I'm looking at this as them stretching out a single Living World episode over the span of several months because they don't have enough staff to deliver regular Living World episodes between now and the start of EoD. Like they didn't really have any options if they wanted to keep to a schedule other than possibly waiting on releasing the final Living World episode 4-6 months down the line. I'm not going to say it's comparable to a Living World episode because it's absolutely not. But it's better than nothing. That said, I think some of the systems could have been better explained, like the Mobilizing Allies global or the Dragon Mastery crystals for unlocking the mastery trees and how they're not all going to be available right away or something. I've had to answer questions in EotN with pure speculation and I hate doing that. I also feel like there should have been more to the DRMs. Not saying "only releasing three" is bad, that's fine if we're playing the long game with Champions and more will get released as we go. What I am saying is that, as far as the content IN the DRMs, I feel like the challenges for Challenge Mode are kind of bland. Something that might have made things more interesting would be, like how Steel and Fire was handled. Because it feels like DRMs are a step backward from what we got with Steel and Fire. Taking Metrica Province as an example, we could have had side objectives with, say... Braham sensing more destroyers in an off-the-beaten-path area and you have to beat up a bunch of destroyers to "Rank Up" and get better rewards, or maybe separatists taking advantage of the chaos in Gendarran Fields, or a giant wurm miniboss spawns and starts wreaking havoc. Just... something like that. I think, if we want to have good solid content in DRMs, the developers of this content could definitely take some notes from what they accomplished in Steel and Fire.