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necromaniac.7629

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Posts posted by necromaniac.7629

  1. @Woltarion.6829 said:

    @"Veprovina.4876" said:Do you like them? Or do you think they could use an update?

    For instance, Scepter sound effect when hitting an enemy is kind of like someone hit two hollow wood pieces together or somethign. It's very weak sounding and is the equivalent of someone charging an enormous anime "spell" only for it to hit for 1 damage and fizzle out.

    I think that the sound effect of scepter auto attack perfectly match his uselessness.couldn't be better said

  2. @Noodle Ant.1605 said:

    What is DT/IA/IR?
    DT = Danger TimeIA = Improved AlacrityIR = Illusionary ReversionIt is important to differentiate these, as DT variants are based on 100% slow uptime and will suffer some penalty w/o slow, whereas non-DT variants suffer no penalty.

    What is the difference between (power) chrono/core/mirage?
    Tbh, not much. They all currently play the same atm (i.e. all focus, pretty much the same rotation minus Csplit, also dodging on pMirage is a dps loss). This is more of a jab at anet's espec design - are especs actually a sidegrade of core/each other? Why is only chrono being buffed to infinity?

    And then despite all these buffs, chrono continues to suffer from having to rely on Csplit (massive 100s CD) and DT (reliance on a rare condition); these buffs aren't doing much other than making chrono look extremely bloated in terms of dps.

    Otherwise:Chrono = has 'chronoburst' and chronophantaspam.Core = has 'PvPburst' which deletes trash mobs instantly (like afk players). Follows the same phants > autoattack formula as chrono; does more autos and is more faceroll than chrono.Mirage = downgrade copy of core. Better to run GS ambush spam for tagging mobs.

    Can core compete with chrono for fracs because of less ramp up and more shatters? i.e more burst

    There is a
    very large
    margin between core and chrono (~7-12k). But as I wrote on another thread:chrono is garbage on things that don’t last for very long (trash, breakbars), and only shines on things that do get to last long enough (target golem, raid bosses).Chrono's specialty is specifically bosses, and nothing else really. This means for non-boss content (i.e. clearing trash), core competes reasonably well - in many cases being the better option.

    On bosses however, the competition is relatively one-sided, with core only being able to compete (technically speaking) with some number of the following criteria:
    • Boss(es) has low to no slow uptime. Chrono not having slow brings it a lot closer to core, and having to self-supply slow itself doesn't have much of as much as an impact when it fails to exist on windows of opportunity (i.e. breakbars) and/or when it only buffs AA's and not bursts.
    • Boss(es) has a breakbar at start of the fight that is broken near instantly and not delayed. This catches the peak of core's burst but not chrono's. Core is also better at delaying its burst/having alternate burst combos to 'catch' subsequent breakbars if possible (more is better), whereas chrono is more or less better played mindlessly cycling through its rotation as most of its skills deal DoT.
    • Boss(es) has multiple, frequent phases which heavily disrupt chrono's non-quickness'd, respawning phantasms and csplit timing.
    • Boss does not last long enough for chrono to take advantage of its higher sustained dmg.
    • Other factors which did not come to mind :anguished:

    Core is sort of a 'win-more' approach in these situations as compared to chrono, where mesmer as a whole is not considered very good for this type of content. Ofc you may beat unexperienced/casual players even as core, but against people
    who really know how to play
    , purple class should always lose.

    Thanks for going in detail, " but against people
    who really know how to play
    , purple class should always lose." oof that sucks to hear, forgot power chrono phantasms doesn't have quickness too (cause i'm mostly playing illusions in open world)Sounds like just need to make video rotation to satisfy our "needs" cause personally I just love theory crafting and stuff

    I feel like I should explain myself a bit more. In the high-end of the high-end (and keeping in mind this specifically refers to fractals), you can expect things such as:
    • Instant breakbars, which favours other classes' burst more than mesmer
    • OWP stance share, which mesmer fails to utilise since it lacks drawn out multi-hits (phantasms don't trigger OWP from the mesmer)
    • Precasting, which mesmer can't really do anything
    • Class specific buffs/bonuses/abilities, which mesmer doesn't really have anything to bring outside of boonstrip

    The only class which mesmer might not lose to is revenant due to its lack of a dedicated power dps spec. But a revenant is almost always run for alac and other important goodies anyways (it has boonstrip too so why play mesmer?).

