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Yerlock.4678

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Everything posted by Yerlock.4678

  1. Is so neglected at this point that it's a total meme.
  2. Double the size of the Arena in the PvP Lobby. Make it large as a free for all area, like it is now, but have PvP events. These could be viewed by anyone watching and could include: Guild vs Guild's Duels 2v2's 3v3's Gladiator Games (Like Deathmatch) And whatever else to spice up the PvP community... Making a Coliseum in the Lobby with events could allow for viewers to make bets or wagers, (which could become it's own system) adding even more depth to the idea. Just have fun with it!
  3. Warrior needs more attention Anet and this patch doesn't address a few basic things: Doubled Standards needs to be swapped with Warrior's Cunning- You guys outlie how banner warriors shouldn't rely on Discipline and yet that trait is still stuck in the Discipline trait line. Swapping these two traits will free up banner warriors as you intended and give a more versatile option for dps warriors (like SB's) in Discipline. Sun and Moon style should be reworked to +5% dmg with mainhand dagger and +10% dmg with no boons- The patch indicated that you want to see SB have more dps which is a good change, and yet this reworked trait is hopeless in PvP. Even with boonstripping this trait will be ineffective as boons are handed out like Halloween candy. Giving the mainhand dagger a +5% will help make up for the dps, with still more incentive to strip boons to unexpectedly double it. Last Stand and Defy Pain are still unplayable awkward traits- I know that there's a lot being changed in this patch and that's a lot on your plate, but these traits have been unaddressed for over a year and make the Defense Line feel lackluster as a result. Doing something, anything with these traits would help significantly in PvP. Healing Signet, Berzerker Stance, and Revenge Counter are all being nerfed without any duration increases to Resistance- What's the intention here?? None of these skills needed nerfs and yet with the Resistance change conditions will now hit us much harder than before. Imminent Threat can't be viably used in PvP without a buff, and like I said earlier the Defense trait line is very awkward to play in PvP. So using Hardened Armor will be the only change that gets Resolution that we can use. Every other skill that originally used Resistance will now be unsubtly nerfed, making condi unbearable. Please look into at least some of these changes for Warrior as not all Warrior mains want to meme with Rifles all the time.
  4. The Sun and Moon change is for PvE right? Cuz in pvp SB still won't be doing more damage even with the boon strips he/she has due to how many boons are given to players. All around great changes!
  5. What are your thoughts on the upcoming balance patch?
  6. Guys sb looks weak af, lets give them a dps buff. How about LESS ferocity and power and a little more precision? This rounds out to basically the same damage... Banner should be viable, and you shouldn't need to use Discipline to to use banner in support. "With this update, we’re making improvements to Tactics to make it a more viable alternative to Discipline..." So let's nerf banner and then put it the way it already is in the trait. AND not change the trait to another trait line! So Discipline is still mandatory🤡 Revenge Counter, Berserker's Stance, Healing Signet, and Featherfoot Grace ALL get nerfed due to the Resistance changes. NONE of them got their duration increased, only Roaring Revile. So now condi hits us even harder than before 🙂 Axe got nerfed cuz kitten it, you should be playing Rev by now anyways. Sun and Moon style got buffed! Mainhand dagger now does +10% more dps when a target has no boons. Which in PvP and WvW is practically never because boons are handed out like skittles. Oh well, guess this was a PvE patch only after all..? Great Fortitude now takes the other half of the Axe Trait, but anyone wielding GS will never take it because Forceful Greatsword is too strong an ability. So yeah... So basically Rifle gets buffed, Banner gets more love, but everything we've been dying to see get's no attention at all. Even when they specifically point out that SB needs work, they only give it a janky precision bonus while taking out ferocity and power, and giving us a totally awkward dagger trait that looks like it's for PvE only.. Where's CMC?? Can someone summon him please?? He was getting the meta back in shape and they were ready to go forward but this is just wheels spinning in the mud! Just tell us to delete our toons if you hate War so much Anet.
