for Crit-centric builds because it CANNOT CRIT, so it is Lacklustre in both condition and crit, which having a replacement in condition. The only professions that should have Lifesteal as a central point are Necromancer and Revenants, these do as a "central" idea, however due to the lack of any real benefit to taking lifesteal over some other trait ( e.g. taking lifesteal wells over Transfusion, or taking Assassin's Annihilation over Swift Termination), If lifesteal was an entire mechanic that could be built around, like torment for revenants etc, then I feel that it'd be in a much better place. I guess it depends on how you use it, I can't speak for lifesteal wells as i've never tried it but playing for max Minions gives a ton of lifesteal so if they did improve it, give it crits etc it would make my minion build horribly OP..Tanky MM's are probably the reason lifesteal is what it is atm, it's so easy to stack it with regen, and regular HP tics from food and runes that the sustain potential is massive even without investing in healing power. But the problem is, this only works in open world pve.But even here, meta events do have timersHigher tier fractals? Do you wanna stay in there forever?Raids? - there are hard enrage encounters that just kill you if you don't kill them in timeSpvp?- Lackluster bad buildWvw? - same as spvp I don't think this should be balanced around open world pve, even though, this is definitely the gamemode, that most people are playing. It used to work fine in PvP until elite specs came along and it became far too easy to wipe out a horde of minions in a few seconds, back when I first made a minion lifesteal build I was able to easily 1v2 and 1v3 in some cases with it despite being a pvp noob.I had my fun while I could but the issue isn't so much with lifesteal in pvp it's paper mache minions.Still though i'm a big advocate for splitting PvE away from PvP so lifesteal changes in PvP are more than welcome providing they don't effect PvE. I don't run fractals all that often tbh but when I do it's less about rewards and more about fun.In that sense I prefer the more chillout dungeon like experience of lower level fractals than the more chaotic higher levels.I get more satisfaction out of helping people in lower levels than I do with getting rewards for the high level stuff. I don't care for raids, for the most part raids encourage the typical max DPS meta kitten that I neither find fun or interesting to play.I don't like having my playstyle or build dictated by other people so I just avoid raid content unless I can muster together a group of friends who are more interested in running them for fun. I havent used minions or Necro much in WvW tbh but I've been ambushed a few times running my build there which hasn't gone well for my would be attacker.My build has seen very little WvW action though so i don't have enough experience to really give you a thumbs up or down on how useful it is there.When I do go into WvW I usually run a Ranger instead and follow a group around since that provides me a lot more kills and captures. Meta Event timers are not an issue tbh.I've run many group events, bounties and other timed event content with the build both in groups and solo without much trouble.If there's only one or two necromancer running minion master sure. No problem.But imagine all people running minion master. You wouldn't be able to clear chak gerent and also it would be laggy as hell.
  5. one main issue I have is: Things seem to basically "require" other things to even function normally, lifesteal as it is now, is more "50-100 healing a hit" which is Almost nothing when you consider necromancers have 20-30,000 health and very low armour, so healing already has a lower "effect" on necromancers as Healing benefits from toughness over vitality. the build you mention I assume is a Blood magic and Death magic thing, but as death magic outside of some general use PvE builds is REALLY bad it doesn't really mean much if you're "unkillable" when you do very low damage, Minions don't benefit from your power etc at all and for you to get any noticeable healing from it you need healing power or to hit lots of things fast: reworking lifesteal would mean reworking traits too, so the "unkillable" build wouldn't be unkillable since it'd be tweaked from a balance standpoint, although having said that necromancers need something they excel in because they have nothing atm, Healing is druid, condition is Mirage, tankinees is spellbreaker, Power is basically anything. Blood, Death, Reaper yes, used to use Soul Reaping pre HoT.Designed largely around maximizing minions and heal sustain.. it's very hard to kill in PvE and prior to minion changes and the addition of Elite specs it was really hard to kill in PvP too pre HoT.I don't actually use Healing power (except the 150 I get from Last rites).. I use Soldier stats so my damage isn't as terrible as you might expect neither is the