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miguelsil.6324

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Everything posted by miguelsil.6324

  1. If you mind your footing you can come in like a wrecking ball and get out after doing serious damage specially with a team to support you, imagine this on my video but when i have support . Its near broekn with a support FB and rev.
  2. Those builds are more rewarding because they allow a player to have little skill and pull of more kills or successfully run away if something goes wrong, save the teleports and stealth to run away and if feeling confident return to finish the job. I hope I answered your question now, wether or not you agree well may depend on the player and how focused he is and paying atention. A reaper necro cannot disengage once in because they are too comited nor can a guardian unless it has a target to try and teleport away.
  3. Im lazy and have this account signed in at my work pc. I can do, will post a new one shot video for guardian and will try and have the patience to roam for a bit with the rifle and use stealth once i check with someone i know what gear is needed since i do not enjoy thief that much other than sword pistol or pistol pistol. Also i did say i do not care about firebrand as the elite is way over the top, just remove it completely for all i care until its fixed/balanced. DH is far from OP, its not overwhelming and longbow as you may have noticed is not what it was before pof with new power creep and sustain.
  4. 7s allowed some needed survival that the classe lacks badly, they wont do it because they always thing the class is in a good state. As long as you have babysitters you are ok.
  5. It would make sense yes, but not for anet. The range could be increased to 900 hit 3 targets and at least cleanse or transfer condis if it hits targets. Or maybe even convert boons into condis on enemys
  6. Ah. So you play it just "to show something", but you don't complain about it.On the other hand you complain about thief at the same time not "showing anything" by playing it. Interesting logic, but whatever you say I guess. Let me elaborate, remove that one shot build my guard have and also remove all of thiefs broken one shot, perma stealth, perma evade and near perma inturrupt build. Sorry if it does not seem fair that guardian (core) should be nerfed on one build while thief has more rewarding builds. About FB just nerf the whole elite that i refuse to play due to be so easy. And by "not showing something" do you mean you would like a video of my bad un-experienced thief one shotting people or using any of the other broken builds? I m sure I can make one, meanwhile if you search on youtube like lord hizen staff build you see how litle skill that requires and how rewarding it is.
  7. Necro needs to have more SE refilled passively when getting hit, its too easy to deny necro damage and cc a necro. A heal that on use heal for 5k health and 10% of damage taken and another 5% of damage received into SE for 5seconds on a 25s cd would not make necro OP compared to all other classes survivability.
  8. Well search on youtube for DoNotD guardian game play. He uses alot of that, i tend to use different ones like hammer sword focus of mace etc. You can check mine here altho it may be easier if you are on a party to play with my spec at start.
  9. I honestly think that the healling signet could when active heal the necro for like 25% of damage received for like 5s and when traited also in shroud. Necros already are rags dolls in wvw when focused.
  10. Remove mounts from wvw and increase normal player speed by 10% instead.
  11. Thats not a one shot. It's precasting a few skills, waiting for shield about to pop, JI, shield burst, smite, hammer 2 and trait procing for chill dmg, along with F1 and F3. All onto a totally unaware, maybe afk player who also seems to be on a glass build.Its is not a one shot like deadeye rifle that crits for 19k damage on a squishy, its a one shot because in 1 second the damage done through various skills and timing bursts the enemy HP to 0. And many players are unware of me coming ofc just like most are unaware of the perma stealth thief waiting for someone to pass by or a ranger danger camping on high ground to do the same. I do not run this build or make videos saying the skill shown is good, i do it to show a broken build that its still not as broken as the other classes because if i fail the burst and cannot keep pressure guardian has horrible cds to survive and mobility, DH would be a more balanced build to roam and show real skill.
  12. So far most of the comments CAl are about STEALTH, BURST DAMAGE, BOONS AND CORRUPTION, DAMAGE WHILE AVOIDING DAMAGE. Seems pretty obvious the first balance update to have most people satisfied and faith restored in the balance team.
  13. true, but i can telport before with ring of warding to keep someone in before the aegis pops or even use banish to know them away and then back to sword to teleport in time for the aegis pop on them while blinding them, droping a decent damage symbol and imideatly go for sword3 damage burst reflecting projectiles. It does not work always of course but it rewarding most of the times, also its a core build it will never be as good as the other elites regarding sustain and survival unfortunately.
