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Sir Vincent III.1286

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Everything posted by Sir Vincent III.1286

  1. The problem with D/D is you're facing two extremes -- non-DE D/D is extremely underpowered, while DE D/D is extremely overpowered. Any buff non-DE D/D gets will only amplify the OPness of DE D/D. Malicious BS just deals too much damage. With that said, instead of "fixing" D/D, you should be playing DE D/D. Now if you're talking about Core D/D, then there is nothing you can do about that since Core S/D is really, really good right now. If you buff Core, that would apply to both D/D and S/D so it would relatively not change anything between the two. The same goes if you buff D/D, that would apply to both Core and DE so there will be no difference between the two either. The gap will always exist between D/D and S/D no matter what you do. However, if ArenaNet finally decided that D/D (by extension, P/P) deserve to have a full 5-skill dual-wield, then they can tweak, not only skill #3, but the whole set to balance it with other weapon sets. Until that happens, Core S/D > Core D/D and DE D/D > Core D/D.
  2. Not true. P/P is not "viable" with whatever build you can come up with. It's a weapon set for fun build, not for competitive. You only think about viability if you are competing and if you are competing, why are you using P/P?
  3. The Hall of Monuments was in the far north, where Jormag rose and took over. The hero of Gw1 lived 250 years ago, what details exist are vague for a reason. That's a lame excuse. My GW2 account is linked to the GW1 account. They could have made the Hall an instanced where my GW1 achievements were preserved. Not only it would serve as a respect to your hard work in GW1, it would also incentivize new players to play GW1. Yes, an instance you can only use by playing GW1. (You can apparently get to it now without having played, which is new, but before you couldn't.) And making it tailor to every persons Gw1 account would be a massive amount of work. They've done that already with the home instance. It would not be any different. Ever heard of instancing? Where they can tailor the narrative to match your character? What do you think happens in yous home instance where you join the Whispers instead of the Vigil? If I did the math right, it'd be at the bottom level, at least 60 different variants for the player char alone, not counting "Did X content/title" stuff (purely gender, start point, and profession). Then you run into the problem of "What character" As the link is to your entire GW1 account, not a specific character. Do you select what character you want it to show each time you go in?Sigh. They did all the Hall of Monument achievement so that every character you made will get the achievement reward. When you claim those rewards in game, it didn't really matter if your Charr character was claiming it. So you're just using your hypothetical variants just to make things look complicated than it actually is. The "factors' means nothing since the technology is already in the game. It was a design decision and that decision was unfair. It's really that simple. Even if nobody lives in the Hall, it should have been protected with some kind of magic. The Eye stood there way before the Vanguard made a base out of it and it should have stood even for another 1000 years or forever. The Scrying Pool is proof that there is magic there. Techincally the Eye still stands. It's merely abandoned.Technically, it's not. All sad and tragic story. Gwen's story is the saddest. Growing in captivity only to die while Ebonhawke is under siege. That says nothing. how is it tragic and sad? Gwen died in Ebonhawke, having founded and secured the city to last through 200+ years of siege. Her gravestone implies nothing tragic or sad about her death.If you played through her story in GW1, you'll know that she hated the Charrs. Dying while under siege by them is a sad story. She's always their prisoner. Mhenlo, Cynn, Aiden, Zho, Sousuke, Melonni, Gwen, Keiran, MOX, Vekk, Stefan, Orion, Alesia, Reyna, Anton, Herta, Zinn, Oola, Livia, Salma, Yakkington, Nicholas the traveler, Kimmes, Devona, Frodak Steelstar. No proofs. That's just your speculation. For instance, there are no records of Mhenlo, Cynn and Devona even though they can be considered main characters besides the GW1 player character. Sure we see Jora's statue in Hoelbrak, but that's an exemption, however where are Mhenlo's, Cynn's, and Devona's statues? Even with Jora, no records can be found what happened after killing her brother. She was remembered for this act and that's it. I said heroes/henchment/npcs were implied to live long lives/not tragic ones. You asked me to name five. I listed off well over five, of characters including ones we know have currently living descendants. Are you literally saying because there isn't giant statues and npcs/things gushing over them that the character lived a tragic and sad life?You listed name, but did not show proof where is was implied that they didn't lived a tragic life. On the contrary, there are plenty of evidence that shows that they did. How is Mhenlo not relevant? He could have explained why Monk is no longer a profession. None of the GW1 heroes died in glory. They were not treated fairly. What does "Died in glory" even mean? Explain. Are you saying that because a character didn't die in a huge crowning moment of awesome they aren't being treated fairly or had a sad or tragic ending? The idea of Gwen dying among family of old age is bad?Dying in glory means not dying to something stupid. How did you even know that Gwen died among family of old age? If you look at her ghost, she's at the same age as we left her in GW1...meaning she might have died soon after giving birth to her first child. Compare that to the age of Eir's ghost and Dunkoro's ghost. Gwen died young. lol, how? Just look at Kos and Tahlkora and the zero records about the all of the heroes. Relevance for one thing, and again, are you saying that "Because we aren't buried in records about these characters and actions." that they lived a sad and tragic life and had a sad and tragic end?All these are heroes. Their stories are told for generations. The fact that their stories are not being told shows that they were not treated fairly. Sad because nobody remembers them. Tragic because some of them literally died tragically.
