-
Posts
756 -
Joined
-
Last visited
Content Type
Forums
Blogs
Events
Articles
Downloads
Gallery
Store
Posts posted by Vegeta.2563
-
-
I think the stat swap should go back to the drop down menu, but it can keep the way it swaps sigils or runes exotic versions out.. Also for legendary runes or sigils.. that should be changed to a drop down list as well..
-
@Amaranthe.3578 said:GW2 isn't the kind of game that cares about content creators in twitch/YouTube/whatever.Besides, the only relevant GW2 content creator is WP.
AyinMaiden would like a word with you.
-
-
@Miellyn.6847 said:They don't cancel each other out. The first change fixed the bug that Net Shot would go on 5 second cooldown like it was interupted when targeting an enemy behind you.The second change fixed a bug where you could use Net Shot without facing the enemy. Two completely different things that just appear to be related because of the wording.
I mean you can't get more straight forward than them stating they fixed a bug prevented you from being able to fire net shot at targets behind them.. then go and say they fixed a bug that allowed them to fire at targets behind them... meaning you can't anymore. They just reversed the changes..
Pre-patch I could use net shot on a target behind my character. Now after the patch net shot doesn't work unless I actually face my target.
-
It said it would no longer heal while "shroud life" replaces health. Maybe this means it'll give you life force in shroud??
-
I know this isn't related to class skills and all that, but is the invisible commander tag option going to be enabled with tomorrow's patch?
-
March 27, 2018 Patch Notes:
- Net Shot: Fixed a bug that prevented players from being able to fire this skill at targets behind them.
July 11, 2019 Upcoming Patch Notes:
- Net Shot: Fixed a bug that could allow this skill to be fired backward.
Any reason why the later note is considering the first one a bug?? Also why reverse this?
-
I think it's just a simple reload issue.
-
Warning: strpos(): Empty needle in C:\inetpub\wwwroot\guildwars2.com\wp-includes\plugin.php on line 736
-
@Ben Phongluangtham.1065 said:We've discussed all these ideas around guild hall arena and probably more. There are things we'd like to try at some point. But as some have mentioned, the guild hall arena is not high on the current priority list.
Now I'm curious what IS the actual priority list.. would help us players understand the company's focus :)
-
@"Eramonster.2718" said:Not sure about the distance thing, but felt it's very much the same (do overshot sometimes but might be my positioning). Do have limited control mid air during the leap (similar to character falling) and skill #2 can be used mid air to disrupt/stop skill #3's leap.
So after some testing.. it seems that if you do the beetle race first.. then do the pinata bashing adventure.. you can fly further with skill 3 (and maybe 2) than you normally would have. Each time I attempt after beetle I get more "air time" distance, but if I try to do the Pinata before even touching beetle race.. the distance is shorter.
-
1
-
-
So sometimes with Dragon Launch (skill 3), I get launched further distance than others. I'm not sure what's causing it, as I don't have swiftness either time. It's not like this all the time, other times I fall short. Is this some weird bug, or am I just not 200IQ enough to understand this?
-
@"Ben Phongluangtham.1065" said:Hey folks. 1 quick update here. The thing we're furthest along with is the new skill. Outside of a bit more testing, we're in line for some art requests.
Current design is that the 4 skill will require unlocking a new mount mastery. After that, it's a just a missile attack that if hits, dismounts your target and yourself. I can't give you a time frame yet, unfortunately.
Any additional details, such as the range on this attack, or if the attack causes knockdown like when you "kill" someone's mount?
-
@Daniel Snider.6241 said:
@Broadway.8925 said:Just curious. Was anything actually fixed with the patch?Without promising anything, the outlook is good. :)Just as long as the API doesn't break every single weekend and can remain stable.
-
I hope when Alliances actually come, server stability is improved. Tonight's reset skill lag was horrible. By the 20th time I hit my button for 1 skill it finally went off. Literally unplayable.
-
Yep I still want these gone too.
-
Legit didn't even have time to hit it on a Melee character before it was dead. I think this mob needs some more vitality and toughness.
-
I hope this is the cause of why map tiles aren't updating neither. Like any map that released after PoF, from Istan to Dragonfall.
-
I believe before anything is set in stone, they want to finish Legendary Amulet, Both Rings, Runes and Sigils first.
-
Requesting new items..
Gemstore Item(s):
- Recharging Revive Orb. Cooldown of 15 minutes. 800 gems to buy.
Black Lion Chest:
- Bottomless Metabolic Primer Contract *
- Bottomless Utility Primer Contract *
- Permanent Total Makeover Kit Contract - Requires Permanent Hair-Style Kit, and comes with a component to upgrade the Hair-Style Kit into Total Makeover Kit.
* Each primer lasts for 12 hours max, but never runs out of uses. No cooldowns like all other respectable permanent contracts from Black Lion Chests.
-
@"Chris Cleary.8017" said:Reading through your comments so far since the event has started, the main feedback that I'm seeing since the World Boss Rush started is that the box doesn't feel rewarding, with most players calling out that they "only got a few mats". I do want to point out that a Piece of Rare Unidentified Gear is a guaranteed drop unless you get a Rare/Super Rare drop.
Going into this event we know that we have a lot we can improve on, and making repeatable rewards that feel rewarding is one of them. There are a number of designs internally to accomplish this, and getting rewards right is a critical part of making these events fun.
Thanks for your feedback everyone, keep it coming!
As it's pretty obvious lately. World Boss loot has been pretty lackluster by today's standards compared to other parts of the game. At the very least the daily cap on world boss loot should be removed entirely, except for Tequatl due to the 2 gold you can make from it. The rest, even Triple Trouble is reasonable for having repeatable loot due to it taking a long time to coordinate and actually successfully killing the boss.
-
@"Avatar of Indra.6908" said:Maguuma Forager Node Pack
- Mussel Node: Normal node drops plus one guaranteed Fresh Water Pearl.
- Jungle Plants Node: Normal drops for this node plus one guaranteed Maguuma Lily.
With only one lily and one pearl per day, and the fact that it takes three per armor piece, this will still create a sort of "time-gate" of 18 days to create a full set of armor. So there won't be so much as a flood of supply, but rather even out supply and demand and lower prices in the long run.
Except if you have multiple accounts to farm them each day. I would rather they put the Mussels and Jungle Plants on the Garden Plot Deeds instead and keep the RNG. Also increase Garden Plots by 2 more, so 4 plots total.
-
This might not be too out of reason, but..
Bottomless Metabolic Primer and Bottomless Utility Primer contracts.
-
I think they are just trying to avoid adding in a 3rd set of elite specializations, hard enough to balance 3 specs per class (core, HoT, and PoF)..
Legendary Runes & Sigils not in API
in API Development
Posted
Any character that has these equip cannot display the active rune in the item its slotted. Just shows a blank square for that area.