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ParaNoidAndroid.1406

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  1. The problem is PUGs sometime want just a Support Firebrand or a Condi DPS Firebrand. If they find out you're not doing Harrier's or Viper's they have a major WTF moment. Personally, I really like the look of Marshal's/Celestial, and even Seraph/Plaguedoctor's. I will try out one soon.
  2. See, I'm not 10k hours. I am doing my first Legendary, but I have about 1.1k hours here over the last two years. I love HoT. Did my first run without a mount, and OMG I loved every bit of it. I still love it with mounts (Verdant Brink on a Griffon is such fun!) I have the opposite point - please Buff the Mobs. :# :lol: :lol: Seriously - please buff mobs depending on Map Pop. It makes Heart of Thorns really the heart of Thorns. I love the fact that it pushes players to work together just because how difficult the game is. Exotics are definitely enough for HoT right now, and several Core builds work like peach. The problem is that Casual players are told to Maximize DPS in Core Game, and they come into HoT with Glass Cannons, and get whacked. So, once a player understands there are builds other than Berserker's, they begin to enjoy it.
  3. Yeah, Snowcrows is always highly specialized quick clear builds. But, all newbies are pointed towards that. Any other website which gives you these builds, other than Metabattle? But, AFAIK, Marshal isn't really popular? Or people tend to be like, "why aren't you Viper yet" sometimes.
  4. What maps are you talking about? HoT metas happen all the time. Not Dragon Stand, perhaps, because other metas have sprouted up everywhere. HoT is still difficult for many people, and the reason sometimes maps are empty is because you are either in one where there is an Hero Points train going, or something similar. As for the Core maps are concerned, I think we have scaled beyond them? But ironically, they are always super populated, because of new players. Starter zones are always there. Are those very easy? Yeah. But not because you have Ascended Gear, but because your skill level has increased so much. So, name specific maps.
  5. The Marshal gear stat is (+108 Power, +108 Healing, +59 Precision, +59 Condition Damage) not meta, by a long distance. However, is there a method to make it viable?http://gw2skills.net/editor/?PWzAYl3lRwkYZML2Je8TlPdA-zRRYuR9DO4SJxEoxQo6CI9IQ3TSAsHeA-e This is a build I came up with which is Marshal's + Diviner's Trinkets, that looks very viable to me. It hits 95% of boon duration, and with enough blocks, condition removing skills, and heals to make this an excellent Support Marshal Firebrand. The point is to keep enough upkeep on Regen + Aegis, and grant enough power and condition damage to actively help the team with the DPS. This is by no means "optimal" but can give an incredible amount of sustained support for groups to do longer content. I haven't done it myself, because it is a lot of investment to get the concentration + agony infusions, but it seems like something that can be run on Instanced and Open World stuff as well. Any other suggestions people might have that makes Marshal's, or similar non-meta builds viable?
  6. The damage of Longbow is good when there are lots of enemies around, because you can get your F1 skill up, and use your 2 to hit a massive damage, every 4 seconds. That's about 65% of your GS 2 skill (at least for me). I get about 25-28k per skill 2 on LB, with Spear of Justice active on the target. That doesn't really work for single target bosses, but then it does give you 2 CCs in your rotation. So, I use it as a stop gap for my GS rotation, where you simply go away, kite for sometime (if required), and come back with GS. That being said, I can totally agree on boosting damage from 1 and 2 skills on LB, and reducing recharge time for 3 in PvE.
  7. As I play a Dragonhunter Longbow main, I can tell you something about it. The Longbow has improved drastically. It needs your F1 skill to deal max damage, and is very good for crowd control. Its got two CCs (3 and 5), heavy single target damage (2) and guaranteed piercing (1, sometimes this is a bother when you want to hit only one target), and one symbol for AoE damage (4). Pushback and projectile reflect happens with 3. With 1200 range, it is great for Kiting. Scepter has unquestionable single-target damage. Works well with Conditions (burns a lot), and has more frequent attacks than the LB for DH. But, it has 900 range, and has only one single target CC skill. It's great for bosses, but not so much for lots of mobs, but do you really need that much CC for mobs anyway? Another problem is when the target is moving, scepter balls can be dodged. For Firebrand, of course, you have no choice other than Scepter. But, for DH, the encounter determines what you're gonna use. For Fractals, I'd advise use Scepter; for open world, use LB. Staff is only viable for a Healing or Support Firebrand.Or for Zerg Farming! Especially in places like Silverwastes, you can tag a lot of enemies with Staff and LB, and that's my favourite farming method.
  8. It is very good. So far, the problem for me has been the length. I think I find Dragon Stand still to be one of the best metas yet, and although it reminds me a lot of that meta, I still hold Dragon Stand higher because of nostalgia :tongue: But, overall, it is a great meta.
  9. A simple answer can be more scalable mobs to kill before she can spawn. I've noticed this too. As this guys says It's right. It's an unintended consequence of Skyscale. In that case, perhaps a total population count of the map could be taken into consideration, and mobs released according to some calculation, prolonging the time as necessary for a large enough Meta Map. I wish they could only take into consideration number of people in the map who have Skyscales, but I don't know if that is possible within the Game Engine.
  10. This is simply an issue of this week, but has been an issue since the increase in Traffic since lockdowns started across the world. The issue is simply huge lag spikes as soon as Tequatl main event starts. The game continues to work, but every action every thing is just immensely delayed. I'm talking 10 seconds or more. Usually after about 5 minutes of this, I DC. I have everything set to lowest - it is not an issue of the computer. I have completed a few Tequatls going along with this immense delay, and sometimes it recognizes my contributions. Lately, it hasn't happened. There is just over 20 seconds of delay between actions. It is absolutely unplayable. It starts as soon as the event begins. Has anyone else faced this issue? And if so, anything that I can do to rectify this thing?
  11. High CPU usage one single core is a common occurrence across everyone's computers.
  12. I am super excited! Looking forward to little teases throughout the remaining Jormag episodes!
  13. Would love to participate! Just ask in game in the big cities, and I'm sure you'll have many volunteers for the questionnaires!
  14. I do want less cast time on Delflecting Shot, but the whole point of the slow movement is that its supposed to deflect the incoming fire.
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