Divine Emperor.8173 Posted April 7, 2022 Share Posted April 7, 2022 Anet really needs to do a pass on this ability. As it stands, it's worse than Mirage Thrust and miles worse than Illusionary Leap. Damage is good, hitbox is pathetic and rarely connects. Any elevation at all negates the damage portion. Return teleport is distance locked, beyond a certain point you will just teleport backwards at 600 range instead of "return to your starting point". No buffer on re-activation. This is fine, but you are locked in the dash animation and remain stationary. Please look into and address these issues, thank you. 4 1 1 Link to comment Share on other sites More sharing options...
agrippastrilemma.8741 Posted April 7, 2022 Share Posted April 7, 2022 Responding to your three points: * Yep, it misses constantly. I've noted this multiple times before, we really need a fix! * It would be too strong if the back teleport were infinite range so I don't think this will/should be changed. * I don't mind it so much myself but I know many others do so yeah it should prob have a small 1/4 or 1/2 sec grace period or so. 1 Link to comment Share on other sites More sharing options...
viquing.8254 Posted April 8, 2022 Share Posted April 8, 2022 Just to say mesmer base sword 3 is also buggy. Even in 2022 it fail 3 time over 10... Can't count the keys failed leap on blink accessible spot who make me lose a PvP match. Link to comment Share on other sites More sharing options...
Lincolnbeard.1735 Posted April 8, 2022 Share Posted April 8, 2022 (edited) I'd also add an icd on skill so you don't accidentally double press it. Anyway, people have said that since beta 1 and they didn't bother. Edit: it seems my first point is your third point so nvm. Edited April 8, 2022 by Lincolnbeard.1735 Link to comment Share on other sites More sharing options...
katte nici.9483 Posted April 8, 2022 Share Posted April 8, 2022 I can play around the accidental double pressing issue but the number of times this skill doesn't hit is terribly high. Link to comment Share on other sites More sharing options...
Tseison.4659 Posted April 8, 2022 Share Posted April 8, 2022 They can always treat it as the Guardians sword skill “Symbol of Blades” and just have us teleport onto the target (or could be ground targeted too) and include some unique effects, maybe also launch blades to enemies in the area? Just to save on the headache and I wouldn’t even need the return to original spot and would be more than happy with an extra charge to it or has reduced cooldown by X amount when you hit a number of enemies in said area. Link to comment Share on other sites More sharing options...
Lincolnbeard.1735 Posted April 8, 2022 Share Posted April 8, 2022 2 hours ago, Tseison.4659 said: They can always treat it as the Guardians sword skill “Symbol of Blades” and just have us teleport onto the target (or could be ground targeted too) and include some unique effects, maybe also launch blades to enemies in the area? Just to save on the headache and I wouldn’t even need the return to original spot and would be more than happy with an extra charge to it or has reduced cooldown by X amount when you hit a number of enemies in said area. The problem is that change makes the skill targeted, which means no more mobility without a target. The ranger sword has a leap which works absolutely fine, wonder why mesmer leaps are always so buggy. 1 Link to comment Share on other sites More sharing options...
Tseison.4659 Posted April 8, 2022 Share Posted April 8, 2022 7 minutes ago, Lincolnbeard.1735 said: The problem is that change makes the skill targeted, which means no more mobility without a target. The ranger sword has a leap which works absolutely fine, wonder why mesmer leaps are always so buggy. That’s why I put the “or” targeted location 🙂 but yeah I guess the Ranger one would be fine too, though would much prefer a sort of blink/teleport kind of sword attack. Link to comment Share on other sites More sharing options...
agrippastrilemma.8741 Posted April 8, 2022 Share Posted April 8, 2022 I talked about this 7 months ago: why i love mesmer and warrior leaps - YouTube The solution I came up with is just to copy paste the leap animation from Monarch's Leap on Ranger, which has the same range and everything but hits way way way more consistently. Mirage sword ambush has the same problem. 1 Link to comment Share on other sites More sharing options...
viquing.8254 Posted April 8, 2022 Share Posted April 8, 2022 8 hours ago, Lincolnbeard.1735 said: I'd also add an icd on skill so you don't accidentally double press it. Anyway, people have said that since beta 1 and they didn't bother. Edit: it seems my first point is your third point so nvm. Don't agree with the ICD as it mean the clone will likely have more chances to die in AOE before leap. Link to comment Share on other sites More sharing options...
Lincolnbeard.1735 Posted April 8, 2022 Share Posted April 8, 2022 12 minutes ago, viquing.8254 said: Don't agree with the ICD as it mean the clone will likely have more chances to die in AOE before leap. Was referring to virt sword leap. Link to comment Share on other sites More sharing options...
phokus.8934 Posted April 8, 2022 Share Posted April 8, 2022 If they fixed the pathing and added a 1 second grace period for activation it'd be great. Its still bugged if you sword 3, change a trait and you'll get teleported back. So there is some love that it needs. Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted April 8, 2022 Share Posted April 8, 2022 23 hours ago, agrippastrilemma.8741 said: Responding to your three points: * Yep, it misses constantly. I've noted this multiple times before, we really need a fix! * It would be too strong if the back teleport were infinite range so I don't think this will/should be changed. * I don't mind it so much myself but I know many others do so yeah it should prob have a small 1/4 or 1/2 sec grace period or so. Agreed on all points. On 4/7/2022 at 9:45 AM, MrGimix.4820 said: Return teleport is distance locked, beyond a certain point you will just teleport backwards at 600 range instead of "return to your starting point". The language is a bit misleading but is working as intended, as it should. I suppose they could add an extra 300 range on the return like Infiltrator's Return for Thief Sword 2 (900 range for port -> 1200 range for return) but I am perfectly happy with its current functionality. 1 1 1 Link to comment Share on other sites More sharing options...
katte nici.9483 Posted April 8, 2022 Share Posted April 8, 2022 7 hours ago, agrippastrilemma.8741 said: I talked about this 7 months ago: why i love mesmer and warrior leaps - YouTube The solution I came up with is just to copy paste the leap animation from Monarch's Leap on Ranger, which has the same range and everything but hits way way way more consistently. Mirage sword ambush has the same problem. Wow amazing difference. Looks like the Mesmer and Warrior leaps are affected by friction while Monarch's Leap isn't. Link to comment Share on other sites More sharing options...
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