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Tammuz.7361

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Everything posted by Tammuz.7361

  1. Fair point… they probably need to look into splitting WvW and PvP balance more. Again, they probably need to look at splitting PvP changes from WvW changes more (like they already do for PvE and “competitive” split) Scrapper is insanely OP in WvW at the moment and badly needs a nerf in WvW. Seems that its underpowered elsewhere though… Mechanist on the other hand is OP as hell in PvE, seems to be decent in sPvP from the sounds of it (which admittedly i dont play), and is a non-starter in WvW. Specter is OP in PvP at the moment, but underpowered to the point of not even being played in WvW zergs. Likewise its not exactly dominating the meta in PvE to need a huge nerf either… It seems like the biggest thing to come out of the discussions in this thread is: we need even MORE of a split between the game modes in terms of balance. Whats OP in one game mode, doesnt even make meta in another, and is laughably underpowered in a 3rd (specters and scrappers being great examples of this).
  2. Scrapper getting nerfed because its OP as hell in WvW zerg play. Specter is not even meta in WvW zerg play currently, and committing suicide by teleporting into an enemy zerg is not OP. When we see specters dominating the meta by flinging themselves into enemy zergs with their well teleports, Anet can certainly look at nerfing them at that time 🙄
  3. Definitely agree that limiting projectile blocks and reflects to a certain number of projectiles each cast is something they should look into on ALL projectile hate spells, rather than having anything and everything thats a projectile be a completely dead mechanic in WvW as it is currently. As someone who enjoys playing ranged, it was really demoralizing to see harbinger and virtuoso reveals last year and instantly recognize that they would be totally dead and unplayable in WvW before EoD even released thanks to “physical projectile” hate.
  4. Soulbeast is probably gonna be OP now in PvE… think they should reconsider…
  5. Thats next I think once we see enough stab sources elsewhere… Although in the FB case its more of: we need to give other builds Stab options up to FBs level rather than just a streight and direct FB nerf. Otherwise it becomes a stunfest which is no fun.
  6. it needed it, BADLY ALL other healer / cleanser options were unviable in WvW due to it being OP It was at the point where it was literally mandatory to have 1FB + 1 scrapper per group in WvW,
  7. Harbinger only viable in 1v1 (where AOE quickness doesnt matter anyhow), its essentially useless in group fights thanks to virtually all of its damage coming from ‘physical projectile’ effects Scrapper primarily played as the major support healer along with FB in group fights in WvW. Herald… err herald wasnt meta in WvW any more due to successive nerfs, not really sure why it needed further nerfing, of a trait that wasnt played anymore anyhow…. But I dont really care since vindicator may actually possibly be viable now!
  8. for WvW pick a direction you want blobs to go and finish going for it, either: a) nerf DH ranged dps and longbow 5, maybe a bit to scourge as well to bring blobs into a full mele meta OR b) reverse prior ranged DPS nerfs on rev, ele, etc so we can go back to ranged meta but with more classes than just DH and scourge Cause right now its literally a 3 class meta and the most unhealthy ive seen it in a long time. If your not playing FB, DH, scrapper, or scourge, your not playing a meta class. Overall due to the virtually non-existant damage output: playing DPS in WVW at the moment is completely unfun and not rewarding. Its like we are firing blanks out there against the boonballs, and wether you win or lose is entirely dependent on your FBs skill, not your skill as a DPSer. c) consider adding a cap on the number of projectiles a projectile reflection, absorption, destruction, etc. skill can reflect / absorb / destroy… rather than allowing a zerg with say 1 scrapper to shut down literally every single new DPS class from EOD at the push of a button
  9. DH is OP as hell in WvW at the moment, it + scourge are the zerg DPS meta right now.
  10. 1) this is a case of golem numbers being unrealistic, the build is very reliant on party buffs, which you cant get realistically playing at 1200 range, at that range it doesnt even self buff might. 2) and at mele range (where it can get the party buffs to actually put out those numbers) its not really superior in DPS nor easier to play when compared to most other mele DPS classes (IE: burn fb, condi scourge, condi harbinger, etc), and it is still a significant step up in difficulty compared to rifle mechanist. Yeah its much easier to play if we are comparing it to mirage or catalyst (the later of which really needs a buff right now considering its extreme difficulty). but compared to everything else mainstream out there right now, its not really that LI.
