The Boz.2038 Posted April 1, 2022 Share Posted April 1, 2022 (edited) I feel like Elemental Empowerment is intended to be a very key component of the Catalyst, but it is a mechanic that is very difficult to optimize around, and some of it is not within player control. To better incorporate the effects, it should be subtly redesigned, but sinc it is such a fundamental part of the kit, that basically means the entire Catalyst traitline needs to be looked at. Identifying problems: The traitline has three separate effects you can keep track of, two of which are optional (Elemental Empowerment, Hardened Auras, Empowering Auras). The Catalyst is also needlessly burdened with the energy mechanic, which now only serves to delay the deployment of the first sphere in any combat. Lastly, empowerment stacks, although a nice and strong effect, complicate making builds, crit-capping, raid tanking, and general reliability. Proposing solutions:Jade Sphere no longer has an energy cost. Lasts 8 seconds, cooldown 15 seconds. Cooldown is shared across attunements; you can only have one out at a time. With a cooldown that matches the duration of an Elemental Empowerment stack, this will have valuable interplay with traits later on. Jade Spheres have decreased damage (50%). Air sphere grants 1.5s Fury, not Quickness.Elemental Empowerment should only give Power, Condition Damage, Vitality, Healing Power by default. That way, you always get stats that you really want, but the stats never complicate tanking in raids, crit-capping the build, or viability of boon supports, while still making you better at a selected role, be it condi, power, tanking, sustain...Traits: This is the meatier part of this whole idea. - Depth of Elements - Introduces the Elemental Empowerment mechanic right off the bat; gain 2 stacks of EE when deploying a jade sphere. - Hardened Empowerment - Gain 1 EE when you block an attack. EE also improves Toughness. Using a heal skill grants 4s Aegis. - Vicious Empowerment - Gain 1 EE when you hit a bleeding or burning enemy, 5s cooldown. EE also improves Expertise. - Ferocious Empowerment - Gain 1 EE when you disable an enemy. EE also improves Ferocity. Critical hits cause your jade sphere to snap to your location, if deployed. - Empowered Combatant - Gain 2 EE while in combat, 15s cooldown. - Energized Elements - Gain 1 EE and 4s Alacrity on attunement swap. - Evasive Empowerment - Gain 1 EE and 4s Vigor when you evade an attack. - Spectacular Sphere - Sphere pulses additional effects: 1s Burning (Fire), 4s Bleeding (Earth), 0.25 Power hit (Air), 250+0.05 Heal (Water). - Elemental Epitome - Gain 1 EE when you gain an aura. Gain an aura when you combo, 10s cooldown. - Staunch Auras - Gain 3s Stability when you gain an aura. Gain two stacks if you gain an aura in range of your sphere. - Empowered Empowerment - While at maximum EE, its effectiveness is increased 50%. Using an elite skill refreshes the duration of all EE stacks, 60s cooldown. - Quickening Sphere - Jade Sphere also grants 1s Quickness to 5 allies in range. End result: Elemental Empowerment gains a baseline of 4 in combat, so long as you keep sending out jade spheres. With alacrity, which can now be optionally self-supported, this becomes that tiny bit better. The 8s duration for jade spheres that pulse 1.5s boons (other than Might) mean that any Catalyst can maintain one (and only one) boon (Protection, Fury, or Resolution) with just the sphere alone, and it needs 50% boon duration to maintain Quickness, too. The chaos of maintaining higher EE stacks is somewhat reined in by the option to reset all EE stack durations at least once per fight. Edited April 1, 2022 by The Boz.2038 1 7 Link to comment Share on other sites More sharing options...
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