Jump to content
  • Sign Up

gmmg.9210

Members
  • Posts

    593
  • Joined

  • Last visited

Everything posted by gmmg.9210

  1. GS for warrior should get its cooldown reduction buff offered in Strength as baseline. It’s not extremely noticeable as a difference and the balance team is already moving in this direction. Also increase the power coefficient of 100b from 0.4 to 0.43, and the final strike from 1.0 to 1.1. This skill needs a rework in my opinion but for the time being giving it a little more power will let players know they should not ever wanna get hit by it. In the future you could increase the range of the skill and show it in a box shape in front of the user while increasing slightly the casting speed. Would need fine tuning but something like that would make it feel more up to date with current gw2. Arcing Slice should have its power coefficient go form 1.36 to 1.4 Bladetrail should always allow the blade to return even if there’s a wall or object behind the opponent. This would allow for interesting gameplay where you could potentially bounce your weapon from behind your opponent to get more damage in close quarters (similar to whirlwind attack when in a closed off space) This skill also should get a rework to make it more interesting but for the time being giving it a very small boost would help out, as right now it doesn’t hit too hard and doesn’t offer enough. While it looks like there’s a lot of buffs to GS it wouldn’t amount to a huge amount of change, it would slightly nudge GS to be a little bit quicker if the player is pressing his/her buttons and do barely more damage that won’t be too noticeable but will feel right.
  2. Staff is still offering too much compared to other warrior weapons like GS due to its versatility. It has mobility, unblockables, healing, blocks, and still decent damage. The 2,3 and f1 skills should get another small heal nerf with heal coefficients going up for support classes. Also GS for warrior should get its cooldown reduction buff offered in Strength as baseline. It’s not extremely noticeable as a difference and the balance team is already moving in this direction. Also increase the power coefficient of 100b from 0.4 to 0.43, and the final strike from 1.0 to 1.1. This skill needs a rework in my opinion but for the time being giving it a little more power will let players know they should not ever wanna get hit by it. In the future you could increase the range of the skill and show it in a box shape in front of the user while increasing slightly the casting speed. Would need fine tuning but something like that would make it feel more up to date with current gw2. Arcing Slice should have its power coefficient go form 1.36 to 1.4 Bladetrail should always allow the blade to return even if there’s a wall or object behind the opponent. This would allow for interesting gameplay where you could potentially bounce your weapon from behind your opponent to get more damage in close quarters (similar to whirlwind attack when in a closed off space) This skill also should get a rework to make it more interesting but for the time being giving it a very small boost would help out, as right now it doesn’t hit too hard and doesn’t offer enough. These changes would be ways to bring it in line and compete with staff, as even after another set of nerfs it’ll be the obvious pick for warriors and we want to use other weapons just as much as yall do. While it looks like there’s a lot of buffs to GS it wouldn’t amount to a huge amount of change, it would slightly nudge GS to be a little bit quicker if the player is pressing his/her buttons and do barely more damage that won’t be too noticeable but will feel right.
