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Dace.8173

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  1. -To be fair. All weapons are made like this. some have block , some gap closer,.. You always find similarities in all weapon sets.-Hybrid GS is(was) Reapers GS. You can actually still play it as condi.-I can't say that Precision Strike is something good for cleave. Because you can hit 1 target with all 3 attacks if you get near the hitbox.SW3 you cannat really control. So no cleave from this one but with other spells I will agree with you. Guy maybe means that Guard can deal massive AoE. yea we can autoattack ˘˘ Im kinda OK with every weapon. If it will be usefull. I believe if devs decide to go for GS it will be visualy awesome and it gets some nice skills. All Rev weapons are really different from other classes weapons so im not worry about it. Not all weapons. Some have worse overlap than others. Weapons like Scepter, staff, rifle, and pistol have a lot more variety. Even sword tends to have a bit more variety than what we see from greatsword. ANet clearly puts more thought into some weapon types than they do others. I expect some overalp between weapons. Just when it comes to greatsword ANet has too much overlap in how they go about it. Considering how imaginative they get with some weapons, such as your mention of Revenant weapons, its a shame that ANet takes a weapon like greatsword and just copy and pastes so much. I'm not arguing that other weapons don't overlap, just that greatsword overlaps more than most. Precision Strike would count because the skill says it can cleave. Lack of actual control doesn't change that it can do it. That's more an argument for whether or not it's a good cleave skill. I was arguing that we had cleave weapons already, not really evaluating the individual skills. But to be fair, how much control do you really have with most cleave attacks? It's not like you are choosing the specific targets to cleave. Typically its just the three people that are in the weapons arc. This really comes down to whether or not you enjoy the way in which Precision Strike chooses targets opting to dart about as opposed to hitting the three closest people. Meh, not really. This is just something that passes the time when I'm bored. It's not like I would stop playing the game if they gave Revenant a greatsword. Well no. You're not really using opinion correct in these instances. The statements about the moves I made are observable facts, not opinions. Unless you want to argue that it is only an opinion that an attack that clearly spins should be called a spin attack the specific arguments I made are fact-based. Whether or not it matters to you would be an opinion (though whether or not something is an opinion is immaterial. The statement that something is an opinion is not an actual argument or a point. It's like saying the sky is blue). Also, class functionality is still an argument about functionality. This too is a semantic argument. The two do not follow. The act of needing a hybrid power/condi weapon does not follow that the greatsword makes the most sense for that weapon. Any weapon can be a hybrid weapon and because of that reason there no logical link between that need and that need being filled by another weapon. The logical weapon would really come down to the nature of the Elite spec in question. That doesn't bother me one bit. Feel free to do so. 100% ok with what you find amusing. I wasn't talking about you (so being placed in that category is all on you) but if you feel the need to place me into a category of people then, by all means, have at it. It's not like I'm oblivious to this or such a statement would change anything I've said or will say. The same group of people tend to push having a greatsword. Is that something that we should care about too?
  2. The fact that the attacks are the same is not an opinion. It's an observable fact. The experience of them may be different but a spin attack is still a spin attack. That isn't an opinion, that's an observable fact. A gap closer is still a gap closer. That's not an opinion, that's an observable fact. An attack that draws your opponent to you is still an attack that draws your opponent to you. These are all observable facts, not opinions. What you are discussing with Warrior, Guardian, and Ranger are what they do with the weapon. What I was discussing was how they go about doing that and how they copy the same basic move sets in order to do that. They could have gone down the road of making the Warrior's movement based greatsword attacks different from Ranger and Guardian, but they didn't. As for cleave, Revenant already has cleaving attacks. The following attacks are cleave attacks for Revenant; sword: Rift Slash, Precision Strike, and Unrelenting Assualt; Mace: Misery Swipe, Anguish wipe, Manifest Toxin; Staff: Rapid Strike, Forceful Bash, Rejuvenating Assualt. You may not like it but Revenant actually has cleave attacks so an argument based around NEEDING a cleaving weapon is built on sand. Additionally, any weapon can be a hybrid power/condi weapon. There is no weapon that inherently makes more sense for that role. Especially if we consider that the majority of greatsword move sets are not hybrid power/condi skill sets. Across the board, greatsword has pretty much been a power weapon. So while any weapon can be a hybrid weapon one cannot make the argument that the greatsword is logically the best choice for this because its use for other professions/Elites has been power. One can not also argue for cleave attacks in a fashion, such as yours, that implies that Revenant lacks cleave attacks. Revenant has three cleaving weapons. Those three weapons are actually staples of most Revenant builds anyway. It simply cannot be argued that greatsword makes the most sense. Revenant already has cleave attacks. Most power builds run with sword/staff providing a player with 6 cleave attacks and condi builds run with Mace which provides 3 (possibly more if you take staff as your backup weapon). There is nothing inherent about the greatsword that says its the best weapon for hybrid builds, more so when you consider it is more a power weapon in most builds that use it. Thus you can argue that you want great sword because you feel that Revenant needs more cleave attacks and you want those cleave attacks to come from great sword. But there is no logic that supports greatsword being a natural choice for hybrid weapons. Though the whole cleave thing amuses me since folks keep insisting that greatsword doesn't have to be a physical weapon and that it could play more like Mesmer.
