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Undertow.2389

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Everything posted by Undertow.2389

  1. Yep, that's how I got most of mine, just rotate and hit all 3 right after the map reset. Immediately get on roller beetle, bond of vigor, head south to melandru, then grenth, then north to balth. Turn in only 1 piece at each event, you'll get credit when the events finish anywhere on the map. Only 1 piece so other people get a chance to participate as well. If they were going to change anything, they shouldn't change the events, just lower the quantity needed for the achievement.
  2. Assuming open world and solo stuff, I use basically the same setup as with sword, whichever I feel like playing. I don't like being 100% glass nor do I like having half of attunements feel worthless, so I go with a more hybrid damage setup and include half celestial. It's not a raid/fractal top dps build, so look elsewhere for that. http://gw2skills.net/editor/?vFAQJAoYnUMA94iF5CONA0RgFBAT4SWCSB3r6Z9tOIAUAeAA-jxhAQBHZ/BQcCAgkSQpqHAAPAAuq+DaU+BA-e
  3. You are repeating the same mistake I tried to explain. You can't add/subtract percentages like that. You have to multiply/divide. Going from is not a 14.1% damage reduction. Look at the actual amount of damage you take, relative to each other. Reducing a hit for 934 to 619 is a 33.7% damage reduction. Exactly the same as with no modifiers. No, here's the damage formula right here: https://wiki.guildwars2.com/wiki/Damage. It is very simple, Damage done = (Weapon strength) Power (skill-specific coefficient) / (target's Armor). There are no breakpoints or limitations. It is simply "divided by target's Armor". Like I said, you can make plenty of arguments against toughness (and I'm not claiming it is great) such as it doesn't help against condition damage or that doing more damage and killing faster is a superior strategy, but you can't claim that toughness is bad because it simply doesn't stack.
  4. That's not how percentages work really, they always need to be used in the relative sense. If a hypothetical hit would have done 4000 damage with 75.8% damage reduction, then it would have done 3041 with 81.6% damage reduction. 3041 is a 24% reduction relative to 4000, not 5.8%. This is the same percentage reduction no matter the size of hit. Also, there are no "diminishing returns" on armor/toughness, in the literal, proper sense. All points of toughness increase your time to live vs power damage by the same amount of time. Hypothetically if a certain amount of toughness increases your time to live vs a certain dps source from 10 seconds to 15 seconds, then another equal amount of toughness on top of that will increase it from 15 seconds to 20 seconds. Now relatively, the first is a 50% increase in TTL, while the second is a 33% increase, but that is not the same as diminishing returns and the same effect holds true for power: if a certain amount of power would make one of your attacks do 1500 instead of 1000 (50% increase), then an additional equal amount of power would make it do 2000 instead of 1500 (33% increase). Actual diminishing returns would be something like the first 1000 toughness increases your TTL by 5 seconds, but the next 1000 increases it by only 2 seconds. Now you can make plenty of cases that toughness isn't good because it doesn't affect condition damage, or it's better to kill faster and you'll live long enough anyway, but I'd say that comes down to a judgement call based on the personal experience of the player and the types of situations/groups/encounters they find themselves in, not any mathematical inferiority of the stat.
  5. No, complete free flight was one of the worst features WoW ever implemented. While I do miss pre mount GW2 in some ways, Anet's implementation of mounts at least tries to ADD to mobility gameplay, not completely negate it (though it still does fairly often in older maps). Skyscale should just be a bit less touchy about doing it's wall grasp when you're clearly trying to land on a small ledge, and be given a hp buff (from 6k to like 9k like the springer) due to deficiency of evades and slow movement. The engage skill could be better as well; it has no cc and the damage is only good if the mobs stand in the fire for the whole duration (when they usually run towards you and out of it as soon as you dismount).
  6. Actually, I think this one is even worse than the d/f ele:http://gw2skills.net/editor/?vZAQRAoY6Yl8Mh6mYzTwvJw+ELDF22Wq0cf4CATgMA/ocVGLB-jJRCQBvc/BM+EA2ZZAAcSAAA d/d p/d deadeye, using harrier amulet for uber quickness uptime. Be that thief everyone complains about.