  4. The Hall of Monuments was in the far north, where Jormag rose and took over. The hero of Gw1 lived 250 years ago, what details exist are vague for a reason. That's a lame excuse. My GW2 account is linked to the GW1 account. They could have made the Hall an instanced where my GW1 achievements were preserved. Not only it would serve as a respect to your hard work in GW1, it would also incentivize new players to play GW1. Yes, an instance you can only use by playing GW1. (You can apparently get to it now without having played, which is new, but before you couldn't.) And making it tailor to every persons Gw1 account would be a massive amount of work.They've done that already with the home instance. It would not be any different. Ever heard of instancing? Where they can tailor the narrative to match your character? What do you think happens in yous home instance where you join the Whispers instead of the Vigil? See above. Factor in now you can be male/female from any of three origin points, with 10 class options. It's the same reason why people get shot down when they want living story to factor in all the player choices. Five races, 9 classes, three orders. This is also assuming that a singular structure with nobody living in it would be the same after 250 years.The "factors' means nothing since the technology is already in the game. It was a design decision and that decision was unfair. It's really that simple. Even if nobody lives in the Hall, it should have been protected with some kind of magic. The Eye stood there way before the Vanguard made a base out of it and it should have stood even for another 1000 years or forever. The Scrying Pool is proof that there is magic there. All sad and tragic story. Gwen's story is the saddest. Growing in captivity only to die while Ebonhawke is under siege. That doesn't explain anything.You can disagree, it's totally fine. If you don't get it, then never mind. Just don't try to argue against something you cannot prove wrong. Mhenlo, Cynn, Aiden, Zho, Sousuke, Melonni, Gwen, Keiran, MOX, Vekk, Stefan, Orion, Alesia, Reyna, Anton, Herta, Zinn, Oola, Livia, Salma, Yakkington, Nicholas the traveler, Kimmes, Devona, Frodak Steelstar. No proofs. That's just your speculation. For instance, there are no records of Mhenlo, Cynn and Devona even though they can be considered main characters besides the GW1 player character. Sure we see Jora's statue in Hoelbrak, but that's an exemption, however where are Mhenlo's, Cynn's, and Devona's statues? Even with Jora, no records can be found what happened after killing her brother. She was remembered for this act and that's it. None of the GW1 heroes died in glory. They were not treated fairly. Again.. how?lol, how? Just look at Kos and Tahlkora and the zero records about the all of the heroes.
  5. The Hall of Monuments was in the far north, where Jormag rose and took over. The hero of Gw1 lived 250 years ago, what details exist are vague for a reason. That's a lame excuse. My GW2 account is linked to the GW1 account. They could have made the Hall an instanced where my GW1 achievements were preserved. Not only it would serve as a respect to your hard work in GW1, it would also incentivize new players to play GW1. Ever heard of instancing? Where they can tailor the narrative to match your character? What do you think happens in yous home instance where you join the Whispers instead of the Vigil? All sad and tragic story. Gwen's story is the saddest. Growing in captivity only to die while Ebonhawke is under siege. "Several heroes are implied to have lived long lives" -- really? Name five! None of the GW1 heroes died in glory. They were not treated fairly.
  6. A helicopter is the superior aircraft in many circumstances. Is that your point about the Skyscale? That it is often superior to the other mounts? Yes and no. I was replying to a post stating that the Sktscale is better than the Griffin. Which is an obvious "no". However, the Griffin is not better than the Skyscale either. The last sentence in my post basically says, "you're comparing apple to a tomato".
  7. I have to call that baloney. Flying speed is dominated by the Griffon, land speed is dominated by Rollerbeetle, and over the water speed is dominated by the Skimmer. All the other mounts are utility mounts. The Skyscale does nothing that other mounts can already do better. It's not a combination of all mounts into one. It's a mount that has no identity other than being a dragon.Did you read the paragraph you quoted? If you are into speed that's good for you, but for me, skimmer and beetle are the biggest offenders when it comes to motion sickness, with the griffon joining their ranks if I ever dare to try and land on a specific spot. I don't care about speed, I much prefer to play without having to lie down in a dark room with a splitting headache and ready to vomit after 10 minutes of gametime. And once you take speed out of the equation (why would I care about speed anyway? I'm here to enjoy myself, there's more than enough hustle and bustle in my life outside of gametime) everything I said stands. I was not arguing against your other points. I specifically highlighted what is factually untrue.Sorry, but you have a very weird definition of the phrase "movement ability" then. It can go up like the springer, across gaps like the raptor, can glide like a griffon ... why is speed suddenly the defining factor of "movement ability"? To me it's all about getting somewhere, and often a very precise somewhere, and the skyscale gets me places more comfortably and precisely than all of the other mounts combined and without the hassle of having to switch mounts on the go (and possibly in hostile territory). That's a fact. The movement ability of the griffon, for example, is the dive and boosted speed, not gliding. The movement ability of Springer is the super jump. And no, Skyscale cannot go up like the Springer, nor fly like the Griffon, nor accelerate over water like the Skimmer, nor boost land speed like the Rollerbettle. The movement ability of Skyscale is hovering and that's not even close to a combination of all mounts like you claim it to be. Your claim is, plain and simple, false.If its all about speed for you that's fine. It's all about getting places for me, and I have yet to find a place (outside of jackal portals and beetle doors and possibly skimmer on longer journeys, since I simply can't use it without getting sick) I want to go that the Skyscale doesn't get me more comfortable and with less micromanagement than the other mounts. That's not false, that's the plain and simple truth.That's not the false statement that you made. In fact I do agree with you on that point. High-speed mount is not for everyone. Mounts are used to get from point A to point B the most efficient way possible in a short amount of time. And the way to make the Skyscale more efficient is if it can crawl up the walls.
  8. I worked hard to fill my Hall of Monument the best I could to only find it in ruins. That is not a fair treatment of the hero character of GW1. That was the first indication to me that none of the GW1 hero characters would be treated fairly. I was right. All of the characters so far have had sad or tragic story. Meh.