  3. I dont understand this dogma that ranged weapons cannot be stronger than melee weapons. Especially in a game that has skill splitting for different game modes and on top of that is very oriented towards forcing people into short range stacking due to boon sharing and aoe nature of heals What would be the downside if Longbow had same dps output as greatsword in PvE only? It would actually give us some much needed refreshment in my opinion Higher melee damage is the reward for putting yourself in more direct danger than you would be at range. The underlying logic here applies even in PvE as melee combat is still putting you in more direct harm's way.
  4. You should be doing fine with it in PvE. Renegade's shortbow says HI. Indeed. Yeah, I think a handful of QoL improvements would make the weapon great. I love using it, much like I love using Renegade shortbow, it is just so sad that you take a hit to your overall efficiency to use something so fun. Really?
  5. It' kinda difficult to actually see the kind of armor your toon is wearing.
  6. You know what I'd want? Or rather accept, as far as a Greatsword goes?An active pet class. Make it an... Animancer. Someone who can, Guardian-style-but-more, animate a weapon to fight for them. New weapon can then be Greatsword, whatever.Point is, they don't have weapon skills anyhow. Instead 1-5 become the pet control skills, and that pet has the autoattack and all, separate from me. But it has to be babysitted and controlled, because it's 90% of what I can do, only it is vulnerable and won't do anything on its own. AIs in this game tend to suck. Not sure that would work out very well. I agree. AI has never really worked in this game. I can't see it working especially in PvP, turning it into Kalla 2.0. Has to be said once again, Greatswords are -boring-. Play a warrior or guardian or reaper if you want to use one. Dont force such a bland weapon upon unconventional revenants, they dont need it. We dont need a shiro copycat power dps legend, but something more unique to make a new way of playing the class as Especs is intended for. You keep on saying Greatswords are boring. That's just your opinion, not a fact.In my opinion the caster weapons like sceptres are even more bland.The only "unconventional" weapon revenants use is the ranged hammer @Dace.8173 said:Except Scepter has one of the most versatile move sets in the game, thanks to Elementalist. You may be able to say it looks bland but its performance is far from bland. When we say greatsword is boring we are talking performance, not looks. Yeah, but you could change the Scepter into any other spellcaster weapon and the effects could stay the same. Atleast you are using a greatsword and not just holding the weapon up in the air to cast something. That's what i mean with bland, it doesn't have any presonality.Except they haven't. So that doesn't matter. It has a unique set of things it does. I am discussing the scepter, as it is presented, in this game. What they could do doesn't nullify what they have done. What they could do does not counter an argument based on what has been done. You could change the greatsword into any other melee weapon and the effects stay the same. That's really a fatuous argument. As for personality, really? By your very definition of what's bland the greatsword fits. You've effectively defined bland as how the weapon gets used. Since most uses of the great sword involved hitting people it is no different in function from holding a weapon up in the air. Unless your definition for bland is ranged attack vs melee attack but that definition for bland is truly uninspired. It also makes a definition of a weapon with personality as uninspired. You're loosely definition for personality seems to be melee vs caster which is just silly. So if they gave you a greatsword that they held up in the air and cast something would it still be bland and lack personality? Because that's what the Mesmer greatsword does. If the Mesmer greatsword has personality and isn't bland then it defeats your previous definition for bland (and I quote "not just holding the weapon up in the air to cast something. That's what i mean with bland, it doesn't have any presonality"). If the Mesmer greatsword, on the other hand, counts then clearly holding a weapon in the air is not bland. You strip everything away from Mesmer greatsword and it's just another weapon in the air to cast something. So which is it? Where does Mesmer fall? No matter how you answer the weapon, based on your ill-defined terms will violate one aspect of what you have, thus far, stated as having personality.