  7. This is about the worst build I can come up with without resorting to completely 100% useless picks (like a confusion duration sigil on an elementalist):http://gw2skills.net/editor/?vFAQJAodnMICVNglOAuNAsSghBAb6BBhaYlJXidyIA8JLAA-jJxSABAs/A4nAghfAA6XGAAEverything is technically beneficial, just horribly minimally beneficial ;D dagger/focus core ele, marshal amulet - feed the enemy 5 points
  8. 2, because I didn't want to wait around doing nothing for who knows when the vabbi chest champ or augury rock events will happen. Goemm's lab was the only complex jumping puzzle of the bunch.
  9. Maybe, maybe not. I would say the trait would be pretty weak if it didn't stack when the legend that comes with the spec gives perma swiftness (non glint heralds are an extreme rarity). It's also not a "free", constant on thing. You have to "pay" for it by using upkeep skills, which means you aren't using energy for other abilities. The meta herald builds almost never have upkeep active for more than a few seconds for example.
  10. Rising Momentum is an exception. For others yes they don't stack.
  11. And I'm saying this is wrong (at least in respect to rising momentum, things like swiftness and superspeed don't stack). You can easily test it yourself: Enter combat with something.Give yourself swiftness from a non upkeep source (like rapid flow)Run around and note your speedActivate a 6 pt upkeep skill like vengeful hammers (this would be 30%)Notice the clear, large movement speed increase. If they didn't stack there would be no change.This is true both with and without runes of speed, in combat. There is a hard movement speed cap which swiftness alone (even without runes of speed) almost reaches out of combat, so the stacking is very hard to notice. You need a far larger boost in combat to come close to the cap. The wiki isn't gospel in everything.
  12. Ok, the mount1 and mount2 abilities I missed (as they are unmentioned anywhere, and vary with what they do from mount to mount. Sometimes mount1 ability is the same as jump eg. the raptor or jackal). The skyscale barrel roll is an evade that uses the dodge meter. It's still extremely inferior to either the griffon or springer when it comes to evades, and those are the mounts it would be competing with. I'd say just give it a hp buff to keep it different but a bit more tanky. It's a dragon after all.
  13. The biggest problem I have with it after flying around on the unlocked version for a night is: few evades. This pretty much kills its usefulness in real world usage as it gets shot down by ranged mobs incredibly quickly, unlike the griffon which has god mod evade ~75% of the time.
  14. Out of combat the most it can do is take you from 133% to 140% so yes, it's barely noticeable. And with Runes of Speed no difference out of combat as you're already capped.
  15. I believe the wiki is wrong about rising momentum, it definitely stacks with swiftness and is easily tested and verified. The thing is out of combat movement speed cap is reached with only a 40% boost so only a little higher than swiftness alone. But in combat you need a 100% boost to reach the cap, so RM + runes of speed is nuts. For the build in context RM is indeed weak due to low upkeep usage, but it's still worth considering just due to the other two traits being so minor.
  16. Power Herald using glint/jalis:http://gw2skills.net/editor/?vlAQNAscmnXN2gSqJvQR/kbosgyPU4Q5IKYr8ElFZlxu6tDXNgFigNmd+B-jRCFQBIU5BAeEAV7IAkFlgoTfQN2fQfq/4ElYC4EAAA-e 2800+ armor with a constant ~30-50+% damage reduction on top of that, all while healing 400-700 hps passively, not even counting your two heal abilities and staff skills. The damage isn't top of the line of course, but it's actually very good for how tanky you are. Can swap out charged mists for either song of the mists or roiling mists if you want something even easier, just means you have less energy to spend on fun, active abilities. Sword/sword is default for dps, can switch to staff for burst condi cleanse or additional ~300 hps sustain and weakness. Hammer is also an option as some solo pve is very melee unfriendly. Alternatively, power greatsword/axe-axe core warrior:http://gw2skills.net/editor/?vJAQNAR3XjMdQnHW1BGeAnIGICKsF67RQ/ipPGsAIC6ZA-jxBFABFcRAA4JAUo6PBqEsm9HST3QTK/AA-eNot quite as tanky-tough as the rev but better dps, especially burst aoe. Healing and dodges for days with tons of condi cleanse.
