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Lion.6590

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Everything posted by Lion.6590

  1. Ascended equipment with selectable will have stats available based on which expansions you own, so a F2P wouldn't be able to pick expansions stats anyway. The reason why they made WV ascended gear like that is probably to give more value for items used in ascended equipment stats swapping and to allow people to convert them into research notes.
  2. It depends, some stuff are on EU and others are on NA, I was even told once that NA servers are "closer" to EU avoid increasing latency for EU players on certain services, trading post is an example of that, it is completely hosted on NA. But in general, transfers already are quite fast, the client tells you that you might need to wait sometime before you can login after a transfer but I have never seen or experienced any delay, transfers always happened in less than 30 seconds for me. Probably with guesting feature and the possible income of players moving more frequently, some delay could show up which is why I said to set a cooldown before you can move back again. I really hope the devs think about that because it would allow a lot of flexibility for players to play with their friends in another region, I understand with fees need to exist and even restrictions for WvW and cooldowns to not stress the servers, but I really hope this can become a thing. Games like FFXIV are going to test a guesting for cross region and if things goes alright this will become a permanent feature, from what I heard it will be possible to guest from NA to Oceania servers which is crazy given how famous Square Enix is for having a terrible servers infrastructure, so I really believe that GW2 servers and Anet can achieve something like this without much problem.
  3. I don't know how hard it would be to make this change while the current restricting is being worked, but I would really like it if the guesting system could be refactored to allow players to guest in another region without affecting their current region team match-up, essentially disabling WvW while they are a guest. The current region transfer costs being 500 gems are way more accessible, but sometimes I just want to move from NA to EU to play open world, fractals, raids, story, etc, with a friend and a guesting option with a cooldown between moving regions would be a much better option for me than paying 500 gems and messing my current WvW team.
  4. Relic of the Thief still has issues with certain weapon skills and won't trigger correctly, the ones I am aware of are: For Revenant they are: Phantom's Onslaught and Imperial Guard into True Strike. For Ranger it is: Swoop, Counterattack into Counterattack Kick, Overbearing Smash follow-up strike in both normal and unleashed modes and all Unleashed Ambush attacks although those can be debatable whether they should or not proc the relic, they are still a weapon skill attack that can only be used on a 9 second cooldown window so technically they do cover the requisites for the relic activation.
  5. I completed 5 of the 4 daily required tasks but the chest is still greyed out for me like I have claimed it before even though I do not have credit on the daily wizard vault achievement https://i.imgur.com/cECSJ3Y.png
  6. How will a test server split from the main server prevent people from testing things from the live server? It is literally a copy from the live servers with the added beta features on top of it. Also, we are literally talking about exploits that can ruin the progression of other players. There is already a way to have beta characters in ranked PvP matches when they are not supposed to, if one of those days we get a more serious issue people will take advantage of them to mess up the live servers and this will not end well for Anet and the players. Why do you bother with other players' achievements then? I like how you throw that empty sentence, but you are the first one to care about what others have achieved in their lives through their hard work.
  7. While beta characters don't share the progress with the player's main account, nothing prevents them from going into content with non-beta players and using exploits from untested features to allow those players to achieve things that they normally would. This is simply not okay. Beta like the ones for WvW alliances are fine to be done in the live servers, but anything like the current new weapons beta shouldn't be kept in a different branch of the server to avoid players in the live server from taking advantage of exploits.
  8. The patch notes today mentioned that the internal cooldown was removed, but that was not the case, you are still able to get only 1 stack every second. Edit: This seems to be the case with all relics that had their internal cooldown removed.
  9. Takes 4 weeks to get 80 clovers if you buy them from the fractals and raids vendor and those two methods are better than gambling at the mystic forge, not sure why you are struggling so much to acquire them.
  10. Good changes, but can the fight telegraphs get some better visual clarity? Like using the correct visual indicators for attacks that can't be dodged, blocked or invul. Increased the contrast and saturation of the attacks so they don't blend easily with player skill effects like Mind Shock, Sandstorm Shroud and Vindicator dodge.
