shion.2084 Posted November 14, 2022 Share Posted November 14, 2022 I'm actually worried that the buffs of the holo to the core skills that the current tools holo build takes are going to further exacerbate a nuke and run play style. The buffs all look oriented at the skills that the currently emerging tools holo brings to the table. The tools holo tends to rely on CC juggling and then running away to repeat the attempt again. This is going to probably farm the crap out of noobs. And in the hands of the more competent tools holo might allow for routine deleting of opponents. So my question is... are these boons to damage that can be laid out in a sudden spike a little over the top? Does anyone feel this level of buffing was "needed" ? What play style are these buffs going to encourage for the holo? Do we really want to push the type of play style that these buffs are going to encourage? I suspect I'm going to have to switch to holo from scrapper now as scrapper was a little weaker than holo before... and now this is really going to open the gap. That sucks for me cause I prefer scrapper being scrappy... but once a holo's spike exceeds a certain threshold you aren't going to be able to be a slugger, cause you'll just get burst down. And if you take more skills for survival, then you won't be effective when you scrap. I also suspect that in the long run this will be bad for Engi as a whole. The reason being that folks will complain about the holo burst... and rather than reverting these changes, they'll do things like nerf core skills. You can almost see it coming as a new reign of terror CC juggle DPS nuking and superspeed running away arises. Anyone else got worries about this? 1 1 Link to comment Share on other sites More sharing options...
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