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Posts posted by Vegeta.2563
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Spotter's Shot: Reduced power coefficient from 0.8 to 0.4. Increased immobilize duration from 1 second to 1.5 seconds
Great.. give condi rifle DE more CC.. and not even look at Spider Venom.. the main damage for that spec.
You can literally sit at 1500 range and just spam rifle 2 (kneeled) while using spider venom and you can't do anything unless you have the same range as them, and most of the time you don't.
There is very little counterplay against it.. it is bad for competitive modes..
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Trail of Anguish: Increased cooldown from 35 seconds to 50 seconds
I do not agree with this. Literally the only stunbreak a scourge takes (even though there are core necro skills), as the other options do not offer stability. I guess well of power might be the only other option... OOF
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@Hashberry.4510 said:Love it. No drop me yet. It reminds of the whales in Fantasia 2K.
Some reason it reminds me of Ecco the Dolphin more, even though its whales..
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https://en-forum.guildwars2.com/discussion/95856/issue-with-increased-load-times
@"Fire Attunement.9835" said:Hi all, I have a message from James Fulop:
We are aware of a new problem after Tuesday's Lunar New Year update that causes longer load times for some players. We have found the cause for this and will have a fix ready in time for the next regularly-scheduled release. The problem is related to the command-line option "-maploadinfo", so until then, disabling that option should help.
-James Fulop, Engine Programmer
I didn't see any notes on this being fixed, and hearing from other people that loading times are longer with it on still. Although I believe we are past our "regularly-scheduled" release by now with episode 2.. no?
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Nope, it really is half a minute or more3 blobs near each other, the game is unplayableSkills never go offYou press buttons lots, nothing happensMouse clicks, nothingSometimes you can't use the door portals, they won't work eitherIts gotten really bad in NA lately. I used to play fine in a zerg, now when I get near my PC freezes.
Just to be clear we are talking about issues with network responses, not frame lag. Are you experiencing the latter?
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@Fish.2769 said:
@Vegeta.2563 said:@Jura.2170 said:@Fire Attunement.9835 said:Okay everyone, WvW is back up and running!Could you please do something about skill lag in WvW?When there's lots of players near each other, skills take like at least half a minute to go off, or they never doIs this half a minute an exaggeration, or is it more like 3-5 seconds how it normally is when you have blob v blob v blob?3-5 seconds? What game you been playing for the last 5 years? (It wasn't as bad pre-HoT).P.S. Possibly 6 years, i can't remember when HoT came out...I play on NA.. I live in NA.. I don't have no more than 10 seconds tops during huge fights.. I can't say the same for people in EU though.
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@Jura.2170 said:
@Fire Attunement.9835 said:Okay everyone, WvW is back up and running!Could you please do something about skill lag in WvW?When there's lots of players near each other, skills take like at least half a minute to go off, or they never doIs this half a minute an exaggeration, or is it more like 3-5 seconds how it normally is when you have blob v blob v blob?
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@neffi.9175 said:Hey is it possible to get 2 map complete rewards (if i did it pre patch) for the Bjora Marches?
Do it and let us know if you get another.
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So patch just hit.. I didn't see any notes on this fix. Is it still not shipped yet?
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@Randulf.7614 said:Well I'm glad you listened to the feedback. Maybe I'll start doing the dailies now and try and get a couple before the end
I've been doing mine cuz of the 10 ap every 5 days. When you can't get anymore AP from normal dailies, you go to further lengths to get AP elsewhere.
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Gathered already 20 nodes, only went off the first time. This is not 33% chance.
My guess there is an internal cooldown that ANet will not share.
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Fastest is Consortium sickle for plants, and then Unbound Magic Logging Pulse for trees, and Unbound Magic Mining Beam for ore. There should be a new gathering tool with a timekeeper glyph coming out in a few days that says it has a 33% chance to finish gathering instantly. Not sure how that will be compared to Industry which is 50% faster gathering.
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@Virdo.1540 said:well for me it helped.
It got way better, but still worse than before the patch
Been told by several people deleting your local.dat file (the one that stores your email & pass, and other various settings in game).. helps, but I don't feel like redoing all that lol
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I'll have to test the load times with it on and off with like a stopwatch to see how much of a difference it makes.
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@"Strider Pj.2193" said:Maybe fix the walls in SMC and mendons that you ‘fixed’ with this update despite nothing in the patch notes?
https://en-forum.guildwars2.com/discussion/95745/best-content-since-2016-flying-walls#latest
https://en-forum.guildwars2.com/discussion/95748/north-smc-redesign-issue#latest
https://en-forum.guildwars2.com/discussion/95765/really-great-job#latest
Unless these are just part of the festival...
according to cmc from illuminati discord .. these changes weren't supposed to ship.. expect a patch to correct it probably "soon"
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I'm running a GTX 1070 strix card.. my load times are longer.
Anyone else experiencing longer load times?
To give an example. Previously it took me around 10-15 seconds to load into Mistlock Sanctuary. Now my timer reached almost 40 seconds (used -maploadinfo in shortcut to see the information)
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@videoboy.4162 said:Did I imagine that there was a PvP/WvW Reward Track associated with this Festival?
Probably, didn't see it last year either.
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I've been having lag issues as well, which seems to have came from another Level3 backbone server at a different location. I believe Level3 has been having major connection issues for the past month.
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Bumping this thread. This is still an issue.
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So when running PingPlotter on the IP 35.158.175.20, it comes up stating that
ae-2-3202.ear2.Paris1.Level3.net ( 4.69.140.34 )
is coming up with an 86% packet loss.It's been like this for almost a week now.
Constantly seeing these messages.
The game client is unable to gain access to the log-in server at this time. This is most commonly caused by firewall or router settings, security applications, or connecting through a campus network. For additional support, please visit http://support.guildwars2.com. (Code=42:0:9001:4467:101)
Even gets to the point where I see Network Error when trying to login to a character.
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@Sovereign.1093 said:Check if your internet connection is bottlenecking you. Your isp sometimes limit data transfer
Fibre connection, and I normally get around 46 ping, when it was almost 5 times that amount making my skill lag 5 times longer. The lag is even worse than it was last week.
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Last thing I heard a few months back they were checking into the cause of server lag issues in WvW. My guess is the Amazon servers used to run WvW can't handle the amount of skills being used at the same time because of low CPU performance? I mean if this were the case wouldn't the next logical step be just to get better servers to handle it better?
I mean who knows maybe it's a coding issue that isn't handling skill spam properly.
Still would be nice to know from an official source if they are doing something on this matter.
Tonight for me was especially bad, I was even getting 5 second skill lag when only doing a 30 v 30 fight. This was during NA t1.
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@Ben Phongluangtham.1065 said:
Big Balance Patch: First pass is basically done. Cmc is running through some last minute changes and it should start internal testing soon.
Assuming patch notes will be put up beforehand so we can give feedback?
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I can't paste a build in the traits tab even though I have one copied.. wat??Turns out it was some random bug that I had to relog (completely close game and reload) to fix it. Not sure if this happens often, but first time I've noticed it.
please fix lag before the balance patch
in World vs. World
Posted
Just get a bunch of people to play minion 'mancer and have the pets auto attack while both sides lag out, meanwhile pets don't lag and kill things.. :trollface: