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James.1065

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Everything posted by James.1065

  1. With cheese most prefer whine....lots and lots of Whine!
  2. Says the guy with the mesmer icon!
  3. On the other side of the coin, you lost 15 games and the players on the other team won 15 and had a great weekend, and will say ONLY PLAY WEEKENDS there are more noobs to farm! There is always two sides of the story :) you clearly didn't read everything I wrote.This is what I read: So what did I miss?
  4. http://gw2skills.net/editor/?vRAQNBhOD7kjGo6GsdTw2GgeTssLYTdtQQRA6MlACAxPxq4WE-jJhIABHfRAA4JAEfZAg2fAA Updated this build for the current season and it's doing pretty well!
  5. What would be interesting would be to only give pips and rewards in unranked arena. That way all people farming rewards from PvE, bots and casuals etc. will gravitate towards that mode. The ranked mode can then be left for players only looking for the status of a high rank in PvP and a title.
  6. On the other side of the coin, you lost 15 games and the players on the other team won 15 and had a great weekend, and will say ONLY PLAY WEEKENDS there are more noobs to farm! There is always two sides of the story :)
  7. I don't understand, are you upset that your glass cannon is not tanky? You can't have your cake and eat it mate, it's called the law of economic scarcity, you either have a glass cannon rifle man that kills before being killed, or a tanky soldier that hits his enemy with a piece of over cooked pasta, not both!
  8. well generally necro's wont have a hard time due to boon corrupt stab to fear and chill, if holo cant move and kite its dead meat unless u are facing a prot holo that can facetank some of ur dmg In that case leave the engi to the reaper on your team and focus on other targets and nodes!
  9. Am I the only one not experiencing any major issues when fighting an engi? I would rather see warrior or ranger get all this nerf attention. Call me a troll for being non-conformist, but on my reaper (which I main) I do come across 1 or 2 good engi's every now and then that take a ton of time to kill, but I can honestly say i reck the majority of them and don't see such a big issue with them Mesmer gives me higher blood pressure than an engi!
  10. Just play reaper for a few months to learn how to play with no active defences at all, and you'll play your guard without ever needing a block ever again! You mean 2 healthpools?2 health pools (especaily when 1 of them is only 66% of your actual health and is depleting naturally at 5%per second) can't be compared to skills that mitigate 100% damage for x amount of time. For example: I am focused on my reaper by 3 enemies that stun lock me. I pop my shroud and get burnt down and killed in less than 3 seconds. Warrior, gaurd, mesmer, thief, ranger (any other class with an active block or invunerbility) in same situation will pop that skill and take zero damage for x amount of time and have their full health when the skill expires. How is having "2 health bars" even in the same discussion as active defenses like blocks and invun with the level of power creep we have in the game!?
  11. Just play reaper for a few months to learn how to play with no active defences at all, and you'll play your guard without ever needing a block ever again!
  12. The only change I would like to see on Reaper at this moment is for Transfusion to heal the reaper himself too.
  13. Reaper does not do "So much dmg". It is pretty much on the same level as all other professions, except other professions also have hard defensives and mobility which reaper doesn't- this makes reaper sub standard when compared to other professions @James.1065 said: Reaper does not do "So much dmg". It is pretty much on the same level as all other professions, except other professions also have hard defensives and mobility which reaper doesn't- this makes reaper sub standard when compared to other professions 5-10k autos and shroud 4 with quickness, and 25 might. If u call it "not that much of a dmg" , than welp. It's reaper - stun and burst You'll have to screen shot or record those 10k auto attacks cause I never EVER managed that in my 2 years of maining a Reaper
  14. Reaper does not do "So much dmg". It is pretty much on the same level as all other professions, except other professions also have hard defensives and mobility which reaper doesn't- this makes reaper sub standard when compared to other professions
  15. Another change to Reaper I would like to see is for "Transfusion" to also heal the reaper himself to slightly increase our sustain
  16. Another interesting idea regarding mobility would be to just scrap it all and stick to the slow theme: dont make the reaper teleport and jump around like a thief - glue enemies to the reaper instead, with a trait like:https://wiki.guildwars2.com/wiki/Magebane_Tether_(trait_skill) This is one of the best skill inventions of all time. unfortunately on the wrong e-spec!
  17. I agree and recon the problem is that in the past reaper was OP with its current death shroud mechanic and dps. However, this was about 2-3 years ago. Since then every profession has been re-worked and buffed with patches except reaper. The current state we in is where our dps is on par with other, but our defence, gap closers and mobility are too out dated to be effective anymore and lag far behind every other profession. Its funny that the general perception of reaper stems from people living in the past which is: "reapers are still OP because of death shroud"
  18. If you read the context it was arguing the access to ranged wepons not dps... Thief, ranger and warrior do just as much dps, and in certain cases even more than a Reaper (dead eyes one shotting warriors rampaging etc), so I am not sure where you got your figures from for that comment. And for aurguments sake, even if we did have the ability to out dps these professions, we do not have anywhere close to the amount of sustain required to reach those high dps figures. Besides the above mentioned dps these professions have (Which is just as good as reapers), they are all also blessed with having hard defenses (invisibilty, hard blocks, dodges and invunerbilty) in addition to mobility. So it's like you pretending that death shroud is as good as all that? Lets be honest the so called "2nd life bar" is only 69% of the reapers max health (untraited) and depletes at 5% per second. Add an enemy wailing on you, and you lucky if your shroud lasts long enough to even execute all its skills. On top of that, there is no way to effiecently defend yourself with it long enough to catch any ranged enemy wrecking you from 1200 units or escape the 1v1 brawl that you can not win due to the lack of other defenses when your shroud evaporates. This story of "you have a whole 2nd life bar" so stop qq'ing and L2P is getting super old super fast. With the current power creep we need more mobility and defences. I dont agree with you at all on that comment, as I said before reaper is the sitting duck of SPvP and it's getting worse with every balance patch.