incoming healing.In many fights I can maintain around 10-11 minions sometimes 12 depending on what i'm running and how many enemies are around and that does add up both in damage and in incoming life steal.Sure I'm not going to win any DPS awards or anything but it's good enough to go toe to toe with just about anything solo. Adding to that I have access to regen on dodge (Lesser Mark of Blood) and protection when leaving shroud (Beyond the Veil)Sometimes I use Death Nova for more minions = more lifesteal + more damage and tons of poisonfields when they die :D or Corrupter's Fervor for more toughness.I get more toughness per minion with Flesh of the Master amd More damage from minions and they take conditions with Necromantic Corruption.Minion and Player Lifesteal with Vampiric and Vampiric Pressence as well as stopping ally bleedout and being able to pull rez them in shroud. Then in Reaper line I have lifesteal on shout + reduced cooldown for Rise per target, 15% damage increase to chilled foes which is easy to exploit with focus 5, Reaper Shroud and GS auto and lastly I get 300 ferocity and quickness while in shroud which goes really nicely with Decimate Defences 2% crit chance per stack of Vulnerability on foes allowing me to get 50% crit chance without needing any precision stat in the build at all.I can get more ferocity and power from food etc too if I want extra damage as well as more crits from Superior Sigil of Preception(25 stacks combined with 25 stacks of Vulnerability = 66.90% Crit chance without a single investment in precision) Contributing to the healing factor as well I have constant health regen from Superior Rune of the Dolyak and I AoE heal on crits with Superior Sigil of Water. So as you can see I have a lot of constant incoming healing from multiple sources mostly life steal from on average 10ish minions. (can also get more from food)Likewise multiple pockets of damage being done by myself, minions and poison fields caused by their death which are numerous thanks to timegated minions I get when I kill stuff and the minions summoned with Rise.I can get almost 70% crit chance without precision (which is ridiculous)My stats bounce around 2,382 Power + 2,340-2,500 Toughness depending on how many minions I have (2660 in shroud) which gives me a max Armor rating of 3,307- 3,500 (3600+ in shroud) Not so "very low" after all is it :PCombine that with 29,812 base Hp (30K + with food) and 20,571 Life force and you can see what I mean when I say lifesteal is already capable of making you nearly unkillable as it is without needing to completely sacrifice your damage. Functions great as a solo build and benefits from a moderate damage buff when playing with others thanks to 25 vulnerability and perma chill being extremely easy to maintan with a small group.Dagger 2 even functions as a main healing skill thanks to it's bigger heal and 6 second shorter cooldown than sacrificing the Blood Fiend. I highly recommend giving it a try sometime if you like the power tank playstyle, more than happy to give you the exact build I use, all traits, gear etc.It's never going to be best DPS meta or anything but it's still very capable, definitely the kind of build you use to help people out when they get in over their heads which is a fun pastime for me.Oh yeah the Shroud skill 4 does AoE healing too, I've managed to get upwards of 6K AoE healing on it in some situations (around 4-5K normally) which is a nice boon for fractals and stuff, I've saved a lot of people with this build over the years not to mention being the main reason my fractal pug group hasn't wiped multiple times in the same encounter ^^ It is very low since you're ENTIRELY specced for toughness/survivability. I'm not though.As I said it's main stat is power not toughness and despite no stat investment I can still hit 70% crit chance quite often.That's why I call it a Power Tank not just a Tank. You'll just have to try it yourself to understand, it's by far the best build I've used that you could call a highly proficient Jack of all trades.It could be more tanky, it could be more dps focused, could be more healing focused but it sits nicely in the middle being respectably competent at all 3.I've attempted to make similar builds on other classes but they simply cannot replicate the same level of tankyness while possessing the same level of damage output and sustain, that's mainly where the minions and lifesteal come in and Necro is the only class that can use summons to that effect.There are ways to make other classes play Jack of all trade playstyles but they cannot compete with the Necromancer on that front.. not even remotely close. Two of your stats are defensive, meaning the MAJORITY of you stats are defensive. that makes it Defensive. Defensive yes but that's not what you said.You said i'm "ENTIRELY specced for toughness/survivability." and that's not true. I may only be using 3 defined stats on my gear.. Power(Main), Toughness