    There's also some other mesmer-specific annoyances that I've discovered over the past few years:
    • Clones and phantasms can be CC'ed/targeted and destroyed by 'accident'
    • Csplit rift can be destroyed randomlyI feel you, one thing that annoys me with is the sword phantasm still doing a little run-up/leap even if you're literally on top of the target. The recent-ish patch where they made it so it spawns based on the targets location obviously doesn't matter if you're close range, even the quickness if you're using illusionf runs out nearing the end of its attack because of this.
  3. @Noodle Ant.1605 said:

    What is DT/IA/IR?
    DT = Danger TimeIA = Improved AlacrityIR = Illusionary ReversionIt is important to differentiate these, as DT variants are based on 100% slow uptime and will suffer some penalty w/o slow, whereas non-DT variants suffer no penalty.

    What is the difference between (power) chrono/core/mirage?
    Tbh, not much. They all currently play the same atm (i.e. all focus, pretty much the same rotation minus Csplit, also dodging on pMirage is a dps loss). This is more of a jab at anet's espec design - are especs actually a sidegrade of core/each other? Why is only chrono being buffed to infinity?

    And then despite all these buffs, chrono continues to suffer from having to rely on Csplit (massive 100s CD) and DT (reliance on a rare condition); these buffs aren't doing much other than making chrono look extremely bloated in terms of dps.

    Otherwise:Chrono = has 'chronoburst' and chronophantaspam.Core = has 'PvPburst' which deletes trash mobs instantly (like afk players). Follows the same phants > autoattack formula as chrono; does more autos and is more faceroll than chrono.Mirage = downgrade copy of core. Better to run GS ambush spam for tagging mobs.

    Can core compete with chrono for fracs because of less ramp up and more shatters? i.e more burst

    There is a
    very large
    margin between core and chrono (~7-12k). But as I wrote on another thread:chrono is garbage on things that don’t last for very long (trash, breakbars), and only shines on things that do get to last long enough (target golem, raid bosses).Chrono's specialty is specifically bosses, and nothing else really. This means for non-boss content (i.e. clearing trash), core competes reasonably well - in many cases being the better option.

    On bosses however, the competition is relatively one-sided, with core only being able to compete (technically speaking) with some number of the following criteria:
    • Boss(es) has low to no slow uptime. Chrono not having slow brings it a lot closer to core, and having to self-supply slow itself doesn't have much of as much as an impact when it fails to exist on windows of opportunity (i.e. breakbars) and/or when it only buffs AA's and not bursts.
    • Boss(es) has a breakbar at start of the fight that is broken near instantly and not delayed. This catches the peak of core's burst but not chrono's. Core is also better at delaying its burst/having alternate burst combos to 'catch' subsequent breakbars if possible (more is better), whereas chrono is more or less better played mindlessly cycling through its rotation as most of its skills deal DoT.
    • Boss(es) has multiple, frequent phases which heavily disrupt chrono's non-quickness'd, respawning phantasms and csplit timing.
    • Boss does not last long enough for chrono to take advantage of its higher sustained dmg.
    • Other factors which did not come to mind :anguished:

    Core is sort of a 'win-more' approach in these situations as compared to chrono, where mesmer as a whole is not considered very good for this type of content. Ofc you may beat unexperienced/casual players even as core, but against people
    who really know how to play
    , purple class should always lose.

    Thanks for going in detail, " but against people who really know how to play, purple class should always lose." oof that sucks to hear, forgot power chrono phantasms doesn't have quickness too (cause i'm mostly playing illusions in open world)Sounds like just need to make video rotation to satisfy our "needs" cause personally I just love theory crafting and stuff

  4. @Noodle Ant.1605 said:What is DT/IA/IR?DT = Danger TimeIA = Improved AlacrityIR = Illusionary ReversionIt is important to differentiate these, as DT variants are based on 100% slow uptime and will suffer some penalty w/o slow, whereas non-DT variants suffer no penalty.

