Cisii.8317 Posted October 23, 2021 Share Posted October 23, 2021 The cast time is too long, if we use this skill while already running towards the designated area by the time we finish casting the skill we would already be much closer to the area especially if we have swiftness, making this skill a bit useless. Or maybe you can't move at all while casting this skill for 3/4 seconds which is also bad. 2 Link to comment Share on other sites More sharing options...
santenal.1054 Posted October 23, 2021 Share Posted October 23, 2021 (edited) Edited October 23, 2021 by santenal.1054 Link to comment Share on other sites More sharing options...
Stalima.5490 Posted October 23, 2021 Share Posted October 23, 2021 I would be more concerned about the level of mobility this is going to offer the engineer, I mean with rocket boots and shift signet you would be to cover a crazy amount of ground on a fairly low cooldown. 1 1 Link to comment Share on other sites More sharing options...
iKeostuKen.2738 Posted October 23, 2021 Share Posted October 23, 2021 Remember that shadow step offers vertical mobility as well. If this does stay at 24 second cooldown il be fine with a long cast time to initiate it. 2 Link to comment Share on other sites More sharing options...
wasss.1208 Posted October 23, 2021 Share Posted October 23, 2021 I don't think that this utility will see any play at all, unless the AI is soo bad, that you are forced to use it, to position your golem. Otherwise, you probably won't have space to slot this in. In competitive modes you need at least 1 kit, since engi weapons are engi weapons, 1 stunbreak, since this skill doesn't do that, and then you can start thinking about condi cleanse, mobility, defensive skills, or more damage. Mobility-wise, it has vertical mobility, which is nice. The passive part is also pretty bad... unless the golem mech can't keep up with the enemies on a melee build. 2 Link to comment Share on other sites More sharing options...
SleepyBat.9034 Posted November 10, 2021 Share Posted November 10, 2021 Shift Signet should be instant cast, I think all the other shadow step skills are. 2 Link to comment Share on other sites More sharing options...
Cisii.8317 Posted November 13, 2021 Author Share Posted November 13, 2021 On 11/10/2021 at 11:46 PM, SleepyBat.9034 said: Shift Signet should be instant cast, I think all the other shadow step skills are. IMO it should break stun as well. Not sure about instant cast but it shouldn't be as slow as it currently is. Link to comment Share on other sites More sharing options...
Ovalkvadratcylinder.9365 Posted November 14, 2021 Share Posted November 14, 2021 when has engineer ever gotten a smooth movement skill? virtually all the movement skills engineer has ever gotten has been super clunky with either long cast times or increadibly unjustified aftercasts Link to comment Share on other sites More sharing options...
Kodama.6453 Posted November 14, 2021 Share Posted November 14, 2021 On 11/13/2021 at 11:22 AM, Kaizoku.1298 said: IMO it should break stun as well. Not sure about instant cast but it shouldn't be as slow as it currently is. Unusual for an elite spec to get 2 stunbreaks from their new utility skill type. But mechanist is also the first case of an elite spec REMOVING stunbreaks from a class (RIP toolbelt), so I guess it would be fine and even at least compensate a bit for that. Link to comment Share on other sites More sharing options...
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