  9. I have to call that baloney. Flying speed is dominated by the Griffon, land speed is dominated by Rollerbeetle, and over the water speed is dominated by the Skimmer. All the other mounts are utility mounts. The Skyscale does nothing that other mounts can already do better. It's not a combination of all mounts into one. It's a mount that has no identity other than being a dragon.Did you read the paragraph you quoted? If you are into speed that's good for you, but for me, skimmer and beetle are the biggest offenders when it comes to motion sickness, with the griffon joining their ranks if I ever dare to try and land on a specific spot. I don't care about speed, I much prefer to play without having to lie down in a dark room with a splitting headache and ready to vomit after 10 minutes of gametime. And once you take speed out of the equation (why would I care about speed anyway? I'm here to enjoy myself, there's more than enough hustle and bustle in my life outside of gametime) everything I said stands. I was not arguing against your other points. I specifically highlighted what is factually untrue.Sorry, but you have a very weird definition of the phrase "movement ability" then. It can go up like the springer, across gaps like the raptor, can glide like a griffon ... why is speed suddenly the defining factor of "movement ability"? To me it's all about getting somewhere, and often a very precise somewhere, and the skyscale gets me places more comfortably and precisely than all of the other mounts combined and without the hassle of having to switch mounts on the go (and possibly in hostile territory). That's a fact.The movement ability of the griffon, for example, is the dive and boosted speed, not gliding. The movement ability of Springer is the super jump. And no, Skyscale cannot go up like the Springer, nor fly like the Griffon, nor accelerate over water like the Skimmer, nor boost land speed like the Rollerbettle. The movement ability of Skyscale is hovering and that's not even close to a combination of all mounts like you claim it to be. Your claim is, plain and simple, false. For the record, I do not want the Skyscale to replace any of the other mount, nor to have an ability similar to the other mounts, nor a combination of the other mounts. Its unique movement ability should be grabbing and climbing walls in addition to hovering.
  10. I have to call that baloney. Flying speed is dominated by the Griffon, land speed is dominated by Rollerbeetle, and over the water speed is dominated by the Skimmer. All the other mounts are utility mounts. The Skyscale does nothing that other mounts can already do better. It's not a combination of all mounts into one. It's a mount that has no identity other than being a dragon.Did you read the paragraph you quoted? If you are into speed that's good for you, but for me, skimmer and beetle are the biggest offenders when it comes to motion sickness, with the griffon joining their ranks if I ever dare to try and land on a specific spot. I don't care about speed, I much prefer to play without having to lie down in a dark room with a splitting headache and ready to vomit after 10 minutes of gametime. And once you take speed out of the equation (why would I care about speed anyway? I'm here to enjoy myself, there's more than enough hustle and bustle in my life outside of gametime) everything I said stands.I was not arguing against your other points. I specifically highlighted what is factually untrue.
  11. That was already a given, it's fairly obvious that we're talking about difference in personal opinion, but whatever. I have to call that baloney. Flying speed is dominated by the Griffon, land speed is dominated by Rollerbeetle, and over the water speed is dominated by the Skimmer. All the other mounts are utility mounts. The Skyscale does nothing that other mounts can already do better. It's not a combination of all mounts into one. It's a mount that has no identity other than being a dragon. If the Skyscale can grab the wall, climb that wall a few feet in all direction, then launch from that new position, I can see a lot of uses for that ability. As it is now, it does nothing important.
  12. I'm not finding it lackluster at all. I'm not solely using it because of the effort taken to get it, more than I'm using it because it facilitates the actions of most of the other mounts to my needs. And there is still room for those other mounts, based on the needs, as I mentioned. If you have the gryphon, and love the gryphon, is the Skyscale better? Arguably. Yet, I also loved my Gryphon, and loved the dive bomb ability of it. I still prefer the Skyscale, and I don't even use the gryphon any more (or at least, until that need comes up.) This isn't to you directly, but more in general for anyone -Do you need it? No. Do you want it? If not, don't worry about it. You're not going to miss too much without it (for now, I guess?) I don't picture anyone lesser for not having one. I mean, is it really elite anymore? Anyone can get it, but how much time/effort it's going to take depends on them individually. I 100% agree on the unlock PITA. It was very much a PITA. And I feel rather unnecessary . However, it is what it is, and community feedback will change it for the better going forward. By all means, anyone who wants it, but rather wait to see how Anet changes the criteria...wait. It's ok to wait. But don't let it stop you from slowly picking away at it because perhaps you're fighting the bias of the criteria needed for it, rather than the end result. Was it worth it for me to spend several days in a row, hard grinding to get everything needed? Not really. I could have easily waited, and took my time. Am I happy I have it now? Yes. Yes, I am. Would I do it again? Well, of course. But I may or may not put as much effort into it as I did. That's all I'm advocating now. I personally think it's a great mount, and worth an effort to obtain it. Just like the gryphon. As I said, I don't mind jumping hoops, rolling in mud, eating kitten, if the mount is worth all that crap. For instance, unlocking the griffon is also a PITA, but is it worth it? HECK YEAH!!! Is Skyscale worth it? What Skyscale? EDIT: The Skyscale should be able to climb cliffs and walls, even if it's just a few feet.
  13. I build P/P as hybrid leaning more towards condition damage than power. So I would take DA/CS/DE or DA/TR/DD, depends on what I want to do. The way I play my P/P is to build might with Unload and apply poison through venom and immob (Panic Strike), then stack bleed (+torment with DE) with sneak attack. I would not claim that my builds are meta and I am aware of its weakness (that's why I carry an off-set weapons), however, it is a fun build. At least for me. DA/CS/DEDA/TR/DD (swipe broke this build)
  14. It's really not about how PITA the unlocking process is. It's about getting something for all the kittens you have to put up with. The griffon was worth all the kittens, while I do not see that same value with the Skyscale. Too much work for a lackluster mount. Mounts are suppose to ease traveling, not make it more frustrating. Sure you can hover and reach high places with the Skyscale, but there is no need for hovering or reaching those high places. If my bunny cannot reach a height, it's probably a waste of time to get up there anyway. I rather have a Spider mount that can climb walls and cliffs, any day for this kind of PITA unlocking process.
  15. If the Skyscale can regen stamina while grabbing on a ledge, sure it's better than the Griffin.If the Skyscale can crawl up the ledge to gain more height, then sure it's better than the Grifffin.Unfortunately, it can do neither. Skyscale is a helicopter compared to a jet plane, the Griffin.