  14. My opinion on what should be fixed or balanced first is the overpowered rewarding builds from individual/small scale level. Examples are below with some clips showing some examples: thieves stealth perma and one shotting people from stealth ( should not be possible at all ), thieves forever dodging and evading WHILE DEALING DAMAGE ( staff/condi/constant interrupt build is too rewarding for little skill required and not enough counter play to it ), boonbeast rangers druids everlasting builds ( rotations that can be made to make a character unkilable or barely hit are no fun for anyone but the player using them ), holo has the same unkilable problem altho not as bad as boonsbeast mesmers/mirages ( why a class has so many invul/teleports and huge damage output from a safe position, they stealth and press a few buttons for lightining fast mirages clones to bomb the sh... out of a person and if they fail stealth and run away long enough to try again since the cds for the burst are short compared to many others defenses for such 20 to 30k damage instantly ) -warriors have a problem that is shared from other classes too but they do it better that is constant stun after stun after stun ( too much heavy CC that renders a class vulnerable for too long, sure we can stun break but the cds are low and can be repeated sooner than the stability stun breaks cds and this class on full berserker does easily over 20k damage in 3, some times all it takes is one stun and a burst for a huge 3 hit crits and less than 3s ) I refuse to play firebrand as i think the elite is just too broken so i do not comment but im sure people will. Resuming, these points addressed would have improve the fights at a smaller scale while reaching our commander or simply caping the camps and sentrys made more fun as a thrilling fight can last longer and more coordination needed in a group that requires actually thinking focus and using more skills other than a 2 3 hit one shot combo. On a bigger scale i think the boons are the main problem, constant boons being spammed and rushing to just mindlessly spam on top of another zerg does not give a sense of achievement as most of people just dont understand how impactfull they were after the other zerg died. Also finally, please remove mounts from wvw, that did not help the game mode. Make a pol for it at least if players want to have it removed or not.
  15. Anet starts playing stealth thiefAnet sucks at itImprovementsAll stealth durations increased by 100% except the sneak gyro which now has 240s cd due to purity of purpose. Well, since most Stealth durations (for a Thief) are around 4 seconds, a "100%" increase would mean they would go up to 8 seconds.Thiefs can already have perma stealth, and sharing stealth with other thiefs as you see guilds doing it like between 2 and 8 players thieves at same time is just stupid. stealth should not allow damage from stealth or should be accessible during a fight to keep on fighting in and out. Its perfectly possible for thieves who have all the tools they need not to have stealth aswell and be on pair with all other classes on fights, they have more mobility, more evades and dodges than anyone why should they have also perma stealth or so much access to stealth.
  16. I really hope they start nerfing damage and boons to normal standards, and specially removing all broken mechanics and builds from game or nerfing them to have counters. Boons beast, forever dodging thief WHILE dealling damage, stealth and one shots from stealth, one shots from all classes. Balance should be from individual up to big groups, makes no difference for the big numbers but much more balance on lower numbers.
  17. Just out of curiosity, is it you're typically getting one-shotted because you are not paying attention or you are actively engaged in the fight and they still manage to "blow you up"? Also, and I know it sucks, but you REALLY have to pay attention of what you are fighting against. Fighting against a competent Mirage or Daredevil can be tough for even experienced players like myself. I still haven't figured out how to beat the clones of a Mirage, but I have been learning to focus on the character that is acting differently from the clones. I did a litle video with my core guardian one shot build that shows how broken damage is in wvw, its very easy to make a necro pop out of existence most times because all i need is a couple of seconds to get in and its not possible to predict all the time. Its more rewarding than it should, have a look
  18. There is no skill required in zergging, just maintain boons up and ur utilities at will. everything happens to fast for you to think "oh i should use this skill because it will be very useful and make a diference".
  19. OP you will never get a decent answer in here, everyone thinks stealth is fine in the game. Who cares if someone can one shot another from stealth or dodge forever? Anet does not care and classes that have stealth or passive that saves them will mock you for telling something is broken and should be removed from the game. If a char has access to a build that has no counters and requires so litle brain usage to get the best results Anet thinks its ok until it gets broken in PVE also and makes the players using those said builds think they are too good. Just take comfort in knowing they probably are limited to that skill level, press stealth button, one shot and run around like a headless chicken happy with the accomplishment.
  20. Could someone initiate a pol asking how many would prefer to have it removed?
  21. LB 5 should be casted while moving or the skill it self while being cast should be able to be ground target to where we want until the cast time ends.LB 4 bigger are to coverLB 2 more damage and increase the cd by 2sLB auto should be faster or have 1500 range just like ranger LB
  22. Knockdown targets in the radius for 1 second. Knock down on mace 2 or stun or even daze would be awesome and very useful. Even blind or slow would do.