  19. Problem 1: Hardly anyone ever plays FB in regular queues.Problem 2: Reaper is still kitten even with a FB compared to other options. I've seen really good reapers destroying everyone, you just need some more skill than its other spec, scourge In my opinion the theme has become out dated with all the power creep and mobility/defence buffs given to other professions in the number of blances patches. This has exaggerated the problem of a themed slow moving low mobility Reaper. Because of this, Reaper's lack of mobility creates another problem that it's damage to sustain ratio is trash. In others words although the theme is good and damage is fine, not having mobility to get to opponents fast enough to put them under pressure combined with only having a non-scaling defense mechanic (Shroud) doesn't work well on higher levels of sPvP when the devs decide to power creep the overall damage levels by 100%. You need a ton more skill to play Reaper well enough to get the same results as a scourge. Only on low levels like sliver and maaaaybe gold Reapers can wade into a team fight and wreck everyone. The reason is all the enemy of the team fight need to be right next to you, CC'ed and with ALL thier defensives blown for you to inflict any kind of damage, or they just need to simply avoid the wells. This means 75% of all professuons can stand out of your range withour fear of you being able to get to them, or get away from them while they focus you down. There is a reason why everyone targets the Reaper at mid: no defenses outside shroud (Which can be blasted from 100% -0 in a matter of seconds when focused by 2-3 enemy, and no way to escape after that. Reapers are the literal "sitting duck" of the game Reapers have some ranged attacks with axe though, and these attacks are quiet strong especially axe 2. I think because reaper has so much access to ranged weapons that it doesn't have all the mobility other classes have, for example; Revenant has great mobility because it doesn't have ranged attacks (not counting attacks with 450 range ranged). Guardian has some shadowstep mobility because it neither has much access to ranged attacks and so on. Giving reapers mobility would make them nearly impossible to disengage from as they'll be able to keep up with you whilst spamming axe or something like thatYou do know that both Revenant and Gaurdiuan have access to bows and axes of which have the same and in some cases more range than a Reaper, but still have the mobility you mentioned. In fact guardian true shot hits you up to 1500 range. Furthermore, high mobility classes like Ranger, theif and warrior all have ranged wepons of 1200 or more. So I don't think your arguments make any sense that reaper has axe 2 *range 900) so shouldn't have mobility.
  20. Problem 1: Hardly anyone ever plays FB in regular queues.Problem 2: Reaper is still kitten even with a FB compared to other options. I've seen really good reapers destroying everyone, you just need some more skill than its other spec, scourgeIn my opinion the theme has become out dated with all the power creep and mobility/defence buffs given to other professions in the number of blances patches. This has exaggerated the problem of a themed slow moving low mobility Reaper. Because of this, Reaper's lack of mobility creates another problem that it's damage to sustain ratio is trash. In others words although the theme is good and damage is fine, not having mobility to get to opponents fast enough to put them under pressure combined with only having a non-scaling defense mechanic (Shroud) doesn't work well on higher levels of sPvP when the devs decide to power creep the overall damage levels by 100%. You need a ton more skill to play Reaper well enough to get the same results as a scourge. Only on low levels like sliver and maaaaybe gold Reapers can wade into a team fight and wreck everyone. The reason is all the enemy of the team fight need to be right next to you, CC'ed and with ALL thier defensives blown for you to inflict any kind of damage, or they just need to simply avoid the wells. This means 75% of all professuons can stand out of your range withour fear of you being able to get to them, or get away from them while they focus you down. There is a reason why everyone targets the Reaper at mid: no defenses outside shroud (Which can be blasted from 100% -0 in a matter of seconds when focused by 2-3 enemy, and no way to escape after that. Reapers are the literal "sitting duck" of the game
  21. That was in terms of damage. Not mobility and Gap closers Gotcha. Healthy numbers perhaps in their minds means the spec in its entirety is ok, hence retweaking dmg and that's it for the time being. Not sure if we've ever gone at them as heavily in regards to mobility as damage in the past. Anyway according to the theme 'reaper' we're slow menacing and slow others down rather than catch or escape. Dont get me wrong I'd want the majority of changes mentioned anyday,I mean I'm still emotional over the old speed of shadows.In my opinion the theme has become out dated with all the power creep and mobility/defence buffs given to other professions in the number of blances patches. This has exaggerated the problem of a themed slow moving low mobility Reaper. Because of this, Reaper's lack of mobility creates another problem that it's damage to sustain ratio is trash. In others words although the theme is good and damage is fine, not having mobility to get to opponents fast enough to put them under pressure combined with only having a non-scaling defense mechanic (Shroud) doesn't work well on higher levels of sPvP when the devs decide to power creep the overall damage levels by 100%. There is a reason why everyone targets the Reaper at mid: no defenses outside shroud (Which can be blasted from 100% -0 in a matter of seconds when focused by 2-3 enemy, and no way to escape after that.
  22. That is also a problem, but their range surly needs to be bumped up. I mean guardian true shot range just went from 1200 to 1500, try GS 5 that on a reaper!
  23. That was in terms of damage. Not mobility and Gap closers
  24. I can't agree more, which was my reasoning behind more LF regen and additional weakness Condi added to warhorn.
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