  16. If the commander survived the flight while chasing Kral (and getting hit by big boulders numerous times), the flyby is nothing compare to that.
  17. The Thief's primary role is to apply pressure to any support role profession. This was fulfilled by boon strip, high crits, and stealth attacks. Prior to the Elite Specialization, this was the role of the Thief. It was before Mug was nerfed and wasn't able to crit. Thief was really effective at pressuring the supports. This is not exclusive in PvP since this is also the case in WvW. Thieves will infiltrate the back line and take out the supports. This whole Decap/+1 mentality is something an anti-Thief will think about so that they can kill Thieves rather easily. One important aspect of the Thief is it's ability to mitigate 100% of the damage through evasion and Blind. Because of this ability, a Staff Daredevil can keep a node from being captured by staying there without dying -- like forever. Obviously ArenaNet do not like the fact that a Daredevil has better staying power than a Warrior, so they went on a quest to severely nerf the Daredevil. Before the Daredevil, it was possible to build a unlimited evasion thanks to Feline Grace. This build was revived after the Daredevil. The sole purpose of this build is to prevent enemies from capturing a node and the Daredevil has a lot of staying power in a team fight. Staff Daredevil was dominating a node fight in both 1v1 and team fights. ArenaNet decided that we can't have that, they want to force Thief back to Decap/+1, far away from any team fights and the spot light. So they did, now we got the Deadeye. Of course, keeping the Thief away from the node didn't work out either since Deadeye has been sniping node defenders without any chance of counter play. So what did ArenaNet do next? Nerf Deadeye. ArenaNet has been on a quest to remove all other options that the Thief player has, so to either Decap/+1 or not play the profession at all, that's the only choice now. So here we are talking about Decap/+1 as if it's the only build that we can effectively use in PvP. It is not a good role, nor you can create an effective build, rather it is the only choice out there. Any build with Decap/+1 in mind will never work. It was designed to fail. Anyone who claim that they made it in top rank using such build owe it to their team, not on the build. Without a good team composition, a Thief Decap/+1 build will never work. You will not be given opportunity to decap or +1 if the rest of your team fail.
  18. I proposed that a long time ago to make Kneel use the stance mechanic. You can move while kneeling as long as you're in the stance and the kneel weapon skills will be active in this stance. Although my proposal is a bit different, but the goal is the same; to eliminate Kneel/Stand toggle if you only need to move an inch. The idea I proposed was the Deadeye can move normally, but when they stop moving, they will go on kneeling position if the Kneel stance is active. However, when moving while the Kneel stance is active, the DE will use the standing (normal) Rifle weapon skills instead of the kneeling weapon skills. Kneel weapon skill will only be available when the DE stopped moving. This allows the DE to easily reposition without toggling the Kneel/Stand skill. At the same time, when they get jumped, they can stay in Kneel stance and move using the normal Rifle skills for skirmish.
  19. The orb was stolen by the Risen, so I really doubt its power.
  20. That is because of lack of evidence in game and in the lore. The only evidence we can find is that humans are faith-based society that focused on magic instead of engineering. By contrast, the Charrs distrust magic so they focused on engineering. The evidence to support those are all over the game and in the lore. Yes some Charr uses magic but not at the level of the Flame Legion or humans, and yes humans have engineers but not at the level to rival the Charrs'. The only real evidence is that human can build stuff, but the only human that actually focused on engineering is a crazy person who built a mechanical band and a golem based on a stole design to abduct the queen. That's not really a convincing argument. Even though humans have the capacity to learn and advance, it doesn't necessarily means that they are willing to use those knowledge. It's the difference between knowing and doing. While the Charrs are building tanks, the humans are praying in their shrines. Now the humans supposedly have designed and built the Watchknights. Why now? Why not 250 years ago? According to the arguments written in this discussion, humans are capable of doing so seeing how advanced the Luxons were and how the Istani made mechanical toys. Yet, for the last 250 years, Kryta only managed to built Divinity's Reach and places shrines of the gods all over the city. Take note the name of the city, Divinity's Reach, it's appropriate to the kind of society the Krytans have become. My point is, the Watchknight came out of nowhere and was only created to setup the Living Story that, to be honest, ruined the lore for the sake of an ambitious goal of releasing content every 2 weeks. They made a Living Story with no regards to the established lore which gives me plenty of reason to be skeptic. Maybe they didn't build them 250 years ago because the steam creatures were a recent creation, and they were what prompted the idea in the first place? Perhaps it was a lack of inspiration, not a lack of capability? That is more the reason that humans are incapable of creating them themselves prior to the existence of the steam creature. However, I doubt that. They simply have no way to fabricate the parts or how to convert a clock works mechanism into a combat-ready automaton. For 250 years, humans are still using ballista and catapults while Charr are using cannons and tanks. You're basically looking at a showdown between the Roman Empire and the 1914 German Empire. For the last 250 years, they just now realize that the citizens of Divinity's Reach needs the Watchknight for protection. Protection against what exactly? The war is over. However the timing of it is suspect. It is plausible that the only reason that the humans were able to build the Watchknight is due to the human-Charr peace treaty allowing the humans access to the Black Citadel's Imperial Smelter. I mean they are at war with the Charr for that long and they never thought about building weapons of war that can rival the Charrs? Even suspending my disbelief that narrative simple makes no sense. What makes sense is that, as an act of good faith, humans are purchasing Charr goods, ordering ironwork parts, and even collaborating in the Watchknight design. If I am wrong, then I am wrong. I'm sure ArenaNet can come up with a better narrative like attacking Mord in the heart of Maguuma with the whole Pact fleet with zero intelligence information because nobody bother to send out a recon team ahead of the fleet. Yup that makes total sense, the commander is incompetent in commanding an army. Maybe what you need to remember is that what is shown in the game isn't necessarily everything that exists in Tyria. You act like humans can't use or create advanced machinery when based on the ghosts we can see at Grendich in ascalon, we can see that humans had access to cannons before the Foefire even, that's not even including the differing war weapons found by other human kingdoms. We also have evidence of humans working with clockwork technology through the Upper City and the Band and humans have also been seen infusing magic into items since early in the game through many, many experiences in GW1, with the miniatures being the example of their magic giving a semblance of life to the items they imbue. It is far easier, from what we have experienced in both games, to believe that humans were able to create the Watchknights from some forge that we just don't see in game than it was to believe that the barbaric Charr that we met in Guild Wars 1 were able to create the massive industrial society that we see today. You can't accept one hard to believe situation without a doubt