DylanLucas.6058 Posted October 24, 2022 Share Posted October 24, 2022 Is there a chance that hammer gets a bit more reworked and make it relevant in different game modes? 7 Link to comment Share on other sites More sharing options...
eldrevo.1746 Posted October 25, 2022 Share Posted October 25, 2022 Hopefully! It's getting tiny power buffs along with other weapons from time to time, so hopefully it'll get there sometime! Though if it's intended as a utility weapon, it might need more, duh, utility. Boons, conditions, damage mitigation, anything. Its skills feel quite outdated. 10 Link to comment Share on other sites More sharing options...
Bellarth.8794 Posted October 31, 2022 Share Posted October 31, 2022 I want hammer to be on par with great sword its such a great weapon and the animations are way better then great sword Link to comment Share on other sites More sharing options...
zeyeti.8347 Posted October 31, 2022 Share Posted October 31, 2022 (edited) Yes , thats a weapon we forgot almost about guardian , and by definition the hammer is a bad weapon , only class who can play it are guardian , warrior , untamed , catalyst and Rev . And it is weirdly designed in those classes . I agree , i would also like a rework on it for guardian , i personally never plays it , could go support or offensiv , both idea sounds great , make skill 2 jump more ranged with some adding effects or heal on impact , adding some boons to the 3 rd skill long range for allies , skill 4 could transform your target into a living projectile damaging the enmies in his path (a bit like berserker wild blow used to be) make the 5 skill area a pulsing damage or heal , not just a "you shall not pass" skill. Edited October 31, 2022 by zeyeti.8347 3 Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted November 3, 2022 Share Posted November 3, 2022 (edited) Hammer 5 should draw a ring of fire 😛 cc+ condi Hammer 4 a blast that could remove all enchantments -> https://wiki.guildwars.com/wiki/Banish_Enchantment, if target has no boons it gets KD and burns, 3 targets. Hammer 2 make it a leap to target with 1 sec evasion frame plus extra damage on targets that are KD. Hammer 3 dual skills where it CC's 1st then rush to target to perform a blow. Hammer 1 would stay the same The Hammer trait would change Burn for chills in the hammer skills, would be decent for a shout rune chill build, and would revive a bit some old skills to be used again. Edited November 3, 2022 by Aeolus.3615 1 Link to comment Share on other sites More sharing options...
ApaWanka.2698 Posted November 7, 2022 Share Posted November 7, 2022 (edited) from pvp wvw perspective (I don’t play Pve) Would be nice some love for this weapon… barely anyone use it and could help the lack of CC that guardian have. it’s not just about add some numbers, it’s about that it feels a bit clunky (specially #4) hard to land, AA too slow. At the moment it is a weapon dont bring enough stuff to the table to justify use it in from of GS damage and mobility. I would like something like move the symbol to skill 5 (it’s already a light field itself) so it can pulse damage to trapped foes while providing boons to allies (or maybe even block projectiles but that may be a bit too much 😂) Removing the symbol from AA allow to speed sup the full chain. Additionally increase the hit box on skill4 and add some damage to the skill as warrior hammer CCs. That would increase the damage and playability of the kit. Skills 2 and 3 are kind of alright, more damage would be appreciated but not as important as previous stuff that would make the weapon easiest to use on Pvp situations . That would make the weapon fun to play, providing a different gameplay experience from GS but still been good and useful for your team. Edited November 7, 2022 by ApaWanka.2698 Link to comment Share on other sites More sharing options...
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