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starlinvf.1358

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Posts posted by starlinvf.1358

  1. 4 hours ago, Manpag.6421 said:

    This is why people are saying ANet would be inundated with cheating reports from people being outskilled — namely, players not understanding how other professions work or what tools are available to them, and thinking they must be cheating. I remember tons of people accusing me of cheating back in the old GW1 days when I ran a gimmicky mesmer skill theft build, because they'd see me use skills from a bunch of different professions on the same character and didn't realise that there was a legitimate way for me to do it.

    I'm not saying you aren't coming across some hackers, but the fact that you say it's mostly thieves — a profession which famously has, amongst other mobility tools, access to perma-stealth and a portal skill — suggests they're simply hiding in the keep when the walls are down, staying in perma stealth, and then portaling in their buddies; a well-documented and legit strategy. Hacking and cheating exists, but particularly where thieves and mesmers are involved, 90% of the time they're just using their utilities to maximum effect.

    55 PVP Monk represent.  Yes, people did fall for that.  

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  2. It literally breaks all group content.  The underlying problem is everything revolves around boon sharing, because the encounter design is too sensitive to DPS in general.  But you can’t opt for more mechanic heavy design, because players (not exaggerating) are too stupid to handle mechanic focused encounters.  

    Just look at whats events players complain and fail at the most.  They’re all ones where they can’t just DPS it to death.  

     

    1. this has problems because AOE damage compounds with more players.  Ro stop that you’d have to retool all skills and skew the majority to single target.  This has a knock on effect on combat movement, because tab targeting is too clunky against large numbers of fast moving enemies.  

    2. This also creates new problems in addition to 1, since it just encourages more boon spamming on supports and removes all counters CC could offer if they can act purely backline. 

    The net result is the death of reliable melee combat, as everyone swaps to range, as you’ve removed the one limitation the overall combat design leans on to make melee viable. 

    What you want at its core requires a top to bottom design paradigm reset. In other words, a totally different game.  And one that demands smarter players to boot. 

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  3. On 5/14/2024 at 2:49 PM, Manpag.6421 said:

    This is an excellent point, tbh. Yes, it's nice to theorise about what new mounts might be possible, but a lot of the existing mounts could use a refresh. There's also a problem when adding new mounts, because they either have to be sufficiently powerful and "premium" feeling with their base mastery, which makes them overpowered when combined with other masteries, or they have to be built on the assumption that players will have other masteries, so are weaker in their own expansion if you don't have PoF.

    The only entirely new mount we've had since PoF/LW4 (which requires PoF) is the turtle. I rushed unlocking it on my NA account, and it became painfully obvious that it was built around PoF masteries. It hits like a wet noodle if you don't have Ravenous Discipline from Raptor (can't even smash the ley energy shards in Gyala Delve in a single slam), is massively vulnerable because it has no evasion from Jackal's Adroit Evasion, and takes massive fall damage without Springer's Masterful Descent.

    A new mount would potentially have similar problems, plus be incredibly frail because it assumes you're going to have the 50% more health mastery from the turtle.

    This is the vibe I get from new class threads.  eSpecs already solves this problem; it just needs to be leveraged better. Too many classes just pidgin holes all the classes harder, as players complain about lack of build diversity.  And we should all know why at this point. 

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  4. On 5/14/2024 at 4:46 AM, DanAlcedo.3281 said:

    Having to risk a ban for fixing bad game design. It's nice, isn't it? 

    Its the price paid to maintain fairness and close gaps people use to argue botting.  Shared suffering builds character and community.  

    Why waste energy fighting each other, when we could be using that hate against the cash shop. 

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  5. On 5/12/2024 at 7:32 AM, DanAlcedo.3281 said:

     

    Because, what random mortal bounty hunter would be stupid enough to fight the commander.

    Champion of THE elder dragon.

    One of the strongest fighters in known Tyria.

    The dude that fought 4 of the best fighters in Cantha, a giant kitten Mech and Minister Li. All at the same time while not even being out of breath.

    God Slayer.

    Dragon Slayer.

    The dude that is breezing his way through a demon realm. Right now.

    The dude that got send flying by an elder dragon, crashed with high speed into a rock wall and stood up again.

    And much much more.

     

    I guess, good luck bounty hunter.

    Praise Joko!!!!!

    • Haha 1
  6. 47 minutes ago, Pinkeh.4207 said:

     

    You don't get a title for all of the gen1 / gen2 legendary weapons. 😆

    Probably didn't expect anyone mad enough to.

    They only made twice told legend because people had two of the same for some builds. When wardrobe came around you no longer needed duplicates, so they added it to reduce the salty complaints about it 

  7. On 3/5/2024 at 6:25 PM, Zapgrind.2197 said:

    There's no way to get it right for everyone, indeed, but there are ways to make it appropriate for the genre. "Commander Shepard" is appropriate for a single-player game, but even in those games options for some RP are given aswell. Correct me if I'm wrong, but GW2 is not a single-player game or some hero-shooter. It's an MMORPG, where thousands of players can create characters with completely different backgrounds. Forcing them all to have a single distinct personality is just... wrong. That's why people are usually making the protagonist of an MMO silent or have them react just average for their race and/or profession. And also that's why if you want to tell the story about personal trauma, you make it around NPCs.