and Vitality but my traits and skills give me the ability to function as a character that's utalizing 4 different stats at high investment, therefore i'm not entirely specced for toughness/survivability.The 69.90% Crit chance I can get upto through the combination of my Sigil stacks and the enemies applied Vulnerability (which like I said is almost constantly 25 in any group based content) effectively means that my build can operate with more base crit chance than a character running a full set of Bezerker gear without me needing to put a single point into the precision stat on any of my weapons, trinkets or armour. My Ranger in full bezerker gear has 2,145 precision giving him a base total of 59,52% Crit chance.. that's 10.38% crit chance lower than what my Necromancer can get without any gear precision stat investment at all.Granted the Ranger can self apply Fury and Might and my Necro build can't but it can get that from allies easily and often.The difference comes down to Ferocity and that's the only real weak point of the build, high crit chance but low ferocity crit damage. It's still enough to make a noticable difference when I am operating at my peak though.High crit chance and raw power combined with high toughness and health.. and add to that a significant amount of constant incoming healing.No other class in Gw2 can function like that.. i've tried to replicate it in various ways on most classes but none of them can gain the same level of tank, damage and sustain at the same time.. Necro is the only class capable of it thanks to it's unique traits and skills. The way the build works essentially means I am more or less running the exclusively PVP Paladin stat set in PvE and WvW.Power, Precision Main - Toughness, Vitality minor..Only i'm doing it with higher stats than the Paladin stats can provide. Paladin Amulet + Superior Rune of Dolyak2050 Power2050 Precision (55.00% Crit chance, easily caps 100% crit chance with Vulnerability)1860 Toughness1660 Vitality (25,812 health, 17,811 Life Force) My PvE Build + Superior Rune of Dolyak2381 Power1000 base precision (5% crit chance) +250 Precision Sigil (19,90% Crit chance) + Decimate defences Vulnerability (69,90% Crit chance)2261 Toughness2061 Vitality (29,822 health, 20,578 life force) 2 Primary stats are defensive yes but with maxed sigil and Decimate Defenses taking advantage of 25 Vulnerability it technically remains as offensive as it is defensive since when my crit chance is at 69,90% i'm effectively functioning as if my precision stat is 2384 which is higher than my base toughness, vitality and power.Factor in additional Toughness from traits though my two main stats are typically Power and Toughness.. but when operating at my peak they are Toughness and Precision.So either way my two highest stats at any one time are one offensive and one defensive, so I cannot be as you said "ENTIRELY specced for toughness/survivability" when the offensive capabilities of the build are equally present.If anything at best combining Power/Precision against Toughness/Vitality i'm technically more offenisve than defensive stat wise. did you try mirage, or revenant of any kind with a mace, with runes of tormenting? that heals as much as lifesteal and you proc it every hit Yep, I have a Hybrid Mace/Axe Renegade build with Sigil and Runes of tormenting, the heals are nothing close to the Necromancers lifesteal though.Necro Dagger is faster and lifesteals on hit as well as the big skill 2 heal, plus Revenant doesn't have 5-12 minions feeding it lifesteal either. Yeah but did you try Mallyx's AoE skill + the torment on chill trait? you apply torment ( in an AoE) really fast I will have to check to be sure but I think so.I don't use my Revenant all that much tbh but It is built to maximize torment so I probably do use it considering each traitline is kind of defined to a legend and I do use Mallyx. Regarding the whole lifesteal thing, The existence of the rune of tormenting states lifesteal needs work, as lifesteal is on the following: Necromancer, Thief, Revenant.Torment is on the following: Warrior, Revenant, Thief, Mesmer, Necromancer. This means that the Rune of Tormenting for Condition-centric builds is much better than lifesteal as in this list, professions like revenant get a TON of torment. On the flip side, Lifesteal is NOT good for Crit-centric builds because it CANNOT CRIT, so it is Lacklustre in both condition and crit, which having a replacement in condition. The only professions that should have Lifesteal as a central point are Necromancer and Revenants, these do as a "central" idea, however due to the lack of any real benefit to taking lifesteal over some other trait ( e.g. taking lifesteal wells over Transfusion, or taking Assassin's Annihilation over Swift Termination), If lifesteal was an entire mechanic that could be built around, like torment for revenants etc, then I feel that it'd be in a much better place. I guess it depends on how you use it, I can't speak for lifesteal wells as i've never tried it but playing for max Minions gives a ton of lifesteal so if they did improve it, give it crits etc it would make my minion build horribly OP..Tanky MM's are probably the reason lifesteal is what it is atm, it's so easy to stack it with regen, and regular HP tics from food and runes that the sustain potential is massive even without investing in healing power.But the problem is, this only works in open world pve.But even here, meta events do have timersHigher tier fractals? Do you wanna stay in there forever?Raids? - there are hard enrage encounters that just kill you if you don't kill them in timeSpvp?