  17. I think, from a pvp perspective, elementalists just need too many stats in all areas. Your defense is designed around healing up damage, so you need toughness and healing power, but you also have the lowest hp pool, so you need vit. All your weapons are hybrid power/condi so you could really use all 5 of those stats too. On top of this you're a boon class both offensively and defensively, better get some boon duration as well. The weapon range restriction is somewhat annoying, but not really a deal breaker. If you use staff, you could imagine yourself playing a similar role to a scourge... only you're worse, especially survivablity wise (for pvp not wvw where you have a zerg to hide in). If you use scepter in a burst build, you play a role like a thief, mesmer, or revenant... only you're worse, especially survability AND mobility wise. If you play tanky menders sword weaver, you play a role like soulbeast, holosmith, or spellbreaker... only you're worse, as you are spending 1600+ attribute points on defensive stats while they only need 560-1050 so you do less damage and have less burst. I think giving eles the medium hp pool (15.9k instead of 11.8k) would be a good start to evaluate, without overpowering pve dps or pvp hps sustain.
  18. Partial celestial is probably most applicable to ele of all the classes since you can use/get good benefit from/need all the stats. For open world pve, or solo story instances, or WvW roaming. Full celestial even in these cases is probably a bit too much slanted towards defensive gearing however. Full will probably give you a bit too much vit/condi when you want more power/healing power depending on the situation. Definitely don't use celestial in group content, especially if you have someone else playing a dedicated support role, as it is a very large dps compared to a full condi or power focused setup.
  19. Also, I first started getting this crash (and had zero crashes for the 3-4 weeks I played before) right after a build update on Friday, November 3rd. It was memorable because GW2 had never been unstable before. The new mount skins weren't released until Tuesday, November 7th.
  20. I don't think it (this specific Exception: c0000005 crash that started right after Halloween) necessarily depends on memory leaks or mount model counts. I had the crash today in the middle of Fields of Ruin, with relatively no one around, after ~14 minutes of game play. Old world core Tyria, using only ~2.4 GB of ram at the time. My last crash was in Snowden Drifts with relatively no one around. And yet I've done about a few dozen Auric basin, tangled depths, and dragon stand metas now without a crash. This is with model count limit set to "Low" and model quality set to "Medium" --> Crash <--Exception: c0000005 Memory at address ffffffff`ffffffff could not be readApp: Gw2-64.exePid: 2096Cmdline:BaseAddr: 000000013F400000ProgramId: 101Build: 84555When: 2017-12-11T21:01:57Z 2017-12-11T13:01:57-08:00Uptime: 0 days 0:14:41Flags: 0 --> System <--Name: PC-2013IpAddr: 192.168.0.3Processors: 4 [GenuineIntel:6:12:3]OSVersion: Windows 6.1 (64 bit) --> System Memory <--Physical: 3298MB/ 8143MB 40%Paged: 11382MB/16285MB 69%Virtual: 8385664MB/8388607MB 99%Load: 59%CommitTotal: 4902MBCommitLimit: 16285MBCommitPeak: 7186MBSystemCache: 4046MBHandleCount: 19154ProcessCount: 54ThreadCount: 779 --> Process Memory <--Private: 2505MBWorkingSet: 2443MBPeakWorkingSet: 2674MBPageFaults: 5082729 --> Error Logs <--mIK bone indices.Model '0x08223a': Failed to resolve AimIK bone indices.Texture missing mip chain: 0x014655Texture missing mip chain: 0x014657Model '0x082239': Failed to resolve AimIK bone indices.Content is referencing a propID that doesn't exist propId='1182152709399184385'Model '0x08223a': Failed to resolve AimIK bone indices.Map load hang on STATE_MODELS_STREAM detected: MapId: 18, Position: (3167.820068, -1375.329956, -5410.100098), Completion: 0.000000Model '0x080b24': Failed to resolve AimIK bone indices.Texture '0x191b0e' dimensions too smallLoading '0x191b0e' texture failedTexture '0x191b0f' dimensions too smallLoading '0x191b0f' texture failedModel '0x082239': Failed to resolve AimIK bone indices.Texture missing mip chain: 0x014655Texture missing mip chain: 0x014657Model '0x08223a': Failed to resolve AimIK bone indices.Model '0x08223a': Failed to resolve AimIK bone indices.Model '0x082239': Failed to resolve AimIK bone indices.Texture missing mip chain: 0x093493Model '0x08223a': Failed to resolve AimIK bone indices.Model '0x082239': Failed to resolve AimIK bone indices.Model '0x080b24': Failed to resolve AimIK bone indices.Model '0x08223a': Failed to resolve AimIK bone indices.Model '0x082239': Failed to resolve AimIK bone indices.Content is referencing a propID that doesn't exist propId='1260912513885734329'Content is referencing a propID that doesn't exist propId='1316091261102392334'Content is referencing a propID that doesn't exist propId='1316086798631371785'Model '0x08223a': Failed to resolve AimIK bone indices.Model '0x080b24': Failed to resolve AimIK bone indices.Model '0x082239': Failed to resolve AimIK bone indices.Model '0x08223a': Failed to resolve AimIK bone indices.Debug token '0x00000000000266FA': Lightning ran out of space for new bolts.Texture missing mip chain: 0x011f2eTexture missing mip chain: 0x011f30Model '0x080b24': Failed to resolve AimIK bone indices.Model '0x08223a': Failed to resolve AimIK bone indices.
