Jump to content
  • Sign Up

SlippyCheeze.5483

Members
  • Posts

    1,449
  • Joined

  • Last visited

Everything posted by SlippyCheeze.5483

  1. I'd recommend keeping native sampling, FWIW. It'd be interesting to know if any of the cores of your CPU are at, or close to, maximum load during your testing, I think?
  2. This sounds so trivial, but when I have that problem (on firefox though) its either a faulty cookie. So deleting the cookies helps me. Or for whatever reason I have to force reload the account page because it loads the cached version. Obviously, it could be something entirely else for you, and to boot you already opened the ticket.. but yeah :) Same deal for me: I got into a strange cycle between forums and arenanet login, and clearing cookies fixed it. Definitely worth trying. Easy google to find instructions for whatever browser you are using.
  3. ...Charr don't really need a bra. Cat kitten don't come with an externally visible breast, really, they just kinda ... attach to the surface. More like a human dude, only a bit flatter. The female outfit comes with a bra regardless of whether or not there is externally visible breast. A Charr wearing a bra would look ridiculous. It'd look fine, It'd even look fine on males. Asura has flat chest and is wearing it and it's fine. People want options. We don't get options.In reality everyone could wear whatever the hell they wanted no-matter what. GW2 isn't realistic with clothing though unfortunately. Envoy armor, female Charr, first iterationFemale Charr don’t have human style breasts and putting a bra on them (which adds a visible breast) looks ridiculous. Yup. The original model designer also made their position clear, which was that if they got "lovely lady lumps", to steal from the popular song, they got eight of them, just like a real cat.
  4. ...Charr don't really need a bra. Cat nipples don't come with an externally visible breast, really, they just kinda ... attach to the surface. More like a human dude, only a bit flatter.
  5. In case it isn't obvious, the disconnections are a bug, and completely unexpected. Most players do not encounter them, and while ANet are still trying to figure out why folks like you are hitting them, there is no obvious common pattern to triggering the issue. So, to concretely answer your questions: following the story line is not discouraged, and you do not have to repeat any part of the story more than once, ever, in the design.
  6. Not necessarily: that could be server-side processing delays or something. It could also be that the variability of delay on that Telia link is high, so while the ping test comes through pretty stable, the actual GW2 connection (which sends a lot more packets sometimes gets hit by the "unlucky" huge delay, causing latency to bounce around a lot.) The way to spot "significant" packet loss is to look for the place on the trace where the packet loss goes up to a specific level (eg: 2 percent), and stays at least that high for every subsequent hop. Some routers just ignore diagnostic packets that end at their hop, but pass them through just fine, which shows up as a spike in packet loss for one hop, followed by a return to "normal" (typically 0 percent) following. In your case we see two machines before we get to Amazon that show some packet loss, then a return to zero: public routers that are not responding with diagnostic packets sometimes, to save processing power for useful work. Inside the Amazon network everything jumps around hugely, but that is because the AWS routers mostly don't respond, either at all, or some of the time, rather than genuine packet loss.
  7. Your issue isn't the packet loss -- which is mostly irrelevant, being just routers not returning diagnostic packets -- but rather, the fact that the latency takes a HUGE jump in the Telia network. Packet loss can cause increased user-perceived latency, but in this case Telia have a slow network that is introducing some real delays in communication.
  8. Well, in fairness, people have had broken computers, and dodgy networks, since 2014 as well, so ... you may be describing the apparent response to these, but it would also describe the behaviour of a company that have correctly identified that they can't solve broken computers in software. Anyway, I'm very sorry you have this problem, and that you can't find a solution. I hope you can find another game that you enjoy equally. Do you read only this last post right? I bought new GPU, cabe, run onboard, tried all network fix, firewall, Format Pc... Is this kind of behavior that you have that make us angry. U and anet dont even try to read all history, try to understand, think i'm a Noob. This problem is so old in foruns and in my Pc, If im telling u is becouse I tried EVERYTHING before came here I did read your post, yes. We seem to be talking about different things: if ANet support seem to be treating this like it might be a hardware problem, that is most likely because their experience says it is a hardware problem. Anyway, if you tried literally everything already, I have nothing further to offer -- obviously -- so I wish you the very best of luck.
