Neutra.6857 Posted November 30, 2021 Share Posted November 30, 2021 remote charge does basically no damage to structures. Link to comment Share on other sites More sharing options...
Dragon.7682 Posted November 30, 2021 Share Posted November 30, 2021 Note the same here Link to comment Share on other sites More sharing options...
Archmage.6587 Posted November 30, 2021 Share Posted November 30, 2021 (edited) Yep, definitely bugged. They don't do any bonus damage to structures anymore. Hitting barricades for 29 damage with the remote charge. On the flip side, it actually makes the siege equipment useful? Edited November 30, 2021 by Archmage.6587 Link to comment Share on other sites More sharing options...
Little Leota.5849 Posted December 1, 2021 Share Posted December 1, 2021 I noticed this as well. Turtle works great, but still would be nice to have the remote charges continue to do decent damage to structures. Link to comment Share on other sites More sharing options...
Tyrsa.4981 Posted December 1, 2021 Share Posted December 1, 2021 Had same issue in Drizzlewood just now. Bunch of beta chars basically cleared it with turtles. I hope this is a bug because needing to set up siege to hit stuff in all those areas is going to make getting the special mission done very difficult. Link to comment Share on other sites More sharing options...
PepperMint.8509 Posted December 1, 2021 Share Posted December 1, 2021 (edited) Not only the Remote Charge do less to no dmg to structures, but the Granade Shot (tha charr tank skill #2) also do less to no dmg to the Ruinbringer shields'. I don't think the siege equipment will be more useful, the flame ram has very long cooldown, other siege equipements are too expensive and mostly do dmg to mobs not the structures, and you have keep re-placing them as you move into the base. Killing mobs is a lot faster than using siege equipment. Edited December 1, 2021 by PepperMint.8509 Link to comment Share on other sites More sharing options...
Arckange.8251 Posted December 1, 2021 Share Posted December 1, 2021 Noticed the same today. Remote charges, EMPs and Charr tank skills (except skill 5) on Ruinbringer don't do proper damage on structures. Link to comment Share on other sites More sharing options...
Starscream.6498 Posted December 1, 2021 Share Posted December 1, 2021 Can confirm, anything explosives-related seems bugged in Drizzle, from remote charges to charr cars in the Frost Citadel (except charr car skill 5, as the post above mentions) Link to comment Share on other sites More sharing options...
MonsterTeddy.6135 Posted December 2, 2021 Share Posted December 2, 2021 Confirming above with what I've found For both South and North meta, EVERY siege weapon (Flame Rams on gates seem to be an exception) and waystation gadgets (EMPs and Remote Charges) aren't dealing siege damage to structures. Only the siege turtle skills are able to deal siege damage. This applies for the Frost Citadel gates as well. Remote charges, siege weapons and Charr Car skills don't deal siege damage to the Ruinbringer's shields as well, with the exception of Charr Car skill 5. This part gets slowed down a lot especially since we can't bring the turtles into the tank room. As of Reset + 1:30 today, this is still unchanged. Please address this, the fact that the beta characters are essential to progress the meta with this bug is rather harrowing since beta characters don't get to keep the loot at all. Link to comment Share on other sites More sharing options...
Azzani.9084 Posted December 2, 2021 Share Posted December 2, 2021 This kinda kills the map for me, it just takes too long to do anything. Sometimes you can't even capture a base because there's not enough people killing the mobs, and since it takes forever to destroy structures, you can't decrease the morale quick enough. 1 Link to comment Share on other sites More sharing options...
khemkitty.7942 Posted December 2, 2021 Share Posted December 2, 2021 Noted this on Tuesday and submitted a bug report. It now takes far too long to take down gates, tents and turrets so making it difficult to clear the camps in time (impossible if no one has flame rams or a siege turtle). I'm hoping this is a bug and will get fixed, rather than a deliberate act to necessitate using a beta character / siege turtles . As we had to put in mastery points to obtain the portable way stations and level the charges, making them useless is unfair and needs remedying ASAP. I play this area nearly every day as farming level 6 ingredients and clovers and this has spoiled it. Link to comment Share on other sites More sharing options...
Rubiak.1482 Posted December 2, 2021 Share Posted December 2, 2021 Yeah, capturing bases now it's so slow... It's impossible to break the barricades and other structures. I think it's a bug, because if this is intentional it makes no sense. Link to comment Share on other sites More sharing options...
PepperMint.8509 Posted December 3, 2021 Share Posted December 3, 2021 They fixed it, yayyy!!! My DWC is back! Link to comment Share on other sites More sharing options...
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