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Posts posted by Vegeta.2563
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These changes to Death Magic for Necro.. and still no way to actually control minions.. sad
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So doing some further testing. This doesn't seem to be a problem in PvE, as I can't reproduce it there. Seems to be WvW only related.
Don't exactly know what triggers it
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So that's why I haven't seen any final chest yet..
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So I was in WvW. I removed a legendary sigil from 1 weapon and put it on another. I selected Superior Sigil of Bloodlust. I proceeded to kill stuff with that weapon and only got 1 stack of bloodlust. I removed the sigil and re-applied it and then it worked normally after. This isn't the first time it's done this to me.
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@Justine.6351 said:I think it will be awkward to use now because once you place it you HAVE to use another to reposition. You cannot unsummon a shade. Once you use them all it's straight melee shading.
I still think having the increased cooldown on the trait should be removed to help normalize this, that or have a way to unsummon a shade.
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They already had a branded utility consumable already.. https://wiki.guildwars2.com/wiki/Powerful_Potion_of_Branded_Slaying
Why do we need a 2nd.. this just completely ruined my stack I had.
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New one says..
" Enhancement (30 m): +10% Increased Damage to Branded Foes in Thunderhead Peaks+10% Experience from Kills"
Old one says..
"Enhancement (30 m): Gain Power Equal to 3% of Your PrecisionGain Power Equal to 6% of Your Ferocity+10% Experience from KillsIncreases the damage dealt to Branded opponents in Thunderhead Peaks."
I didn't see anything in the patch notes about the change. thought maybe it could be a bug?
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That was fast lol
still missing a bunch of the songs.. also would be interested in the vocal versions too..
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@Vegeta.2563 said:
@Irenio CalmonHuang.2048 said:Necromancer- Scourge: Shade abilities only affect the area around you while you do not have a shade active in the world. This creates a choice of whether to be the focal point for your shade abilities by not summoning a shade or to place a shade at a distance and focus on your shade's positioning relying on distance as your safety. It also offers more distinct styles of gameplay where you may want to close with enemies and avoid having to place shades while being exposed in melee or placing a shade farther away to gain ranged offensive options at the risk of not having shade defensive benefits at your location (unless you place another shade beside you). To address the loss of some of the target cap, the number of targets affected by shade abilities will be increased from 3 to 5.
This is going to take some getting used to.- Manifest Sand Shade: The duration of sand shades in WvW & PvP has been increased from 10 seconds to 15 seconds.
Good Good.- Sand Savant: Increase the number of targets sand shade affect from 2 to 5, so that when traited you either affect up to 10 targets around you or have a single shade which affects up to 10 targets rather than the current incarnation where you've got a shade that affects 5 targets and you affect 5 targets near you.
I feel like Sand Savant should have its recharge increase part removed in order to help with the changes. Otherwise is going to be very limited on how often shades can be placed, and won't feel great to play. I do agree that you should have to choose where you want the aoe damage to be instead of it being on both user and target range, but with increased time on shades it's going to feel like trash. ~~ No way to unsummon a shade in order to use the abilities around your character instead. Otherwise us scourges will have to run over to our shade to do damage, which is not cool. ~~Right now scourges rely on the shade placed away from them, and the aoe near them. This is why the increased shade timer worked for when it was at 2 different locations. Now that it's being limited to either range, or point blank aoe. Having a bit of relief with shorter recast shade charges would help with this. It should still have the limit 1 active shade, with the 5 target increase. Just not increased shade recharge.After talking with other scourge mains. The increase timer seems fine, but what we are concerned about is that we won't get the barrier benefit from the shade skills if its at range. This also includes any condition clears from our small shades. I know the idea is to limit damage at 2 different locations, but can we leave the defensive part of this active at 2 locations? Also needing to wait 15 seconds for a shade to disappear in order to clear conditions is going to be quite a pain.
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@Irenio CalmonHuang.2048 said:Necromancer
- Scourge: Shade abilities only affect the area around you while you do not have a shade active in the world. This creates a choice of whether to be the focal point for your shade abilities by not summoning a shade or to place a shade at a distance and focus on your shade's positioning relying on distance as your safety. It also offers more distinct styles of gameplay where you may want to close with enemies and avoid having to place shades while being exposed in melee or placing a shade farther away to gain ranged offensive options at the risk of not having shade defensive benefits at your location (unless you place another shade beside you). To address the loss of some of the target cap, the number of targets affected by shade abilities will be increased from 3 to 5.
This is going to take some getting used to.
- Manifest Sand Shade: The duration of sand shades in WvW & PvP has been increased from 10 seconds to 15 seconds.
Good Good.
- Sand Savant: Increase the number of targets sand shade affect from 2 to 5, so that when traited you either affect up to 10 targets around you or have a single shade which affects up to 10 targets rather than the current incarnation where you've got a shade that affects 5 targets and you affect 5 targets near you.