  3. Yeah the whole spec is still jank, it needs more reworks. It’s just so clunky and awkward. I wish you could use your f1 weapon skill when swapped to your non bladestick weapon, and dragon slash charged up a bit faster, and they reworked the other two GM traits to make them viable, and they cleaned up some of the animations on the kit so that it’s more fluid while playing, and they made the bladesworn skills more useful 😂
  4. I mean it’s not unimaginable for the devs to make a boss in the open world that’s extremely hard and requires cooperation. They kinda did this already when the Dragons End boss first came out. The funny thing is I actually was interested in beating it at launch cuz it was so difficult I heard. But after the nerfs to it, it seemed just too easy for me to care lol, but that’s just me. To your other point I admit there’s a level of trust you have to put in the devs to keep the good things from the instanced dungeon-type modes and leave out the bad. But assuming they did it right I would argue the pros would outweigh the cons. Perhaps just allowing dungeons to become upscaled into 10 man raids would kill 2 birds with one stone. You wouldn’t need to make an entire new area with new bosses/levels/features etc but could still put more new things in existing spaces to let it become a raid itself. I can elaborate if you’d like:) In a wvw styled server there would be the world of Tyria with all its quests and story content etc, but there would also be wvw styled themed keeps/castles/towers/farms/villages/ that can be controlled and conquered by players roaming around. The mechanics of the wvw style game would exist in a similar way to how it does now, it would just co-exist with the pve related world of Tyria. Combining these two features could allow for some interesting things. For example, you could have pve related quests that when completed allow a small tower to be made for the faction of your choosing. Another idea would be allowing open world bosses to, when defeated, give the faction of the players who killed it a resource node or some sort of economy upgrade. These sorts of combinations would allow the world of pve to join in camaraderie with the wvw players and allow their faction to have more “pride” and a sense of togetherness in the community they represent. It would also give wvw players more of an incentive to try pve content and vice versa. Another option is to toggle off or on your open world wvw/pvp “tag”. If you don’t want to participate in wvw stuff, you can simply tag it off while still doing everything else that’s pve. To make sure this mechanic doesn’t get abused to gank other factions and players, you could implement a timer on it. So if you decide to go into pve only mode you have to wait 10-15 minutes until turning it on again. You could also not allow it to be turned off/on during combat, and it couldn’t be toggled off/on if enemy players are nearby or if you’re very close to an enemy structure/caravan or npc. Whatever they do I just hope they learn the lessons of the last decade and don’t leave modes like wvw/pvp stranded for years with hardly any content. Or keep raiders waiting indefinitely for a new raid. Or promise alliances only to seemingly indefinitely work on it because I guess it’s only 1 intern working on the whole thing and he only works 2 days a week.
  5. Yeah that’s the trend in the industry not really for anet. Sure it’s good to keep an eye out for those types of things but you need real proof in the pudding to make that sort of argument. Anet’s track record doesn’t give me any reason to think they’d try to duck us over with gw3. They know there’d be a mutiny considering previous games were not subscription based. Yeah game development is very expensive and risky but GW2 sold well and it seems NCsoft want that continual growth. GW3 offers that chance as it’s a well known ip. All of those can be acquired just by getting gold, which is something players can do by playing the game. Sure it takes a while to get the gold to convert but the game has plenty of content to offer which more than makes up for it. 🤷‍♂️ It’s not like without the quality of life additions the game is unbearable or unplayable/ un enjoyable. Far from it. It’s still fine. If anything a minor it’s a minor hindrance that can easily be ignored. Yeah I was using EA as a point of comparison… wasn’t implying you’re either as bad as EA or totally a non-greedy game company. As to your other point, we’ll obviously have to wait and see and keep a watchful eye out. If they move in a greedier direction we gotta call them out on it. All I was saying there was I have my doubts about them getting too greedy considering their track record. I’d expect Guild wars 3 to basically cost the same lest they ruin their fan base. Blizzard showed how bad publicity can get when you get a popular pc game and decide to put a new version of it on phones. Reasons why? Examples? Exactly where? I can say a lot of things too. It actually might be their best bet going forward considering they’re a public company and have investors to please to do two games at once. Grinding Gear games is doing something similar and people seem to really like the idea and be on board. The other games you mentioned failed because they put all their eggs in another basket and changed the formula too much. Path of Exile will still get updates and can be a safety net if PoE2 doesn’t work out as well as they intended or if there’s bumps in the road shortly after post launch. Gw2 can do something similar. Deliver GW3 as a new game while also still supporting gw2 for a while so that it gets new stuff and new updates as they transition more slowly into gw3 if it’s successful. It alleviates the transition from one mmo to another by bridging the gap between the two games. I’d hold off on the doomer rhetoric because who knows? Gw3 could be good after all and even if it was terrible they could still keep up support and update guild wars 2 even after gw3 is out. This approach allows for a smoother transition period and might be the best for everyone:)
  6. What I’m referring to here is a future guild wars game. We know their working on a guild wars 3 of some kind but I’m just saying whatever that game is I hope it doesn’t do what this game does and decides to limit the amount of instances content in terms of the number of modes. For this game it’s too late to go back I’d agree.