  21. I notice that "Model 0x08223a" and "Model 0x080b24" appear in both our crash logs, and in multiple logs of mine. Maybe there's a problem with a specific model in certain circumstances?
  22. Yep I get this randomly these days, for the past month or so. I've tried multiple nvidia drivers, still happens. Win7 64 bit, gtx 1060 6GB. I've ran repair and deleted the gw2 local roaming appdata folder to reset things too. It can happen anywhere in game. Not just when lots of players are around. I can do dragon stand metas with 100+ people around fine, but randomly crash like just now in the middle of snowden drifts with almost no one around and using only ~2.7 GB of ram. --> Crash <--Exception: c0000005 Memory at address ffffffff`ffffffff could not be readApp: Gw2-64.exePid: 3464Cmdline:BaseAddr: 000000013F580000ProgramId: 101Build: 84555When: 2017-12-04T00:31:28Z 2017-12-03T16:31:28-08:00Uptime: 0 days 0:40:11Flags: 0 --> System <--Name: PC-2013IpAddr: 192.168.0.3Processors: 4 [GenuineIntel:6:12:3]OSVersion: Windows 6.1 (64 bit) --> System Memory <--Physical: 3300MB/ 8143MB 40%Paged: 11480MB/16285MB 70%Virtual: 8385295MB/8388607MB 99%Load: 59%CommitTotal: 4804MBCommitLimit: 16285MBCommitPeak: 6040MBSystemCache: 4058MBHandleCount: 16542ProcessCount: 50ThreadCount: 632 --> Process Memory <--Private: 2801MBWorkingSet: 2681MBPeakWorkingSet: 3160MBPageFaults: 8889427 --> Error Logs <--AimIK bone indices.Model '0x082239': Failed to resolve AimIK bone indices.Model '0x080b24': Failed to resolve AimIK bone indices.Couldn't find projectile effect for skill '+zMN7.Yy6BD'Model '0x082239': Failed to resolve AimIK bone indices.Couldn't find projectile effect for skill '+zMN7.Yy6BD'Model '0x082239': Failed to resolve AimIK bone indices.Model '0x08223a': Failed to resolve AimIK bone indices.Couldn't find projectile effect for skill '+zMN7.Yy6BD'Model '0x082239': Failed to resolve AimIK bone indices.Couldn't find projectile effect for skill '+zMN7.Yy6BD'Model '0x082239': Failed to resolve AimIK bone indices.Model '0x082239': Failed to resolve AimIK bone indices.Model '0x08223a': Failed to resolve AimIK bone indices.Couldn't find projectile effect for skill '+zMN7.Yy6BD'Content is referencing a propID that doesn't exist propId='1757030837865447944'Model '0x08223a': Failed to resolve AimIK bone indices.Model '0x08223a': Failed to resolve AimIK bone indices.Model '0x08223a': Failed to resolve AimIK bone indices.Content is referencing a propID that doesn't exist propId='1538527194733813354'Model '0x080b24': Failed to resolve AimIK bone indices.Content is referencing a propID that doesn't exist propId='1757030837865447944'Model '0x08223a': Failed to resolve AimIK bone indices.Content is referencing a propID that doesn't exist propId='1538527194733813354'Model '0x080b24': Failed to resolve AimIK bone indices.Model '0x08223a': Failed to resolve AimIK bone indices.Content is referencing a propID that doesn't exist propId='1191499390704026639'Model '0x080b24': Failed to resolve AimIK bone indices.Couldn't find projectile effect for skill 'y7FnF.NUlM9'Model '0x080b24': Failed to resolve AimIK bone indices.Model '0x080b24': Failed to resolve AimIK bone indices.Model '0x123674': Permutation 'boworange' not found, auto selecting permutationModel '0x080b24': Failed to resolve AimIK bone indices.Model '0x08223a': Failed to resolve AimIK bone indices.
