Jump to content
  • Sign Up

Fomivee.3065

Members
  • Posts

    22
  • Joined

  • Last visited

Everything posted by Fomivee.3065

  1. Question about statuettes merchant - are items previously available for statuettes going to return? We have two sets of gathering tools available but in the past they were rotating, is it still going to be the case after the update?
  2. I'm doing Dragonstorm daily, always channeling Aurene's power and I can assure you it doesn't progress. One would think it would get fixed after 2 years but maybe I'm too demanding...
  3. A year later this is still not fixed, wow.
  4. Spear still hits like a wet noodle 😞 You can still get CCed and even downed while dodging sometimes. Dodge still feels too heavy / clunky. I love 50 endurance gain on click, I love not having to mix the utilities now. I had no problem with GS even in previous beta, now it's even better. Spec needs some more work but it's on a good track.
  5. Spec is still fun although damage got overnerfed IMO. First things first - I don't get thrown and stuck in wierd places anymore like during previous beta - YAY! I don't get interrupted while channeling the (now not so) nuke. YAY! Now to the worse side - half of the core traits are plain dead with the spec which is a shame. Flow building has an odd... flow? I have my bar constantly full while waiting for dragon trigger to go off CD. I don't think it's how it's supposed to be?
  6. I appreciate the changes, I really do but this spec is still trash in fundamental ways. There's no clear identity here - what does this spec want to do? Support? Tempest is way better at that. Damage? Weaver outshines it. There's absolutely no reason to pick this spec, not even flavor which I fail to see too. Catalyst just needs a serious rework. To be more productive than simply complaining, here's my proposed concept for this spec: Augments replaced by Wards. Wards focus on debuffing enemies. Hammer stays (but it really needs more buffs and it should work better with core traits - earth has pathetitc bleeding application for example. #3 is still bad etc.) Jade Spheres stay but work differently - you deploy them and then you and allies "build them up" (empowerment → reinforcement) - you need to get 10 stacks (or less depending on traits) of reinforcement to detonate the sphere. Each sphere has unique condition for gaining reinforcement, you can have only 1 active at the time. Cooldown starts once the sphere is detonated. You don't have specific duration to stack them but they disappear when you swap attunements. Utility skills: Healing: Tidal Ward: Heal yourself and place a ward around target ally or yourself healing allies around the target. Enemy attacks within the ward's radius apply short regeneration, cure condition and grant a small amount of barrier to allies damaged by them. Ward's duration: 3 seconds [numbers are subject to change of course] (all) Ward's radius: 450 (all) Conditions removed: 1 Regeneration duration: 3 seconds Allies affected: 5 (all) Enemies affected: 5 (all) Cooldown: 25 seconds Range: 1200 (all excluding #2) #1: Searing Ward: Place a ward around target enemy. Ward applies burning every 0.5sec to foes standing within the area and make them receive 50% less healing. Briefly daze foes the first time they health drops below 40%. #2: Thunder Ward: Place a ward around yourself. Redirect 10%? of ALL damage done by foes within the area back to them. When the wards expires, knockback and slow foes around you. #3: Stone Ward: Place a ward at chosen location. Foes within its radius deal 15%? less damage with strikes. Allies standing in this ward have resistance, resolution and stability. #4: Prismatic Ward: Place a ward around your Jade Sphere, gaining different effect based on its element. Fire: Flame Dome: Foes within its radius are blinded and weakened. Water: Ice Dome: Chill foes and extend condition duration on foes inside. Air: Whirlwind Dome: Reflect projectiles Earth: Boulder Dome: Foes can't enter Elite: Celestial Ward: Place a ward around target enemy or yourself. It deals heavy damage every second. Reset the duration when you swap attunements. Wards used on mobile targets will move with them. If target dies, the ward stays in the place of death for the remaining duration. Now onto spheres (same range and radius as wards?): Fire: Combo field: Fire. Gain 1 stack of reinforcement per ~3? conditions applied to foes within sphere's radius by you and your allies. At 10 stacks you can detonate the sphere to apply burning, confusion, torment and fear to foes and extend the duration of damaging conditions on them . [Detonation counts as Blast finisher but can't combo with itself.] Water: Combo Field: Water. Gain 1 stack of reinforcement whenever you or ally receive healing while in sphere's radius.. At 10 stacks you can detonate the sphere to deal damage to foes equal to amount of healing used to gain reinforcement stacks and make them float for X seconds. Air: Combo Field: Lightning. Gain 1 stack of reinforcement whenever you or ally deals critical damage to foes standing in sphere's area. At 10 stacks you can detonate the sphere to increase critical chance and critical damage against foes affected for a medium duration and make every 10th attack against them grant alacrity and quickness. Earth: Combo Field: Smoke?. Gain 1 stack of reinforcement whenever you or ally within 600 radius from you perfoms a combo. At 10 stacks you can detonate the sphere to pull all foes towards detonation's center then make them immobile for a long time while also applying 15x bleeding that can't be removed as long as they remain immobile. Traits: I Gain access to Hammer, Ward utility skills and Jade Spheres. 