  7. You can either have more open world bosses that act as raid bosses and fractal type missions, or dedicate one mode to a sort of “dungeon” experience and not make any more dungeon/raid modes after said mode. as to your second question I answered that.
  8. I know what lobbies do I’m just saying there’s too many modes in this game and it’s stretching resources thin. Thus too many lobbies due to all these modes. As to the wvw thing you could either have timers or restrictions barring people from flipping it on or off as many times as they like so they can’t easily escape combat once turned on, or have other servers which are wvw friendly where wvw mechanics are implemented. Basically their version of open world PvP conquest.
  9. Hallelujah someone agrees. You can combine the best of those modes into one and cut a bunch of dev time needed so you could just make much more content for that mode and other modes also.
  10. It's not bad just annoying to play. Dragon Slash is terrible now and didn't need the nerf it got, hit like a wet noodle.
  11. It won't get abused! Just make it require all teammates to agree and have a time limit of 5 minutes. They'd be forced to play for 1/3 of the game but can leave if the whole team wants to after some time. People shouldn't need to suffer needlessly if the whole team is hating the match. Just require the game to be played for an amount of time and force it to be the whole team to allow surrender. This is what many moba's do it's not abused at all.
  12. I think staff bunker warrior and hammer vindicator and support chrono and sword thief are all the worst professions. Please buff them all.
  13. They can start by making more core builds viable. F2p players should have more fun in this mode.
  14. I mostly agree with this. Although I wouldn't say everything does too much damage, it's a number of particular specs. Glass mes shatters hit too hard considering their levels of distortion, thief axe burst (while kind of are a one trick pony) can basically one shot if set up properly, willy or power herald even if they get the jump on you can almost instantly bring you to half health. I think the devs have a fear of things getting too sluggish and tanky in the meta. It's a justified fear because with everyone having dodge rolls (invul frames against strike damage) combat can quickly get too defensive if damage is on the lower end. The problem is it's now going a bit too far in the opposite direction, and we're only a few steps away from a twitchy insta kill meta. I think they should lower the damage on some spiky burst damage builds, not even by a lot but just to keep power levels in check, so this lets the glassier classes feel a bit more survivable without also one shotting people like it's nothing. Some other specs btw are still very tanky. Vindicator hammer can dodge spam and is basically broken atm lol. A good tempest or spb can take quite a beating, as can many of the supports (especially chrono sup, plz nerf). There's a problem with extremes I'd say in the meta and keeping things with some classes killable (the tankier types) and other classes not able to kill in less than a second would be what I wish they'd do.
  15. This game offers many hors d'oeuvres that are great in quality but smaller in size. Many Raiders keep waiting for Wing 8 in vain, many fractal players quickly get through most of the fractals, spvp only has one feasible game mode, wvw has waited for alliances for what seems like an eternity. When comparing the amount of content to other mmo's (like wow) the amount of releases is not as satisfactory due in part because anet has spread themselves too thin. They committed themselves to too many game modes, trying to commit to all of them in some way, but ultimately can't please everyone because they don't have enough manpower to make the amount of content for each game mode we want. I wish they could cut 1 or 2 of these modes for gw3, so the level of scope creep isn't as bad. This would allow them to make more content for the other modes, and would let players have much more to chew on and play instead of only get a taste of before basically playing what most of that mode has to offer. I know this won't be a popular take for this community because we all are really used to what we've been playing, and I'm not saying "scrap everything for 3 modes" but reducing the bloat for gw3 would really benifit most of us in the end instead of trying to please everyone.
  16. I have no idea what any of those lobbies are, because we're basically playing two different games in one. That's my problem with Gw2. It's trying to please everyone and thus not excelling at any one thing enough.