  23. You only got half the problem correct. DPS is wildly out of tune at the moment, but a big contributing factor to BOTH DPS and FB issues is one thing: Boon Spam. Boons are ridiculously overtuned and overproduced, and Anet’s solution was to buff DPS and boon removal like Scourge and Spellbreaker while never actually addressing the real issue. They started to by gutting chrono, but when Firebrand came along it threw things way out of proportion. It was bad in HoT, but not THIS bad. FB needs major nerfs, but so does DPS, CC, and boon removal, and until we see major reductions to all of them, things will just stay the same. Thank god someone that knows what they saying, everything needs tunning down, you should not have constant boon spamming and constant corruption spamming either nor ridiculous damage and cc. For the cc its reall simple, put on an ICD of at least 1s after the effect ends/is broken before you can suffer another hard CC like daze, imobile, stun and fear. So if a stun lasts 3s the ICD starts after it ends by going the full amount of time or by stun break abilities.
  24. This actually reminds me of an interesting discussion about the necromancer as a whole. Many of the players outside of the necromancer community bemoan the fact that scourge relies so heavily on their shades. But this honestly isn't different from the reaper or core necromancer. All 3 are heavily focused on their life force mechanic and the tools the necromancer is given is balanced mostly around this fact. Which is why I personally say the changes to scourge are concerning in terms of balancing the elite spec since Anet seems to be heavily weakening those tools while the whole class itself is designed around this premise. Necromancer is supposed to use Shroud and Shades extensively. This is what its designed around. And would help solve the fact that necros have no surviving tools on their own or reall oh kitten button, instea of LF working for usage of shroud maybe could fill up bars like adrenaline of warrior and each tier unlocks more damage, cc imunity and boons depending on how much you managed to build while outside shroud. So like one bar gives you stability when entering, 2 bars gives you stability and vigor or might or regen, 3 bars all of the previous plus resistance, all of these would be ofc like 1 or 2 stacks tops . There are a few things i think the necromancer should get access to or more access to as a whole. Such as More stability and resistance. I'd also like to see blocks. Evades and invulnerably aren't needed, but these others I feel absolutely are. You'll often see necromancer running 2-3 stunbreak skills just because they get countered so hard by CC. Which is pretty bad in my opinion. And It would be nice if some of their options were improved on like Foot in the grave. You just don't want to take Foot in the grave over Dhuumfire or Death Perception. There is also the fact that we don't have a trait that improves spectral skills anymore which could also help with some of our defensive options. I'd like to see a retooling on our offensive options as well. Berserker and Scrapper both got negatives to their specs in the form of sacrificed toughness and vitality respectively. Although I don't feel this direction is quite the direction I'd go with necromancer since Vitality is built into as a required aspect of our life force mechanic it would still be nice to have something along these same philosophy. I'm always in favor of life sacrificing skills for the necromancer as it creates an interesting dynamic with how the necromancer can be played. Although Suicide Bomber in GW1 was a bit over tuned for a time, its the type of creative build the necromancer sorely lacks in GW2. I feel that when Anet redesigned the direction of Necromancer to not include sacrifice skills they really dropped the ball for their design. Other things are I've always been an advocate for Utility skills in death and reaper shroud. Since Year 1! And my stance on this hasn't changed. I think this could open up a lot of interesting design space for the specs. I also personally think that the passive defensive bonus of shroud's damage reduction was a design flaw as it makes the necromancer too reliant on this aspect. If this was removed necromancer could be given defenses elsewhere such as with the spectral skills, more blocks and so on. I don't think that passive damage reduction should entirely be removes, but more implemented as a trait. But this is a contentious subject so I'm willing to listen to alternative arguments on this fact. And even though I am on team scourge, this doesn't mean I would only enjoy scourge style gameplay. In fact when it comes to underwater content, core necromancer is my absolutely favorite. Underwater shroud has to be the most fun shroud in my opinion. Pulling conditions and transferring them with plague blast is the sort of party utility I live for and I honestly wish Land death shroud was more like this.I agree on the utilities being available while in shroud since forever also, would help alot with the so many flaws the class has. The cast times also need to be tuned down, almost 1/3 or 1s gets a class that has already poor survival and no immunity to cc a free bag, it all adds up. The consume condis heal should be instant, flesh worm should be instant with a reduced cd at least of 5s, all shouts should be instant specially the elite one, this would guarantee its usage that right now you need to bait an enemy but most enemys have more than one inturrupt anyway so they will just do it next time or evade back off and corrupt the boon after . As necessary I would say make the utilities available while on shroud right now and reduce the cast times on the utilities and weapons that take forever to be useful. Wvw is fast paced and the class breaks under pressure.
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