    What is the difference between (power) chrono/core/mirage?Tbh, not much. They all currently play the same atm (i.e. all focus, pretty much the same rotation minus Csplit, also dodging on pMirage is a dps loss). This is more of a jab at anet's espec design - are especs actually a sidegrade of core/each other? Why is only chrono being buffed to infinity?

    And then despite all these buffs, chrono continues to suffer from having to rely on Csplit (massive 100s CD) and DT (reliance on a rare condition); these buffs aren't doing much other than making chrono look extremely bloated in terms of dps.

    Otherwise:Chrono = has 'chronoburst' and chronophantaspam.Core = has 'PvPburst' which deletes trash mobs instantly (like afk players). Follows the same phants > autoattack formula as chrono; does more autos and is more faceroll than chrono.Mirage = downgrade copy of core. Better to run GS ambush spam for tagging mobs.

    Can core compete with chrono for fracs because of less ramp up and more shatters? i.e more burst

  5. @Yasai.3549 said:

    @necromaniac.7629 said:dueling is a must cause: sharper images, fencer's finesse and also superiority complex because it isn't only phantasms damage that matter. What has always been compared is illusions vs Domination

    Dom is still a choice pick for PvE content, especially raids, because yu just lose too much damage from not taking it.Raid/Fractal encounters usually have their targets getting perma 25 stacks of Vuln, so Dom builds running Empowered + Egotism + Vicious Expression in addition to

    What do you think of core in fracs

  6. @Veprovina.4876 said:

    @"necromaniac.7629" said:Isn't Harrier's gear with inspirations line suppose to be good, idk, never player support chrono as a mes main but thats what i thought of considering
    especially, because you can do damage while healing

    Oh interesting! Yeah, i've been looking at that trait as well.But harrier in WvW? I don't know, at that point, i better stick with Wanderer's since it's also Power and concentration, but has vitality and toughness as well.You really don't want to go in WvW without some toughness. I know it doesn't have healing power but on harrier's i'd really miss that toughness stat. For PvE, sure, it would totally work as a damage/healer but in WvW i'm not so sure.For WvW, for that i'd then use Crusader's, but then you miss out on concentration...Idk, there's not one "be all end all" combo that has it all lol. :tongue:

    oh didn't know you were talking wvw

  7. @Yasai.3549 said:

    @necromaniac.7629 said:dueling is a must cause: sharper images, fencer's finesse and also superiority complex because it isn't only phantasms damage that matter. What has always been compared is illusions vs Domination

    Dom is still a choice pick for PvE content, especially raids, because yu just lose too much damage from not taking it.Raid/Fractal encounters usually have their targets getting perma 25 stacks of Vuln, so Dom builds running Empowered + Egotism + Vicious Expression in addition to Minor GM Fragility, is just too much damage potential to pass up.

    It usually comes down to a toss up between Dueling and Illusions, and more often than not, Dueling wins due to Phanta Fury + Fencer's + Superiority Complex.Especially Superiority Complex, which increases yur crit damage by a whooping 25%, and in addition to using Fencer's Finesse with a Chronophantasma'd Phantasmal Swordsman, yu can stack and maintain that Fero bonus for a decent amount of time.

    Illusions is really only useful for Shatter builds, and they will still pick Dom anyway because Dom is simply so much damage for a Power build.

    Yeah I know dom is meta no ifs/but/maybe but i was just saying before dom reworks, i'm sure illusions was meta, and also i'm sure the Fencer bonus is permanent if you're rotating correctly, so basically we all agreeing here.

  8. @"Dadnir.5038" said:I'd say duelling and illusion are even. The most effective traitline depend on the encounter design and your "role" in the team. If the boss mainly take damage while in breakbar/stuned state then go for duelling, if the fight need a constant DPS then go for illusion. That's how I see things.

