Metaljaw.6437 Posted November 24, 2022 Author Share Posted November 24, 2022 18 hours ago, Astralporing.1957 said: MF in silverwastes only works for Lost Bandit Chests. It does not work for the Vinewrath reward drops (or pretty much anything else on that map either). Don't 5 of those drop from defeating the vinewrath? 1 1 Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted November 24, 2022 Share Posted November 24, 2022 7 hours ago, Metaljaw.6437 said: Don't 5 of those drop from defeating the vinewrath? Yes, but they are not in any way different than other bandit chests on that map. (hint: the infusion does not come from them, but from the Vinewrath chest, which is not affected by MF) 1 2 Link to comment Share on other sites More sharing options...
Andy.5981 Posted November 24, 2022 Share Posted November 24, 2022 The OP's suggestion is in my opinion reasonable. It isn't confined to Pinata though, you see it with The Shatterer pre events, Behemoth and a few others. Large numbers of people waiting around content to let others do the pre events. I've said for quite some time that the pre-events should grant a buff. It doesn't give increases to damage, but instead removes the "Common" drops from the loot table and forces the game to pick from the remaining loot tiers. That way everyone, even if you "turn up late" gets loot, but those that have taken part in the pre events get slightly better loot. It rewards playing the game as it is supposed to be played. 1 Link to comment Share on other sites More sharing options...
phs.6089 Posted November 24, 2022 Share Posted November 24, 2022 If Anet only cared, they would add a buff for 10-15 coins collected, 3 of those would give the right to participate in Pinata. Because for every player that collects coins there are 3-4 afk during coin collections events. But this is Arena.net we talking about they like to entourage slakers and leechers. 1 Link to comment Share on other sites More sharing options...
Linken.6345 Posted November 24, 2022 Share Posted November 24, 2022 2 hours ago, phs.6089 said: If Anet only cared, they would add a buff for 10-15 coins collected, 3 of those would give the right to participate in Pinata. Because for every player that collects coins there are 3-4 afk during coin collections events. But this is Arena.net we talking about they like to entourage slakers and leechers. Yes and then pinata would fail since to few people with buff means pinata run away. 2 Link to comment Share on other sites More sharing options...
costepj.5120 Posted November 24, 2022 Share Posted November 24, 2022 3 hours ago, Andy.5981 said: Large numbers of people waiting around content to let others do the pre events. Except that those pre-events seem designed for only a few players and having the whole zerg show up would be massive overkill. If 20 people turned up to close the portals before behe, I doubt many of them would even manage to tag the event. 1 Link to comment Share on other sites More sharing options...
Andy.5981 Posted November 24, 2022 Share Posted November 24, 2022 (edited) I disagree on both counts. You forget the pre events scale. Showing up wouldn't be an issue due to the fact that if they granted a buff that increased the quality of your loot, you can bet your bottom dollar that people would be waiting at the pre-vent spawn points in order to complete them and get the buff I proposed. As an example, it doesnt seem to cause any problems at the Ice Pillars that spawn before Claw of Jormag is shot down. Edited November 24, 2022 by Andy.5981 1 Link to comment Share on other sites More sharing options...
phs.6089 Posted November 24, 2022 Share Posted November 24, 2022 2 hours ago, Linken.6345 said: Yes and then pinata would fail since to few people with buff means pinata run away. yes, fist couple of times, till slakers realize, they gotta do pres 1 Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted November 24, 2022 Share Posted November 24, 2022 3 hours ago, Andy.5981 said: I disagree on both counts. You forget the pre events scale. Yes. Often very badly. Trust me, you do not want more than a few players at the (mentioned by you) shatterer collection preevent. With a lot of participants, the collection goes way slower. 4 Link to comment Share on other sites More sharing options...
casualkenny.9817 Posted November 24, 2022 Share Posted November 24, 2022 It is imperative to remember, for things like this (too easy, dies too easily, should have more checks, etc), suggest with excessive caution. The track record is that other bonus things will get bundled in, things that you didn't think of and didn't know you really really didn't wanted. Besides, before amal was added to the event, there was a max of 1 successful instance per timing, and the pinata often got away on instances other than the main one (pre-eod), or at least made it out of the gate or even to the bridge. This is old content, humans will be humans, best to leave the structure alone. (Some minor adjustment like, better use for coins or better rewards given per stage would hopefully be safe. Definitely no overhaul. Absolutely no) 1 1 Link to comment Share on other sites More sharing options...
Andy.5981 Posted November 25, 2022 Share Posted November 25, 2022 (edited) 3 hours ago, Astralporing.1957 said: Yes. Often very badly. Trust me, you do not want more than a few players at the (mentioned by you) shatterer collection preevent. With a lot of participants, the collection goes way slower. Thanks for the advice. I've been playing since release, have run 13 characters (comprising of at least 1 of each class) through every single bit of open world content and know the events and maps like the back of my hand. Im well aware it runs slower with more people. Back in the day when there were a lot of participants in these pre events, the they were always done within the time and rarely failed. You are fretting over nothing. If and it is an if, Anet decided to implement something like the OP or I suggested to boost rewards based on participation of pre events, you can be assured that people would do them. Edited November 25, 2022 by Andy.5981 1 1 Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted November 25, 2022 Share Posted November 25, 2022 (edited) 6 hours ago, Andy.5981 said: Back in the day when there were a lot of participants in these pre events, the they were always done within the time and rarely failed. Well, duh, that event does not have a failure state. Back in the day when Shatterer was still its old version, and was not on a specific timer, that preevent could be up for hours if noone bothered to do it. Even now, the "failure state" is not for the preevent itself but only for the shatterer spawn window. Edited November 25, 2022 by Astralporing.1957 4 Link to comment Share on other sites More sharing options...
Andy.5981 Posted November 25, 2022 Share Posted November 25, 2022 4 hours ago, Astralporing.1957 said: Well, duh, that event does not have a failure state. Back in the day when Shatterer was still its old version, and was not on a specific timer, that preevent could be up for hours if noone bothered to do it. Even now, the "failure state" is not for the preevent itself but only for the shatterer spawn window. Thank you for tightening up my English. When I said Fail, it was meant in the context of if the pre events weren't done within the timer for luring out the Shatterer, then the Shatterer spawn would fail. I've seen that happen a few times where people just sat and assumed the Pre's were being done. Anyway enough replying to fretting. OP's post warrants Anet looking at it. 1 Link to comment Share on other sites More sharing options...
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