First, of all thank you for doing beta phases and creating feedback sections.
My first impression is this feels like an alpha more than a beta, especially for Willbender.
This is a WvW and PvP feedback.
(Coming from a thief main, defending guardians is going to feel weird, i can feel it^^)
1. Interesting class design
Contrary to Harbinger, which a lot of players have reported to be very lackluster in terms of innovation and class design, I feel like Willbender has a lot of potential.
The idea of having a high mobile roaming Guardian obviously switches things around and brings something fresh.
2. Minor problem : Lack of damage
Every player has noticed that Willbender does no damage.
This obviously needs to be adressed.
It is however a minor problem right now since numbers are easy to increase.
3. Major problem : Willbender skills
Willbender skills are a major problem in my opinion since they result from design problems rather than numbers.
Sword 4 and 5 are very hard, not to say impossible, to land. They need some kind of tracking system on the target. They also need to be way more fluid. Revenant off hand sword could be a good point of reference for quality of life combat skills.
The virtues design is interesting but just underpowered at the moment imo.
F1 needs to do more damage and F2 needs to output way more healing.
F1, F2,F3 as movement skills should be reworked to be more fluid and consistent. As an exemple, F3 gives stability at the end of the port. But if you're going to port in a teamfight, with a scourge fearing everyone every 3 sec, you want stability at the beginning of the port, not at the end, or it just gets interrupted constantly.
F1,F2,F3 should also have way better tracking system on targets to reduce random/weird ports.
F1,F2,F3, need passive especially F2 with passive aegis.
In the present state, the Willbender elite is sadly useless will never be used over renew. It needs to bring something more.
Same goes for most of the utilities.
4. Major problem : Substain
Obviously, Willbender can zoom around and therefore doesn't need as much substain as a static guardian.
However, right now, it has almost 0 substain.
A potential fix could be to split F2 between game modes, and remove the 5 target marker in pvp. F2 would output a lot more healing when activated (for each attack). You could also time F2 with your bursts, etc.
Passive aegis may also be necessary.
The Willbender healing skill should also be reworked in order for it to be (1) way more powerful in terms of healing and (2) more in line with a class that is designed to be consistantly mobile.