  7. Nope that's not true, it's because of the animation. Otherwise Swoop on the ranger GS would have similar issues but doesn't (at least not to the extent that this ability has).Check the patch notes on both and you'll see what I mean, the swing animation at the end of Rush has a hard time connecting and Anet tried fixing that multiple times but still has consistent issues. "Patch [hide]ChangesFebruary 25, 2020 Competitive content update:(Competitive split) Reduced power coefficient from 1.7 to 1.36.July 26, 2016 Increased the speed of the swinging animation, and increased the radius of the strike in order to have the skill land more consistently.June 23, 2015 Specialization update:Movement-speed adjustments no longer affect the intended travel distance.January 27, 2015 Adjusted the animation and attack radius of this skill to hit more consistently.July 23, 2013 Cleaned up the animation so that this skill will have a smoother transition when approaching the target." The animation either needs to be changed (which I would recommend) or the animation swing cleaned up more so that it's faster and misses less.
  8. Anet "fixed" Rush a few years back to make it less janky and connect to targets easier but it still has a lot to be desired. This isn't a balance request or anything just please fix the ability so it properly connects to the target instead of sliding around in competitive modes.
  9. I'm making this prediction now because I want this to happen lol. Imagine a Monk themed Wu Kong inspired staff Warrior. Lots of evades and crazy animations with mobility would be sick.
  10. The downtime between blind is maddeningly small, and the burn dps is too strong.
  11. Title explains itself. There's not enough build diversity in this game and everyone is choosing 2 out of the 3 heavy classes while disregarding the other unless it's support.Please stop giving DH and Herald special treatment. Revenant in general feels like a power creep for paying players and it's encroaching on p2w.Meanwhile Berzerker feels lacking and doesn't burn as well as Burn Guardian. That's absurd! Berzerker is all about burning with torch and yet Guard takes the cake!
  12. Just a reminder that Warrior is still the worst class in PvP. Let ANET ban me idc, it has to be said. Been getting nerfed for almost a decade and it needs to end.
  13. I love axe so much and just can't find the will to change on my SB. What is the benefits of dagger?
  14. After being away for years, I came back to find my beloved Warrior in a terrible state. The Defense Line has had it's passives absolutely nerfed into oblivion. I still want to play Berzerker and want to like him; the potential for a fun sustainable powerhouse of damage sounds great! But the sub class still leaves so much to be desired. The Elites feel underwhelming with bubbles everywhere, while everything else feels underwhelming compared to other ults. (Looking at you necro).We really need a comeback, as I can only play ranger for so long.What would you guys change? Also vanilla war needs love too.
  15. Dual Strike changes -> 1/3 cast time (reduced from 1/2) and 3 seconds of quickness (changed from 2 stacks of quickness for 1 1/2 seconds)Why? Unlike Cyclone Axe with a base CD of 6 seconds, Dual Strike's CD is 12. This makes a miss a lot less forgiving and add's strain on the players part for not making the hit. Additionally, 2 stacks of quickness for 1 1/2 seconds is redundant. Giving a 3 second quickness ties in well with Whirling Attack. Whirling Attack changes -> Add Reflects Projectiles, reduce cast time (with the same number of attacks) from 3 1/2 seconds to 3 seconds.Why? While Whirling Attack has terrific damage, it leaves the player extremely vulnerable. While this trade off would make sense, it's too steep for such a long cast time. Additionally it leaves players completely exposed at range. This change would be able to give some resistance to ranged opponents if used properly. In short everyone is forced to use shield in pvp when maining axe, these simple changes would allow Offhand Axe to be more viable in competitive play.
  16. I would love to see NFL skins like they did in Fortnite! Just a dream but that will be wonderful to see in the gem store ⚜️
  17. Staff AoE abilities would just be so much fun, especially when bringing lots of physicality to it. Your 234 and 5 could all be a different AoE's that has different forms of soft to hard cc. And the burst could be something wild like flinging opponents into the air and letting them take light fall dmg lol. Also adding an extra bar of adrenaline, and making all the regular bursts do more dmg without the perks they currently grant (evis- stacks of might, arcing slice-fury, etc.) would be cool. Then we'd have four stacks of adrenaline and could go wild with our bursts. Not OP at all lol
  18. Yep, all true. Even with all the condi cleanse in the world Necros still lol and can take anyone down in range. It's gotten the point where fighting Scourge is simply math. If you get close, you'll die from condi.
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