  7. I find that unlikely. Folks talk about greatsword not being boring but no amount of theory crafting will change that greatsword, even when introduced as an Elite weapon, has a boring skill set across the board. I've already created a post that outlined how many attacks get duplicated between the various examples we have to examine. https://en-forum.guildwars2.com/discussion/66988/mistwalker-an-elite-specialization-idea-attempting-to-make-greatsword-not-boring#latest I do hear what you and others are saying and so this is how I think a more interesting GS elite spec could turn out. You say that but that isn't proof that it could be better. Theorycrafting what could be is not a counterargument about what has happened. Even the Reaper got a very standard set of moves that you'll find with others. So no matter what you say about abilities it could have it doesn't refute people's desire not to have a weapon that has so far, proven boring. You know what I'd want? Or rather accept, as far as a Greatsword goes?An active pet class. Make it an... Animancer. Someone who can, Guardian-style-but-more, animate a weapon to fight for them. New weapon can then be Greatsword, whatever.Point is, they don't have weapon skills anyhow. Instead 1-5 become the pet control skills, and that pet has the autoattack and all, separate from me. But it has to be babysitted and controlled, because it's 90% of what I can do, only it is vulnerable and won't do anything on its own. AIs in this game tend to suck. Not sure that would work out very well. I agree. AI has never really worked in this game. I can't see it working especially in PvP, turning it into Kalla 2.0. Has to be said once again, Greatswords are -boring-. Play a warrior or guardian or reaper if you want to use one. Dont force such a bland weapon upon unconventional revenants, they dont need it. We dont need a shiro copycat power dps legend, but something more unique to make a new way of playing the class as Especs is intended for. You keep on saying Greatswords are boring. That's just your opinion, not a fact.In my opinion the caster weapons like sceptres are even more bland.The only "unconventional" weapon revenants use is the ranged hammerExcept Scepter has one of the most versatile move sets in the game, thanks to Elementalist. You may be able to say it looks bland but its performance is far from bland. When we say greatsword is boring we are talking performance, not looks.
  8. You know what I'd want? Or rather accept, as far as a Greatsword goes?An active pet class. Make it an... Animancer. Someone who can, Guardian-style-but-more, animate a weapon to fight for them. New weapon can then be Greatsword, whatever.Point is, they don't have weapon skills anyhow. Instead 1-5 become the pet control skills, and that pet has the autoattack and all, separate from me. But it has to be babysitted and controlled, because it's 90% of what I can do, only it is vulnerable and won't do anything on its own. AIs in this game tend to suck. Not sure that would work out very well.
  9. I would argue sylvari are, as their dream is literally the mists, hence why they can speak to ventari etc. I'll settle for anything but the charr, really. The most atheist, militaristic and pragmatic, non-spiritual race (and don't give me this kitten about the Ohlmakan, an invention of which you are not even part of as your origin story) being the first revenant is so patently absurd.The Charr don't deny that the Mists are real. They know it is a real place with real beings that can be interacted with. They may not like magic but that doesn't translate to them denying the existence of the Mists. As such there is nothing wrong with the first Revenant being a Charr. It, in no way, conflicts with their general outlook on magic. You'd have a point if the Charr denied the existence of the Mists and beings from the Mists but that is not the case. The bigger issue would merely be Charr in the magical professions of Necromancer, Mesmer, and Elementalist, not Revenant.