    Anet used to know how to do that.

    Mass effect fails as an example, because it proved it couldn’t work beyond a single arc. By ME3 they almost completely abandoned narrative pathing, and then back loaded the choice and ending decision to a 3 option menu.  There are simply too many permutations to track across multiple stories, each addding to the pile. 

  8. On 4/7/2024 at 3:42 AM, Kalavier.1097 said:

    Which lies the problem. 

    How can we accurately judge how strong Heitor or the queen is if we cannot even effectively judge how strong their underlings are? The Commander is never treated as if they are a one man army either. The Commander is not equal to 50 other heroes/adventurers, so...

    Which is why you’re not the Commander. You’re the Pubah, the way finder, the champion, the bane of Tyria.  None of these disasters would had happened under Joko’s watch.  But you just had to slay him!!  And now the world suffers more in the wake of your “success”. 

     

    Praise Joko!!!!

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  9. On 3/3/2024 at 3:19 PM, Malus.2184 said:

    The narrative structure of the two major content releases after SotO reminds me of reading a David Eddings novel without the humour. We go from victory to victory and that's narratively boring. If the content patches followed the traditional narrative structure then the

    The first release: Would have been us stepping into the new challenge and finding new allies, which we did.

    The second release: Would have been "The Darkest Hour" where we end up losing. That never happened. LW s4 chapter 2 and 5 were both "The Darkest Hour"! where respectively Joko and Kralkatorrik managed to do what they wanted.

    The third release: Would be our moment of triumph. We're unable to have that since we never had "The Darkest Hour."

    The 3 act structure is a myth.  It is not the be all end all of story design.  Ever hear of a tragedy?  For the greater the heights of the protagonist, the grander the fall in the finale.  This need not be malicious either. For emotional scars develop character, and add depth to a heroes motivation and way of thinking. 

    Plus what if its a 4 act story like the old Diablo games used to do?

  10. On 4/11/2024 at 12:38 AM, illuminati.8453 said:

    If every mastery felt valuable and worth investing in, this wouldn't be much of a problem. The abundance of filler masteries right now dilutes the satisfaction of leveling in a new expansion.  I hope they put a bit more effort into this area going forward.   

    if every mastery were like that it would become mandatory, and thus everyone must have them. at least with filler no one cares

    • Sad 1
  11. On 5/17/2023 at 7:09 PM, KerryTT.4792 said:

    Just turned 60 end of last month. Got a late start on the whole computer gaming thing, spent a lot of time with pencil, paper and dice. 🙂

    ironically most modern games are like that under the hood

  12. On 4/15/2024 at 8:35 AM, KindredPhoenyx.8976 said:

    Yeah I use salvage kits myself and tend to get quite a few per rare salvage which seems to be standard practice. I suppose I could narrow my question down to what items might be most ideal for ectoplasm- if it isn't just rare unidentified or even exotic drops in which case welp, I guess I've been doing it right this whole time lol. 

     

    PS: thank ye for the insight ofc, y'all. 

    for exotics you want the black lion salvage kit, if you can get it for cheap or free, and depending on if the rune or stat is worth keeping. I keep a BL kit around for those occasions. 

  13. On 4/14/2024 at 7:03 AM, KindredPhoenyx.8976 said:

    I feel like a goof but I cannot for the life of me navigate the fast farming site, and wondering what the efficient way to obtain ectos are atm since their prices are kinda high. It's almost 85g per stack on NA right now. O_o

    cheapest by far is getting 5 jackpot ecto gambles in a row. 

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  14. 5 hours ago, Daenxi.4530 said:

    Yes its mind blowing how non chalant people are being about the difference this makes, very misleading to new players.

    new players don’t do that kind of math. much less justify the cost in objective terms. 

    leggy armor has that problem in spades.  most players only want it because its the highest tier, but complain about the cost  to make it. 

    asc is a small scale version of that. if you’re playing at a level where it can make a difference, you can reasonably afford it, or at least know how to afford it. 

    So how I explain it is ask what are you doing that justifies it. The answer I’d like to hear more of, but never do, is “I may as well”.   Usually it sounds like people think high tier gear will carry them, like it does in other games. 

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  15. On 4/7/2024 at 12:27 AM, DeanBB.4268 said:

    I don't know what a monster hunting event would be, so how would I know if I would like one? You can't assume anyone knows what you are envisioning, especially Anet.

    I don't know what rathalos or MG refer to, either. 

    Sounds like Metal Gear.   So giant mechs?  Cyborg Charr vs Senator Memes. “Magitech, son”. 

  16. On 4/14/2024 at 4:00 AM, QueenKeriti.5176 said:

    Arm, leg, firstborn child, and you have to foster a cat for 1 year.

    Also probably some weird timegated item that people will find an exploit for that Anet will have to hastily disable and patch.

    Maybe another 3-6 amalgamated kryptis essence (per piece) and a crackton more ecto, with a dusting of lucent motes for good measure.

    and mist nodules you can only make during strikes by doing a jumping puzzle before the boss dies

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