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Kontrolle.3514

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Everything posted by Kontrolle.3514

  1. We have skill lags on every map and ques on every map. its is really unplayable.I think it is because you host your plattform in the amazon cloud. I think its not suited for WvW content.
  2. without decent support specs this game returned to a damage spamfest again. Group Play is not wanted in GW2
  3. Restoring Reprieve (Mantra of Solace): Reduced base heal from 997 to 199 in PvP and WvW. Reduced healing coefficient from 0.25 to 0.1 in PvP and WvW. Why? Whats wrong with you anet ? This is a total overnerf. Its now probably the worst healing skill Guardian has now.It heals like 250 HP now.... thats 1 second of Healing signet or Fiendish Tenacity... I was like the only FB out there roaming and you killed every single skill of my build, after i adapted you killed it once and for all.You do not increase TTK by this ....
  4. Since you moved to amazon cloud we cant play 3 sided battles in WvW. We encouter heavy skill-lags in every encounter. Apperantly your game is not meant for virtualisation.Bad IT it is in 2020 how embarrassing.
  5. they are totally out of control. Its like playing a mmo against cheaters but in this game the "cheat" is the game mechanic.
  6. Female human burn guard with gold/white armor and wings. Adeptus Sororitas ftw.
  7. jes people will still die, because there are things called cooldowns. And Fiebrand tomes have very high cooldowns.Right now people die in a second before beeing able to even push a button. Having the time to react to use some cooldowns is what this patch tries to achieve. Its stealth bomb or beeing stealthbombed right now. Wich is fun to some degree, but not the reason for playing gw2 wvw.
  8. Everything else is getting nerfed too. Not just Engineer.Scrapper won't be "unviable", it might actually be a bit better after the patch now that things that could still destroy it through its defenses will be nerfed to the point where it won't anymore.Rifle 3 pumping out a crazy 5k+ every 8s was, in my opinion, not very good for balancing. Everything everywhere did way too much damage. After this patch, that won't be the case. jes damage wise, but the cooldown increases are mostly for engineer and ele, which is bad because DPS Gyro Scrapper has no weaponswap and usually no kits and kits are awful anyway for power builds. Sustain will also go down because of the lower barrier generation
  9. Why the cooldown nerfs on hammer and rifle?I mean damage is ok but increasing the cooldown of those skills will make power scrapper totally unviable anymore.Holo already got murdered for pvp why overnerfing rifle now? Other Classes do not get that treatment This patch is destroying 90% of my roaming and zerg builds for all my classes.
  10. This is my fear, too. I think they're doing the right thing and it'll be healthy for the game in the long run to nerf the crazy one-shotting. But to make it so players have to be GOOD in order to kill enemies rather than just run crazy one-shot builds will mean some, less skilled, people (probably me) can NEVER get revenge anymore - and that will probably drive them away. Yes the oneshot thing is pretty annoying as it is the permastealth.But somehow Anet and people here, came to the conclusion it would be good to nerf firebrand support. Apparantly no one wants to have good fights in this game. Just quick loot. Maybe its time for WvW to die.
  11. chances are pretty high, that they just murder the gamemode once and for all if they force to much players to change thier prefered playstyle, class or build.
  12. its not the supporters aka firebrands that kill the fun, its the absurd amount of damage most people complain about. No matter how much minstrel scrappers/ele/guards you stack, they still die against a good bomb + bubble in a millisecond. You need like 1 button to deal 10K+ damage and 5 buttons to heal 10k damage. There is no pressure damage in this game, no need for cooldwon management, its a spike damage spamfest. The meta is actually pretty balanced right now. Except for TTK beeing to low. Idk how exactly this will change if they nerf support even more.We will all regret the upcoming patch, thats for sure. Roaming is dead because of mounts, thiefs and mirage, zergfights are just stealthbombing. The hammertrain meta had much higher TTK with just coreguard as support.
  13. Support Builds are NOT the problem of GW2, the lack of proper healing builds made this game so boring in WvW and is the reason we dont have any decent fights.GvG in GW1 took 30+ mins and involved tactics, same for the fights in DAoC. GW2 is just an damage spam fiesta, instakilling and bombing anything. Bring counterplay aginst supportbuilds and dont just nerf them. Make people call spikes, interrupts,cc in order to disable enemy supporters. Long fights are exciting not instakill 20 sec engages like GW2 has.... Guilds already use like 2 Healspecs per group and people still die in in Bubblebombs in 1-3 seconds. And delete the mount please.
  14. i love this build, nice sustain, alot HP, armor, selfheal, nice utility and nice damage, its not top tier dps but with 80%+ critchance, 207% critdamage and quickness, + double smite condition you can down people fast enough. Tome of judgement hits like a truck in this build too. http://gw2skills.net/editor/?PWwAEx7lRw8YgsQmJW+PmPdA-zxIY1o+vQaKE6LDatAU7AIKPOaowyG-e You can swap skill 9 for whatever you need, more condi cleanse, save yourself, signets, mantras. But MI is awesome in a group. IMO WvW is not PvE. Only Warriors, Thiefs and Mesmers can go full glass cannon and still survive in smallscale.For your build you should really consider a defensive rune like Dolyak or Durability.
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