    I don't think they can be even close simply because of Phantasmal Fury making phantasms spawn with fury, they can get fury from other players around you yes but that would be very inconsistent, i don't know anything that pulses fury fast like crazy and long, if Phantasmal Haste and Fury were 2 traits in one then that would be another story, them spawning with a whole 10 secs of fury gives them more than enough time to attack with it, dueling is a must cause: sharper images, fencer's finesse and also superiority complex because it isn't only phantasms damage that matter. What has always been compared is illusions vs Domination

  9. @Yasai.3549 said:I use Phantasmal Force, but only for PvE, and only for Openworld/Metas.

    If yu run a Chronophantasma build using Sword/Sword GS, yu are actually capable of getting a decent bit of Might using Phantasmal Swordsman and Mirror Blade when performing yur burst.

    Yu will also be using Mantra Of Pain for a burst of Might before performing yur burst combo which will make yur burst extremely strong with having around 20~ might stacks.

    The burst combo I'm accustomed to using is Mantra Channel > Illusory Leap > Phantasmal Swordsman > Flurry > Swap GS > Mirror Blade > Phantasmal Berserker and just spamming Power Spikes in between Leap and Swap.

    But honestly, it's just a meme.Power Mesmer isn't ultra hot in PvE content.

    You get ez perma might if you take persistence of memory and spam that AI like crazy

  10. @Noodle Ant.1605 said:Phantasm Force passively grants might on phantasm despawn and respawn (if running chronophantasma) regardless.

    @"Lethion.8745" said:I figured out it's best usage is organized PvE but isn't Dueling+Domination better in all cases? I see no reason to replace one of those lines with Illusions unless you are F2P.

    Illu used to be more in line with Domi before Vicious Expression was added; Illu did less dmg but was burstier and generated its own quickness and might. However, Vicious Expression introduced another +15% to both player and phant dmg (we ignore clones cuz its dmg is negligible) in domi, resulting in a total of +42.3% to player dmg and +32.3% to phant dmg (23.8%/15% previously). Illu evidently could no longer compete with its +10% player dmg, +25% phant dmg and even with its extra condi dmg, shorter shatter CDs + double F1.

    You can see how the Illusions traitline would’ve been used before Vicious Expression and why it’s no longer even an option now.

    Edit: For completion’s sake, Dueling is
    roughly
    24.8%/18.2% plus ~4% on top worth of bleed (you could say 28.8%/22.2% for simplicity’s sake) with shorter sword CDs, which is important for spamming blurred frenzy/swordsman/signet (you don’t delay it as swordsman refreshes faster).

    This what doesn't sit right with me ,there shouldn't be so much traits in DIFFERENT traitlines that buff ESPECIALLY phantasm/illusions damage etc

    Illusions: Phantasmal Force (25% max dmg for phantasms)Domination: Empowered illusions, Vicious Expressing (30% max dmg for phantasms-could you explain how you got 32.3% )Dueling: Fencer's Finesse, Sharper images (max 10% critical dmg for phantasms and decent bleeding)Chronomancer: Danger Time (also 10% critical dmg for phantasms)

    Not to mention the way how some traits buff phantasms in other ways like Phantasmal fury and Haste, these traits should literally be combined and be in one traitline or something, and also domination STILL being weirdly designed in which you're forced to choose between two traits if you're running GS which buffs phantasm; Empowered Illusions & Bountiful blades.I think chronomancer overall synergizes with dueling especially very well and illusions second, the reason why illusions can't compete anymore even with double shatter is because of chronophantasma making it so that clones take longer to spawn, maybe if you took Illusionary reversion...but nah, you have to take Danger time. I'm a person that likes "perfect synergy" so anet should just give power chrono specifically the ability to take 4th trailine LOL, but anyways this is why my fav mesmer build is or was rather condi chrono because everything synergizes almost perfectly but I haven't played it anymore since the F2 nerf.