I feel like Sand Savant should have its recharge increase part removed in order to help with the changes. Otherwise is going to be very limited on how often shades can be placed, and won't feel great to play. I do agree that you should have to choose where you want the aoe damage to be instead of it being on both user and target range, but with increased time on shades it's going to feel like trash. Especially with no way to unsummon a shade in order to use the abilities around your character instead. Otherwise us scourges will have to run over to our shade to do damage, which is not cool. Right now scourges rely on the shade placed away from them, and the aoe near them. This is why the increased shade timer worked for when it was at 2 different locations. Now that it's being limited to either range, or point blank aoe. Having a bit of relief with shorter recast shade charges would help with this. It should still have the limit 1 active shade, with the 5 target increase. Just not increased shade recharge.
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Sorry if this isn't the right section of the forum to ask this, but can we get these songs on soundcloud please?
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I would rather them raise the wvw rank cap, but every 100 ranks above 10k awards 10 ap. So that means 10k ranks above 10k would be 1k ap. While it might seem like a small amount. The rank cap would be removed entirely, along with the ap cap limit on what you could get. You could get to rank 50,000.. and have 4k ap worth. (first 10k doesn't count towards it).
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I got an official response stating..
I wanted to first tell you we appreciate your patience while we got to this ticket; we have been experiencing an unusually high volume of tickets as of late. As we answer tickets in the order they are received, this has led to wait times that are much longer than we'd like.
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We can report these players over and over, but it feels like nothing actually happens. These are the kind of bots I'm talking about..
https://clips.twitch.tv/FurtivePopularHumanDuDudu
The use of these kind of automated gameplay tools should be subject to account termination, no warnings, no do overs.
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@"Stephane Lo Presti.7258" said:In just a few days Tyrians will be preparing to face the Sons of Svanir!. Learn more about these foes on the official Guild Wars 2 wiki: https://wiki.guildwars2.com/wiki/Sons_of_Svanir
https://wiki.guildwars2.com/index.php?title=Powerful_Potion_of_Sons_of_Svanir_Slaying
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I had gotten a response and they asked me to delete the item in question so that they could proceed with the refund process. I deleted the item and responded around 30 mins after getting their message. This was 2 days ago. Not sure how long something like this normally would take, but it feels like they moved into the next ticket before finishing with mine. Not sure if this is normal to wait 2+ days after getting a response? Being that the weekend is here too, I'm not sure if support works the weekends. I know the devs aren't in the office until Monday, but wasn't sure about support in this case.
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Normally I see a response in 1-2 days. Coming up on day 6 now. I had to put in my ticket as "Other" as there wasn't an option for my situation. I had screwed up and made the wrong item in the mystic forge and was requesting to have the materials sent after I destroyed the item that was created by mistake.
Just didn't know if support is swamped with tickets currently. Times like this I wish I could see where I was in the queue before someone actually got back to me.
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"Barrier: The application of the barrier effect no longer resets the delay or decay of existing barriers. Barrier no longer decays over time; each application now disappears after 5 seconds, and all skills that grant barrier now give 15% more barrier."
We still don't have the 15% more barrier.
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@"Inculpatus cedo.9234" said:Can't you just type 'New Horizon' in the Mount UI search bar?
Nope
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@killfil.3472 said:I have been randomly getting sudden ping spikes (from usually 40 and below to over 1000 and even 2000) and I have been unable to identify the source.
The software I use (Pingplotter) tells me that I have 100% packet loss on all servers I go on… which is impossible since I actually get a response on my game.However, when it comes to pingplotter, the server itself seems not to be responding to it… I do not know how to fix this problem and although getting an ethernet cable fixed it for maybe 3 months, it suddenly came back…
I am starting to wonder if it could be someone within my area just messing with my wifi :/
Anyone can help?
You are getting the 100% loss because amazon servers disable the ability to ping the server itself. So naturally you will always see 100% loss / no response.
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@"Josiah.2967" said:And gardening gets worse. slow clap
Hopefully they will refund my garden plots, because I bought them under the assumption I can do something nice for the guild with Ascended seeds... I bought them recently.
They won't. They'll probably say.. "Since these were already used we can't refund you sorry."
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@Neutra.6857 said:If they wanted to do a balance, why not make it so the herbs need to be replanted like say once a week? Set it up to be at the same time as one of the weekly resets.
hell even reset daily if it must be.. but not allow others to grab them is just bad...
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Meanwhile they still didn't fix the seed pouch bug of it disappearing when you weapon swap..
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This Change was stupid and unnecessary.
Twitch Drops
in Guild Wars 2 Discussion
Posted
This seems like a perfect opportunity for ArenaNet to take advantage of. It would help grow the game even more.
https://help.twitch.tv/s/article/how-to-earn-drops?language=en_US