- Lackluster bad buildWvw? - same as spvp I don't think this should be balanced around open world pve, even though, this is definitely the gamemode, that most people are playing.
  6. ? "most balanced" scourge is so good it has been a part of every team in pvp since its release. Every good team in rPvP has a discussion at the beginning of the match where they're like, "focus the necro or were screwed". Every game. It dominates any and every team fight. There shouldn't be only one profession that can fill a role, that runs counter to the game's design. Both elite specs for necro are amazing (not buying that reaper shroud is a "trade off" it's just a straight buff) Yes. But without. Support you ain't doing anything.Also if you look at pve DPS scourge is just bad. Focus the necro is the most common strat because noone like their boons gone as well as why would you focus a warrior or soulbeast that can stall for a long time with 100blocks and invulnerabilities. If a warrior (spellbreaker) had only a little bit more range/ ranged aoe, noone would be playing scourge for the corrupts anymore. Sure scourge has high offensive power in PvP modes, but you have to invest stats for that. You cannot just go bunker and still easily kill enemies with it (like scrapper, or ele can do). Because the sustain necro can get is just way way way worse than any other class can get with the same investment statswise. If you cannot see the trade-off you're making by slotting in reaper or scourge, you're a silver player at best I guess? Also I didn't see a single qq bout necro in spvp for a few months now.So either even the last bad player noticed how to play against necro, or other classes are way way way stronger right now
  7. Looks nice! A lot of Vulnerability stacking so you probably shred people pretty well with that. Personally, I prefer GS over Staff but in PvP, I think Staff is a better choice for area denial. The Blind + corrupt from Nightfall and the pull from Grasping Darkness are too much for me to give up in WvW. Also, when traited with Augury of Death, I've found "Nothing Can Save You!" to be extremely good in small scale/zerg situations. Since the cooldown reduction a while back you can have almost permanent Unblockable uptime in zergs as long as you're always hitting 5 targets, it's pretty amazing. First I was playing chilling nova. But I got immobilized so often yesterday, that I had to change to relentless pursuit. And for the staff: I generally like gs over staff. Especially in spvp and wvw solo roaming, but as soon as there are many enemies, you sometimes have to back out of the fight and refill lifeforce somehow. Doing that with axe is cancerous
  8. Currently messing around with this build in small-scale 3-6man group:https://tinyurl.com/y6sd4e7y But thinking about changing from gs to staff
  9. Yesterday, we were roaming as a 6man group, engaging 6-15man groups.We had me on power reaper and someone else on power scourge.All enemy groups we met had at least 1, some even had 2 or 3 scrappers.But then, especially in these small-scale fights, I think necros role is even more "corrupts" less dmg.But I still want to do dmg.So I'm torn.Focussing on corrupts would imply playing Condi. But then there's so many scrappers, that it's not really worth, focussing on Condi dmg
  10. You mean.... Balance? Well... You could maybe call necro the most balanced class, cause these buff-nerfs happen all the time.Other classes just get straight buffs or straight nerfs most of the time
  11. Only helps, if you know the SB is near you.Also, if a skill 100 to 0 you, even passive traits that make you invulnerable won't proc Also, what do you do as such a SB, if you see the enemy using their invuln. Blow everything in there? I guess not
  12. To be precise. It was a typical buff-nerf that happens pretty often to necro.Buff: more reliable (homing) and more lifeforce.Nerf: slower projectile (at least it feels much slower now) less dmg when you hit the skill Same for warhornBuff: faster ticksNerf: a lot less dmg (no crits), doesn't heal while in shroud
  13. FarmedAround 50 skelk on mondayaround 150 skelk yesterday. So I don't think it's just bad luck. The item just doesn't drop anymore, after it dropped once and you "fed" your skyscale with it