1) Jade Sphere casts a spell upon deployment based on your attunement. 2) Jade Sphere comes with 2 stacks of reinforcement. 3) You can detonate Jade Sphere at 5 stacks for reduced effect. II Detonating Jade Sphere gives you boons based on your attunement. 1) Standing still for 3 seconds grants you a boost to all your stats for 5 seconds. 2) Wards affect 10 targets instead of 5. They gain additional effects: Tidal Ward: Foes attacking transfer 1 boon to the damaged allies. Searing Ward: Deals damage every 1 second, increasing with every pulse. Thunder Ward: Grants 6 seconds of superspeed to you and 3 seconds to allies when cast. Prismatic Ward: Also gains an effect of previously used Prismatic Ward. Celestial Ward: Its damage increases by 1% every time it damages an enemy, stacking up to 40%. 3) You and up to other 9 allies gain barrier every 4 seconds based on number of allies affected. III Gaining reinforcement stack gives you a barrier. 1) Your attacks against foes within 450 range apply 1 vulnerability and 1 stack of exposition* * Chance to get critically damaged increased by 1%, stacks up to 10? times. (counts as condition and can be removed) 2) Your attacks against foes within 450-900 range mark them making your and all allies attacks steal some health from them. 3) Your weapon skills against foes within 900-1500 range recharge 10% faster. Every 15 seconds your next attack applies condition based on your attunement (fear/chill/blidness/immobilize) This is potentially broken but it's not the point. The point is that there is so much more you can do with Catalyst. I know there's little time to release. I know you're working hard with what you have. But I also believe you want your hard work to be appreciated by us, players, and Catalyst is far from achieving that.
  7. My only gripe with this spec is that when I'm going for condi build shroud is completely useless - weapons apply conditions better. First column of traits could use a little buff as well.
  8. It hurts my altoholic's heart. It really cripples Mistborn Motes gain (used to buy 3 ascended pieces: ring, amulet, accessory and ofc Skyscale if someone still needs to do that). Instead of 4x5x7=140 mm weekly I can get 4x3x5=60 only. That's over 50% loss.
  9. I had the same problem yesterday but in POF launch zones only.
  10. I've already sent an in-game bug report of this but I'm letting people know. "A Meeting of the Minds" (Asura level 30 personal story, last step - Priory version) doesn't progress. After using the console golems are meant to extinguish all fire but they don't before deactivating. No new objective appears, nothing. I've tried to redo it but it stops at the same moment.
  11. Thank you for the beautiful time, Cmaj! Happy Birthday once again <3
  12. Now that we have chairs taking half a screen... how about full percussion? Instrument + Chair combo.
  13. @ Alex Kain.6492 Thank you for the answer, I have some more questions:1) How many of you, current writers, have played GW1?→ One more GW1 question:2) Who's the female mesmer from Prophecies box? I always assumed that warrior = Stefan, ranger = Reyna, ele, monk and necro were obvious. But who's that mesmer girl?→ Some "bridge" questions:3) Speaking about Cynn and Mhenlo - have they finally married? Kids? We have several descendants of GW1 characters in-game but none of the pair.4) Continuing the topic - do you plan to add more books and NPCs that tell the bridging lore? Fractals perhaps?5) Back to Ascalon - Do you have anything to say about its relationship with Cantha? Mhenlo had many friends there and was always willing to help them, we had Xandra - ambassador of Luxons in Ascalon. It seems they were on good terms so why didn't Canthan friends aid Ascalon against Charr invasion? I understand why Salma and Kryta couldn't but nobody ever asked about Cantha.→ Ghosts of Ascalon book question:6) What happened to https://wiki.guildwars2.com/wiki/Golem%27s_Eye ?→ Now back to GW2 questions:7) Any chance of Fall of the Abaddon fractal?8) Why did Caithe kill Wynne instead of Faolain?9) What's "typical" dragon lifespan? Could https://wiki.guildwars.com/wiki/Shiny still be alive and lurking above Ahdashim raid?10) Last question(s) involve a certain dragon too... Deep Sea Dragon - is it retconned out of existence? If not, how do you plan to handle it (if you can tell of course) knowing that people dislike underwater combat? Do gameplay limitations annoy you much? Is there that one thing you really wish made it to the game but gameplay or some other (technical or not) reason blocks it?
  14. Is Ellen Kiel dating Evon Gnashblade? Will we ever hear from https://wiki.guildwars2.com/wiki/Tyrian_Protector s ever again? Can we get a Kodan city? I love their architecture.
×
×
  • Create New...