Jump to content
  • Sign Up

Rhiannon.1726

Members
  • Posts

    90
  • Joined

  • Last visited

Everything posted by Rhiannon.1726

  1. Hundred Blades (warrior) and Empower (guardian) on Asura. These are just cute :)
  2. I don't know about others but I'm wvw rank 4.189 and I like to fight in a zerg, I like to defend our structures and I like to roam and I'm looking forward to try out the new mount.I safe my final judgement about the mount until I've tried it out.
  3. These are some of my 25 characters: Norn:Skadi Rabenschwinge (Ravenwing): female warriorSigrynn: female ranger Charr:Bekka Nebelfell (Mistfur): female revenantReya Feuerklaue (Fireclaw): female engineerSamyra Sturmklinge (Stormblade): female guard Sylvari:Sionnachan (gaelic for will-o’-the-wisp or bioluminescence): female eleAraichd (gaelic for boon or godsend): female chronoFáillidh (gaelic for furtive or unseen): female thief Asura:Békka: female necro (my wvw main)Xiima: female rangerRhivaa: female warriorRhiqqa: female necroRiaa die Flinke (the swift): female thiefRiakk: male guardFriedenstifter Rakk (Peacekeeper Rakk): male warriorRiaqq: male revenant
  4. Many people didn't have meta builds when raids where introduced and they succeeded. You just played the intended mechanic (like taking updrafts at Gorseval). Nowadays you can skip mechanics. A boss that changes the attacks/defenses would make raids more difficult and not easier and people would just adapt to it and demand the most optimal group composition. Additionally there would be more bugs and/or a longer developement time.Though we already have a boss (Statues) where you get more greens to run to the more dps you do. You also have a choice to either bring dps or more healers. For example you can bring more healers at Cairn as there isn't a timer, or you could bring 6 healers, 1 chrono and 2 dps for River. You also can do Matthias with more healers and take some min longer or you can go dps and be faster but with more risks.
  5. That is the barrier of entry i am speaking about. This is far too much time spent. I'd guess the players in your group didn't care about proper builds and role assignments. It is the only way I can imagine it taking that long. My first VG clear took two sessions, one week apart of each other and maybe about 3-4 hrs. True, we did get a more experienced player to tank for us, but it got it via the LFG, so you could have done the same. And none of the other players were a raider back then. When did you start raiding? The guild I'm in got the first VG kill on januray 10th 2016 (raid release was ca. mid november 2015). I think we had a break over the holidays. We had ca. 6 poeple who where there on nearly every attempt and the other members were changing and they have been there maybe every second or third week. So Astralporings experience is not that unique. Keep in mind that at the early raid time, there weren't many guides and no meta benchmarks. It took some time before the chrono/rev group composition was established. Poeple were also busy to farm the new HoT masteries and had something else to do than to get the new meta gear. Rev was completly new for everyone and poeple also didn't have experience with special roles like druid and chrono. The same guild that needed weeks for VG and again weeks for Gorseval (we failed countless times a ca. 1%) killed Matthias in 1,5 hours (5 of us have seen him before once or twice with pugs) and Xera in ca. 3 hours (also 5 have seen her maybe once or twice with pugs).People adapted to the harder content, got decent builds, rotations and gear... Guilds that did dungeon speed runs already had that, but the casual pve guild that started raiding had a high learning curve to get to a similar level. Therefore I've asked "when you started". Raiding was so much more difficult at the beginning. Nowadays you can join e.g. a training run for w4 and kill 3 bosses on the first evening (with experienced leaders).
  6. Nobody is saying others don't deserve access to raids. Everyone can just enter and start them (with a little bit effort every boss, not just the first one). The skin of the legendary raid armor should just stay as a raid reward.
  7. The thread is so long and still alive because the same ca. 10 people are running in circles.
  8. When you make Cairn, MO or Escort easier, you'll get raids that are easier and more boring than the dungeon story modes. The dungeon story modes took at least several minutes and had some story, Cairn an MO would be over in less than 5 min without any story happening during the "fight".
  9. I am on this part too. I can't do the story because I need the canyon jumping to actually do the story. And not sure where to get mastery points outside of the story. It's a catch 22. You find the answer in this thread: This is incorrect according to Dulfy. After the recent patch, there are only TWO points in Oasis reachable without Canyon jumping or using the Dismount method (which has been patched if you read the comments). So the only option appears to be doing the story to get past this point? If I am incorrect about this, can someone please explain how to get Canyon Jumping just by exploring with a base Raptor? You're right, 4 is incorrect. It's actually 5 masteries in the Oasis zone: Meditation point at Elon Bay (underwater) Meditation point a little north of the Amnoon bazaar Point of Interest.Sous-chef challengeMemorization teleporter game "Reins of the Raptor" achievement With 3 from the story, it adds up to 8. You only need 6.
  10. I wouldn’t mind an easy mode, but I don’t see any reason for anet to make one:When it is too easy, people would play it once to see the story and than abandon it like the dungeon story modes. It also couldn’t be used as “training”.When it is just a little bit easier, many people would still complain that it is too difficult. Just look at the complaints about t4 fractals. For some bosses an “easy mode” for training wouldn’t even make sense:Escort: Make it easier and you’ll get an open world escort event.Cairn: Make it easier and you could just go to the golem with the same result.MO: Make it easier and you could just go to the golem with the same result.Gorseval: There are hardly any mechanics (use Entangle and dodge a few times). You just need decent dps. Make it easier and you could just go to the golem with the same result. VG and Gorseval are already made like training:For VG you have the three guards that show you the mechanics. In the first phase you don’t have to move, than you have to move a bit and in the last phase you have to move fast.For Gorseval you first have to do just dps, than you have to do dps and destroy some orbs and in the last phase you have additional orange circles (twice) to dodge. -> You first master the first phase and than you go on. I don’t see a reason to make an easy mode which maybe would be the same as the first phase. You wouldn’t learn anything that you also could learn in the current raid. BTW Cairn and MO die in 2-5 min depending on the group. When you make it easier (by reducing hp and/or mechanics) you’ll get two boring stationary bosses who’ll die in maybe 1-3 min. Even t1 fractals are more interesting than that.Why would anyone play that more than once and why should Anet invest time and money into it? The pof bounties are more difficult and give better loot.
  11. Be happy, in the past we had 4 ele, 1 warrior meta, now we have 1 druid, 1 chrono, 3 dps meta. If you don't mind your group composition, just open the lfg and write "t4 daily". It will fill up fast. There was always a meta and like in the past you can choose to ignore it.
×
×
  • Create New...