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Sereath.1428

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  1. And they couldn't handle that either, look at it now. A thief without that many evades, blind spam, instant shadowsteps is a Power Herald in its prime. This place is hopeless. I regret supporting this engi main in the past. By the way, I am now waiting for the video of you dueling core revenants evade spamming.
  2. Gaslighting is exactly what people do in this place when some players dare to play Vindicator instead of Herald or Renegade and deny them the chance to perma farm them. And I know this happens with every other class and spec. They should delete this place and only balance around metrics and tournaments, which they probably already do.
  3. Buddy here feels that their core revenant builds would be winning tournaments if Vindicator didn't exist. (No, it was the same case when Power Herald was a thing. For them, Power Herald-Shiro needed to be gone from the game because core rev is the real way to play revenant, it is just that for around a decade no one has ever been good enough for it. Not even the top players.)
  4. Conquest fanatics decided that anything remotely tanky had no place in their game mode: Removed and nerfed most amulets, trash sigils, etc. So of course high damage and active defences are everything. This pvp is so kittened up thanks to the hyper-focus on a single mode ever since they wanted to become a pseudo-esports game. Absolutely nothing. That is why Devastation, Death Drop Vindicator is the only remotely competitive spec. High Damage + active defences. It's the only gameplay CMC/whoever allows for revenant. Kill everything within the first 5 seconds otherwise tough luck with your kitten 2.8k and 3.5k heals with 30s cd. Power Herald, the same philosophy actually. You better kill things within the first 3 seconds, otherwise good luck with your 2 seconds of Infuse Light every 30s.
  5. (Glad that there are at least some good posts for every 50, in this place. Otherwise it's pure yapping except for Shagie, arazoth, Terrorhuz, Flowki, ArthurDent) It is as I said in my other post about the spec. Death Drop needs to be changed. It already comes with a +15% damage buff. That's already great. Meanwhile the other two dodges are omega trash. All of them should have a different kind of utility. 1. Damage Buff 2. Either a leap or a miniscule energy gain for every target hit (1-2). 3. Something Oh and remove the damage from Field of the Mists (#4). Not a fan of Drop the Hammer (#5) refreshing #2. Instead of fixing, reverting it to the way it was years ago. We're always reinventing the wheel, aren't we? That's it. For good reason, Vindicator hasn't been in a single winning MAT team for a very long time. Not even when it gained access to shortbow. The rest of the class is unplayable without salvation or reliable condi cleanse and vindicator has an answer for that, Tree Song. Power Herald is simply unplayable without staff. Otherwise, people would have already tried to replace staff with either shortbow or hammer, or even GS + swords. The only remotely good builds have been with vindicator for a while now. And only very recently it got quite good because hammer has both offence and defence: Phase Smash (#2) is also a dodge with damage at the end. Suddenly vindicator feels like a 150 endurance spec. Field of the Mists (#4) feels instant, comes with a frontal projectile block and an aegis as well. It is also the highest damage skill from hammer. Hammer is a little overtuned right now. It did not need that super buff to #4. It's simply better than shortbow right now. However, some of the complainers here were already getting clowned by hammer before the last set of buffs. I still play shortbow and try to make Imperial Impact work as hard as I can. I do not want them to keep balancing the whole spec class around kittening Death Drop.
  6. Some were already crying hard even before the last set of hammer buffs. PvP forums moment. First time ever that hammer is competitive, so they just go into shock every time they see one. The skill level of the average pvp payer is that low these days.