and refuse to believe the other. I never said that they can't create advance machinery, since it's fairly obvious that they can create a siege engine. However, the cannons in Ascalon are stolen Charr weapons. What I've been saying is that they didn't focused on it because they focused instead on their faith, which means they never made a facility to produce the parts to make any modern weapon for war. To build a single Watchknight, they have to mass produce the gears and other parts that goes in it...where did they mass produced those parts? Divinity's Reach only have local blacksmiths. The only plausible source of mass produced parts is the Black Citadel's Imperial Smelter. So seeing that there are many Watchknights that we can beat up to scraps for fun shows that mass producing the parts are very important, otherwise it would be very expensive and if it is expensive, we would not be allowed to beat them up for fun. Not only mass producing the parts, but also mass producing the Watchknights. Where are all these things coming from? I love that you ignore the point that I made that we obviously don't see everything that exists in Tyria in the game. I mean could you really call Kryta a kingdom if it controlled such small landmass? Only like 5-10 villages with nowhere near enough farming and agriculture to support what exists? Charr are capable of surviving as a mostly meat only society with only the few ranches we find in the world? Really? And do you honestly think only one smelter located in the middle of a city would be capable of creating all of the massive charr vehicles we see? Plus, let's be honest, do the Watchknights look anything close to charr technology? Their work is far more brutish and crude, not to say it doesn't work, but the human Watchknights look to require more finesse, more intricacy than the general charr engineer could provide, especially at mass produced levels. But this doesn't matter. You have no interest in what others have to say on the matter or what valid points they bring up. I'm done with responding to you. Really? If that is true, then the production of each Wathknight is very expensive. If that is the case, then Kryta is super rich since we're just bashing those watchnights to scraps during the jubilee. Yes, you don't have to respond. I mean... you saw the Pavillion, right? Everything about the Jubilee speaks to obscene amounts of money being thrown around. If you're already spending enough to turn a several hundred foot sinkhole into an elaborate, artistic arena, and the surrounding residential neighborhood into gardens, and then only use any of it for a couple festivals a year... the expense of hand-crafted automatons isn't going to slow you down any. The "artistic arena" is nothing original nor something unheard of before, but it is nothing but a Krytan version of the X-men's Danger Room. If you read the description about it, they are mesmer illusions, no different than the Danger Room's holographic projections to make the encounters and the danger look and feel real. That "artistic arena" is but an empty room with watchknight automatons. The only thing that is real is what's on top, not what's inside the hole. So I really doubt that they've thrown an "obscene amount of money" to it. Everything is run on illusion magic. Wow, you completely missed the point. The engineering knowledge required to build the arena is what is being referenced.I was replying to the notion that Kryta has an "obscene amount of money being thrown around". But it's ok if you're lost, I'm done talking about this anyway.
  21. That is because of lack of evidence in game and in the lore. The only evidence we can find is that humans are faith-based society that focused on magic instead of engineering. By contrast, the Charrs distrust magic so they focused on engineering. The evidence to support those are all over the game and in the lore. Yes some Charr uses magic but not at the level of the Flame Legion or humans, and yes humans have engineers but not at the level to rival the Charrs'. The only real evidence is that human can build stuff, but the only human that actually focused on engineering is a crazy person who built a mechanical band and a golem based on a stole design to abduct the queen. That's not really a convincing argument. Even though humans have the capacity to learn and advance, it doesn't necessarily means that they are willing to use those knowledge. It's the difference between knowing and doing. While the Charrs are building tanks, the humans are praying in their shrines. Now the humans supposedly have designed and built the Watchknights. Why now? Why not 250 years ago? According to the arguments written in this discussion, humans are capable of doing so seeing how advanced the Luxons were and how the Istani made mechanical toys. Yet, for the last 250 years, Kryta only managed to built Divinity's Reach and places shrines of the gods all over the city. Take note the name of the city, Divinity's Reach, it's appropriate to the kind of society the Krytans have become. My point is, the Watchknight came out of nowhere and was only created to setup the Living Story that, to be honest, ruined the lore for the sake of an ambitious goal of releasing content every 2 weeks. They made a Living Story with no regards to the established lore which gives me plenty of reason to be skeptic. Maybe they didn't build them 250 years ago because the steam creatures were a recent creation, and they were what prompted the idea in the first place? Perhaps it was a lack of inspiration, not a lack of capability? That is more the reason that humans are incapable of creating them themselves prior to the existence of the steam creature. However, I doubt that. They simply have no way to fabricate the parts or how to convert a clock works mechanism into a combat-ready automaton. For 250 years, humans are still using ballista and catapults while Charr are using cannons and tanks. You're basically looking at a showdown between the Roman Empire and the 1914 German Empire. For the last 250 years, they just now realize that the citizens of Divinity's Reach needs the Watchknight for protection. Protection against what exactly? The war is over. However the timing of it is suspect. It is plausible that the only reason that the humans were able to build the Watchknight is due to the human-Charr peace treaty allowing the humans access to the Black Citadel's Imperial Smelter. I mean they are at war with the Charr for that long and they never thought about building weapons of war that can rival the Charrs? Even suspending my disbelief that narrative simple makes no sense. What makes sense is that, as an act of good faith, humans are purchasing Charr goods, ordering ironwork parts, and even collaborating in the Watchknight design. If I am wrong, then I am wrong. I'm sure ArenaNet can come up with a better narrative like attacking Mord in the heart of Maguuma with the whole Pact fleet with zero intelligence information because nobody bother to send out a recon team ahead of the fleet. Yup that makes total sense, the commander is incompetent in commanding an army. Maybe what you need to remember is that what is shown in the game isn't necessarily everything that exists in Tyria. You act like humans can't use or create advanced machinery when based on the ghosts we can see at Grendich in ascalon, we can see that humans had access to cannons before the Foefire even, that's not even including the differing war weapons found by other human kingdoms. We also have evidence of humans working with clockwork technology through the Upper City and the Band and humans have also been seen infusing magic into items since early in the game through many, many experiences in GW1, with the miniatures being the example of their magic giving a semblance of life to the items they imbue. It is far easier, from what we have experienced in both games, to believe that humans were able to create the Watchknights from some forge that we just don't see in game than it was to believe that the barbaric Charr that we met in Guild Wars 1 were able to create the massive industrial