  11. @Black Storm.6974 said:There is no need to make different conditions less unique by making them work more similarly toward each other. The main damage from Confusion is supposed to be applied when the enemy try to attack, something situational (and situationally very strong).On the topic of uniqueness, it would be like saying to make torment ticks affected by condition dmg only when you're moving, so I don't really see how it makes it less unique, confusion dmg when not activating skills being very low compared to other conditions just makes it more niche than unique.

  12. @Yasai.3549 said:

    @"necromaniac.7629" said:So i can see why you would write about dueling under this forum discussion but i don't see why your main reason is because its "useless" when its literally ran sooo many mesmer builds.

    Like I said, dueling is largely dominated by the usefulness of Deceptive Evasion.

    All Mirage builds run this nearly by default.

    All Shatter builds run this because without it their clone uptime is straight up garbage.

    What if yu play GS glass power burst?Domination Illusions for Mirage or Chrono.

    No one picks Dueling just because they want any other aspect of Dueling other than clone generation on dodge.

    Just because one or two people do doesn't make it any more worth picking other than for Deceptive Evasion.

    Yu can literally lift Deceptive Evasion out of Dueling and drop it into Chaos and Dueling picks for builds will straight up plummet into an all time low, especially since alot of "defensive" traits in Dueling have cooldowns for competitive.

    Core power is the only thing I see right now which runs Dueling as a choice, but even so, I've seen people go for Inspiration instead for sustain and cleanse.

    Power and Condi Chrono are literally META builds that use dueling NOT because of deceptive evasion sir, idk if your whole argument is based around competitive game modes in which you didn't state...and as i said...dueling synergizes too well with alot of other things. And even if you were talking competitive everyone knows how mirage or should i say infinite horizon with DE is trash now anyways, i could list every specific trait are viable/meta in dueling

  13. @"Yasai.3549" said:

    I hate Dueling.

    Dueling imo, seems to be majorly dominated by Deceptive Evasion.Do yu need the clones?Y > Try and squeeze Dueling into the build.N > Dueling is pretty worthless, pick something else.

    Everything else is like "eh, sure why not" or "eh, there's nothing better, and I won't die even if I don't pick anything else"

    But sir, there's like, nice crit synergy in the build, and it makes Pistol condi hit like a truck!Again, if yu don't run Pistol, then its useless.If yu don't run power crit, it's also useless.

    If yu wanna run a Defensive tanky condi build, Chaos is way way better.If yu wanna run Power burst, Domination.

    The only time yu ever pick Dueling is if yu are a suicidal maniac which goes like Domination + Dueling or Illusions + Dueling, or if yu are Core.

    Honestly having a hard to completely understand what you're trying to say, but my thing is that dueling is an extremely versatile traitline, even TOO versatile, it can be tanky/defensive any which way depending on the spec and other trait lines that you're running simply because of traits like sharper images, deceptive evasion, ineptitude and the synergy with mesmer's mechanics. So i can see why you would write about dueling under this forum discussion but i don't see why your main reason is because its "useless" when its literally ran sooo many mesmer builds.

  14. @Woltarion.6829 said:I hate playing domination but for my friends who do : we shouldn't have to chose between 15% more illusion damage or upgraded GS, these two talents were and should be at two differents tiers.~I completely agree, and i also think that there should be 1 main traitline that focuses on phantasms' damage (considering the max 25% dmg modifier to to phantasms in the illusion traitline)

    The randomness of Chaotic Interruption made it useless, I know that this trait was too much OP before this change but now it's impossible to make a good use of it.~Extremely useless trait indeed...just sadFinally the change I would like the most : Malicious Sorcery should be the base attack speed for scepter.~Its literally a weapon CD reduction GRANDMASTER trait, actually sad, whats the point of it if quickness is way better and they don't stack

  15. @choon.6308 said:Well, it seems like earliest players were the luckiest. Getting everything for ridiculously cheap prices to max out and buy everything. 400 gems used to cost like 8 gold rofl

    @choon.6308 said:Well, it seems like earliest players were the luckiest. Getting everything for ridiculously cheap prices to max out and buy everything. 400 gems used to cost like 8 gold rofl

    but at the same time 8gold was quite a bit

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