  14. Now take a class that has even one teleport or leap... Easy.
  15. Honestly, after the rework to warhorn, I wouldn't ask for a rework for any other necro weapon.That could (actually pretty high chance) make the weapon even worse
  16. Had? So you somehow fixed it? Yeah well. I bugged it on Friday, fed my 3 meats per day.So today is the last day for me to complete the raising skyscales but I cannot due to this bug To keep everyone updated. Didn't get a reply from support yet, but I guess they have a lot to do, after the most recent release of the latest episode. Also nothing in game update notes. Would be best if I just get an email with the item from support.But honestly, I wouldn't mind farming this one item, or all the items from treats again.But I wanna get some progression!
  17. Hello!i just collected every single item from the raising skyscales Collection.after that i went to suns Refuge and fed my skyscale the skyscale meat. then i thought, ok lets also feed all the treats. so i spammed the button to give them to my skyscale.after i finished, i looked into my Collection and was surprised: the treat-collection wasnt complete, one treat was missing. so i went to farm the treat again. but i didnt manage do drop the item again.in my first run, i killed 2-15mobs of each to get the treat-item.after 10 minutes of trying to drop the item again, i gave up, because it didnt seem, like the item would drop again. would be great to fix that bug, so i can complete my collection
  18. Sure, make cd 20 seconds but the dmg modifier only 2-5%
  19. Sure it's intentionally, else this would be a very good trait in some situations.You could bomb people on purpose.
  20. Respectfully declined because I really don't like fighting Necros XDThey are the only class I've never analysed how to duel against.If I end up in an unfortunate fight against a fellow Necro, I'm happy if either of us won.I rarely interrupt a solo enemy Necro's fight too and cheer for them when they win.We are all brothers! <3 But what if a enemy necro fights a friendly necro, shouldn't I be helping the friendly necro?XD Good question lol.Thankfully I don't think I ever encountered such a situation ?Maybe writing a message to a GM then, asking to make them both invulnerable. Then they can't kill each other anymore :grimace:
  21. Respectfully declined because I really don't like fighting Necros XDThey are the only class I've never analysed how to duel against.If I end up in an unfortunate fight against a fellow Necro, I'm happy if either of us won.I rarely interrupt a solo enemy Necro's fight too and cheer for them when they win.We are all brothers! <3 But what if a enemy necro fights a friendly necro, shouldn't I be helping the friendly necro?XD
  22. Wait. Does that work now?On harbingers shroud release that didn't work:Casting f5 then replacing/placing the shade.The bomb only went off around you then, not around the shade
  23. If you're so much better than all of us. You should definitely share your build I have and hey i even have record vids of me dominating all of youLol. You might have never even met me. You on EU or na? And I never saw your name here in the necro sub before, as far as I remember. So you shared builds 2years ago? Cause that's when I went active in the forum.Or you never posted a good build or a very bad build either, cause else I'd remember you. So afraid to post your build?
  24. At least you can pull out people of zergs in wvw now xDHad a lot of fun last evening
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