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Vanakin.9162

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  1. I had bought three of those combos previously, but I can't remember now how much I paid for them, or whether I'd bought them as combos or separate pieces, so I'm not sure how generous the new offer really is for others. It feels generous though. And may be making others in my situation wonder if they paid too much.
  2. While these discussions between devs and players is very interesting, there are very many players who cannot contribute. With all the possible combinations of professions, specialisations, trait choices, weapon choices, rune and sigil choices, there are incredibly many ways to make totally useless builds for any character. The way most players make builds is by copying what someone else suggests, not by understanding how anything works, or what the aims of a build are. And having done that they have a build that can get them so far without them having learned anything. So what I think would help the most is if the devs could give explanations of what players should and should not be trying to do with their builds. Things such as telling us which attributes are important to which specialisations for the particular play styles that are now mentioned in this new document, and which attributes are not useful to those play styles. People could then start to understand how to aim for a particular set of attributes, rather than where to find a pre-made build. With this kind of learning, I think many players would not only be more effective in their chosen roles, but happier too, because understanding more about what they're doing gives more satisfaction than button mashing on a pre-made build without even knowing what cues they're trying to react to from their opponents skills. The lack of player understanding is why Anet needs to provide possible 'easy' builds for each specialisation. (And I'm sure we all love to play easy builds at least some of the time.) But to get more players more deeply involved (for instance in raids, fractals, or PvP,) players need to feel they're learning more about why and how more complicated builds work better. The choice of attributes, and ability to select from very many choices in a build is attractive, but since different specialisations have different strengths and 'holes', we need to start off by learning what that means in terms of recommended attributes, and attribute balances and trade-offs.
  3. This is a great post to share to people who play other MMOs, where the developers aren't nearly as responsive or communicative as ArenaNet (and there are many like that). I think it could cause more people to try playing Guild Wars2. In other games communities the players are accustomed to getting no timely bug fixes or explanations of problems and they constantly complain about networking problems, and about poor designs that make it difficult to identify and prevent modders from spoiling their game experience. Many that have never played Guild Wars don't seem to realise how good a service can be, and I think it's strange but true that telling them about a problem like this will make them realise how well ArenaNet manages things. In fact I wish other game company devs would think about outsourcing their server and network design and management to ArenaNet, so that they can continue to focus only on their graphics and new content as they seem to now, but actually make their games playable and more reliable.
  4. Doesn't need to be next expansion if it takes more time to get it right, but yes please. Could we in the meantime please get some Canthan faces (makeover or creation options), weapons, and outfits for Canthan refugees in Tyria?
  5. I would like to see naval battles on ships we build (or at least customise heavily) ourselves, or larger ships built by guilds, with racial characteristics. The ships could later also be a way to explore strange new lands, to seek out new races and new civilizations, to boldly go where no one has gone before.
  6. Some people seem to be confusing scanty with naked. Personally, I have no problem with either one.
  7. When I joined Tarnished Coast server (transferring from another) it was because of the role playing kind of diversity and inclusive warmth and humour of the people who were attracted to that server, not because of WvW. Won't this new WvW change break up that community even more than the 'megaservers' did? While I enjoy casual WvW, I enjoy more meeting TC people outside WvW. Is there any thought of introducing new alliances of guilds or some other kind of world/server structure to permit like minded individuals and guilds to band together for experiences outside WvW? Then alliances would serve a greater purpose than just WVW, as they did in GW1. The only thing better than that for me would be to bring back GW1 'International' instances (for towns and guild halls at least), so that I can meet up once again with old buddies from across the US/EU rift.
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