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Shift Signet Is Concerning


Cisii.8317

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The cast time is too long, if we use this skill while already running towards the designated area by the time we finish casting the skill we would already be much closer to the area especially if we have swiftness, making this skill a bit useless.
Or maybe you can't move at all while casting this skill for 3/4 seconds which is also bad.

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I don't think that this utility will see any play at all, unless the AI is soo bad, that you are forced to use it, to position your golem.

Otherwise, you probably won't have space to slot this in. In competitive modes you need at least 1 kit, since engi weapons are engi weapons, 1 stunbreak, since this skill doesn't do that, and then you can start thinking about condi cleanse, mobility, defensive skills, or more damage. Mobility-wise, it has vertical mobility, which is nice. 

The passive part is also pretty bad... unless the golem mech can't keep up with the enemies on a melee build.

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  • 3 weeks later...
On 11/13/2021 at 11:22 AM, Kaizoku.1298 said:

IMO it should break stun as well. Not sure about instant cast but it shouldn't be as slow as it currently is.

Unusual for an elite spec to get 2 stunbreaks from their new utility skill type. But mechanist is also the first case of an elite spec REMOVING stunbreaks from a class (RIP toolbelt), so I guess it would be fine and even at least compensate a bit for that.

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