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Anjo.3170

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  1. Happened to me twice today. If I dont click travel immediately it just loops me back into the queue.
  2. Yep I have the same thing. Best way I can describe it is like when you are in WvW and the enemy zerg starts to approach you get that laggiing feeling, I have that all the time now. I was playing the game for 5 hours before the patch went live fine, right after I updated and logged in I Immediately felt the impact on performance.
  3. Just had my second CTD since the Nov 28th patch in a public convergence. Never had one before that and dont crash anywhere else. File that it points to causing the crash is AuScript.cpp.
  4. I also CTD last night right after applying the patch in a public convergence.
  5. I did the update and 5 minutes into it had a CTD.
  6. Just came to the forums myself to see if anyone else was having this issue. Cant remember when this started just really noticed it today while zerging.
  7. I can confirm. It makes the sound like the window is opening but no window.
  8. Yep same thing happened to me this morning. I entered queue at 19, figured Ide got to a borderland, checked after about 10 minutes was down to 15 and stayed at 15 for 45 minutes. I left queue reentered at 36 and made it into EB after about 15 minutes then.
  9. Anet just tweeted that they are aware of the issue and are looking into it. And as I was typing this, I just managed to log in. Happy gaming.
  10. 02-25-2020 "Soulbeasts, long standing without a tradeoff, are now receiving theirs—they lose combat access to a second pet and must choose carefully which pet they're going to be bonded with in battle." "Soulbeasts can no longer swap pets while in combat. Entering and leaving beastmode with your pet now counts as a pet swap for the purposes of the Clarion Bond and Zephyr's Speed traits." This was a change that should have never been. They had no idea how to kitten SB so they came up with this tradeoff meme. Oct 4th is only part 1 of the balance patches. SB isnt the only class getting buffs, wait and see until everything is out there. There will be cooldowns between pet swapping and for all we know there could be global cooldowns for similar skills, maybe anything considered a leap or swiftness may be on a cooldown if you swap to a pet with the similar skill.
  11. Ranger Traits Shared Anguish: This trait no longer transfers incoming crowd control to pets. Instead, it grants stability to the ranger and their pet when swapping pets. Stoneform: This trait no longer grants Lesser Signet of Stone when dropping below 50% health. Instead, it grants Lesser Signet of Stone after using an elite skill. Druid Druid is a specialization that was intended to enable a more supportive playstyle for rangers, but it has always lacked the set of tools needed to compete with other support builds in competitive modes. In this update, we've added some reliable group protection to Verdant Etching, group stability to Glyph of the Stars, and more consistent astral force generation for all druid builds to Natural Mender. We've also made some usability improvements to a few of the clunkier druid skills. Skills Astral Wisp: This skill can now target allies. After attaching to a target, this skill will now pulse healing to allies around that target instead of creating a circling projectile that heals allies. Glyph of Alignment (Base): Increased immobilize duration from 1.5 seconds to 2 seconds. Glyph of Alignment (Celestial Avatar): Increased number of conditions removed from 2 to 3. Increased base healing from 2,585 to 3,076. Glyph of Equality (Celestial Avatar): Increased range from 360 to 600. Glyph of the Stars: This skill is no longer channeled and instead creates the spell area of effect after an initial casting time. Base: Reduced the number of pulses from 7 to 6. This skill now grants stability instead of preventing condition applications to allies in the area. Celestial Avatar: Reduced the number of revive pulses from 18 to 6. Increased the revive percentage per pulse from 4% to 12%. This skill now grants stability instead of protection, in addition to regeneration and vigor. Glyph of the Tides: Reduced cooldown from 25 seconds to 20 seconds in PvE only. Glyph of Equality: Reduced cooldown from 30 seconds to 24 seconds in PvE only. Glyph of Rejuvenation: Reduced cooldown from 24 seconds to 20 seconds in PvE only. Glyph of the Stars: Reduced cooldown from 60 seconds to 48 seconds. Seed of Life: Increased range from 180 to 240. Reduced blossoming time from 1.32 seconds to 0.66 seconds. This skill now activates instantly. Reduced the number of conditions removed from 3 to 2 in PvP and WvW. Traits Celestial Being: This trait no longer reduces pet attributes. Natural Mender: This trait no longer uses a stacking effect. Instead, it grants a flat amount of increased outgoing healing. This trait also now grants astral force every few seconds while not in Celestial Avatar. Druidic Clarity: This trait now also removes conditions from nearby allies. Reduced number of conditions removed from 13 to 3. Cultivated Synergy: Increased healing attribute scaling from 0.2 to 0.75. Verdant Etching: This trait now grants protection to nearby allies after using a glyph skill instead of its previous effects. Lingering Light: This trait no longer grants astral force while not in Celestial Avatar form. Soulbeast The big update for soulbeast is the removal of its tradeoff; soulbeasts will once again be able to swap pets while in combat. We've also increased the range of the stance sharing from Leader of the Pack to make it a more reliable stability option when sharing Dolyak Stance. Traits Elevated Bond: This trait no longer prevents pet swapping while in combat. Traits that trigger when swapping pets no longer trigger when entering Beastmode. Eternal Bond: This trait has been reworked. It now grants healing when using a merged skill. You can swap pets while merged. Leader of the Pack: Increased range from 240 to 600.
  12. I just came here to report this. I have it checked to same the un/pw. I unchecked, rechecked, and next time I start the game, both fields are blank.
  13. Yep, happened to me and 2 other people in the group I was in. Edit: Got it 2nd try. First time I had it transmuted with the zhaitan skin. 2nd time I transmuted back to the original aurene skin. Not sure if that mattered. Note for anyone that reads this. Some people who use 2 weaps, didnt get it if Aurene was not main hand.
  14. I also was able to finish this today and I started off about less than half done. Some of the locations have multiple rocks, so when you first pick one up and nothing happens there are others next to it, just a tip.
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