  10. Well played golf clap I don't know, I think it did flesh out some things about the Charr. I think the inherent problem is that the professions really aren't tied to the story itself. I would have loved to have had some questlines related to the profession itself and the choices you made about your special profession skin (I would have replaced the Helping Hands questline with such stories). Still, they did try to remedy that some with having "mentors" of the Elites scattered throughout Elona. Finding them does give you a bit more lore on the game. For instance, I've lost count of the number of times I've seen someone claim that Engineer doesn't need something Asura themed because Holosmith is Asura tech when the reality is that it's Elonian tech. Sweet, sweet, Elona ingenuity. That would be sick! At least for the auto attacks it would be awesome to have medium range flying sword swings :D Yeah we kinda got cheated out of GS last expac with the Kalla spec. Honestly, if they wanted to give us something different like Scepter it should have been then. Shortbow is okay but it seems most of us Rev mains, myself included, just didn't like it. Hell, I ended up sidelining my Rev throughout the entire expansion in favor of Weaver until I switched back for LWS4. I think it's time to give us the popular option, Greatsword, considering they tried something different last expac and it just wasn't received well. I guess I'm the outlier as I main Revenant and love Renegade :) To be fair people want GS for every profession that doesn't already have it. Yeah, I kinda think that's insane. Greatsword isn't all that great. At this point, I'd support the introduction of brand new weapons (I'd be willing to entertain people's desire for an on land spear for instance) rather than greatsword. At least then I'd get a bit more mileage out of all those spear skins I have. I find super unique to be questionable considering how similar greatsword is across the board. Three out of five have a whirl at, four out of five throw the darn thing, and four out of five have some form of gap closer (three of them charge at an opponent, one brings that opponent to you, and one lets you both charge and/or bring someone to you). So the level to which it would have been cool is at best dubious. As for shortbow, I kinda see what they were going for there. Revenant had only one ranged attack weapon at the time and it was extremely slow. Adding the shortbow beefed up their ranged attack potential; adding something that gave you distance and a bit more speed than you were going to get from a greatsword ( I have some serious doubts that folks would have been happy with a ranged greatsword on a heavy armor class that didn't let them hack people to death with their "kewl" greatsword Legendary). At the time, I imagine the logic was that Revenant was more in need of ranged assault options as opposed to more melee options. All things considered, had Renegade been better I think it would have done a fantastic job of covering an area that Revenant still kinda sorta lacks, good range assualt that isn't slow and requires your enemy to be slow too. +1 Yeah, no I actually get and understand the lore. It doesn't change the implication and application of Revenant thus far, channeling dead Legendary people. That's what's been put on the table. Even the name itself, Revenant, suggests death. Though if we are going to get super nitpicky about this, the lore actually states legendary individuals from the past, of which Eir is not. Since the way ANet has used Revenant positions the legendary figures as being dead and since the name itself implies death, making use of major storyline individuals whose fate is actually death implies a particular outcome, regardless of whether or not you just want to say that all they have to do is have been in the Mists. ANet backed themselves into this corner by only making use of long-dead individuals and giving it a name tied to the concept associated with death. As a matter of fact, the use of Eir and Baltazar would only further the association that Revenants channel dead, not living, legends. Using active storyline personalities that are not known to be dead from the start is just a poor choice and would spoil the outcome for a lot of folks who will not spend their time reading the wiki to find every little bit of lore on Revenants. The average person will look at Revenant, hear the name (and thus get its mental association of death) and look at the list of available Legends thus far, see that they are all dead, and thus assume that if Balthazar or Eir is a Legend they must have died too at some point in the story they have yet to reach. Maybe if ANet came out with a Legend of a person not known to be dead but is, in fact, alive and well but living in the Mists then they could break that association. However, until that's done there is no getting around how the use of Balthazar or Eir spoils their eventual story fates. So yes, I do in fact understand Revenant lore but I also understand the logical conclusions people could draw given the available facts. Still not convinced that we need greatsword. It also amuses me that people talk about how much Renegade sucks and isn't really viable up until they need to make a case for greatsword and then all of a sudden folks are like "well you have Renegade!!" If Renegade is not viewed as viable and isn't really viable then that means the ranged attack option it provides isn't viable. It can't be the case that folks claim that Renegade is a failure but it that it also fills a needed slot. If it is a failure, as many folks who support greatsword have argued then the ranged option it provides is not being fulfilled. True, but a lot of folks have a specific function in mind when they pick weapon types. Because GS is the lazy option, it can be made interesting and different from other GS-Speccs.Sceptre and the "spellcast"-archetype weapons are the lazy way out by just being normal spellcaster weapons. They would have to make Sceptres melee to be "non-standard". You say that but the track record for it thus far shows that it isn't the case. Reaper was given great sword and it didn't exactly break the mold. Its attacks look different but they still borrowed some of the basic functions from other greatsword wielders. If they make it ranged, like some say it could be to counter arguments for another ranged weapon, then they are borrowing from the Mesmer bag of tricks. If they make it melee, history shows they are more likely to lean on giving it many of the same attacks that other greatsword users get, such as spinning attacks, gap closers, and throwing it (seriously why do so many of them toss it?).
