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Vegeta.2563

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Posts posted by Vegeta.2563

  1. Back on March 5th 2019, A patch released which made banners only interactable by the owner.

    Banners can now only be picked up by the warrior who summoned them.

    Meaning the interact key (F by default), would allow the owner to be able to pick up the banners.. and I was thinking. We have people with Personal Black Lion Merchant, or Personal Black Lion Trading Post, or even the 2 week Golem Banker that no one else can interact with, however people love to drop these on top of things you need to loot (like take Auric Basin meta for example). If having these items switched over to use the same thing the banners are, it would help cut down people trying to do this sort of thing. I do not see a negative part about switching this over as only the user can talk to the npc anyway. The single use versions would still be normal and can be spoken to by anyone.

  2. @SloRules.3560 said:Corrupts should never outnumber cleanses, NEVER! Or boon application for that matter, but they should achieve effect in a localized time, for 2-5 seconds maybe. But even than, it shouldn't always happen on first try.

    Corrupts never have outnumbered cleanses, that's not the point I was making. The point I was making was that boon application being applied from purity of purpose via cleanses might be a bit much to keep up with, and that boons would be applied too frequently basically making corrupts pointless to use at all.

    @Dawdler.8521 said:

    @"Vegeta.2563" said:
    (cooldown of 20 seconds, 1 cleanse on 5 allies every second for 10 seconds, pulses 11 times) (330 cleanses every 2 minutes)Your math is wrong. It literally takes 1/3rd off your total cleanse count.

    Super elixir only cleanse conditions on the initial AoE, the pulses heal.

    Noted.. I made adjustments to the original post. I was looking at the skill description, and not so much the notes.

  3. These are based on Perfect Scenarios

    Scrapper

    A list of all condition cleansing skills from scrapper based on current meta build used. None of these skills are being adjusted according to the notes.

    Comes out to be 650 cleanses every 2 minutes. You add on Purity of Purpose that gives boons for each cleanse, and that's just insane.

    Scourge

    Now let's look at scourge and corrupts with their target cap and skill cooldown with current meta after the patch would hit.

    I left out Trail of Anguish as most of the time the skill is hard to determine how many corrupts it can pull off in 2 minutes considering the enemy position and yourself.

    Comes out to be 456 boon corrupts every 2 minutes.

    Without Devouring Darkness nerf.. it would be at 516 boon corrupts every 2 minutes. Still not even enough to keep up with scrapper cleanses.

    If purity of purpose had a 1 second internal cooldown, it would help make up for it. Keep in mind scrapper will still be able to cleanse 650 conditions every 2 minutes, but the amount of boons gained from conditions would be halved (325 boons applied)

    The amount of boons that are going to be applied vs the amount of corrupts going out is going to impossible to keep up with it. Especially with boons being applied every cleanse. The amount of boons applied are 1.425 ..... times higher than corrupts going out in a 1:1 class scenario.

    When it comes down to it.. most of scourges corrupts come from stationary skills.. meanwhile cleanses from scrapper are based around scrapper themselves either via purge gyro, cleansing field, and cleansing pulse. You can dodge out of stationary fields and it's going to be even easier with cripple being removed from Manifest Sand Shade. How do you compete with cleanses that are mobile??

  4. @Keaven Freeman.6157 said:

    @Keaven Freeman.6157 said:There are two achievements associated with those: the individual, "Light the [area]" achievement, and the collective, "Luminary" achievement. The individual ones are daily achievements and reset at the same time as other dailies. The "Luminary" achievement does
    not
    reset and tracks if you have
    ever
    done the individual achievements.

    I did all 4 Lighting the X achievements, got the Luminary title, but the Asgeir one, Lighting the Legacy is now grayed out like I didnt do itProof:

    As I said, the individual "Lighting the [area]" achievements reset at the daily-reset time. Therefore, they will display in the achievement panel as not done. However, this
    does not
    reset the meta tracking of
    ever
    having completed these achievements. The "Luminary" achievement (which tracks the completion of all the light puzzles), and the "Whisper in the Dark Mastery" achievement (which tracks the completion of all episode achievements) do not clear your record of ever having competed these "Lighting the [area]" achievements because they mark off that you've done it at least once.

    Why is there even ap added to the 4 achievements that reset. This makes no sense.

  5. Sand Savant: This trait no longer increases the target cap of shade skills in WvW only.

    That's fine and all.. but if this also includes increases recharge time.. this trait is now worthless.

    Also when are we going to expect a nerf to perma stealth deadeye which can sit inside a keep or tower and just non stop stealth and then port their mesmer buddy in?

    Our group spent a good 20 minutes looking for someone inside of Bay throwing down painter traps and the second he hits them he removes reveal and restealths and goes far away so we can't find him again. I feel that classes that can remove reveal shouldn't have access to portal.

  6. So a patch is coming up on Dec 3rd. Might be helpful to see an update on how the balance update part is coming so we can give our feedback before the release.