  9. My Asura Necromancer, Scary Cheeze, has been rocking the same look for some time now: gw2style.com -- that has details of the currently selected armor skins (mostly leyline, embroidered pants, shoes are whatever), and dyes (patina, tarnish, carnage orange, and lifesblood, mostly.) I'd love to find something in a bit of a different theme, but ideally still avoiding the skirt look, which doesn't really do it for me. The character is a reaper, and usually runs around with: Cobalt as the greatsword, Sunspear Warsicle plus Reclaimed Warhorn for power, orImprovised Scepter plus Soulbeast's Dagger for condi.I'm still unsure about the Soulbeast's Dagger, which replaced the previous dagger of choice, Moonshank. I'm highly unlikely to use the focus much, but if you feel like it, something that themes with the 1H weapons would be cool. Don't stress out, though, on that front. I'm looking for practical, not too overwhelming shoulders, and optimally not too many expensive skins and dyes outside of what I already own; I don't mind spending "money" on this, but gem store stuff would be a hard sell, and in-game purchases totaling more than, say, 20-30 gold would also be a hard sell. Feel free to suggest them as alternatives, or the only option, of course: I'll just be sad because I can't use them for far longer than I would like. :) I am pretty happy to put in in-game effort to obtaining new skins, via achievements or whatever, though. I have all the living story unlocked. So those are fine recommendations. API key for access to unlocks on my account: To head off the concerned: Yes, I really don't care if you can see all the stuff I unlocked. It's OK. I'm comfortable with the data this exposes being completely public, but than you for your consideration! You should keep looking out for people like that!
  10. Well, in fairness, people have had broken computers, and dodgy networks, since 2014 as well, so ... you may be describing the apparent response to these, but it would also describe the behaviour of a company that have correctly identified that they can't solve broken computers in software. Anyway, I'm very sorry you have this problem, and that you can't find a solution. I hope you can find another game that you enjoy equally.
  11. If you can, immediately after reset is one of the most active times on the US servers for that map; you are most likely to get a "fresh" map instance then. Clearly this is not a solution, but it is a work-around that got me my Subject S and, thus, backpack. Until ANet fix the underlying issue, hopefully this is sufficient.
  12. It is possible, perhaps even likely, that whatever corruption occurred has also had negative effects on other system components. I'd strongly advise ensuring that your drivers are up to date, if relevant the dedicated GPU is being used, etc.
  13. https://en-forum.guildwars2.com/discussion/23095/game-alt-tabbing-or-flashing-desktop-merged
  14. I use a 144FPS monitor, with vsync enabled, but no GSync/FreeSync. I do not experience this issue in any of the PoF story instances. Not even when I go very slowly through them, for whatever reason.
  15. Many games, Diablo 3 for example, do exactly this: a "bad luck protection" system that ensures you get something of value in a reasonable time. (IIRC, their timer is one top-tier item every three hours of gameplay, if you have not gotten one prior to that. So not exactly gonna make you rich, and honestly, unlikely to ever trigger for most players.) I'd certainly support that for GW2 for many things. "Something of value" is not akin to "the item you're farming". You could get a named exotic, that's plenty valuable, but you'd just pass it by because you want another specific thing... ...that wasn't what I intended to suggest, as it seems that was not clear. I would suggest, in the GW2 context, that these timers would nicely apply to specifically farmed items such as achievement tokens, while the achievement was live. Yes i know, but there's a HUGE difference in coding a bit of code that counts your drops and checks for rarity, and if you didn't get an item better than x at #Y drop, drop an item of x rarity or better on y+1. (That would be the bad luck protection).What you want means that the game would have to check every special drop item you can drop at a current moment, check if the mob drops it, check how many times you killed mobs that can drop it, and then see if it should drop or not.It means saving a lot of extra data.Eh, maybe. I suspect a non-persistent, map tied counter would do the trick, but ... ultimately, I like the idea, and I'm not going to speculate how ANet should do it: I don't know their code, or their architecture beyond the most basic outline, so I'd just be guessing. I'll stick to technical advice on things I am competent to advise on, and stick to suggestions about what feels good and fun when that is the limit of my knowledge. :)
  16. So, if any of y'all want to get traction on your issues, PingPlotter have a (poorly named) guide to figuring out where on the network the problem is, and I suggest you follow it. This will achieve one of two things: one, it shows conclusively that the problem is on the ANet / Amazon side, and forces them to do something about it. Two, it shows the problem is somewhere else -- possibly a third party network in between you and them -- and helps get the right people paying attention to it. Finally, ANet do care, but they don't do personal support on the forums. If you want that, email their technical support team.
