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Vegeta.2563

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Posts posted by Vegeta.2563

  1. Spotter's Shot: Reduced power coefficient from 0.8 to 0.4. Increased immobilize duration from 1 second to 1.5 seconds

    Great.. give condi rifle DE more CC.. and not even look at Spider Venom.. the main damage for that spec.

    You can literally sit at 1500 range and just spam rifle 2 (kneeled) while using spider venom and you can't do anything unless you have the same range as them, and most of the time you don't.

    There is very little counterplay against it.. it is bad for competitive modes..

  2. Trail of Anguish: Increased cooldown from 35 seconds to 50 seconds

    I do not agree with this. Literally the only stunbreak a scourge takes (even though there are core necro skills), as the other options do not offer stability. I guess well of power might be the only other option... OOF

  3. https://en-forum.guildwars2.com/discussion/95856/issue-with-increased-load-times

    @"Fire Attunement.9835" said:Hi all, I have a message from James Fulop:

    We are aware of a new problem after Tuesday's Lunar New Year update that causes longer load times for some players. We have found the cause for this and will have a fix ready in time for the next regularly-scheduled release. The problem is related to the command-line option "-maploadinfo", so until then, disabling that option should help.

    -James Fulop, Engine Programmer

    I didn't see any notes on this being fixed, and hearing from other people that loading times are longer with it on still. Although I believe we are past our "regularly-scheduled" release by now with episode 2.. no?

  4. @Lan Deathrider.5910 said:

    @Vegeta.2563 said:Is this half a minute an exaggeration

    Nope, it really is half a minute or more3 blobs near each other, the game is unplayableSkills never go offYou press buttons lots, nothing happensMouse clicks, nothingSometimes you can't use the door portals, they won't work either

    Its gotten really bad in NA lately. I used to play fine in a zerg, now when I get near my PC freezes.

    Just to be clear we are talking about issues with network responses, not frame lag. Are you experiencing the latter?

  5. @Fish.2769 said:

    @Fire Attunement.9835 said:Okay everyone, WvW is back up and running!

    Could you please do something about skill lag in WvW?

    When there's lots of players near each other, skills take like at least half a minute to go off, or they never do

    Is this half a minute an exaggeration, or is it more like 3-5 seconds how it normally is when you have blob v blob v blob?

    3-5 seconds? What game you been playing for the last 5 years? (It wasn't as bad pre-HoT).

    P.S. Possibly 6 years, i can't remember when HoT came out...

    I play on NA.. I live in NA.. I don't have no more than 10 seconds tops during huge fights.. I can't say the same for people in EU though.

  6. Fastest is Consortium sickle for plants, and then Unbound Magic Logging Pulse for trees, and Unbound Magic Mining Beam for ore. There should be a new gathering tool with a timekeeper glyph coming out in a few days that says it has a 33% chance to finish gathering instantly. Not sure how that will be compared to Industry which is 50% faster gathering.

  7. @"Strider Pj.2193" said:Maybe fix the walls in SMC and mendons that you ‘fixed’ with this update despite nothing in the patch notes?

    https://en-forum.guildwars2.com/discussion/95745/best-content-since-2016-flying-walls#latest

    https://en-forum.guildwars2.com/discussion/95748/north-smc-redesign-issue#latest

    https://en-forum.guildwars2.com/discussion/95765/really-great-job#latest

    Unless these are just part of the festival...

    according to cmc from illuminati discord .. these changes weren't supposed to ship.. expect a patch to correct it probably "soon"

  8. So when running PingPlotter on the IP 35.158.175.20, it comes up stating that ae-2-3202.ear2.Paris1.Level3.net ( 4.69.140.34 ) is coming up with an 86% packet loss.

    It's been like this for almost a week now.

    Constantly seeing these messages. The game client is unable to gain access to the log-in server at this time. This is most commonly caused by firewall or router settings, security applications, or connecting through a campus network. For additional support, please visit http://support.guildwars2.com. (Code=42:0:9001:4467:101)

    Even gets to the point where I see Network Error when trying to login to a character.

  9. Last thing I heard a few months back they were checking into the cause of server lag issues in WvW. My guess is the Amazon servers used to run WvW can't handle the amount of skills being used at the same time because of low CPU performance? I mean if this were the case wouldn't the next logical step be just to get better servers to handle it better?

    I mean who knows maybe it's a coding issue that isn't handling skill spam properly.

    Still would be nice to know from an official source if they are doing something on this matter.

    Tonight for me was especially bad, I was even getting 5 second skill lag when only doing a 30 v 30 fight. This was during NA t1.

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