Al Masone.1274 Posted September 19, 2021 Share Posted September 19, 2021 Right now I think the Reaper isn't in too bad a place in general, but he definitely could use some improvements in regards to both performance and identity. In raids, its DPS is relatively low, and not only doesn't provide a lot of team utility (which is part of necro's identity), but doesn't benefit much from team support either, which hurts a lot. Condition reaper seems to be working pretty good so far, but it's all about exploiting its own combo fields, while power dps has a better feeling of slow but hard hitting strikes. In WvW, weirdly enough, reaper is kinda squishy. In small scale it's all fine, but in larger groups you can't rely on shroud to relieve pressure. So what do you think could help Reaper in those areas? Personally I think that, in PvE, in general, Reaper could use some number tweaks and some more interaction between weapon skills. I mean, spamming Gravedigger when a boss is under 50% health is fun for a while, but doesn't make for the most interesting gameplay. And in terms of weapon options, axe is only used for skill 2, and dagger main hand has been pretty much forgotten. In WvW I don't know, maybe I'm the one who's playing the wrong class, but I always thought of reaper as the lumbering, unkillable brute, yet the version we have is a far cry from that. One problem I have, it's that he's a bit too easy to push around. The second problem is that reaper might be an ok class in a world where Scourge exists. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now