society that we see today. You can't accept one hard to believe situation without a doubt and refuse to believe the other. I never said that they can't create advance machinery, since it's fairly obvious that they can create a siege engine. However, the cannons in Ascalon are stolen Charr weapons. What I've been saying is that they didn't focused on it because they focused instead on their faith, which means they never made a facility to produce the parts to make any modern weapon for war. To build a single Watchknight, they have to mass produce the gears and other parts that goes in it...where did they mass produced those parts? Divinity's Reach only have local blacksmiths. The only plausible source of mass produced parts is the Black Citadel's Imperial Smelter. So seeing that there are many Watchknights that we can beat up to scraps for fun shows that mass producing the parts are very important, otherwise it would be very expensive and if it is expensive, we would not be allowed to beat them up for fun. Not only mass producing the parts, but also mass producing the Watchknights. Where are all these things coming from? I love that you ignore the point that I made that we obviously don't see everything that exists in Tyria in the game. I mean could you really call Kryta a kingdom if it controlled such small landmass? Only like 5-10 villages with nowhere near enough farming and agriculture to support what exists? Charr are capable of surviving as a mostly meat only society with only the few ranches we find in the world? Really? And do you honestly think only one smelter located in the middle of a city would be capable of creating all of the massive charr vehicles we see? Plus, let's be honest, do the Watchknights look anything close to charr technology? Their work is far more brutish and crude, not to say it doesn't work, but the human Watchknights look to require more finesse, more intricacy than the general charr engineer could provide, especially at mass produced levels. But this doesn't matter. You have no interest in what others have to say on the matter or what valid points they bring up. I'm done with responding to you. Really? If that is true, then the production of each Wathknight is very expensive. If that is the case, then Kryta is super rich since we're just bashing those watchnights to scraps during the jubilee. Yes, you don't have to respond. I mean... you saw the Pavillion, right? Everything about the Jubilee speaks to obscene amounts of money being thrown around. If you're already spending enough to turn a several hundred foot sinkhole into an elaborate, artistic arena, and the surrounding residential neighborhood into gardens, and then only use any of it for a couple festivals a year... the expense of hand-crafted automatons isn't going to slow you down any. The "artistic arena" is nothing original nor something unheard of before, but it is nothing but a Krytan version of the X-men's Danger Room. If you read the description about it, they are mesmer illusions, no different than the Danger Room's holographic projections to make the encounters and the danger look and feel real. That "artistic arena" is but an empty room with watchknight automatons. The only thing that is real is what's on top, not what's inside the hole. So I really doubt that they've thrown an "obscene amount of money" to it. Everything is run on illusion magic.
  22. That is because of lack of evidence in game and in the lore. The only evidence we can find is that humans are faith-based society that focused on magic instead of engineering. By contrast, the Charrs distrust magic so they focused on engineering. The evidence to support those are all over the game and in the lore. Yes some Charr uses magic but not at the level of the Flame Legion or humans, and yes humans have engineers but not at the level to rival the Charrs'. The only real evidence is that human can build stuff, but the only human that actually focused on engineering is a crazy person who built a mechanical band and a golem based on a stole design to abduct the queen. That's not really a convincing argument. Even though humans have the capacity to learn and advance, it doesn't necessarily means that they are willing to use those knowledge. It's the difference between knowing and doing. While the Charrs are building tanks, the humans are praying in their shrines. Now the humans supposedly have designed and built the Watchknights. Why now? Why not 250 years ago? According to the arguments written in this discussion, humans are capable of doing so seeing how advanced the Luxons were and how the Istani made mechanical toys. Yet, for the last 250 years, Kryta only managed to built Divinity's Reach and places shrines of the gods all over the city. Take note the name of the city, Divinity's Reach, it's appropriate to the kind of society the Krytans have become. My point is, the Watchknight came out of nowhere and was only created to setup the Living Story that, to be honest, ruined the lore for the sake of an ambitious goal of releasing content every 2 weeks. They made a Living Story with no regards to the established lore which gives me plenty of reason to be skeptic. Maybe they didn't build them 250 years ago because the steam creatures were a recent creation, and they were what prompted the idea in the first place? Perhaps it was a lack of inspiration, not a lack of capability? That is more the reason that humans are incapable of creating them themselves prior to the existence of the steam creature. However, I doubt that. They simply have no way to fabricate the parts or how to convert a clock works mechanism into a combat-ready automaton. For 250 years, humans are still using ballista and catapults while Charr are using cannons and tanks. You're basically looking at a showdown between the Roman Empire and the 1914 German Empire. For the last 250 years, they just now realize that the citizens of Divinity's Reach needs the Watchknight for protection. Protection against what exactly? The war is over. However the timing of it is suspect. It is plausible that the only reason that the humans were able to build the Watchknight is due to the human-Charr peace treaty allowing the humans access to the Black Citadel's Imperial Smelter. I mean they are at war with the Charr for that long and they never thought about building weapons of war that can rival the Charrs? Even suspending my disbelief that narrative simple makes no sense. What makes sense is that, as an act of good faith, humans are purchasing Charr goods, ordering ironwork parts, and even collaborating in the Watchknight design. If I am wrong, then I am wrong. I'm sure ArenaNet can come up with a better narrative like attacking Mord in the heart of Maguuma with the whole Pact fleet with zero intelligence information because nobody bother to send out a recon team ahead of the fleet. Yup that makes total sense, the commander is incompetent in commanding an army. Maybe what you need to remember is that what is shown in the game isn't necessarily everything that exists in Tyria. You act like humans can't use or create advanced machinery when based on the ghosts we can see at Grendich in ascalon, we can see that humans had access to cannons before the Foefire even, that's not even including the differing war weapons found by other human kingdoms. We also have evidence of humans working with clockwork technology through the Upper City and the Band and humans have also been seen infusing magic into items since early in the game through many, many experiences in GW1, with the miniatures being the example of their magic giving a semblance of life to the items they imbue. It is far easier, from what we have experienced in both games, to believe that humans were able to create the Watchknights from some forge that we just don't see in game than it was to believe that the barbaric Charr that we met in Guild Wars 1 were able to create the massive industrial society that we see today. You can't accept one hard to believe situation without a doubt and refuse to believe the other. I never said that they can't create advance machinery, since