  17. I’m sure this will get bombarded with confused faces, but I think it’s the truth. This game is loaded with different little modes and lots of little lobbies, and it’s dividing the community into more and more subgroups that aren’t associated with one another. In GW3 there should be less cluttering like this and less instances. Hot take but I think even raids and fractals, and even wvw should be all put into the open world map for the next game, with no loading zones between maps. Just do what New World does and let people opt in or out of wvw combat if they want to participate. It would allow everyone to mingle more together and would emphasize people meeting each other and working together to accomplish things in the same world, whether it’s wvw related stuff or pve or raid bosses of varying difficulties. I know everyone is set in their ways after years and years of playing the way they have, but to attract new people having less instanced content and joining up more content on fewer larger maps would help out.
  18. Ya everyone forgot about blade due to staff. But blade is still one of my favs and needs love desperately
  19. I think it was a well warranted nerf, and that’s coming from a staff war main. It’s still a good kit if you ask me. It’s just other weapons are showing their age in comparison to staff due to how versatile staff is (Greatsword cough).
  20. Yeah the damage on dodge stuff is just obnoxious. The idea of getting a massive burst at the end of invul frames is just disgusting. I don’t know too much about vindi but that damage on dodge stuff should get looked at imo.
  21. Yeah that’s a good point, but they have a new Game Director leading Gw2 and he seems to be more of a fan of “iteration”. Not many more drastic changes that will reinvent the wheel will be coming down the line, and he’s championing the Soto style content. You might notice recently we’re getting more quality of life updates and balance is happening a bit more often in the past 1-2 years. That’s in part at least due to him. They have a very long way to go, but my only point was that they don’t need to make the same mistakes they made in the past. And this current crew that works there might be more aware of that then many in these forums think they are. Times are changing man Ncsoft wants their continual growth. Like it or hate it it’ll attract customers. But if GW3 was made while Gw2 still got regular updates it would lessen the problem you’re speaking on. This is what Grinding Gear Games is doing with Path of Exile 2. It would allow them to show off the brand new shiny thing and still give love to gw2. Although it wouldn’t be anything as dramatic as the first three expacs at one time.
  22. Gw1 and gw2, gw2 is ongoing but it launched in 2012.
  23. I like that so many posts just opt to take the most cynical pessimistic view humanly possible to easily sound smart. Watch how easy it is: You actually think it's reasonable to hope for Gw3 to not have a predatory system? Tell me, why would they even make a new Gw game if not to cash in on a wider audience? They easily changed the styles of the games between Gw1 and Gw2, so why not Gw3? It's because Anet realized that all that matters now is your money, and have decided to make Gw3 to appease NCsoft execs. So even hoping that Gw3 will somehow not be "predatory" is naïve and wishful thinking. Maybe you should just enjoy the game you already have before vainly hoping that somehow Anet will make anything remotely better next time. See how negative that was? And for what? Because anet has a track record for being predatory? Uhh well not really compared to most other big companies... not really at all. No sub fee, f2p for the base game... If you're worried they'll turn into another EA then sure, it's good to keep a watchful eye out for that. But to only hope or expect that their new game just steers clear of predatory practices and nothing else is total doomer. You need to have higher standards than that or might as well be happy playing in the mud. The goals I set out aren't hopium at all, they're totally realistic for post launch support. 1. New Engine. This is self explanatory. There engine is inhouse spaghetti code and hard to debug. Not to mention the graphics will looks better for a new generation. Rumors are already this is what Gw3 will be made with, so start adjusting. 2. Less scope creep/ feature creep. Oh I forgot to mention an ex Anet dev mentioned this also. He said there's too much fluff and Anet shouldn't try to bite off more than they can chew. It's great advice because Gw2 did exactly that. 3. Post Launch support. Anet made new systems attracted new fans then abandoned them (pvp/wvw/raids) because they weren't perfect and they wanted to make something else. This isn't how you foster a community post launch. Anet learned the hard way. None of these are unrealistic, anet made good games in the past and has the talent to keep up with the competition. Oh and to your point that newer MMO's have a harder time competing with older ones, that's true. But I have a hunch Gw2 could keep getting soto style content even after Gw3 launches, similar to what Grinding Gear is doing with PoE and PoE2. They can support one and taper it off as they add more and more content for the next one. So stop being doomer.
×
×
  • Create New...