  11. Correct for PvE, rifle mechanist is an order of magnitude easier to hit top dps with than anything else. Speaking as someone who does play it right now: it IS over-tuned for the difficulty of play and does need a bit of a nerf. while it CAN be beat (as seen on the SC DPS numbers) the effort and skill required to beat a rifle mechanist with most everything else is out of reach and unrealistic for 99+% of the player base. everything else on the snow crows list requires at least some effort, rotation, and practice to hit high dps numbers with. though it is certainly varying as to how much effort they take. in second place id say probably burn FB thanks to its easy rotation. Does require some rotation learning and minimal effort though. Third id say condi scourge.
  12. YAY! Bravo! got the message. Actual performance != potential performance Look at whats actually dominating the meta (ie mechanist) and address that. Not what COULD dominate the meta with perfect (and for 99.999% of the player base, unrealistic) play. Balance for the 99%, not the 1%
  13. NVM, just saw Josh Davis post. Hurray they got the message!
  14. YAY. now just nerf DH ranged dmg a bit and we might actually see some mele fights… maybe
  15. DH needs a Major NERF in WvW at the moment. It is the reason that people cant get to mele range currently. You nerfed the rest of range damage but seem to have forgotten DH. Currently the meta is: FB, Scrapper, DH and Scourge... (with a party running FB + Scrapper + DH + Scourge + (either DH or Scourge as 5th spot). Maybe 1 or 2 really good Catalysts in a big blob to cast the double meteor shower. Revs and warriors are out of the meta entirely. At least with old metas before ranged DPS nerf you had choices of classes you could play for ranged DPS. Either undo the nerf OR finish making mele viable by bringing DH down to level with the other ranged classes. Please also re-consider the MoL nerf on FB. This will make the current meta even worse not better. Getting this patch right is especially critical since you are planning on releasing on Steam same day.
  16. Sadly they are now planning on BUFFing mechanist by adding another 5% damage increase to big boomer for some reason that only they know:
  17. True but: no reason to remove stability in WvW UNLESS they are going to put stab on other classes / sources, FB remains meta simply because no one else has enough stab generation. Decreasing it will only make it even more of a CC cluster for the rest of us. They are trying (unsuccessfully i might add) to push a mele meta, to the point of nerfing ranged damaged into the ground (and making WvW a 3 class Meta now that is really depressing and un-rewarding for damage dealers); but this nerf in WvW, in the context of other stab changes being (PvE only) shows they fail to understand the fundamentals of WHY it is that their mele meta plans have completely failed and we are now stuck in this DPSless midrange game. Point is: WvW meta is in a REALLY bad spot right now thanks to recent ranged DPS nerfs which failed to accomplish their stated objective of bringing people into mele range; this change, by itself, is going to make things much worse, not better.
  18. ehhh, if you look at the top DPS skills on ArcDPS… its Rifle 1, Rifle 1 grenade, and the other auto attack stuff… Anyhow, point is Mechanist is already top DPS, ridiculously easy to play, and so much so im not sure why anyone would play anything else for any content other than a Benchmark Golem at the moment unless they are already a top DPSer and want to give themselves a challenge / make things more difficult for themselves. For the other 99% of players its an obvious choice (Even Ive picked up playing it because its simply the META to the exclusion of everything else at this point) … it badly needs a dps nerf not a buff…
  19. agree, they completely missed the boat here… power mech is over performing, especially given the ease of its rotation (which is literally just auto-attacking for the most part) and why would you nerf condi mirage? no one plays it because its so difficult already, players already prefer to play virtuoso thanks to its simplicity. reducing condi mirage DPS even further is going to make it even less played.
  20. or you can just give up and switch to guard like the rest of us did yeah, not sure what they are thinking nerfing FB mantra in WvW without giving other sources of stability… going to make pirate shipping even worse, not better. If you are going to rebalance WvW by adding other sources of stab to other classes, then do so, but dont just axe our one source of stab here in an “oh by the way” side thought to what is clearly a PvE balance patch.
  21. (PvE only) 😞 WvW really hurting right now and could use some re-balancing. Its currently the least healthy its ever been with essentially only 3 classes: Guard, engi, and necro making up the entirety of the meta… even rev and warrior has been nerfed out of the meta at this point…
  22. SB and Rev are no longer META. Youd almost always rather have another necro or DH at the moment sadly.
  23. Or just let ranged aoe DPS classes like rev actually do meaningful spike damage again rather than just tickling the enemy blob.
  24. EOD specs are completely useless in WvW thanks to “physical projectile” hate in PvE: virtuoso and harbinger have fairly simple rotations, but at least they require a rotation if you want to get near the top of the damage meter… mechanist on the other hand = start auto attacking with rifle, and thats the majority of your work done. press F1-f3 and the 2 key all on cooldown, and thats the full rotation.
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