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Still no alliances?


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Assuming the alliance aspect is still not part of these beta tests?  When do we get to the part with organization?

 

Isn't the main point of all this so smaller guilds can organize together into an alliance to match the size of a 500/500?  This is like the fourth or fifth beta now what has even changed?

 

Putting pugs and PvE's together in a slightly more organized way dosen't do much for the matches.

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58 minutes ago, displayname.8315 said:

Isn't the main point of all this so smaller guilds can organize together into an alliance to match the size of a 500/500?  This is like the fourth or fifth beta now what has even changed?

Yes, but also NO. 
 

The main point of World Restructuring is to ensure, that populations are balanced. The intend (as how ANet described it in earlier devblogs) is to break down the big chunky servers into smaller sized groups of players to make population balance easier. 

 

Alliances is just a part of the whole system. From what we know so far, it is planned to break down servers into teams. 

Teams themselves are made out of multiple, different sized groups of players, being the following (from biggest to smallest): 

  • alliances (multiple guilds, that banded together to stay together)
  • guilds (single guilds, without connection to an alliance)
  • solo players (players without guilds, or without an alliance assuming you can join an alliance as solo player, which probably won´t be the case)

So instead of having to handle the linking of 2 or more servers, that have a fixed population and are hard to balance due to the limitation of available "player groups" (1 per server), the teams are meant to be built on the above "puzzle pieces", with each piece being smaller. 

a visual representation would look something like this: 

  • a single player is a grain of sand
  • a guild is a small rock
  • an alliance is a big rock (or some small rocks glued together)
  • a team is a bucket

The objective is, to fill the bucket completely, and to distribute all rocks and sand evenly among a (potentially even variable) amount of buckets. 

You start to fill the bucket (team) with the biggest rocks you have (alliances) until no more big rocks fit in. Then you start to fill the gaps with small rocks (guilds) until you cannot fit any more small rocks in between the gaps. Last, you grab the sand (solo players) and fill up the even smaller gaps and you have a full bucket (team). 

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1 hour ago, Dawdler.8521 said:

No, yes, I have no idea what you mean by the last part. WvW consist of the same players this week as the last week.

I just don't see the point after 4-5 betas there has been no changes or improvements. 

 

Their just barely able to keep guilds from getting split up and people still complaining about it.

 

I guess it's some backend data collecting when do we get to the team building.

 

Your right it's still just people playing, some the same, lotta new names and very green. 

 

It's really random and the people who joined a "guild" made up just to use the stopgap beta tab have kinda worked around the whole point of the tests.

 

Without alliances it's not really worth the change.

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4 hours ago, displayname.8315 said:

Assuming the alliance aspect is still not part of these beta tests?  When do we get to the part with organization?

 

Isn't the main point of all this so smaller guilds can organize together into an alliance to match the size of a 500/500?  This is like the fourth or fifth beta now what has even changed?

 

Putting pugs and PvE's together in a slightly more organized way dosen't do much for the matches.

 

Sadly, we knew we had a beta coming up, but what we don't know is what part of the Alliance system they were testing. We do know from the previous write up that they are working on the Alliance tools and that would be part of the tests but there was no indication when that would occur in the testing. So all we have for this one is its a 'test'. Draw your own assumptions from there. Odds are high its mostly under the hood mechanics on how it divides people into teams, how the queues look as far as player counts and how the end of the week scoring implies balancing factors. But there is a lot 'ummption' in these statements.

Edited by TheGrimm.5624
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