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Aurelian Omenkind.2470

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Everything posted by Aurelian Omenkind.2470

  1. I’m one of those types who like visiting my home instance and wish there were more to do there. I like running around and gathering from nodes even though I know it’s suboptimal. I like the fiddley part of the garden plot and wish more home instance add-one had stuff to tinker with for particular or exclusive results.
  2. Tons of feedback here that I simply haven’t got the time to read through, so I’m sure I’ll be repeating other oft mentioned comments. Here’s my take: Arenanet has to monetize the game resources somehow. I don’t begrudge them trying to position new, highly requested options at a price they thought the market might support. I’ve seen multiple posts from individual players requesting certain features at insane prices - gems or gold, sometimes in excess of 5000 gems or 10000 gold - just because they wanted the features that badly, I guess. I think we can point to those players as the scapegoats for the current mount prices. Why didn’t Anet sell these skins individually? I think they knew some were totally meh and people would only want the super cool ones. Offer all of them at premium gem prices - even 600-700 gems - and everyone would only buy the “cool” ones, and the unimpressive skins would be a waste of design resources. Everyone would be running a pyroclast jackal or a star bound griffon. The attempt to diversify mount aesthetics would be a failure. So force the less impressive skins into the mix and maybe people will use them anyway. Still, I think the pricing for the current offerings is way off. As a loot box gamble, adoption licenses should only be 200-250 gems. Maybe they’ll correct the pricing with a sale in 3 months. I can only hope. The reforged war hound is way too expensive. 800 gems is a far more reasonable price. Maybe 1000 since it does have exclusive effects to set it apart from the rabble. But it’s only a jackal mount skin and I can’t imagine a large number of people will prefer jackal travel for the majority of their wanderings. Yes, there are some, I’m sure, but I don’t see the majority primarily hopping on a jackal. Maybe that’s just me. In any case, $25 US is crazy expensive for a fashion wars statement in my opinion. I trust Anet is learning from this but I have to wonder why it was a lesson to learn in the first place. Didn’t they already cover this ground with glider skins? They’ve settled on a reasonable and sustainable pricing strategy with gliders. How is this different? The differentiation of mounts have very little bearing on the marketability of specific skins. It seems to me that the pricing for gliders would’ve been an ideal model for mount skins. Maybe someone can explain to me how it’s different.
  3. Isn’t that the case with every RPG? If you fail the goal, you start over because the story is designed for you to succeed. You’re fated to win regardless. If you don’t beat the big bad in the end, the story is never completed.
  4. It occurs to me that the raptor’s speed jump readily also lets a player skip content with well timed boosts. Perhaps they should also be removed. And the Springer allows players to jump to great heights where HoT players can glide for great distances avoiding content. They should probably be removed. And the skimmer allows us to skip underwater battles entirely. They’ve gotta go too. We won’t even talk about the jackal.
  5. Map design and layouts are breathtaking. Mount acquisition was reasonable and accessible. Story (so far) is enjoyable and engaging. Mounts need a 2nd dye channel to customize better. Solo exploration can be painful and frustrating due to dense mobs or quick respawn. Love almost all of what I’ve experienced so far.
  6. OP’s argument is semantics at this point. The cat’s already out of the bag now. Or rather the griffon is out of the nest. There’s pretty much 0% chance Arenanet is gonna say to everyone who currently has the mount, “all that work you did and price you paid to get that shiny (“feathery”?) new mount? Yeah, our bad. They’re going away now. Sorry ‘bout that, mate.”
  7. That tip did not work at all.As far as I can tell, the explosion only damages single forged no matter how clustered together they are (even though AoE would make more sense). And they kept re-spawning faster than I could lob explosives at them. Hardly effective. Not to mention that the explosives only did no more than 1% damage to the boss, which is definitely not 'a nice chunk'. It's far more effective to just kill it the old-fashioned way. Hm. That was about the only way I won. And they knock down the boss by about 5% each for me. Might have been a bug in my favor or a bug that it’s not working correctly for you.
  8. You guys know that the explosives one-shot most of the reinforcements in that mission, right? Or at least they seriously damage them. They also take a nice chunk out of the big guy. Run for the explosives and toss away.
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