Except that this is way too harsh of a trade off, most trades off aren't as bad as this one. I don't think we're going to see any mirage anymore if this goes through, which is sad because id rather face a mirage than it being replaced by the one shot core mesmer or the condi core bunker mesmer, but it seems like we're heading in that direction A few things to keep in mind: GS had it's damage reduced. They likely won't be able to one shot you unless you've either taken prior damage or face tanked a GS4 without dodging the followup burst.Still unhealthy design imo, but it should be less frustrating to play against. Mirage losing it's dodge hurts, but given that the overall power level of the game is going down, Mirage may not be pressured into dodging defensively as often as before. Considering the dodge can be used while stuned, their dodges have more value. Stunbreaks and stability got nerfed across the board, so Mirage's dodge starts to look a lot better by comparison. We'll have to wait and see how the meta shapes up. It's difficult to make predictions given the sheer scope of the changes. For some reason the Elusive Mind change aren't in PvP/WvW notes, but Global version have a referece to PvP and WvW: "Elusive Mind: This trait no longer stunbreaks or inflicts exhaustion. Increased the number of conditions cleansed from 1 to 3 in PvE, and to 2 in PvP and WvW." So maybe the stunbreak is lost making that trait useless as a grandmaster. Also adding that to the single dodge make the Mirage undesirable to play. And less fun too, like they did with Chronomancer. Dodge is one of the basic mechanics that makes the gw2 desirable to play and unique against other games. Limiting Mirage to a single dodge is too much. There should other ways of balance Mirage Cloak instead of make the specialization undesirable to play and clunky, maybe changing the ambushes or looking in to the IH. When you dodge, you are timing it in the right moment. When you blink, etc. You do the same. As you are almost all time in movement, the use of mirrors in pvp can't replace the lose of a dodge, usually you can't reach them in the right moment and even distracting you of what you should be focusing. Now mesmer will have its two specializations erased from competitive modes as no one will play them. And it'll be even rare find a core mesmer as there is nothing that reward play a core mesmer with the upcoming changes against other professions and specializations. About all with the "improved" chaos skills and traits of this balance patch plus the previous patches. It is a clear example of how not to contribute to having a greater diversity in which to choose to play. Anyways people will play what end dominating as usual. That will not change with this balance patch. Another thing that i watch too is that, for the reason of tune all down, now a lot of traits are absolutely irrelevant and don't worth even consider use them. Perhaps is what it should be and rely only on the skills in competitive mode. But that could produce another problem. If the traits and skills from PvE and PvP/WvW starts to be different as it seems in several of them, then that could end with players making mistakes due to that when playing, as you must remember the effect of the version you are playing in each game mode. And many times, by the habit of playing more than one game mode you could end up making mistakes and losing the combat. Its strange because some of the traits that were not included in this PvP notes are in the Global version and mention PvP/WvW cooldowns, etc, in their changes. Not sure if those trait changes were missed here or if finally we are going to have different behavior and features between game modes.