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Turkeyspit.3965

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  1. And that sentiment has been brought up many times, both here and on Reddit. I feel confident that ANET is looking to make it easier for players to craft Legendary Gear, as a feeder towards their announced (and undoubtedly monetized) Legendary Armory, and as many have stated, this looks like someone at ANET was under the mistaken belief that you needed ranks 1500-2000 to buyt the precursors required to craft legendary armor (a misunderstanding shared by MANY posters on this forum apparently), which just is not the case. The rank requirements of 1500-2000 were to buy the T3 ascended armor piec
  2. The thoughts about the fractal instabilities is interesting...... Slippery Slope in WvW would be absolutely hilarious, especially in DBL.
  3. Er...seems like an easy fix there: Get coordinated and onto comms? How is that NOT relevant? Find me an NHL hockey team where the Goalie plays wing and the Center guards the net? What you are describing is skilled game play, and this is something you want to criticize? I mean, I shouldn't be shocked at what the usual goldfish post on these forums nowadays, but you are literally complaining that an organized group of skilled players running competitive builds are defeating a larger group of unorganized lower skilled players running random builds. That. Is. Exactly. How. It. Should. Be. Take
  4. No, as far as I am aware that hasn't changed, and you still need to buy the Tier 2 pieces to get the T3, so my oversight in the calculation,; that adds 1310 additional tickets for a total of 3930 tickets for a full set of T2 and T3 Nobody is saying you can. The effects of the Triumphant Mistforged Hero's armor is present on the ascended piece. Crafting the legendary is not required.
  5. That's a good point as well. If the Warclaw becomes "desirable" for use in PvE, that will open the floodgates of "Why do I have to go into WvW to get a mount for PvE!!!!111oneoneone" Being an MMO dev must be fun, eh?
  6. So pretty much everything you said is wrong, which makes sense I guess if you don't really play WvW (whatever you think "casually" means) and therefore just are unaware of the facts. To get a full set of Mistforged Triumphant Hero's gear, with the additional blue aura and the back tentacles costs 2620 Skirmish tickets, and now only requires rank 500. Where you came up with 10,500 is a mystery to me, unless you think the added effects of the Mistforged gear are only visible on the Legendary version? They are not. There is no requirement to craft legendary armor to get these added cosmetic ef
  7. I think the Warclaw is more than enough mount for WvW, but dare I say your comment has me intrigued.
  8. You might want to double check the logical consistency of your statement. If ANET is concerned with participation numbers, why reduce the quantity of time required to obtain a prestige reward? That would be a counter-productive change (but still inline with ANET's "philosophy" on anything) Are you really bothered that the devs reduced the grind? Like really?Bothered, but for reasons other than what you assume. I look at it like how a game like X-Com works. You have a limited number of action points per turn, and if you don't use them strategically or without a plan, you're not going to be
  9. Hey! 20s is like 13 waypoints! Not all of us have top of the line self-driving limo-Golems y'know.
  10. You might want to double check the logical consistency of your statement. If ANET is concerned with participation numbers, why reduce the quantity of time required to obtain a prestige reward? That would be a counter-productive change (but still inline with ANET's "philosophy" on anything)
  11. Not really. This thread is about what ANET did, while yours is more focused on what they didn't do. I feel both are valid, and since ANET clearly isn't getting the message (lol @ title for tank 10K), maybe boosting to 7.1 DTS sound is what is required.
  12. You're right. Everyone who before the patch went live had rank 2000 or higher should get a free Mount Select License and a Communal Bonfire. That's the baseline compensation level these days, right?
  13. Is it so random though? Implementing "tradeoffs" is just a way for the e-specs to not be direct upgrades over the core specs. And that doesn't mean they can't be stronger, because we know that's not exactly true -it just means that they can't be like core versions of the classes but obviously stronger because of the additional stats/mechanics/skills/whateverelse added.Due to the naming, it's mostly seen as some kind of "add 1, subtract 1" (hence "why does this espec gets this and this but only loses that?! NOT A TRADEOFF!"), but that's not the reason tradeoffs were added in the first palce. I
  14. Given them the benefit of the doubt, I think they just worded the patch notes poorly, and the intent was to make the alternate skins more accessible by reducing the rank requirement from 1500-2000 down to 500. The question though is, why? After all this time, only now it's an issue? It wasn't a barrier of entry or anything, as we're just talking about a premium skin. I'm very curious as to why they felt the need to reduce it - exactly what 'problem' was this fix meant to address?
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