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Considering the response to Dragon's End meta


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18 minutes ago, RyuDragnier.9476 said:

That ain't no raid fight. A raid fight would not have shipped with that much RNG attached to it, it'd have a set pattern to abuse.

 

And you could repeat it immediately while progressing and not pissing away 2 hours at a time.

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13 hours ago, Desh.7028 said:

 

And you could repeat it immediately while progressing and not pissing away 2 hours at a time.

14 hours ago, RyuDragnier.9476 said:

That ain't no raid fight. A raid fight would not have shipped with that much RNG attached to it, it'd have a set pattern to abuse.

Considering the response to Dragon's End meta

 the response to Dragon's End meta

the response to 

 

Quote

the response .

 

Edited by NorthernRedStar.3054
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Players always wanted raids, they just never wanted them to be 10man.

 

The game was designed from release to support mainly 5man content, which is why Fractals and even dungeons were insanely popular during the game's lifetime. As we've seen from Dragon's End, even an open-world 80man raid gets toxic if things don't go right.

 

In PvP more players is better, but in PvE more players is worse. If you want to have more than a full party of players then you need to have an easy mode so its not frustration city after tons of organising, LFG, explaining mechanics, etc. which is very exhausting and not respectful of anyone's time.

 

The big problem with raids has and always will be setup, not execution. Combining "must have alot of players" with "must be high difficulty" is a recipe for disaster, even for 10man content.

 

Look at all the successful raiders. Most of them are in dedicated guilds/friends groups/etc. because having a static is the only reliable way to clear the content regularly. Each additional player required increases the artificial difficulty exponentially, even if the base difficulty doesn't change.

 

Ironically its the opposite for competitive because PvE thrives on order and PvP thrives on chaos.

Edited by Hannelore.8153
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8 hours ago, Hannelore.8153 said:

Players always wanted raids, they just never wanted them to be 10man.

 

The game was designed from release to support mainly 5man content, which is why Fractals and even dungeons were insanely popular during the game's lifetime. As we've seen from Dragon's End, even an open-world 80man raid gets toxic if things don't go right.

 

In PvP more players is better, but in PvE more players is worse. If you want to have more than a full party of players then you need to have an easy mode so its not frustration city after tons of organising, LFG, explaining mechanics, etc. which is very exhausting and not respectful of anyone's time.

 

The big problem with raids has and always will be setup, not execution. Combining "must have alot of players" with "must be high difficulty" is a recipe for disaster, even for 10man content.

 

Look at all the successful raiders. Most of them are in dedicated guilds/friends groups/etc. because having a static is the only reliable way to clear the content regularly. Each additional player required increases the artificial difficulty exponentially, even if the base difficulty doesn't change.

 

Ironically its the opposite for competitive because PvE thrives on order and PvP thrives on chaos.

I guess they missed a hit because the audience they heard: content producers. theyre almost raiders, and like make videos of them beating hard things.

The reality check here: this meta brings, instead of lots ppl making videos about how awesome hard the meta is, theyre getting lot of hate and xpac negativity.

if they want audience show "awesome metas" of the game, work on reduce flashy effects fights, or better engine, thats the main reason nobody make video of GW2 most popular feature that is the meta maps;

Edited by ugrakarma.9416
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If ANet released a new fractal tomorrow I'd be more worried than excited tbh.

It would be buggy, full of unfulfilling trash mobs no one ever fights, probably some random platforming section, and then a boss who vomits particle effects all over my screen I eventually have to get used to parsing through.

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