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Balance patch "review"


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1 hour ago, Guirssane.7082 said:

Tempest has more CC, it's a different support but ye guard supp is just better 

Tempest is squishy mage healer with cc output to support teamfight. Guardian is bunker which shares his heals.

 

u tell which one is healthy and which not

Edited by Filip.7463
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14 minutes ago, Filip.7463 said:

And how long that takes?

 

sup guard needs further self sustain nerf to be on equal level to tempest

Supp Tempest underperforms it just cant keep up with the dps of this game and if guards goes to that level it will be useless for the simple fact that tempest also brings hard CCs to the table and guard only has heals.

 

Its only fair if they put all their stats in heals and non in dps that they be a bit more tanky than the avarege player. I mean why spec in heals if they suck right?

 

Support tempest needs buffs.

 

Ps. Nerfing is why we have this meta, better to buff other professions than keep nerfing others.

Edited by Exile.8160
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13 minutes ago, Exile.8160 said:

Supp Tempest underperforms it just cant keep up with the dps of this game and if guards goes to that level it will be useless for the simple fact that tempest also brings hard CCs to the table and guard only has heals.

 

Its only fair if they put all their stats in heals and non in dps that they be a bit more tanky than the avarege player. I mean why spec in heals if they suck right?

 

Support tempest needs buffs.

 

Ps. Nerfing is why we have this meta, better to buff other professions than keep nerfing others.

No sup tempest isnt underperforming, guard is overperforming

 

nerfing damage and not sustain is the reason we have this meta (sup guard, scg, before sup war… were the problems especially with mender).

 

nerfing sustain is ok. If u buff tempest, guard will still remain healing bunker

Edited by Filip.7463
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2 hours ago, Valik Shin.9027 said:

Core guard can't stealth but they can teleport with with sword 2 skill and 2 of their meditations. DH can stealth with trapper runes which you see all the time

we are talking about core support guard during a 1v1 and you are saying that trapper DH can stealth and teleport during 1v2.
apples and oranges my man 

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1 hour ago, Filip.7463 said:

No sup tempest isnt underperforming, guard is overperforming

 

nerfing damage and not sustain is the reason we have this meta (sup guard, scg, before sup war… were the problems especially with mender).

 

nerfing sustain is ok. If u buff tempest, guard will still remain healing bunker

 

I see your point amd get it, but to me if someone fully specs for heals they should be able to be a bit harder to kill since that the only thing they can do, however if the build is able to deal dmg at the same time of being that tanky/healy then that would be a problem (former scourge) but right now a core support guard doesnt do anything other than heal.

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23 minutes ago, Valik Shin.9027 said:

Fair but core guard still has 2 teleports and for some reason a shadowstep

where? core guard at best has a sword and thats it, and for that he not only needs to give up mace but also have a target to teleport to.
the truth is, core guard will be able to hold a node for a while, but has to run against everything, and if he gets +1 hes just dead meat.

Edited by Leonidrex.5649
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10 minutes ago, Leonidrex.5649 said:

where? core guard at best has a sword and thats it, and for that he not only needs to give up mace but also have a target to teleport to.
the truth is, core guard will be able to hold a node for a while, but has to run against everything, and if he gets +1 hes just dead meat.

Judges Intervention

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29 minutes ago, Leonidrex.5649 said:

where? core guard at best has a sword and thats it, and for that he not only needs to give up mace but also have a target to teleport to.
the truth is, core guard will be able to hold a node for a while, but has to run against everything, and if he gets +1 hes just dead meat.

Gonna be honest,  as a warrior main I have no sympathy for such a plight. Let be real. There are solid builds for core,DH and FB. 

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8 minutes ago, Valik Shin.9027 said:

It's support. It shouldn't be able to 1v1 forever. If it can its broken. A support should not be able to tank a point. 

which it cant, but people make kitten claims that it can. this is my entire point.
yes core guard is the strongest, but thats not an excuse to make things up

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11 minutes ago, Leonidrex.5649 said:

which it cant, but people make kitten claims that it can. this is my entire point.
yes core guard is the strongest, but thats not an excuse to make things up

 

The only way I see this happening is with a high ranked guard vs a low ranked sidenoder. In which the guards saves his cooldown as much as possible and kite while the sidenoder is blowing everything fast to get a quick kill.  

 

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11 hours ago, Exile.8160 said:

 

The only way I see this happening is with a high ranked guard vs a low ranked sidenoder. In which the guards saves his cooldown as much as possible and kite while the sidenoder is blowing everything fast to get a quick kill.  

 

I could only see it happen against some kitten like bunker scrapper that doesnt do damage to begin with, any bruiser should be able to push core guard off, the problem stems from the fact that guard cant counter-pressure, so you just run him the kitten down, and never have to waste any time dodging 

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17 hours ago, Leonidrex.5649 said:

its not about viability. core guard is the strongest support out there, but he cant hold 1v1 forever like some people try to claim

It can vs valk ranger, weaver and prot holo. They simply dont have dmg to kill it.

if u are 1v1ing guard and ur team pluses, guard is dead ye, but if oppo pluses?

Edited by Filip.7463
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55 minutes ago, Filip.7463 said:

It can vs valk ranger, weaver and prot holo. They simply dont have dmg to kill it.

if u are 1v1ing guard and ur team pluses, guard is dead ye, but if oppo pluses?

 

Those are the ones that can actually kill it the fasted on a 1v1 lmao have you played core supp at all?

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22 minutes ago, Filip.7463 said:

How could valkyrie ranger kill guard explain pls

 

How can you not kill a spec that cant pressure you back? Sure you cant kill them in seconds like other classes since they've spec for defence. They are literally not better that a practice dummy that can heal himself and thats all they can do.

 

 

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16 minutes ago, Exile.8160 said:

 

How can you not kill a spec that cant pressure you back? Sure you cant kill them in seconds like other classes since they've spec for defence. They are literally not better that a practice dummy that can heal himself and thats all they can do.

 

 

How can u kill something thats heavy armored and heals faster than u do dmg to them?

 

sidenoders usually dont run full zerk builds, they use sustain amulets and sustain traits + utilities

Edited by Filip.7463
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5 hours ago, Filip.7463 said:

It can vs valk ranger, weaver and prot holo. They simply dont have dmg to kill it.

if u are 1v1ing guard and ur team pluses, guard is dead ye, but if oppo pluses?

how?
1 step hold W key
2 step hold 1 key
3 step wait 50-60s
4 step guard is dead or running as he ran out of healing
dodging, healing,and anything is optional
when you get plussed, you can probably 1v2 for a while, if its something loaded with dmg like rev you just slowly walk to kite spot while watching netflix on another monitor as you have 100% of your defensive cooldowns ready for the +1 anyways.

Edited by Leonidrex.5649
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58 minutes ago, Leonidrex.5649 said:

how?
1 step hold W key
2 step hold 1 key
3 step wait 50-60s
4 step guard is dead or running as he ran out of healing
dodging, healing,and anything is optional
when you get plussed, you can probably 1v2 for a while, if its something loaded with dmg like rev you just slowly walk to kite spot while watching netflix on another monitor as you have 100% of your defensive cooldowns ready for the +1 anyways.

Why would someone + the guard when he can't get killed

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