  23. I made the mistake of doing the last boss as a sword weaver. Really enjoyed being able to attack for a whole 2 seconds before having to kite/range/evade/jump for the next 30 seconds because it's the only setup that can't bring a ranged weapon to switch to mid fight. Brahm is annoying. Such a whiner. Don't like him at all. Can't even empathize for him over Eir he's so bad. Acts like he's a 12 year old.
  24. Looks familiar. --> Crash <--Exception: c0000005 Memory at address ffffffff`ffffffff could not be readApp: Gw2-64.exePid: 576Cmdline:BaseAddr: 000000013F4F0000ProgramId: 101Build: 84172When: 2017-11-23T00:13:50Z 2017-11-22T16:13:50-08:00Uptime: 0 days 1:04:52Flags: 0 --> Error Logs <--0x1a1edbDebug token '0x00000000000266FA': Lightning ran out of space for new bolts.Texture missing mip chain: 0x1af5dbTexture missing mip chain: 0x1a1ed9Texture missing mip chain: 0x1a1edbModel '0x08223a': Failed to resolve AimIK bone indices.Model '0x08223a': Failed to resolve AimIK bone indices.Map load hang on STATE_MODELS_STREAM detected: MapId: 1226, Position: (20508.000000, -37333.898438, -10177.200195), Completion: 0.000000Model '0x082239': Failed to resolve AimIK bone indices.Model '0x080b24': Failed to resolve AimIK bone indices.Texture missing mip chain: 0x1af5dbDebug token '0x00000000000266FA': Lightning ran out of space for new bolts.Model '0x08223a': Failed to resolve AimIK bone indices.Model '0x1adb21': Failed to resolve AimIK bone indices.Model '0x082239': Failed to resolve AimIK bone indices.Texture '0x03539b' dimensions too smallLoading '0x03539b' texture failedTexture '0x03539b' dimensions too smallLoading '0x03539b' texture failedTexture '0x03539b' dimensions too smallLoading '0x03539b' texture failedTexture '0x03539b' dimensions too smallLoading '0x03539b' texture failedTexture '0x03539b' dimensions too smallLoading '0x03539b' texture failedTexture missing mip chain: 0x1af5dbMap load hang on STATE_MODELS_STREAM detected: MapId: 1226, Position: (1169.810059, 56335.500000, -36.326809), Completion: 0.000000Model '0x080b24': Failed to resolve AimIK bone indices.Model '0x082239': Failed to resolve AimIK bone indices.Model '0x082241': Failed to resolve AimIK bone indices.Texture '0x03539b' dimensions too smallLoading '0x03539b' texture failedTexture missing mip chain: 0x1af5dbModel '0x08223a': Failed to resolve AimIK bone indices.Model '0x082239': Failed to resolve AimIK bone indices.Model '0x080b24': Failed to resolve AimIK bone indices.Model '0x08223a': Failed to resolve AimIK bone indices.Model '0x079941': Permutation 'default' not found, auto selecting permutationModel '0x080b24': Failed to resolve AimIK bone indices. Lots of people around, usually in the newer zones. I really don't want to have to turn texture settings down to make game look so much worse. I thought the 64 bit client was supposed to fix the out of memory junk? This is on win7 64, gtx 1060 6 GB with very new drivers. Started maybe 3 weeks ago after a GW2 update. Before that I played for like 3 weeks without a single crash.
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