oscuro.9720 Posted November 27, 2021 Share Posted November 27, 2021 What if Dragon Trigger still let you dodge by performing a step back? Make the distance travelled fairly small (half a normal dodge), but not cancel DT. Just a random idea I had that I thought would be interesting to consider. Link to comment Share on other sites More sharing options...
Jzaku.9765 Posted November 27, 2021 Share Posted November 27, 2021 I don't really understand why they didnt straight up copy paste the Deadeye Kneel mechanic. That lets you dodge, and also doesn't break when you accidentally hit your movement keys. 1 Link to comment Share on other sites More sharing options...
Deadran.7345 Posted November 27, 2021 Share Posted November 27, 2021 Could also take a look at dodging, in DT; like this: Link to comment Share on other sites More sharing options...
Vancho.8750 Posted November 28, 2021 Share Posted November 28, 2021 The charge should have never been movement lock, just slow movement. Movement lock is not fun anywhere and if there is a need to have one the pay off have to be really good and also it should be on a really mobile character, we are talking thief with its teleports so you have a chance to counter attack instead of warrior which has to walk everywhere even the mobility skills are ground locked. I do not understand Arenanet designers, there are some basic rules to making fair and fun game you should follow, but they decided to not be consistent. In their statistics the average player does 1/10 dps from your average raider, that is not player problem that is game design problem, you just can't have random rules apply to one class while other ignores them fully and then complain that they can't make the game better cause people can't play the game. There should be very obvious way to complete your task on average level. Link to comment Share on other sites More sharing options...
Geoff Fey.1035 Posted November 29, 2021 Share Posted November 29, 2021 On 11/27/2021 at 1:48 PM, Jzaku.9765 said: I don't really understand why they didnt straight up copy paste the Deadeye Kneel mechanic. That lets you dodge, and also doesn't break when you accidentally hit your movement keys. 100% this. Like the mechanic already exists and it would completely remove the issue of accidentally moving. With the old Flow/Charge mechanic, this would make the most sense. I do get that with the new Charge (2.5s) they would hesitate at this because Warriors can now Flicker/Dodge for almost the entire 2.5s but still. So what if it breaks with the "Samurai" feel they're going for--it mechanically would be useful and would shore up the defense on Dragon Trigger to the point where I doubt you'd get many naysayers left. Stability on entering (dependent on stacks + duration), 2 dodges (at full endurance), 3 Teleports/Aegis, 2.5s for max charge should be more than enough. Link to comment Share on other sites More sharing options...
InfiniteRetro.9865 Posted November 30, 2021 Share Posted November 30, 2021 Move Dragon Trigger to the Elite Skill slot, put Tactical Reload in as a minor trait, get ride of the degeneration of the flow mechanic and allow us to move in Dragon Trigger stance, problems solved. Link to comment Share on other sites More sharing options...
ASP.8093 Posted December 1, 2021 Share Posted December 1, 2021 (edited) Deadeye Kneel feels much better than Dragon Trigger, tbh — more mobile, easier to counterplay things, way less prone to fat-finger problems. Even with single-press casting and snap-to-limit, ground-targeting the short-range teleport feels really clunky imo. Edited December 1, 2021 by ASP.8093 Link to comment Share on other sites More sharing options...
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