    Like how Sand Savant is going to be changed. If it's going to remain with the 100% recharge rate increase for only 120 radius increase.. or if the trait is going to be completely redone.. things like this we need to know.

  7. @"Robert Gee.9246" said:I need falling damage reduction for some jumping puzzles.Right now we think the only one that really needs it is Griffonrook Run because it integrates fall damage into the critical path (the red eggs restore health for this reason). We'll be adding fall damage reduction into the bomb buff as a result. We don't think this necessary for the other jumping puzzles at the moment but are open to adding it as the need arises.

    I think you missed another..

    ^ Start at 7:18

  8. we feel that they are currently over-complicating trait descriptions

    What's complicated about "reduces fall damage by 50%" ?

    Removing the fall damage trait is going to make doing some jumping puzzles impossible to complete. For example someone without a mount or glider doing the Silverwastes JP, that requires you to jump down to reach a checkpoint needs the fall damage reduction part of the trait to survive. There is no way around it.

    I believe they should remain in PvE at the very least.

  9. @Cal Cohen.2358 said:Hi again,

    First off, really enjoying reading through all the feedback. While we don’t have time to respond to each individual post, we wanted to respond to a few of the points that have been brought up multiple times.

    • Nerfing only Scourge will result in boons and cleanses being too strong

    This is a real concern and definitely something we thought about when deciding on which changes to make for this update. What it really comes down to is the question of how long we want to chase our own tails right now. If we nerf Scourge, then maybe we need to nerf boons and cleanses, then maybe we need to nerf conditions and corrupts, and on and on we go. Now this is one of the goals of the future patch, but that is going to take longer than the time we have for this balance cycle.

    The alternative here is to just make no changes until the future update is ready, but we don’t think this is the right thing to do. We know Scourge is a problem, so we’re going to make an adjustment in the short-term. If it does end up that Scourge was keeping things in check and those things start to overperform, we do have opportunity to make slight adjustments out of the normal balance cadence, but ideally we want to spend as much time as possible working on the patch where we are trying to address everything at once.

    One of my concerns was that with Devouring Darkness corruption being reduced from 2 to 1. That would also affect the Torment you could apply. Being that it only applied when corrupting a boon.

  10. Why don't we bring up one of the more overpowered specs from a non-meta class. Condi Deadeye with rifle and venom utilities that spams perma immob with Spotter's Shot. Most classes can't even touch them because they sit at 1500 range and no one can reach them besides another class with 1500 range, and let's face it, there isn't many of those. Sure you could try curing your own conditions, but the way that works it removes the damaging one first, and even by the time you got to remove the immobilize, it'll just get re-applied anyway. There is no counter play against these and this needs to be looked at.

  11. Let's take a look at the amount of cleanses both scrapper and firebrands get.

    • Scrapper:

      1. Cleansing Synergy: 1 cleanse up to 5 targets every 10 seconds (5 conditions)
      2. Purge Gyro: Remove 1 condition every 5 seconds up to 5 targets. (25 conditions)
      3. Med Kit (Cleansing Field): Remove 1 condition each pulse, up to 4 pulses (assuming 5 target limit) (20 conditions).
    • Firebrand:

      1. Tome of Resolve: Activating this skill with Absolute Resolution trait will remove 3 conditions on 5 targets (15 conditions)
      2. Tome of Resolve (Chapter 2: Radiant Recovery): 2 Conditions removed every 2.75 seconds on 5 targets with Loremaster trait. (10 conditions).
      3. Mantra of Lore (Opening Passage): Convert 2 conditions on 5 targets (10 conditions)
      4. Mantra of Lore (Clarified Conclusion): Convert 5 conditions on 5 targets (25 conditions).
    • Scourge:

    If these changes go live with that means..

    1. You have Axe 3 that converts 2 boons on 5 targets (10 boons).
    2. Scepter 3 would now only convert 1 boon on 5 targets (5 boons).
    3. Well of Corruption assuming is 1 boon corrupted per pulse every second (up to 25 boons if all 5 targets are stationary inside the well long enough which is 90% of the time never).
    4. Ghastly Breach You can corrupt 1 boon (assuming) up to 5 targets, 1 per pulse up to 5 pulses (25 boons if all 5 targets are again stationary and don't move out of the breach).
    5. Dagger 5 Corrupt 1 boon on 5 targets (5 boons)
    6. Shade 2 (with Path of Corruption trait) would convert 2 boons on 5 targets (10 boons).

    The problem with balancing out the number of corrupts vs boons, is that most of the scourge corrupts are stationary attacks that the enemy can dodge out of and move way from. Meanwhile support classes like Firebrand or Scrapper require teammates to be closeby and don't suffer from the lack from this.

    In my honest opinion, the change to the Sand Savant target limit should be enough boon corrupt nerf for the time being. And Devouring Darkness should remain at 2.

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