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Suggestion: Bladesworn's Daring Dragon


BenaSPACE.6028

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For PvE, Daring Dragon is pretty weak, I think. It's not worth picking up because the trade off for chaining dragon triggers is that it caps sooner (and as a result offers less damage). The problem with this is that because you're stuck chaining half-triggers, you're not doing as much damage, and you're locked out of doing other things while you expend all of your adrenaline, or you have to abandon it halfway. Ultimately, the enemy of Daring Dragon is the amount of time it takes to do it.

 

I propose these changes:

-If you have Tactical Reload active, it refreshes the timer on it to three seconds duration.

-The charge level is no longer reduced by 5 in PvE.

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The biggest problem is that Dragon Trigger is only barely useful on Bladesworn because of how much time it takes to charge up for only a moderate return, and most of that usefulness comes from the overloaded trait Unyielding Dragon. Without this trait, the entire class mechanic falls apart.

 

Daring Dragon is just a symptom of the problem, not the problem itself. Most of the benefits of Unyielding Dragon should be built in to Dragon Trigger to begin with.

 

If you mainline Dragon Trigger being unblockable, removing blindness and doing CC on hit, then the final trait line could look something more like this:

- Heal/Protection (better sustain)

- Damage increase/Might (more powerful burst)

- Cooldown reduction/Stability (more frequent utility)

Edited by Mariyuuna.6508
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2 hours ago, Mariyuuna.6508 said:

The biggest problem is that Dragon Trigger is only barely useful on Bladesworn because of how much time it takes to charge up for only a moderate return, and most of that usefulness comes from the overloaded trait Unyielding Dragon. Without this trait, the entire class mechanic falls apart.

 

Daring Dragon is just a symptom of the problem, not the problem itself. Most of the benefits of Unyielding Dragon should be built in to Dragon Trigger to begin with.

 

If you mainline Dragon Trigger being unblockable, removing blindness and doing CC on hit, then the final trait line could look something more like this:

- Heal/Protection (better sustain)

- Damage increase/Might (more powerful burst)

- Cooldown reduction/Stability (more frequent utility)

Not sure if baselining the unblockable, unbindable CC is a smart move for balance.

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3 minutes ago, Lan Deathrider.5910 said:

Stability is mainly what it needs back. The effects of UD are bloated and prop it up, but giving that baseline would be too much of a buff.

No, @Mariyuuna.6508 is right; BS needs DS to be unblindable and unblockable baseline for it to be viable.  That's effectively what it is currently, btw, because UD is the only remotely viable way to play BS (in competitive modes at least).  So you still have unblindable, unblockable DS's AND no build diversity.  #Winningjknotwinning

 

BS needs the following:

Make all DS attacks unblindable and unblockable baseline

Triggerguard grants aegis and stability

When interrupted, DT goes on a 4s CD, not 8s

[btw, DT should not be able to be powerblocked.  An individual DS attack should be able to be powerblocked, but not the entirety of DT]

 

Re-Work Daring Dragon:

no longer automatically re-enters DT; enters DT on 8s CD like normal.  

Still has max 5 charges

charges twice as fast as normal (same rate as charging DT after you use Tactical Reload)

Gain 2s quickness after completing a DS attack.

 

Making Immortal Dragon unblindable/unblockable won't be an issue; it will hit less hard and won't CC, so it's still a sizeable tradeoff compared to unyielding Dragon.

 

DD being unblindable/unblockable could have been an issue because of potentially spamming attacks that bypass so many defenses.  But reworking it as above prevents it from being spammable, but still makes it very attractive in competitive modes because of the low charge time and quickness, even if it can't hit as hard or CC like UD.

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