it's fairly obvious that they can create a siege engine. However, the cannons in Ascalon are stolen Charr weapons. What I've been saying is that they didn't focused on it because they focused instead on their faith, which means they never made a facility to produce the parts to make any modern weapon for war. To build a single Watchknight, they have to mass produce the gears and other parts that goes in it...where did they mass produced those parts? Divinity's Reach only have local blacksmiths. The only plausible source of mass produced parts is the Black Citadel's Imperial Smelter. So seeing that there are many Watchknights that we can beat up to scraps for fun shows that mass producing the parts are very important, otherwise it would be very expensive and if it is expensive, we would not be allowed to beat them up for fun. Not only mass producing the parts, but also mass producing the Watchknights. Where are all these things coming from? I love that you ignore the point that I made that we obviously don't see everything that exists in Tyria in the game. I mean could you really call Kryta a kingdom if it controlled such small landmass? Only like 5-10 villages with nowhere near enough farming and agriculture to support what exists? Charr are capable of surviving as a mostly meat only society with only the few ranches we find in the world? Really? And do you honestly think only one smelter located in the middle of a city would be capable of creating all of the massive charr vehicles we see? Plus, let's be honest, do the Watchknights look anything close to charr technology? Their work is far more brutish and crude, not to say it doesn't work, but the human Watchknights look to require more finesse, more intricacy than the general charr engineer could provide, especially at mass produced levels. But this doesn't matter. You have no interest in what others have to say on the matter or what valid points they bring up. I'm done with responding to you.Really? If that is true, then the production of each Wathknight is very expensive. If that is the case, then Kryta is super rich since we're just bashing those watchnights to scraps during the jubilee. Yes, you don't have to respond.
  23. That is because of lack of evidence in game and in the lore. The only evidence we can find is that humans are faith-based society that focused on magic instead of engineering. By contrast, the Charrs distrust magic so they focused on engineering. The evidence to support those are all over the game and in the lore. Yes some Charr uses magic but not at the level of the Flame Legion or humans, and yes humans have engineers but not at the level to rival the Charrs'. The only real evidence is that human can build stuff, but the only human that actually focused on engineering is a crazy person who built a mechanical band and a golem based on a stole design to abduct the queen. That's not really a convincing argument. Even though humans have the capacity to learn and advance, it doesn't necessarily means that they are willing to use those knowledge. It's the difference between knowing and doing. While the Charrs are building tanks, the humans are praying in their shrines. Now the humans supposedly have designed and built the Watchknights. Why now? Why not 250 years ago? According to the arguments written in this discussion, humans are capable of doing so seeing how advanced the Luxons were and how the Istani made mechanical toys. Yet, for the last 250 years, Kryta only managed to built Divinity's Reach and places shrines of the gods all over the city. Take note the name of the city, Divinity's Reach, it's appropriate to the kind of society the Krytans have become. My point is, the Watchknight came out of nowhere and was only created to setup the Living Story that, to be honest, ruined the lore for the sake of an ambitious goal of releasing content every 2 weeks. They made a Living Story with no regards to the established lore which gives me plenty of reason to be skeptic. Maybe they didn't build them 250 years ago because the steam creatures were a recent creation, and they were what prompted the idea in the first place? Perhaps it was a lack of inspiration, not a lack of capability? That is more the reason that humans are incapable of creating them themselves prior to the existence of the steam creature. However, I doubt that. They simply have no way to fabricate the parts or how to convert a clock works mechanism into a combat-ready automaton. For 250 years, humans are still using ballista and catapults while Charr are using cannons and tanks. You're basically looking at a showdown between the Roman Empire and the 1914 German Empire. For the last 250 years, they just now realize that the citizens of Divinity's Reach needs the Watchknight for protection. Protection against what exactly? The war is over. However the timing of it is suspect. It is plausible that the only reason that the humans were able to build the Watchknight is due to the human-Charr peace treaty allowing the humans access to the Black Citadel's Imperial Smelter. I mean they are at war with the Charr for that long and they never thought about building weapons of war that can rival the Charrs? Even suspending my disbelief that narrative simple makes no sense. What makes sense is that, as an act of good faith, humans are purchasing Charr goods, ordering ironwork parts, and even collaborating in the Watchknight design. If I am wrong, then I am wrong. I'm sure ArenaNet can come up with a better narrative like attacking Mord in the heart of Maguuma with the whole Pact fleet with zero intelligence information because nobody bother to send out a recon team ahead of the fleet. Yup that makes total sense, the commander is incompetent in commanding an army. Maybe what you need to remember is that what is shown in the game isn't necessarily everything that exists in Tyria. You act like humans can't use or create advanced machinery when based on the ghosts we can see at Grendich in ascalon, we can see that humans had access to cannons before the Foefire even, that's not even including the differing war weapons found by other human kingdoms. We also have evidence of humans working with clockwork technology through the Upper City and the Band and humans have also been seen infusing magic into items since early in the game through many, many experiences in GW1, with the miniatures being the example of their magic giving a semblance of life to the items they imbue. It is far easier, from what we have experienced in both games, to believe that humans were able to create the Watchknights from some forge that we just don't see in game than it was to believe that the barbaric Charr that we met in Guild Wars 1 were able to create the massive industrial society that we see today. You can't accept one hard to believe situation without a doubt and refuse to believe the other. I never said that they can't create advance machinery, since it's fairly obvious that they can create a siege engine. However, the cannons in Ascalon are stolen Charr weapons. What I've been saying is that they didn't focused on it because they focused instead on their faith, which means they never made a facility to produce the parts to make any modern weapon for war. To build a single Watchknight, they have to mass produce the gears and other parts that goes in it...where did they mass produced those parts? Divinity's Reach only have local blacksmiths. The only plausible source of mass produced parts is the Black Citadel's Imperial Smelter. So seeing that there are many Watchknights that we can beat up to scraps for fun shows that mass producing the parts are very important, otherwise it would be very expensive and if it is expensive, we would not be allowed to beat them up for fun. Not only mass producing the parts, but also mass producing the Watchknights. Where are all these things coming from? Underground facilities utilizing Magic to forge em.. just some random possible answer :)I actually like that answer. :) As I've said in this thread, until ArenaNet revealed how the humans built the Watchknight, I will remain skeptic.
