This actually reminds me of an interesting discussion about the necromancer as a whole. Many of the players outside of the necromancer community bemoan the fact that scourge relies so heavily on their shades. But this honestly isn't different from the reaper or core necromancer. All 3 are heavily focused on their life force mechanic and the tools the necromancer is given is balanced mostly around this fact. Which is why I personally say the changes to scourge are concerning in terms of balancing the elite spec since Anet seems to be heavily weakening those tools while the whole class itself is designed around this premise. Necromancer is supposed to use Shroud and Shades extensively. This is what its designed around. And would help solve the fact that necros have no surviving tools on their own or reall oh shit button, instea of LF working for usage of shroud maybe could fill up bars like adrenaline of warrior and each tier unlocks more damage, cc imunity and boons depending on how much you managed to build while outside shroud. So like one bar gives you stability when entering, 2 bars gives you stability and vigor or might or regen, 3 bars all of the previous plus resistance, all of these would be ofc like 1 or 2 stacks tops .