  7. Going from 23 active players to 14 had its consequences.
  8. I'll only say some things: Hammer was indeed unusable for the entirety of its existence in sPvP, or at least against targets aware of your existence (So only ever useful in wvw inside blobs). It did need a lot of help but especially after they completely kittened up the functionality of Coalescence of Ruin (#2). The only way for the weapon to be competitive right now is for it to hit very hard, it's a sluggish mess. - Thats what many rev players wanted, actually. Revert Coalescence to the way it used to work: First Impact: Low Damage Second Impact: Ok Damage Final Impact: Good Damage And it had a lot less terrain problems, it was also faster. Right now it is good at all ranges, buggy at all ranges. You can use it at any range without repercussions. Boring. Or just reverse the damage range logic from above, it would still be way more interesting than the current iteration. And Field of the Mists (#4) has no business doing that much damage. It probably shouldn't be doing any damage at all. It all goes back to trying to overcompensate for how garbage #2 is mechanically. That's why they made #5 reset it now. But they never listened, not once. Instead, they like to reinvent the wheel like every other prideful dev. 🔸 And about Vindicator: The only good change left should be to do something about Death Drop. I also hate that playstyle. However, its "power budget" should then be redistributed to other parts of the spec. Like making Imperial Impact not garbage. So probably cut down Death Drop's damage by 33%, 50%, 66%, any idc. It already comes with a 10s +15% damage buff. Make Imperial Impact a Leap finisher, or make it gain 1-2 energy per target affected. Not sure about the third dodge, it's also very mediocre right now. I really like the Alliance stance, it actually makes the class not a miserable experience. The need to abuse Death Drop for damage, not something I enjoy at all. 🔸 Other omega garbage weapons while I'm here: Staff, shield, axe. The class really lacks options in both quantity and quality. Too bad the devs never listen to anything. They killed their own game mode through both negligence and a kitten "game philosophy". Edit: Yeah a hammer vindicator was present at NA finals. However, NA is devoid of competitiveness. Very likely that they only care about EU's scene which I agree with. (And Im NA) No wonder the NA final was NA vs. EU.
  9. No utility cooldown should ever exceed the legend swap cd.
  10. 🏆 I think this happens far too often, in one way or another, in almost every class. It is very kitten and lazy game design. That's why I still consider the balance very mediocre, and it has been that way for many years. (Actually, I consider the peak to be somewhere between Heart of Thorns and before Path of Fire. Every game mode was almost fantastic.) Same reason they only kept Conquest. It's just easier to "balance" when you can restrict everyone's gameplay to just that: circles, rotate. "This class spec is supposed to never die and win all 1v1s so rotate!" Garbage. Same. For a long time now I've been feeling that. "Eh, Id rather not get any updates for my main class ever again." Even though I wish they had given Power Herald back some agency by now, it's been in the shadows for about 3? years now. I just don't care anymore, the risk of getting a monkey's paw is not worth it.
  11. Yeah, same thing Ive said. The balance is way too specific and restrictive in favour of conquest now. That is why they also gave up on having more game modes. Depressing. What a waste of a game.
  12. ⬆️ Surprised (maybe not) by the amount of critiques against the OP. Gaslighting people into: "What are you taking about? If you keep losing games then let's look at the constant factor, yes, it's you. The MM is more than fine, you just refuse to bring up the W/L ratio of silvers, you shouldn't be having fun play the game properly. Stop the bad roTatIons! And the balance is near perfect as well, love to see that every class playstyle is rewarded now. I love playing my bunkers since my favorite cOnqUest roLe is: to never die." Stay dead sPvP.
  13. It does look good everywhere but WvW. I tried it last night in WvW and CoR did about half the damage of Sevenshot while also being 5 times slower. Epic 0.91 coefficient. 💀 So for WvW at least, the weapon is unusable against targets that know you are there. In sPvP's FFA arena, there was this very good rev player who was constantly farming the average pvp player with a hammer. It was quite entertaining. However, the moment a good player behind a mesmer started dueling, they started dying, until they swapped to shortbow instead. Posting this in case anyone knows who they are, very good player in my eyes: https://youtu.be/u3hKp_JwhYs Hammer does look great for memes and team fighting. AKA fighting people who are unaware of your presence. But only as long as the damage is that high, which is not the case in WvW.
  14. Very interesting actually. Could work. I don't like how they are balancing the whole spec (power) around Death Drop only. I do think it's poor game design and it's actually also the main complaint of other players, 3k-4k Death Drops. And in PvE they simply deleted Imperial Impact as an option as well, the build variety is so poor. It is now a dead trait in every game mode. Yeah, the balance is so kittening bad. In both PvE and PvP. The risk-reward ratio is completely out of whack. They seem to exclusively balance around golem benchmarks and imaginary scenarios.
  15. Hammer does look interesting in sPvP, but I just hate the game mode and how it limits build variety. I got sick of it early on and still have no desire to go there, so I still stick to small scale WvW.
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