  17. Many games, Diablo 3 for example, do exactly this: a "bad luck protection" system that ensures you get something of value in a reasonable time. (IIRC, their timer is one top-tier item every three hours of gameplay, if you have not gotten one prior to that. So not exactly gonna make you rich, and honestly, unlikely to ever trigger for most players.) I'd certainly support that for GW2 for many things. "Something of value" is not akin to "the item you're farming". You could get a named exotic, that's plenty valuable, but you'd just pass it by because you want another specific thing......that wasn't what I intended to suggest, as it seems that was not clear. I would suggest, in the GW2 context, that these timers would nicely apply to specifically farmed items such as achievement tokens, while the achievement was live.
  18. Many games, Diablo 3 for example, do exactly this: a "bad luck protection" system that ensures you get something of value in a reasonable time. (IIRC, their timer is one top-tier item every three hours of gameplay, if you have not gotten one prior to that. So not exactly gonna make you rich, and honestly, unlikely to ever trigger for most players.) I'd certainly support that for GW2 for many things.
  19. Well, I stuck one in my head, and shrugged. It doesn't hurt to feel a bit more "normal speed" underwater, which is the net effect of that +10 to my perception. ...and exactly this. I'll have that helmet soon, since sell is down to ~ 70 silver, from 1.5 gold yesterday. Probably gonna keep drifting down, now, because the rush is gone. So I get the hat, and either buy all I need from selling a handful, or just wait and grind them out with the daily...
  20. This sounds very much like a hardware issue. Some tools can report why the graphics card is running at the lowest performance, the "throttling reason", as it were. GPU-Z is probably the easiest tool to gain access to this. You should take a look at that, and see what the reported reason for the throttling is. I'd also suggest trying without the overlay: those sometimes turn out to be the cause of the problem, as well as the way to observe it. You can see FPS reported on the in-game options panel when testing that out. Even with the overlay off, my fps tanks to the single digits. And not having a second monitor makes it difficult to watch gpuz for issues. But as to where the problem lies, it's this game. It's the only one I have issues with. Every other game runs wonderfully.Well, if you can't debug further, you are probably never going to get any resolution. Best of luck.
  21. This sounds very much like a hardware issue. Some tools can report why the graphics card is running at the lowest performance, the "throttling reason", as it were. GPU-Z is probably the easiest tool to gain access to this. You should take a look at that, and see what the reported reason for the throttling is. I'd also suggest trying without the overlay: those sometimes turn out to be the cause of the problem, as well as the way to observe it. You can see FPS reported on the in-game options panel when testing that out.
  22. Aye, I have, but no response yet. In-game bug reports, like forum posts, rarely get responses from ANet. If you want them to talk to you directly, you need to file a support ticket. However, there is absolutely no benefit in doing this: your ticket / bug will be treated equally seriously no matter which of the paths you use to report it, and ANet will work to resolve it the same way.
  23. not gonna lie, I had an image of a lawyer serving a writ to Miyani when I first saw this. ZAMAROS IF U NOT GIVE PRECURSE THEN I LAWSUITE YOU!!!
  24. Statistically, there are two big spikes when hardware problems show up: just after you first get it, and after three to five years. Basically, sometimes things come from the vendor, to the shop, to you, faulty. Maybe they work well enough to pass basic testing at the shop, but they fail in the real world, or maybe they had a fault that took a little while to trigger. Statistically speaking, of course. Individual cases can vary outside that rule of thumb, but on average across millions of parts, that is the pattern of hardware failures. Note: the NVIDIA control panel features a debug mode option that will disable the factory overclocking done my an increasing number of video card vendors; this should work for any factory OC. Testing that is a useful start to the process. Regardless, yeah, as others say, if you have reboots you have a hardware level issue. It is possible that drivers and/or OS upgrades expose this where it was hidden before, but ultimately, it is a hardware level problem. Right now power supply issues, and marginal overclocking are the most common root causes for these sort of problems, in my experience.
  25. When it happens, ping a google for about 10 minutes for loss packets. This game is very sensitive to that, and it's possible that discord stays connected while the game will kick you out. It is better to enter the /ip command in-game, and use the address that returns: the path to Google, and the path to the GW2 server, is not identical, only partly shared. Also, if you have it, PingPlotter is better than plain ping, as it helps identify exactly where that happens.
×
×
  • Create New...