  24. That is because of lack of evidence in game and in the lore. The only evidence we can find is that humans are faith-based society that focused on magic instead of engineering. By contrast, the Charrs distrust magic so they focused on engineering. The evidence to support those are all over the game and in the lore. Yes some Charr uses magic but not at the level of the Flame Legion or humans, and yes humans have engineers but not at the level to rival the Charrs'. The only real evidence is that human can build stuff, but the only human that actually focused on engineering is a crazy person who built a mechanical band and a golem based on a stole design to abduct the queen. That's not really a convincing argument. Even though humans have the capacity to learn and advance, it doesn't necessarily means that they are willing to use those knowledge. It's the difference between knowing and doing. While the Charrs are building tanks, the humans are praying in their shrines. Now the humans supposedly have designed and built the Watchknights. Why now? Why not 250 years ago? According to the arguments written in this discussion, humans are capable of doing so seeing how advanced the Luxons were and how the Istani made mechanical toys. Yet, for the last 250 years, Kryta only managed to built Divinity's Reach and places shrines of the gods all over the city. Take note the name of the city, Divinity's Reach, it's appropriate to the kind of society the Krytans have become. My point is, the Watchknight came out of nowhere and was only created to setup the Living Story that, to be honest, ruined the lore for the sake of an ambitious goal of releasing content every 2 weeks. They made a Living Story with no regards to the established lore which gives me plenty of reason to be skeptic. Maybe they didn't build them 250 years ago because the steam creatures were a recent creation, and they were what prompted the idea in the first place? Perhaps it was a lack of inspiration, not a lack of capability? That is more the reason that humans are incapable of creating them themselves prior to the existence of the steam creature. However, I doubt that. They simply have no way to fabricate the parts or how to convert a clock works mechanism into a combat-ready automaton. For 250 years, humans are still using ballista and catapults while Charr are using cannons and tanks. You're basically looking at a showdown between the Roman Empire and the 1914 German Empire. For the last 250 years, they just now realize that the citizens of Divinity's Reach needs the Watchknight for protection. Protection against what exactly? The war is over. However the timing of it is suspect. It is plausible that the only reason that the humans were able to build the Watchknight is due to the human-Charr peace treaty allowing the humans access to the Black Citadel's Imperial Smelter. I mean they are at war with the Charr for that long and they never thought about building weapons of war that can rival the Charrs? Even suspending my disbelief that narrative simple makes no sense. What makes sense is that, as an act of good faith, humans are purchasing Charr goods, ordering ironwork parts, and even collaborating in the Watchknight design. If I am wrong, then I am wrong. I'm sure ArenaNet can come up with a better narrative like attacking Mord in the heart of Maguuma with the whole Pact fleet with zero intelligence information because nobody bother to send out a recon team ahead of the fleet. Yup that makes total sense, the commander is incompetent in commanding an army. Maybe what you need to remember is that what is shown in the game isn't necessarily everything that exists in Tyria. You act like humans can't use or create advanced machinery when based on the ghosts we can see at Grendich in ascalon, we can see that humans had access to cannons before the Foefire even, that's not even including the differing war weapons found by other human kingdoms. We also have evidence of humans working with clockwork technology through the Upper City and the Band and humans have also been seen infusing magic into items since early in the game through many, many experiences in GW1, with the miniatures being the example of their magic giving a semblance of life to the items they imbue. It is far easier, from what we have experienced in both games, to believe that humans were able to create the Watchknights from some forge that we just don't see in game than it was to believe that the barbaric Charr that we met in Guild Wars 1 were able to create the massive industrial society that we see today. You can't accept one hard to believe situation without a doubt and refuse to believe the other.I never said that they can't create advance machinery, since it's fairly obvious that they can create a siege engine. However, the cannons in Ascalon are stolen Charr weapons. What I've been saying is that they didn't focused on it because they focused instead on their faith, which means they never made a facility to produce the parts to make any modern weapon for war. To build a single Watchknight, they have to mass produce the gears and other parts that goes in it...where did they mass produced those parts? Divinity's Reach only have local blacksmiths. The only plausible source of mass produced parts is the Black Citadel's Imperial Smelter. So seeing that there are many Watchknights that we can beat up to scraps for fun shows that mass producing the parts are very important, otherwise it would be very expensive and if it is expensive, we would not be allowed to beat them up for fun. Not only mass producing the parts, but also mass producing the Watchknights. Where are all these things coming from?
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