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MuscleBobBuffPants.1406

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Everything posted by MuscleBobBuffPants.1406

  1. Stealth has been messed up for a long time in Guild Wars 2. It is one of those all reward no risk skills. When you compare it to stealth in other games like Team Fortress 2 and the Spy. That game is high risk high reward stealth. We can only hope someday GW2 gets a good PvP team willing to take risks and make big changes to skills so we can at least test them, and not just add +1 second to this skill, or +2 second to this other skill.
  2. Actual significant PVP balance adjustments. Not like +2 damage on this skill. Or added +1 second to this skill. But like we have completely reworked stealth, we have completely reworked the damage avoidance skills, we have completely reworked the damage over time or burst skills. We want you to test these skills and give us feedback.
  3. Honestly, I would like to see an involved developer, that would be my New Years wish for 2022. I know they said WvW is going to get some love with the new expansion, but we need developers that will be willing to try new things and be bold about it. Instead of making these little small tweaks here and there, get involved with the community, make some big changes and get feedback.
  4. Yeah it is unfortunate, but WvW literally got a mea culpa recently too. I think it is in part due to leadership changing at the top. Colin, the original creator/developer of GW2 and GW1 has come back from Amazon studious to ArenaNet. I think they are realizing that WvW and PvP is a big draw for their game, one of the core tenants. Before that the focus was pure PvE. As someone else noted there were random, haphazard balances that amounted to just minor tweaks and no overhauls of systems. Which is honestly what we need, even if just for testing, massively overhaul condi, power, stealth etc. for a week, get feedback and use it. Let's see!
  5. Yeah that what was my impression when I left three years ago. One can hope! I did see this post from their news after I did some searching and digging. https://www.guildwars2.com/en/news/studio-update-world-restructuring-and-the-future-of-world-vs-world/ Before we wrap up this section, we did want to mention that we understand how important profession balance is for World vs World gameplay. To address this, after the expansion releases, we’ll be dedicating design resources to overseeing profession balance for the Live game in a full-time capacity, supporting PvE, PvP, and WvW. This will allow us to deliver balance updates on a much more consistent cadence. But to your point, I really hope these are actual balance changes, not just random tweaks here and there!
  6. Good post! I think it gets to the core of the matter. I think the core of a good PvP game is always counterplay. There always need to be something adequate enough to counter something else. I see this as a common theme in really any discussion on this forum : counterplay for motion/movement, counterplay for stealth/reveal, counterplay for condition/condition removal, counterplay for burst damage/defense. I think if the balance team took that mindset into their discussions, it would help clear up many of the balance issues seen in PvP.
  7. I hope they change their mind. It seems like new leadership has taken over and a new path forward has emerged since this Summer. I know PvP and WvW is an important part of Guild Wars 2 and the leadership team seems to finally be taking notice.
  8. Ah that is great to hear! Did they announce that this year? It seems like ArenaNet has new leadership with Colin back as well. Do you know where they announced that?
  9. Hello I am a player that has returned after a few years. The thing that got me to return recently was the mea culpa the development team did with WvW and have really truly started improving and engaging the community. Has there been a similar announcement at all for sPvP? Any announcement about overhauling it? Any new or interesting modes or announcements like a vanilla GW2 sPvP ladder or anything? Thank you!
  10. Hello! Just coming back to this game after 3 years. Has ArenaNet ever made any announcements regarding stealth or adjustments to it in PvP and WvW? Do thieves and mesmers and I guess even some druids a few years ago still have uber stealth burn builds?
  11. I like that idea! It kind of solves both problems. I dont mind the ability to move stealthy and quickly, due to their lower HP. But once they attack, they better commit to the attack and not be able to engage/disengage so quickly/easily. Right now it feels like no risk for them to attack, because once they start to lose its just run away, regen health and come back to try again.
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