Jump to content
  • Sign Up

TexZero.7910

Members
  • Content Count

    1,784
  • Joined

  • Last visited

  1. This arguement is silly.It's like blaming Dulfy or AyinMaiden for putting out jumping puzzle guides and making them easy for players to copy paste to see results.
  2. Perhaps designing content in such a way that its only meant for a small audience isnt healthy? They are trying to funnel more players into raids now too, and strikes are being added to story content, that impacts my fun and enjoyment of the game(yes ive done all the strikes, including whispers). Perhaps the majority of players wants access to PVE legendary armor for playing PVE Not a super small section of it? Theres alot of reasons why people hate raids. I dont hate raids, i dont enjoy them in a large part due to points 1, 2, and 4 of Trevors post above. Or perharps it's not a problem that t
  3. That's largely due to the price and how badly they were designed and implemented.All they had to do was use the system from GW1, instead they chose to re-invent the wheel and forgot that wheels are round.
  4. Raids attracted a "small audience" ... I'm shocked they set out to do exactly what they succeded in doing.It's 2020 and we stil have people trying to blame raids for their own personal lack of "fun". Like why ?What did this intentionally niche segement of the game do to hurt you given you likely weren't the target audience and didn't care about anything outside of the rewards that you weren't going to legitimately invest yourself into anyway.
  5. Short answer. I'm not. Longer Version... The game doesn't manage to hold my attention anymore and hasn't for almost 2 years now.
  6. I don't know, she really had a good moment during Path of Fire. When we couldn't get the answers we needed, she was the one that said "Screw it, let's kick down God's door and demand some answers." This was the person with the deep faith in The Six who, when pushed too far, decided that marching up to one of her gods and telling them that they had some explaining to do was the right idea. That, honestly, was a shining moment for ANY of the characters in this game. There's some depth there, even if we don't often get to see it. So when it's the female character having a single good moment it's
  7. There are worse characters than Braham. Like Kasmeer whose sole function is to be a rule breaker for narrative and lore. If something needs to happen she will magic it into existence.It's quite sad really. Her only "reedeming" trait is the fact that she's shipped Marjory and thus practically immune to criticisim lest you offend people.
  8. I feel like you're trying to explain GW1 templates to people who've never played it and don't know that websites like PvXWikia exist.
  9. Now i don't want to be that guy but i guess i have to. Anet had build templates in GW1 and those were not monitized, could be shared and even uploaded/downloaded to a folder on your pc.Why should this new system be monitized (specifically the trait system) ?Most rational people don't mind them taking the Armor Templates and monitizing that because it takes those items out of personal inventory which is a godsend. But traits ? That's a bit of a special move especially given that it doesn't unlock anything or do anything beyond the previous functionality of a system that's now over 10 years old.
  10. Now i don't want to be that guy but i guess i have to. Anet had build templates in GW1 and those were not monitized, could be shared and even uploaded/downloaded to a folder on your pc.Why should this new system be monitized (specifically the trait system) ?Most rational people don't mind them taking the Armor Templates and monitizing that because it takes those items out of personal inventory which is a godsend. But traits ? That's a bit of a special move especially given that it doesn't unlock anything or do anything beyond the previous functionality of a system that's now over 10 years old.
  11. I'm shocked. It's like we had an entire thread about why easy mode "raids" would be bad for the game and this was brought up and ignored. Yet here we have evidence as to why this is a bad idea in action.
  12. I was raised on a policy of your reap what you sow.So while you can feel sorry for the devs and i can get behind that, i cannot feel sorry for ANet as a whole. Even more so after the announcement. It showcased the worst side of ANet, the inability to learn from their previous failure. Instead they turned to marketing and asked them how to reframe it. So now we have Saga's instead of Story and yet nothing changed. Even the Dev on stage wanted to try and say they have 4 teams now, as if to say they didn't have 4 teams back when Mike O'Brien had to apologize to the community 2 years ago.
  13. The warrior changes are questionable at best.Especially giving warhorn resistance, barrier and damage amplification. I can understand wanting to give warhorn more play but you've overdone it if you ship it with all of those things. The extra blast is nice and probably a good starting point. I'd lean less into giving it more boons and if you're thinking about having a damage amp at all you need to remember what happened the to the last damage amp you had trouble with in Glyph of Empowerment. 25% is just too high by any reasonable metric, 10% was too high for said utility skill....I don't think
  14. My thoughts are this. ANet is trying to cover up by changing the name of what they do and not actually fixing what they got wrong with the previous releases and schedule.Nothing changed here outside of the name from season to saga. My expectations for this were already low and it's shocking even to me that they could go even lower than after the announcement but that happened.
×
×
  • Create New...