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Aaron Forestman.4758

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Everything posted by Aaron Forestman.4758

  1. I have an orbweaver and I quickly realized the stick movement wouldn't work so well. I programmed the usual strafe keys to mirror QWES movement (or WASD if you prefer), but mouse movement is the real winner in this game. If you combine strafing and mouse movement, you get some awesome control. Here's how mine is configured for reference, but keep in mind I have all 10 skill bar skills as well as targeting, jackal, and rollerbeetle on my mouse. ESC | Hero Panel | Map | Inventory | F (interact) Alt/Ctrl for name highlights | Q | W | E | R to run Mount movement 2 | A | S | D | Special action skill (like dragonsblood spear, etc) F1 | F2 | F3 | F4 | F5 <-- For profession skillsBottom side button: jumpTop side button: dodgeJoystick: griffon, skimmer, springer, raptor I certainly wouldn't recommend exactly copying my setup, but the goal is to have everything you need within time-sensitive situations at your fingertips on either your orbweaver or your mouse so you don't have to move your hands to your keyboard. All of these things take some getting used to, but you'll find you play at least a little better for having this keypad once you get used to your layout. Let me know if you have any other questions! Edit: bad formatting
  2. You can only make one of each, so if you spread them out you'll get the base Aurora effect on each character. They are all account bound though, so there won't be anything stopping you from swapping them around and stacking all the auras up if you later decide you want to.
  3. Exactly. Them combining to form new effects instead of just visual clutter is fine. It's them all being the same thing that's really disappointing.
  4. We can see Coalescence crafted then demonstrated here, both alone and with the other trinkets: https://www.twitch.tv/videos/437561307?t=08h31m50s Honestly I don't think anything could've been more disappointing. People complain about or praise legendaries when they come out all the time, and every one has people that have really enjoyed it. These trinkets are different in that they can't appeal to different people. They have exactly the same effects, and just build on the same aura as you get more of them. Every other legendary in the game is fiercely unique. Whether people like it or not, it's different. There's no options here. There's just these bubbles that you can slightly change the color and texture of with more trinkets. Even if we're going to have this aura with all of them combined, they could at least have different parts of its effects with each individual piece (i.e. the black orb with Coalescence, the original aura with Aurora, and some purple bubbles with Vision). Legendaries are legendary because there's nothing else like them. These feel like we should be getting the three existing trinkets then the next ring and throw all of them into the mystic forge to create the actual legendary; they're not legendary in their own right.
  5. At this point it's just people flexing on others that don't have the skyscale yet. Give it a bit, they'll calm down. (Most of them, anyway)
  6. I've got a character with every fiery thing I could find. Hellfire armor, Volcanus, Incinerator/Rodgort, fire quiver backpack, all fiery mount skins, the meteor glider and the destroyer wings dyed orange/black, realm portal spike finisher, and the Hounds of Balthazar mail carrier. I think the only thing missing is a chair! Could we please get a fiery chair, maybe Balthazar themed?
  7. If this is all about inventory space, you'd be better off just buying more bag/bank slots and keeping the ascended weapons. And if you have all of those maxed out, manage your kitten inventory because there's no way you should still be having space problems. Stat swapping is nice, but unless you're bouncing weapons around from toon to toon you'll hardly ever need to swap weapon stats. And swapping weapons between toons is way more annoying than just having each have their own weapons. I've made 5 weapons, all for their skins. It's simply a waste of time and money if you're going to get legendaries just to hide their skins. Exceptions to this would definitely be Aurora, Ad Infinitum, and armor since you can use those for any build. That said, they're still a lot of work to save some inventory slots.
  8. Some skills have longer range while still being melee: https://wiki.guildwars2.com/wiki/Maul_(ranger_greatsword_skill)
  9. The infinite teleport to friend just needs a level 80 requirement. That would be inconvenient for a little bit, but it'll allow people to experience the game as it was intended while leveling anyway. And the exploit will be closed up that way.
  10. This a pretty rage-bait kind of post, but I'll bite. If you've actually been playing for over 5 years, you know that jumping puzzles are a very tiny part of the game. They're fun for the people that enjoy them and avoidable for the people that don't. Most of the time if you really need to complete a puzzle you can just get a friendly mesmer to do it for you. This particular raptor jumping puzzle you're referencing was so insignificant I barely remember it. While it was required to do it on your own, it was a handful of jumps that anyone who's used a raptor for more than an hour can nail in a couple minutes. To address your other gripes, this is one of the least grindy games I've ever played. While there are tons of options for things to grind through, they're just that. Options. If you want a character at max stats with a full build including elite specs, you can have that in a week if you're starting from a base level 80. You can have it in an hour if you've got a bit of gold/materials on your account and you join one of the many hero point trains that run all the time. Anything more grindy than that is for fashion wars or achievement hunting. It seems to me like you'd rather complain than learn how to get better. Everyone has their own ways of dealing with difficulty, so I wish you luck if you decide to continue playing Guild Wars.
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