  11. I'm not against this change since it will allow more flexibility in general, but I am annoyed that I will need to wait almost a year to get my legendary relic. There is also something else that is bothering me, the blog post talks about "improving core systems and features of Guild Wars 2", but how exactly does this relics system will improve our inventory management? The equipped relic on the blog post appears to be soulbound which means that we will end up carrying a bunch of relics on our alts that will take even more inventory space.
  12. For real, leave scourge shades with 20 seconds duration in PvE and never touch it again
  13. They forgot to enable them for the new fractal, it is super frustrating
  14. I don't know if it is too late for it, but can you try to squeeze in a fix for zip lines killing spirits, minions, summons, etc.
  15. In most raid and strike encounters you get some currency if you wipe based on how far in the encounter you have progressed, main reason why people were still able to get those extra shards is because the fight didn't end right after you kill the boss.
  16. On April 18 patch, Arenanet fixed the trick that allowed players to get extra Prophet Shards after clearing the Harvest Temple encounter by causing a full party wipe with the command /gg, the problem is that they didn't fix the enormous amount of time spent in combat after the encounter has ended. So please, fix the other part of the issue so people don't have to get stuck in combat for an unnecessary amount of time.
  17. They need to remove the contribution from repairing walls ASAP. This is really bad because people are already pilling up on SMC walls wasting supplies on repairs to get rewards without actually playing the game mode.
  18. Yep, it is fixed, also just want to note that Rubi post is 22 hours old and not 5 days, thanks Anet 🙂
  19. Guess what, there are specs from PoF that outperform EoD ones, so this argument makes absolutely no sense. I really wish that people would stop saying that because if regardless if the EoD elite specs are op or not, people will buy it anyway because it is the most recent content of the game.
  20. Please, consider making spirits immune to damage too and extending those changes to WvW and PvP. The passive HP loss is already enough. In PvE, there are a lot of circumstances where spirits meltdown and render builds that rely on them completely useless. Also, bringing those changes to PvP and WvW will make Ranger more interesting given that they won't meltdown anymore in large fights.
  21. From my experience with FFXIV, 90% of the playerbase(subs) doesn't cares about hardcore endgame content, they care about the game story and easy dungeons/raids that get added from time to time. There is a reason why they take 6 months to release savage raids and 12 months for Ultimates. There is even a good chunk of players that pay their sub to roleplay only. Besides, that game has a online store with optional items that you can buy, because their biggest profit comes from whales spending 100$ in the store and not from people paying 13$ monthly.
  22. I feel like balance changes should be tested together with the players, this would give us much more earlier previews of the changes and a actual feel of the gameplay because there is only so much feedback that we can provide by reading some text. I don't know how your QA process works, but I certainly believe that having players together in the process would be more interesting for everyone. Other games do that with public test servers and I see no reason why Arenanet shouldn't be doing that with GW2, especially with balance updates which can lead to the situation we are right now, we got a bad balance patch and we are stuck with it for weeks, months probably.
  23. Unfortunately that is something I don't care anymore. In FFXIV when the last Ultimate was added I saw a lot of complaints about how some people wouldn't get to clear it and how it was a waste of dev time because of that, this all because people were annoyed by the fact they couldn't get a weapon skin. How much of a selfish you have to be to complain about someone getting a visual as reward for something that they worked hard? Even if Anet made a basic legendary set without the skins(which I think should be done), I bet there would still be people that would complain about not being able to get the skins with the emboldened buff.
  24. Mount license here are split between categories and you never get a duplicate which means that your odds of getting the skin you want increase every time you buy a random license of the same type, and still you have the option to purchase a more expensive license but with 100% chance to get the one want. From my experience with others MMOs, they would throw all the skins in the same box with a bunch of other crappy items that have a much higher chance just so you almost never get a skin. So go spent a few hours farming, buy the expensive license and stop complaining on the forums.
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