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miguelsil.6324

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Everything posted by miguelsil.6324

  1. This actually reminds me of an interesting discussion about the necromancer as a whole. Many of the players outside of the necromancer community bemoan the fact that scourge relies so heavily on their shades. But this honestly isn't different from the reaper or core necromancer. All 3 are heavily focused on their life force mechanic and the tools the necromancer is given is balanced mostly around this fact. Which is why I personally say the changes to scourge are concerning in terms of balancing the elite spec since Anet seems to be heavily weakening those tools while the whole class itself is designed around this premise. Necromancer is supposed to use Shroud and Shades extensively. This is what its designed around. And would help solve the fact that necros have no surviving tools on their own or reall oh shit button, instea of LF working for usage of shroud maybe could fill up bars like adrenaline of warrior and each tier unlocks more damage, cc imunity and boons depending on how much you managed to build while outside shroud. So like one bar gives you stability when entering, 2 bars gives you stability and vigor or might or regen, 3 bars all of the previous plus resistance, all of these would be ofc like 1 or 2 stacks tops .
  2. for pvp and wvw do not go for necro if you intend on maybe run smallscale or solo. if you have babysitters with you go ahead.
  3. Is it just me or sword 3 seems to start a bit later on asura chars than on human for ex? Also after teleport on sword 2 feels like it takes longer to start auto atacking for ex afterwards. Anyone has tried?
  4. Necro/reaper need to have shroud for a certain amount of time that will not expire until lets say 10s ends, and maybe an increase to15s before you can enter shroud again.
  5. Stop just stop. Roamers are a small minority of WvW players and many people were asking for Mounts in WvW. WvW was dead prior to Mounts getting added. Mounts actually made WvW more popular. Well if not roamers who will bother to go around map caping enemy camps to make them defend them or recap or sentrys that will show even if briefly where the enemy/zerg is going for ? Roamers exist and are usefull and for that reasoning balance should be done from smallscale upwards because it would only benefit everyone and have very litle to no impact on zerg fights.
  6. Not one dev cares about what we say about our favorite game mode, it does not give them money. So when the next best pvp wvw game comes around they will loose everyone and it will be well deserved.
  7. Balance wvw classes from individual extremely overpowered game broken builds and mass group plays will be even more balance. EX: mesmers thiefs rangers all have stupid builds that can survive outlast escape full partys chasing them on foot due to mechanichs not given any thought to it. No class should be able to do that.
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