  11. I love my Elementalist to death. Third favorite thing to play (tied with Dragonhunter).
  12. SPOILERSAye, but he wasn’t really a god in PoF? > @LucianDK.8615 said: The legend itself doesn’t have to be dps alone. Besides that, I look at shiro as more of a mobility legend. If you’re referring to sword/sword, those are more or less single target dps. Revenant needs an good cleaving weapon as it’s the last missing weapon type in the arsenal. That’s why GS makes more sense here. It doesn't change that he was a god and that you do spoil the end to PoF. There is no way around the spoiling of PoF since the lore for Revenant is that you channel dead people in the Mists and going into PoF fresh you don't know whether or not you actually kill him. If he's a Legend then you know for a fact that he gets killed at some point. For people who are story focused, that's a big downer. After all, it is possible to defeat him otherwise by the end of that expansion. Death is not the only option on the table for how that story gets resolved. It's also worth noting, standard Revenant is almost 100% melee. We have the hammer but it is slower than molasses in the winter. Renegade isn't all that special either. We could really use another ranged option since it is unlikely that Renegade will get the love it needs. Glint doesn't spoil the outcomes of any story material. As a matter of fact, she's the one that helps to create the Revenant in the first place. Since Glint was the one to teach Rytlock the ways of the Revenant she 100% makes sense as a Legend. The only reason messages from Glint is relayed to us from other characters is just to reduce the workload of creating story material. It's just one of those realities of game design that you have to accept if you want story material to be released at a steady stream. As for the greatsword being the coolest weapon with the coolest skins, hard pass on that. I know everyone loves the Legendary greatsword but it is one of the least creative Legendaries that we have. It's a giant rectangle with a pointy end and different colors. I don't think I will ever get why folks find that to be cool. They have been more creative with their non-Legendary greatsword skins than they were with the Legendary one. Eir spoils story outcomes. We could get a Norn one at some point but I have doubts it will be anyone that we actual party with so that they don't spoil story material for new players. I think a more spellcaster like path would be fun. In that regard, I would love, just hands down love, Vizier Khilborn. The possibilities for what he could do are endless. The man sunk an entire nation under the seas. I get shivers thinking about the kind of magic he would throw down for a Revenant or the kind of scepter he could give us. The only real issue I could see is that we only have two off-hand weapon choices and so that kind of limits the potential. Still, it would be worth it. His gameplay could support a more long-range style of combat as opposed to the slow long-range we have or the faster mid-range that we have. We could get actual utilities with long-range potential.
  13. I just do not get the obsession with greatsword. Or Balthazar for that matter (I don't think they would give us a god, let alone one whose presence would conflict with the rest of the game's story. Balthazar as a Legend pretty much spoils PoF). However, if we had to get greatsword then Riannoc would be nice.
  14. Mmmm no, ANet wasn't thinking crazy alchemist when they made Engineer. They were 100% think of science, they just were not using realistic high tech science as their inspriation. The Engineer draws inspirtation from steampunk and 1920s and 1930s brand of pulp science fiction. You are correct when you say they are a realistic high tech solider but we were never going to get that. The tech level of the game is nowhere near where it needs to be in order for Engineer to remotely be a realistic high-tech kind of Engineer. Realistic high-tech science really wouldn't fit in a fantasy game with dragons, gods, tree people, magic, cat beasts, etc etc. I'm not saying it could never fit but the entire setting itself would need a massive update to make it work. However, it leans in hard on steampunk tech and 1920-1930 pulp science, none of which is magic. If you haven't read or watched much in the way of pulp science fiction then I can understand why you don't see it as science. But I can assure you the themes that they lean into here are science based, just not 21st-century science based. Think Flash Gordon or Barsoom. Or stories about Hollow Earth. Hell, even some Call of Cthulu style stories employed science like this. However, pulp science is not for everyone. It's real cheesy and if your thing is a more serious modern idea of high tech then you are likely not going to be satisfied with it. There is a great deal of diversity and variety in science fiction, as a genre. Just because they didn't opt to go with a realistic high-tech soldier does not mean that they created some kind of magic user or that it isn't science based at all (it is). No, they created a tech-themed profession that draws its inspiration for a different set of sci fi stories.
  15. Not sure where to make a request like this but please please please can we have the Fire-Breathing package with the Fire-Breathing Quiver and longbow back? Please? Pretty please?
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